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		<title><![CDATA[Latest posts for the thread "2000 point Blood Angels"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 point Blood Angels"]]></description>
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				<title>2000 point Blood Angels</title>
				<description><![CDATA[ So after playing for a few months and struggling on where to take my marines, I came across the blood angel codex and fell in love with their assault heavy but still versitile forces.<br /> Here is my first attempt at a 2000 point blood angels list, background reasoning is that I only have to purchase 1 devy kit, combat squad for <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and 10 assault marines. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaplin Lemartes                                             125<br /> <br /> Honor Guard                                                    180<br /> 2 plasma Guns<br /> <br /> Elites<br /> Terminator Squad                                            200<br /> Dreadnaught                                                   140<br /> extra armor, melta gun, close combat weapon<br /> <br /> Vet Assault Squad (9)                                       370<br /> 2 melta guns, 3 power fists.<br /> <br /> Death Company (8)                                         100<br /> With jump packs<br /> <br /> Troops<br /> Tactical flamer/missle/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>/melta -                      235<br /> Tactical Plasma/missle/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> -                              240<br /> <br /> Devestators (10)                                             300<br /> 2 missles. 2 lascannons<br /> <br /> Rhinos x2 for tacticals                                     110<br /> <br /> total cost = 2000.<br /> <br /> For objective I plan to combat squad the tacticals and <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, to have two groups of 1 las/2 missles and 7 meat sheilds hold objectives and two 5 man squads with sgts in rhinos to contest their objectives when able. The <span class="glossaryitem" onmouseover='gp(337);'>HG</span> unit is going to attempt to be a harrasing unit against heavy armor units, and the vet squad will be my main tank hunting unit if needed.<br /> <br /> Things I am unsure about in this list is the dread, I could drop him and the termies to get Mephiston and max out my vet company and toss two stormsheilds in there to accompany him and put my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> at 9. Or tade meph for Dante and get the vet company and <span class="glossaryitem" onmouseover='gp(349);'>DC</span> both maxed out with 10 points to spare for meltas. <br /> <br /> Any suggestions, keep in mind what i currently have (the list above + 16 scouts <span class="glossaryitem" onmouseover='gp(84);'>lol</span>), or slight changes?<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 01:00:08]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>2000 point Blood Angels</title>
				<description><![CDATA[ The number of units is too low.<br /> <br /> Two 5-men deva squads,you got 2 <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.<br /> <br /> One 10-men squad, you got only 1.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 01:20:35]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:2000 point Blood Angels</title>
				<description><![CDATA[ true and it would allow for more heavy weapon options, but that would put me over the 2000 points. I took the extra 5 men since for 75 points they seemed like a insurance policy to them being picked off. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another option would to drop 1 powerfist from my vet, replace it with a melta bomb and then add a priest to my <span class="glossaryitem" onmouseover='gp(337);'>HG</span>. Having the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> follow the assault elements and also provide some healing support given they stay out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 01:21:42]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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