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		<title><![CDATA[Latest posts for the thread "[2000 & 2500] Ork Lists for Review"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000 & 2500] Ork Lists for Review"]]></description>
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				<title>[2000 &amp; 2500] Ork Lists for Review</title>
				<description><![CDATA[ So, before I make any final purchases, I am going to see how these lists hold up to some scrutiny. I have what I feel are solid lists at 1500 and 1750, leaving me 2000 and 2500. Before I go buying up a bunch of stuff, I want to get the most bang for my buck. The more I buy at my local shop, the more I save. These lists are for a competitive environment without worries of composition or "friendliness", because my shop is intense and doesn't shy from any challenge. That being said, how do these look:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss<br /> w/ Attack Squig, Bike, Cybork, Power Klaw<br /> [150]<br /> <br /> Big Mek<br /> w/ Kustom Force Field<br /> [85]<br /> <br /> Troops:<br /> (10) Nob Bikers<br /> w/ Cybork<br /> - Power Klaw<br /> - Power Klaw, Waaagh! Banner<br /> - Power Klaw, Kombi-Scorcha<br /> - Big Choppa<br /> - Big Choppa, Bosspole<br /> - Big Choppa, Kombi-Scorcha<br /> - Choppa<br /> - Choppa, Kombi-Scorcha<br /> - Choppa, Ammo Runt<br /> - Painboy<br /> [658]<br /> <br /> (12) 'Ard Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> Trukk<br /> w/ Reinforced Ram, Red Paint Job<br /> [205]<br /> <br /> (12) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> Trukk<br /> w/ Reinforced Ram, Red Paint Job<br /> [157]<br /> <br /> (12) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> Trukk<br /> w/ Reinforced Ram, Red Paint Job<br /> [157]<br /> <br /> (19) Slugga Boyz (Mek)<br /> Nob w/ Power Klaw, Bosspole<br /> [154]<br /> <br /> (20) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> [160]<br /> <br /> Heavy:<br /> Battlewagon<br /> w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas<br /> [135]<br /> <br /> Battlewagon<br /> w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas<br /> [135]<br /> <br /> [1996]<br /> <br /> This list was my hardest to make. At 1750, I feel I have all the tools I need to win. For this list, it was all compromise! In the end, I am not sure I will be doing too many 2000pt games, but I like to have a list handy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss<br /> w/ Attack Squig, Bike, Cybork, Power Klaw<br /> [150]<br /> <br /> Big Mek<br /> w/ Kustom Force Field<br /> [85]<br /> <br /> Elites:<br /> (14) Kommandos<br /> w/ 2x Burnas, Snikrot<br /> [255]<br /> <br /> Troops:<br /> (10) Nob Bikers<br /> w/ Cybork<br /> - Power Klaw<br /> - Power Klaw, Waaagh! Banner<br /> - Power Klaw, Kombi-Scorcha<br /> - Big Choppa<br /> - Big Choppa, Bosspole<br /> - Big Choppa, Kombi-Scorcha<br /> - Choppa<br /> - Choppa, Kombi-Scorcha<br /> - Choppa, Ammo Runt<br /> - Painboy<br /> [658]<br /> <br /> (12) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> Trukk<br /> w/ Reinforced Ram, Red Paint Job<br /> [157]<br /> <br /> (12) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> Trukk<br /> w/ Reinforced Ram, Red Paint Job<br /> [157]<br /> <br /> (12) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> Trukk<br /> w/ Reinforced Ram, Red Paint Job<br /> [157]<br /> <br /> (19) Slugga Boyz (Mek)<br /> Nob w/ Power Klaw, Bosspole<br /> [154]<br /> <br /> (20) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> [160]<br /> <br /> (20) Slugga Boyz<br /> Nob w/ Power Klaw, Bosspole<br /> [160]<br /> <br /> Heavy:<br /> Battlewagon<br /> w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas<br /> [135]<br /> <br /> Battlewagon<br /> w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas<br /> [135]<br /> <br /> Battlewagon<br /> w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas<br /> [135]<br /> <br /> [2498]<br /> <br /> For this list, there was no compromise at all! Whatever I wanted, I could afford. In the end, I went with a single Nob unit, not two, as to not tie up too many assets in too few units. The Kommando unit is back, as I had one at 1750, but had to cut for 2000. Now I have a nice unit to harass with and keep folks from the board edges, meaning better control of deployment. The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek rides up from with a Battlewagon that gives as much cover to the Trukks as possible, while the Wagons edge out on the flanks. Hard to do, but it would be a massive anvil that my Bikers can hammer against. <br /> <br /> Anyhow, let me know what you think, where I can improve, and if these are solid enough to win big at tourneys and local competitions. Thanks.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 09:33:12]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000 &amp; 2500] Ork Lists for Review</title>
				<description><![CDATA[ Good. <br /> <br /> The 'ard boyz in the 1st list seem no difference function from normal boyz...<br /> <br /> All the walking boyz are slugga ones?]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 10:08:27]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>[2000 &amp; 2500] Ork Lists for Review</title>
				<description><![CDATA[ The Boyz without Trukks are Slugga Boyz and they are going into the Wagons.<br /> <br /> The 'Ard Boyz in the 2000pt list are there because I had points to burn and nothing worth buying to add (that I could see at the time).]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 10:22:11]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000 &amp; 2500] Ork Lists for Review</title>
				<description><![CDATA[ you can fit another BW full of boyz in your 2k list if you just cut some points here and there.<br /> <br /> i have just about the same list but i went lighter on the bikers and BW upgrades to make room for 3 BW and 3 trukks for a total of 95 boyz.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 12:03:39]]> GMT</pubDate>
				<author><![CDATA[ sickening]]></author>
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				<title>[2000 &amp; 2500] Ork Lists for Review</title>
				<description><![CDATA[ Ard boyz, as mentioned, don't do anything extra. They just last that little bit longer. I would make them normal boyz and invest the points else where. You might be table to buy another trukk boy unit, maybe.<br /> <br /> I don't really rate kommandos. They don't seem to be able to do much besides sneak in behind. Most common tactic is give them rokkits and go for tank rear armour.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 14:07:00]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>[2000 &amp; 2500] Ork Lists for Review</title>
				<description><![CDATA[ If I toss the 'Ard Boyz, I am left with only ~50pts, so that doesn't leave me much to do.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 22:03:39]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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