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		<title><![CDATA[Latest posts for the thread "Help with Apoc"]]></title>
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				<title>Help with Apoc</title>
				<description><![CDATA[ I have an upcoming game this weekend with some friends. We decided to to an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game, there are 4 or 5 players on each side. Anyway, my team has one <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, one Ork army, one Tau army, and 1-2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. We're facing 2 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> armies, and 2 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies (1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army might be Eldar). So any tips on how we should build our lists or tactics we should use, espcially <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> rules. Anything will help.]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2010 22:01:29]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Help with Apoc</title>
				<description><![CDATA[ Personally in all the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games i've ever played tactics are thrown out the window and it pretty much ends up as a general free for all. That said if your facing guard maybe have someone with an assualty army flank march, dosen't work in my group of people I play with as we've banned that one (a little overpowered). You could also take vital objectives which will force them to attack you. Otherwise not much more I can suggest, good luck.]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2010 22:50:07]]> GMT</pubDate>
				<author><![CDATA[ Lord Bingo]]></author>
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				<title>Help with Apoc</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>I have an upcoming game this weekend with some friends. We decided to to an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game, there are 4 or 5 players on each side. Anyway, my team has one <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, one Ork army, one Tau army, and 1-2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. We're facing 2 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> armies, and 2 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies (1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army might be Eldar). So any tips on how we should build our lists or tactics we should use, espcially <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> rules. Anything will help.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> - Take an inquisitor Lord with Mystics and a hood, if he has room a second (elite) inquisitor with mystics. Redeemers tend to work quite nicely since you can have them flaming turn 1.<br /> Ork - Battle wagons and as many boys as you can muster.<br /> Tau - Lots of rail guns pop the enemy's vehicles<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Defilers and lots of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (i.e. Berserkers in rhinos)<br /> <br /> And just play to each armies strengths. If you have any super heavy field them, also If you can take a vortex grenade then take them nothing is more fun.]]></description>
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				<pubDate><![CDATA[Tue, 5 Jan 2010 23:37:46]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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