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				<title>IC's: Unit type differances &amp; joining.</title>
				<description><![CDATA[ I have checked the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> but I'm pretty sure I've missed a key bit .. just cant seem to find it. My question is; <br /> <br /> What different unit types can join other unit types. For example, Can a space marine captain on a bike join a squad of infantry tactical marines? Could a thunderwolf mounted space wolf lord join a squad of fenrisian wolf beast units? Could a biker <span class="glossaryitem" onmouseover='gp(67);'>IC</span> join a squad of cavalry/beasts? <br /> <br /> Thanks  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2009 19:52:25]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:IC's: Unit type differances &amp; joining.</title>
				<description><![CDATA[ Any <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with a ride ( bike or creature ) may still join any unit you've described ( infantry, beasts, cavalry ) as those are not vehicle squads,or units consisting of only 1 model ( except other <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s ).<br /> <br /> But can doesnt mean he / she should.....<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2009 20:07:56]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:IC's: Unit type differances &amp; joining.</title>
				<description><![CDATA[ Right, awesome.. so there could well be differances in the charge/movement/fleet speeds of the different models, they would travel at the slowest rate.. but its not prohibative. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2009 21:02:00]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>IC's: Unit type differances &amp; joining.</title>
				<description><![CDATA[ Expanding on what 1hadhq & Razerous have said<br /> <br /> Bikes movement<br /> Movement Phase 12" (24" with the boost)<br /> Shooting Phase 0"<br /> Assault Phase 6"<br /> <br /> Beast/Cavalry <br /> Movement Phase 6" <br /> Shooting Phase <span class="glossaryitem" onmouseover='gp(24);'>D6</span>"<br /> Assault Phase 12"<br /> <br /> Combined slowest<br /> Movement Phase 6" <br /> Shooting Phase 0"<br /> Assault Phase 6"<br /> <br /> edit nice spot. typo when i copied and pasted and didn't spot I'd also taken the line above]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2009 22:38:00]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>IC's: Unit type differances &amp; joining.</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite><br /> Combined slowest<br /> Beast/Cavalry <br /> Movement Phase 6" <br /> Shooting Phase 0"<br /> Assault Phase 6"</div></blockquote>Combined slowest<br /> Beast/Cavalry<b>/Bikes</b><br /> Movement Phase 6" <br /> Shooting Phase 0"<br /> Assault Phase 6<br /> <br /> Right?<br /> <br /> Just thinking about a dude on a thunderwolf leading some fenrisian wolves, sadly it cant be the more useful characters (Wolf priest), but LD10 wolves with massed str4 I5 attacks with a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s powerfist/str6 frost aze punch.. could be good. <br /> <br /> A biker wolf priest could join beasts/cavlary and not slow them down, moving out of coherency during the movement phase to allow for a 12" charge (as-well as a 12" move for the bike) but then the wolves arent benefiting from the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> when they need it. <br /> <br /> Danke. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Dec 2009 00:23:09]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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