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		<title><![CDATA[Latest posts for the thread "Necron 1500 vs tank heavy IG"]]></title>
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				<title>Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ Monolith  235<br /> Necron Lord (Veil, phylac) 175<br /> Immortals x8 224<br /> 10 warriors x2 360<br /> 4 destroyers 200<br /> Lord (nightmare, destro bod, warscy) 200<br /> 7 scarabs w/ disruption 112<br /> total = 1506 (the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player is fine w/ 6 points over)<br /> <br /> The 1st lord is w/ the immortals and is veiled in. they would begin shooting up infantry squads w/ lascannons<br /> <br /> The second lord w/ the scarabs would jetbike in to a position between troops and a tank. next turn they would nightmare the troops, and assault a tank<br /> <br /> The destroyers would move into a position to hit the side armor of a tank, or a unit w/ lascannons.<br /> <br /> If Anihilation, the warriors and monolithw would slowly charge right up the center, because this particular <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player plays extremly defensively. <br /> <br /> any critiques?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2010 17:10:45]]> GMT</pubDate>
				<author><![CDATA[ benwils1001]]></author>
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				<title>Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ One quick thing to say first:<br /> Why is the 2nd Lord 200pts? 100 (for the lord) + 30 (D-body) + 30 (Nightmare Shroud) + 10 (warscythe) = 170...<br /> <br /> <br /> Anyways, it looks like a fairly solid list, the only thing that may be a problem (not sure because I don't know how your opponents play) is that with no res orb near the warriors, they can get <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d (and no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>) fairly easily, especially by <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Tanks, so you really have to make sure they stay alive.<br /> Also, remember that with only one squad of immortals and destroyers, if they all die, nothing can get them back up...]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2010 21:52:56]]> GMT</pubDate>
				<author><![CDATA[ Eight Ball]]></author>
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				<title>Re:Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ hmm you make a good point about the res orb, do you think i should scratch the immortals and their lord, and put a lord between the two warrior squads w/ a rez orb. Then i could field 2 squads of 4 destroyers each, and tht puts me at 1417 pts. i could field another destroyer and some more warriors. or possibly just more warriors, any further suggestions?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jan 2010 22:23:15]]> GMT</pubDate>
				<author><![CDATA[ benwils1001]]></author>
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				<title>Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ Hmm that's a tough one...I guess it's to decide between the immortals (who with a lord could deepstrike to get into position) or Destroyers (who can turboboost and have longer range)....I personally would go with more destroyers, because I really like the longer range and S6 weapons can <span class="glossaryitem" onmouseover='gp(269);'>ID</span> guardsmen (and those annoying heavy weapons teams when necessary), however because destroyers cost so much, it reduces how many targets your enemy has, as well as lowering the phase out number...]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2010 06:24:41]]> GMT</pubDate>
				<author><![CDATA[ Eight Ball]]></author>
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				<title>Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ If you know your opponent is bringing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, then I assume you have an idea of what his list looks like.  I really have no idea how you skeletons work, but I do know how a Armored Company does.  If you can give me a better idea of how your list works, to someone who doesn't know necrons, but knows the game... and/or a list of what your opponent is bringing I can tell you what you need to beat his list.<br /> <br /> What I can tell you right off is simple.  If I was fighting skeletons I would go tank heavy.  Russ are S8 AP3 large blast.  That goes clean through your armor, and insta kills all of you metal abominations.  I always have to watch out for Orbs tho, that makes things more complicated.  The last necon lord I killed was accompanied by a squad of scarabs, and they were going wicked fast.  I padded all of my tanks with troops, and when he locked up some of my men in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> I let him, and hit him with a mob of flamers afterwards.  Hellhounds and Russ would be my best choices, and a platoon to protect everything.  Necrons generally lack a lot of volume of shots, so if I put 100 troops on the board... it tends to slow you down.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I hear your "dragon god" is chillin in a prison in the center of Mars, doing the work of the God Emperor.  How's that working out for you guys?]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2010 06:46:34]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ Never deepstrike under Guards' eyes. Only my little suggestions.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2010 07:17:31]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Necron 1500 vs tank heavy IG</title>
				<description><![CDATA[ List looks alright, but I'd throw in some heavy destroyers for anti tank. I don't think the first lord is needed as immortals have a long enough range as it is. They have 24" range and can start up to 12" into the board and move 6" and fire, so thats a massive 42" range.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jan 2010 15:40:14]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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