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		<title><![CDATA[Latest posts for the thread "yet another fantasy consideration"]]></title>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ I've played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for about 7 years now and quite frankly, I've gotten somewhat sick of painting futuristic warriors. I have tried to solve this problem by looking at fantasy armies that look fun to paint, specifically, something more organic in general.<br /> <br /> I have looked especially hard at Dwarves, their flesh, beards and robes look somewhat fun to paint. Their smal size kinda ruins me on bainting them.<br /> <br /> Wood elves seem very fun to paint as well. I'm not too sure on how I would fair with their hit and run style tactics.<br /> <br /> I havn't looked much at lizardmen, but I know I could do a better paintjob than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s blue skinned warriors.<br /> <br /> I'm also not sure on how Fantasy is played compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the stats look simmilar, but somethings seem quite strange.<br /> <br /> Thanks for reading this guys. If there are too many threads like this in nature, I aplogize to the Mod.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 17:57:45]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Many, many gamers have switched from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> for a more 'mature' gaming approach.<br /> <br /> <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> is much more complicated, whilst remaining pretty simple as psychology and magic are so important, compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> Movement is king in the game and you need to be able to remember how far you have moved, how far the enemy have moved and if you charge, will they flee leaving you set up to be charged?<br /> <br /> Rather than focusing on the painting (you can paint any army, any way you want) focus on the race which you like the background of and the one that will suit your gamestyle. For example, I love dwarven background but hate slow, camping armies, so I haven't played dwarves for 12 or so years.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 19:09:31]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ <blockquote><div><cite>Waaagh_Gonads wrote:</cite>Many, many gamers have switched from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> for a more 'mature' gaming approach.<br /> <br /> <br /> <br /> Rather than focusing on the painting (you can paint any army, any way you want) focus on the race which you like the background of and the one that will suit your gamestyle. For example, I love dwarven background but hate slow, camping armies, so I haven't played dwarves for 12 or so years.<br /> </div></blockquote><br /> <br /> This was the reason i don't want to go with dwarves. I would like a non-human race (as I play Guard and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>), and have looked at elves, lizardmen and orks as great and interesting armies. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 19:31:31]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Lizardmen would provide a suitable break from futuristic warriors. However, Gonads has it down when it comes to focus and game play.<br /> <br /> So what kind of play-style are you looking for?]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 21:02:03]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Dark Elves are a good one if you like the models, as they can do a variety of playstyles. Lizardmen are also good for that, but perhaps not as versitile. <br /> Orcs aren't currently that great, but they might get better in the future and do have a lovely model range (for the most part). Plastic Boar Boyz are rumoured for 2010 though, so you might want to avoid the metal hybrids.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 21:10:22]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ <blockquote><div><cite>Cryonicleech wrote:</cite>Lizardmen would provide a suitable break from futuristic warriors. However, Gonads has it down when it comes to focus and game play.<br /> <br /> So what kind of play-style are you looking for?</div></blockquote><br /> This is a hard question for me to answer because I'm not exactly sure on the mechanics of the game. I don't want a hoard army(like my guard) and I certainly don't wnat an army who are always outnumbered because they are "super hunams" (like space marines and the warhammer ogres. I hear that warrios of chaos are like that too).<br /> <br /> I understand that I am a beginner and that I should probaly go with an army that is forgiving to new players. I figured the empire and bretons are good choices in this matter, from what I gather.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 21:53:10]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Well, Lizards are pretty forgiving, but you will often be outnumbered. <br /> Empire aren't actually all that forgiving, but they do give you a unit for pretty much everything. <br /> Bretonians are easy enough to learn, but again, not that forgiving really either.<br /> <br /> The thing is, each army in fantasy has it's own niche, unlike <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in a lot of ways.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 22:05:08]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ <blockquote><div><cite>Da Boss wrote:</cite>Well, Lizards are pretty forgiving, but you will often be outnumbered. <br /> Empire aren't actually all that forgiving, but they do give you a unit for pretty much everything. <br /> Bretonians are easy enough to learn, but again, not that forgiving really either.<br /> <br /> The thing is, each army in fantasy has it's own niche, unlike <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in a lot of ways.</div></blockquote><br /> <br /> I don't mean to be a pain, but could you (briefly) elaboborate on that point?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 22:09:59]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ <blockquote><div><cite>brother_zach wrote:</cite><blockquote><div><cite>Da Boss wrote:</cite>Well, Lizards are pretty forgiving, but you will often be outnumbered. <br /> Empire aren't actually all that forgiving, but they do give you a unit for pretty much everything. <br /> Bretonians are easy enough to learn, but again, not that forgiving really either.<br /> <br /> The thing is, each army in fantasy has it's own niche, unlike <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in a lot of ways.</div></blockquote><br /> <br /> I don't mean to be a pain, but could you (briefly) elaboborate on that point?<br /> <br /> </div></blockquote><br /> Lizardmen are generally very tough ,  and their cold blood rule makes them hard to fail <span class="glossaryitem" onmouseover='gp(82);'>LD</span> checks ( hence forgiving )<br /> Empire are humans , so they are sort of weak at everything<br /> Bretonians are easy to learn because all they do is charge charge charge with their knights.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 22:16:11]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ The point about each army having a niche?<br /> <br /> Basically, it comes down to that unlike in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> where you have some armies that play sort of similarly, in Fantasy you can have some big differences.<br /> <br /> Empire: All rounders, but not exceptional at anything.<br /> Orcs and Goblins: Sort of all rounders  but skewed towards close combat, and not reliable. <br /> Dwarves: Slow, Elite, Tough, Shooty.<br /> High Elves: Mobile, defensive, fragile, magic.<br /> Dark Elves: Mobile, Aggressive, Fragile, monsters.<br /> Wood Elves: Mobile, shooty, aggressive, fragile, tricky.<br /> Beastmen: Supermobile, close combat, horde, poor leadership.<br /> Bretonians: Elite cavalry with cheap infantry, blitz.<br /> Warriors of Chaos: Elite infantry/cavalry, close combat, no shooting.<br /> Ogres: <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of multiwound hard hitters (doesn't actually work too well though).<br /> Undead: Cheap weak hordes, summoning more troops, powerful magic and heroes, entire army causes fear.<br /> Lizards: Tough combat, good skirmish, magic and monsters.<br /> <br /> Hope that made it a bit clearer, each army has a really distinct playstyle. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 22:32:56]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ That helped out alot actually. Thank you very much.<br /> <br /> Now, majic, does that work like psychic powers in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 22:39:43]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Magic is a seperate phase. For some armies it's REALLY important, others get by without much or by just getting some items to defend against enemy magic. Generally, it can be powerful, but also unreliable. I think Undead and Daemons do magic heavy the best but I might be wrong. Dwarves have no magic at all, but good magic defense.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 22:45:00]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ <blockquote><div><cite>Da Boss wrote:</cite>Magic is a seperate phase. For some armies it's REALLY important, others get by without much or by just getting some items to defend against enemy magic. Generally, it can be powerful, but also unreliable. I think Undead and Daemons do magic heavy the best but I might be wrong. Dwarves have no magic at all, but good magic defense.</div></blockquote><br /> <br /> Hmm a seperate phase. In terms of lizardmen, what is the importance of magic?]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 23:00:21]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Well, one of your Lord choices (the premium army leaders) is an awesome mage, who can get access to many different types of magic. So you can do all sorts of things with that. And one of your best hero choices is a priest riding a stegasaurus with an altar on it's back, who can provide protective buffs and blast stuff with lightning. Both can be really useful.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 23:10:58]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>Re:yet another fantasy consideration</title>
				<description><![CDATA[ Sounds really interesting. If I can get a copy of the pocket sized rulebook, I'll really look into lizardmen.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2010 23:18:36]]> GMT</pubDate>
				<author><![CDATA[ brother_zach]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Cool. The army book is quite good. <br /> Glad we could help!]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2010 02:40:57]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>yet another fantasy consideration</title>
				<description><![CDATA[ Lizardmen Skink priests drops comets o_o<br /> and they can be mounted on Stegadon with Engine of the Gods ( you'll see this mentioned all the time by lizardmen players )  The engine offer buffs + spells that cannot be dispelled.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2010 02:44:51]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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