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		<title><![CDATA[Latest posts for the thread "1,000 Point Khorne Army"]]></title>
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				<title>1,000 Point Khorne Army</title>
				<description><![CDATA[ Let me know what you all think. I had a long discussion with my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> employee, YEAH LEO, and we went over different ways to set up and army. I can't wait to get 2,000 points though, so I can have my dream model. Chaos Lord on a Chaos Dragon  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Here we go......<br /> <br /> Kharnate The Impaler, Exalted Hero of Khorne.<br /> <br /> Equipment: Chaos Armour, Halberd, Mark of Khorne, Collar of Khorne, Favor of the Gods and Biting Blade<br /> Special Rules: The Will of Chaos, Eye of the Gods and Frenzy<br /> <br /> A total of 164 points<br /> <br /> 2 Units of Chaos Warriors. 15 Warriors each.<br /> <br /> Equipment: Chaos Armour, Mark of Khorne, Musician, Champion, Standard Bearer and Halberds (unit 1) Shields (unit 2)<br /> Special Rules: The Will of Chaos and Frenzy<br /> <br /> A total of 301 points each Unit.<br /> <br /> Chaos Knights. 5 Knights<br /> <br /> Equipment: Chaos Armour, Enscrolled Weapons, Shield, Barded Steed, Mark of Khorne and Champion<br /> Special Rules: Fear, Will of Chaos and Frenzy<br /> <br /> A total of 250 points.<br /> <br /> All up there is a combined total of 1018 points.<br /> <br /> What do you all think?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2010 12:53:36]]> GMT</pubDate>
				<author><![CDATA[ zjohnson19]]></author>
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				<title>1,000 Point Khorne Army</title>
				<description><![CDATA[ <blockquote><div><cite>zjohnson19 wrote:</cite>I can't wait to get 2,000 points though, so I can have my dream model. Chaos Lord on a Chaos Dragon</div></blockquote><br /> And if that's a khorne lord on angry dragon, it's a real piece of work indeed!  In fact I'm up against one this evening ... <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> On your list, nice and tight and killy, if fairly slow but @ 1000 you should be able to slog over and tear somebody a new one pretty well.  Your points however seem a bit off in spots, and you do want this to be 1000 even, right?  May I?<br /> <br /> H:  Exalted - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, biting blade, collar, shield = 160<br /> C:  15 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, halberds = 300<br /> C:  15 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, shields = 300<br /> S:  5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician = 240<br /> --------<br /> 1000<br /> <br /> Exalted &gt; Since he has a magic weapon he actually can't use the halberd ever.  So I ditched it (and the favor sucking up points) to get him a bit more protection.<br /> Warriors &gt; Same as you had, a halberd unit and a shield unit (I'd prefer shields or shields + halberds, but ah well), but they only cost 300 total.<br /> Knights &gt; Traded out that expensive champ for a musician, purely there for the unfortunate turns where your 800 attaks fail to mince the other dude completely.<br /> <br /> Some warhounds would be nice, but clearly no points for that.  This is elite and fighty, which is chaos to a tee.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2010 14:34:42]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:1,000 Point Khorne Army</title>
				<description><![CDATA[ I'm gonna keep the Halberd for sake of the name haha, cause the Biting Blade will do the same as the Halberd, except I get an extra advantage when Wounding.<br /> <br /> You can't have shields AND halberds, i'm under that impression from the rule book as it says that the halberd requires 2 hands..... not sure......<br /> <br /> I see what your saying about the Musician as a back up is combat resolution fails.......... The champion is just that little extra hit power.......... I was told to have a magic standard with the knights but there is no banner which will give resistant towards magic.<br /> <br /> Thanks for all the support mate]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 00:18:27]]> GMT</pubDate>
				<author><![CDATA[ zjohnson19]]></author>
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				<title>1,000 Point Khorne Army</title>
				<description><![CDATA[ A halberd does require both hands in combat, but having a shield allows the model to use the shield against missile attacks or to not use the halberd at all and use the hand weapon + shield combo in combat.  I find that if my CW unit is charged, the shield combo of a 2+ save allows them to shrug off most of the enemies attacks.<br /> <br /> In combat, if the resolution is tied - the side with a musician wins.  Also helps to rally a fleeing unit.<br /> <br /> A number of magic banners are available, but none will provide <span class="glossaryitem" onmouseover='gp(408);'>MR</span>.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 00:31:50]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>1,000 Point Khorne Army</title>
				<description><![CDATA[ No, you CANNOT use the halberd AND the Biting Blade at the same time. <br /> <br /> You can take a Halberd and Shield, you just cannot use them together in combat. <br /> <br /> As for the Knight Champion, I mean, it's 20 Points for 1 attack. not worth it at all, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. As for banners that give them some resistance towards magic, The Blasted Standard should do just fine, methinks.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 00:33:34]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>1,000 Point Khorne Army</title>
				<description><![CDATA[ <blockquote><div><cite>Cryonicleech wrote:</cite>No, you CANNOT use the halberd AND the Biting Blade at the same time. </div></blockquote><br /> Or to put it another way, if you buy a magic weapon you MUST use it, you literally cannot use the halberd if you have a biting blade too.  You could just ditch the biting blade and buy a halberd and a shield and then you have a choice in combat: 4 S5 attaks & 2 <span class="glossaryitem" onmouseover='gp(157);'>sv</span> (shield + <span class="glossaryitem" onmouseover='gp(59);'>hw</span>), or 4 S6 attaks & 4+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span> (halberd).  The collar of course adds a 6+ ward on top of that.<br /> <br /> On the list, I talked with DictatorGames a bit tonight, who has run pure khorne for a long long time now, and he admitted that this 1000 point list of yours (the one I posted too) is going to really struggle @ 1000.  It's just really slow, with only the knights able to do what they want, and even then they should expect to be shot and baited.  I think you should give a couple 'glasshammers' a try - khorne flail marauder horsemen.  They hit like a TON of breaks, and at 1000 they should excel, without the extra firepower or uber-troops to take them out so easily.<br /> <br /> Here's 2.0:<br /> <br /> H: Exalted - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, roar, collar, halberd, shield = 179<br /> C: 14 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, shields = 284<br /> C: 6 Horsemen - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, flails, light armor = 132<br /> C: 6 Horsemen - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, flails, light armor = 132<br /> C: 5 Warhounds = 30<br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician = 240<br /> -----<br /> 997<br /> <br /> Much faster, hits much harder, and you've still got the warrior bunker that may or may not get to see combat.  Except now it has a 12" roar that shoots out of it, which is always always useful.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 04:04:42]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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