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		<title><![CDATA[Latest posts for the thread "Boardgames article on NPR"]]></title>
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				<title>Boardgames article on NPR</title>
				<description><![CDATA[ Interesting though short National Public Radio segment regarding gaming.<br /> <br /> <a href="http://www.npr.org/templates/story/story.php?storyId=121841016" target="_blank" rel="nofollow">http://www.npr.org/templates/story/story.php?storyId=121841016</a><br />  <br /> I think the numbers are somewhat reflected in BoardGameGeek's website stats:<br /> <a href="http://www.boardgamegeek.com/thread/474721/2009-end-of-year-stats" target="_blank" rel="nofollow">http://www.boardgamegeek.com/thread/474721/2009-end-of-year-stats</a><br /> <br /> Not a huge deal, but it does help affirm the postulation of the entertainment industry being somewhat untouched by tough economic times.<br /> <br /> Sadly, <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>'s are still struggling a bit in this area, but sales during august and september were the best ones yet for a recently opened shop here in the twin cities (whose stock is made of 30% boardgames with the rest comprising miniature wargames, <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>'s and <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>'s.). Perhaps this reflects the entertainment industry gaining while the economy takes a further dive? Just a guess. <br /> <br /> The Great Depression showed how movie studios made massive amounts of profit due to the populaces willingness for paths of egress, or escapism if you prefer.<br /> <br /> An indication that we might not be nearly out of the funk as financial analysts want you to beleive?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 13:40:26]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Boardgames article on NPR</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> were struggling a bit anyway, I think. It's the inevitable need for stores to move from 'providing a commodity' (which will almost always be better served on the internet) to 'providing a service.' Note that by 'providing a service' I include everything from pay-for-play quality gaming area to what the <span class="glossaryitem" onmouseover='gp(24);'>d6</span> Generation's buddy, Dan from Myriad Games, claims to provide: a quality shopping experience where the salespeople are willing to actively suggest products (but, presumably, willing to go away if the customer wants some peace and quiet).]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 15:52:30]]> GMT</pubDate>
				<author><![CDATA[ Balance]]></author>
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