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		<title><![CDATA[Latest posts for the thread "How to use marauder horsemen glasscannon"]]></title>
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				<title>How to use marauder horsemen glasscannon</title>
				<description><![CDATA[ Hey Dakka!,<br /> <br /> So I've recently made an addition of 6xMoK Marauder Horsemen, Flails, LA, Musician unit to my army and I was trying to think of best ways to use them - could anyone possibly throw some ideas?<br /> <br /> Regards,<br /> E.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2010 14:16:42]]> GMT</pubDate>
				<author><![CDATA[ Edvin]]></author>
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				<title>How to use marauder horsemen glasscannon</title>
				<description><![CDATA[ Maybe good against cavalry or on flanks. Give them mark of Slanesh and they could take on anything (if anything gets in charge range you strike)]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2010 14:24:05]]> GMT</pubDate>
				<author><![CDATA[ aromasin]]></author>
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				<title>How to use marauder horsemen glasscannon</title>
				<description><![CDATA[ First off loose the LA and the Musician its not needed. <br /> <br /> They need to be used in conjunction with Warhounds, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> Marauders, or Spawns. The best place is to position them on your flanks and have them hit ranked infantry in the flank. With 24 attacks you won't need to worry about anything coming back. ]]></description>
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				<pubDate><![CDATA[Wed, 6 Jan 2010 16:22:11]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>How to use marauder horsemen glasscannon</title>
				<description><![CDATA[ Well I usually play High Elves, and Marauder Horsemen with Throwing Axes have kicked my teeth in on multiple occasions.  In fact they have beaten me once by his 2nd turn by killing all of my repeater bolt throwers, and taking a rank off of my sword masters. . . <br /> <br /> Don't worry about giving them a mark, they do better as fast cavalry with shooting. . . ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 22:36:10]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>How to use marauder horsemen glasscannon</title>
				<description><![CDATA[ As you specifically asked how to use Khorne Mtd Marauders...<br /> <br /> Line them up on the flank and set up the charge vs enemy flankers. You should smash most enemy flankers. <br /> Try to avoid enemy in forests (if you can), this is where frenzy becomes a problem, pulling you into charges you dont want, last game I played on the weekend a unit of my spider riders pulled a <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> lord on jugger into a forest, where he was stuck for 2 more turns and took almost no part in the rest of the game.<br /> When you get around the flank, either go for warmachines or get into the flank of the enemy main unit sto deny ranks. <br /> <br /> Essentially you are a more hitty version of Marauder horsemen, and like regular marauder horsemen (with flails) if you don't break me on the charge, you are in trouble.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2010 05:38:37]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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