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		<title><![CDATA[Latest posts for the thread "Marauder's Equipment Help"]]></title>
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				<title>Marauder's Equipment Help</title>
				<description><![CDATA[ My son is new to fantasy and he has two boxes of chaos marauder horsemen and one box of chaos marauders and before he starts putting them together we would like to know if there is a preferred way to equip them and/or play them. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 09:03:50]]> GMT</pubDate>
				<author><![CDATA[ orkcommander]]></author>
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				<title>Marauder's Equipment Help</title>
				<description><![CDATA[ There 2 common types.<br /> <br /> Small units of 10 marauder with light armor and flail.<br /> <br /> Or fully geared with light armor , shield , hand weapons + mark of nurgle.<br /> <br /> In combat that is 4+ armor save and -1 to hit.]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 09:18:29]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Marauder's Equipment Help</title>
				<description><![CDATA[ For Horsemen, generally Flails are the most popular choice.<br /> <br /> Light Armour is generally taken if any armour is taken.  Both armour options (Light Armour and Shields) are generally not taken, as they remove the Fast Cavalry rule, the main reason for taking them.<br /> <br /> Generally, a musician is always useful, the other command less so.<br /> <br /> Common builds, ALL include a musician:<br /> <br /> 5 or 6 with Flails, Light Armour, Mark of Khorne - Hard hitting unit on the charge, glass cannon<br /> <br /> 5 with Flails, Light Armour, Optional Throwing Axes, Mark of Slaanesh - General use Fast Cavalry.  Reasonable hittyness, useful for baiting and fleeing, all the usual Fast Cav stuff (Which you can't do  with the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> <br /> 5 with Flails, Spears, Javelins, Optional Light Armour, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> - Cheaper version of the above, less popular.<br /> <br /> Light armour can be taken off if the points are a squeeze, though is pretty cheap for a small unit.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 10:06:34]]> GMT</pubDate>
				<author><![CDATA[ Daba]]></author>
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				<title>Marauder's Equipment Help</title>
				<description><![CDATA[ There are 4 types of Marauder units I will take. <br /> <br /> A Block of 20-25 Marauders on foot with LA + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> + Shield and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>.<br /> <br /> A Block of 10-12 Marauders w/ Flails and <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br /> <br /> 5 Marauder Horsemen with Throwing Axes and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and a musician<br /> <br /> 6 Marauder Horsemen with Flails and <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 14:06:47]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>Marauder's Equipment Help</title>
				<description><![CDATA[ If your son is new to WFB, I would avoid using <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.  Being forced to charge due to frenzy is not the best thing for light weight troops.  <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> is my mark of choice - no fear, no panic, lots of control.<br /> <br /> Preferred builds:<br /> A Block of 20-25 Marauders on foot with LA + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> + Shield and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> A Block of 10 Marauders w/ Flails (or Great Weapons) and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> with Champion and Musician.  No banner - these units are expendable & die/break all the time<br /> <br /> 5 Marauder Horsemen with Throwing Axes and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and full command.  Having a banner in a small unit runs the risk of giving up 100 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, but I find it tips the battle in my favor against other small units.]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 15:06:20]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>Marauder's Equipment Help</title>
				<description><![CDATA[ My Marauder Cav I use 5 guys, Musician, Flails, Light Armor, throwing Axes, and Mark of Slaanesh.<br /> <br /> I have 2 blocks of Marauders with Light armor and shield (And Mark of Slaanesh).  I find them lacking generally, as they can't threaten anything.  I am currently working on converting the flails to Great Weapons so I can have a block with Great Weapons and Mark of Slaanesh (Light armor is a waste on these) so they can actually threaten things.<br /> <br /> You always want Mark of Slaanesh on Marauders of all sorts though.]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 16:17:38]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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