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		<title><![CDATA[Latest posts for the thread "1750 footslogging orks"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 footslogging orks"]]></description>
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				<title>1750 footslogging orks</title>
				<description><![CDATA[ Well, been developing this list for a while now and I have some changes i mind that I would like some feedback on.<br /> <br /> HQ1<br /> Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> HQ2<br /> Big Mek Shokk attack gun<br /> <br /> Elites<br /> 15 Kommandos + Snikrot + 2 burnas<br /> <br /> 15 Lootas<br /> <br /> Troops<br /> 30 Shoota Boys + Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 30 Shoota Boys + Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 30 Shoota Boys + Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> Fast<br /> 1 Deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit launchas<br /> 1 Deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit launchas<br /> 1 Deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit launchas<br /> <br /> Heavy<br /> 3 Killa kans Grotzookas<br /> 3 Killa kans Rokkit launchas<br /> <br /> <br /> I have been thinking of going for 4 sqauds with boys with only 20 boys in each to increase mobility and get 1 more troop for more target choises and shrinking the Kommandos to 10 to save some points to get 2 squads of 10 Lootas instead of 1 with 15.<br /> <br /> With this change I get 2 more shooting squads (1 Boys and 1 Lootas) and increase mobility but on the other hand they will flee more easily. I reckon that someone will tell me to loose the Shokk attack gun, I know its random but it can do some real havoc in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gun lines that I often fall victim to.<br /> <br /> Any ideas?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 00:37:48]]> GMT</pubDate>
				<author><![CDATA[ a94marbo]]></author>
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				<title>1750 footslogging orks</title>
				<description><![CDATA[ dude if i was you i would go for a full kan wall list.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 01:07:07]]> GMT</pubDate>
				<author><![CDATA[ sickening]]></author>
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				<title>1750 footslogging orks</title>
				<description><![CDATA[ The problem I find with a true kan wall (3x3 Kans + 4x40boys and 2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) is that the threat is only coming running from 1 direction.  Of course in 1750 you can fit in 2x3 Koptas aswell, but my approach on this to have Loota  + Shokk attack gun cover fire. The Kommandos popping up in the middle of the base camp and killing of a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and perhaps a bonus vehicle plus 3 induvidual Koptas.<br /> That would hopefully make it hard for the opponentent to chose targets, and he needs to spilt up his army in smaller bits to be able to deal with all at once.<br /> <br /> I have:<br /> 1 kan wall<br /> boys behind wall<br /> Lootas<br /> Kommandos<br /> Shokk attack gun<br /> 3 roaming Koptas<br /> <br /> all 8 being a potensioal threat that needs to be dealt with all at once. My suggestion was to add 1 more loota sqaud and 1 more boys squad to increase the number of threats, but as I said they would flee more easily, thats the trade off, but is it worth it?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 08:38:04]]> GMT</pubDate>
				<author><![CDATA[ a94marbo]]></author>
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				<title>1750 footslogging orks</title>
				<description><![CDATA[ Always max out ork squads, and never mix themes. Orks can be #1 at any one thing. Try to multitask and they fall to last place. Not really sure how else to advise you, the only real way to patch up any holes I see is to lose one element or another. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 14:36:27]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>1750 footslogging orks</title>
				<description><![CDATA[ +1]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/272028/1223684.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/272028/1223684.page</link>
				<pubDate><![CDATA[Sat, 2 Jan 2010 15:04:52]]> GMT</pubDate>
				<author><![CDATA[ sickening]]></author>
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