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		<title><![CDATA[Latest posts for the thread "Big Choppa fix"]]></title>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ No one in their right mind takes big choppas, unless they're playing around with wound allocation loopholes.<br /> <br /> I hate when stuff like <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> become nobrainers because the alternative sucks  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> . So what can we do for the Big Choppa?<br /> <br /> Give it a -1 modifier to armour saves. Kinda like others have suggested for regular choppas, as they used to reduce all better armour saves to 4+. Regular boyz don't need it, but the nob does if he's not to take a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> every time.<br /> <br /> A nob is <span class="glossaryitem" onmouseover='gp(74);'>init</span> 4 on the charge, so with the big choppa he can go at the same time as <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and before <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>. He would get the edge against other powerfist armed infantry. If we also make the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> one handed he also gets more attacks. So what do you want your nob to do? Krump tanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> , or munch through infantry  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2010 12:51:54]]> GMT</pubDate>
				<author><![CDATA[ Kveldulv]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ It's good idea with -1 save modifer <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is fer krumpin' tanks and big choppa is fer krumpin' infantry <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2010 13:07:49]]> GMT</pubDate>
				<author><![CDATA[ RaegMachine]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ NO one in their rhight sense would not take Big choppas.<br /> They are a grat combination together with twin-linked shootas so you CAN hit something.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jan 2010 19:15:02]]> GMT</pubDate>
				<author><![CDATA[ wolfieboy]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>wolfieboy wrote:</cite>NO one in their rhight sense would not take Big choppas.<br /> They are a grat combination together with twin-linked shootas so you CAN hit something.</div></blockquote><br /> <br /> I agree, I take big choppas all the time, they are so cheap to put on the nobs in comparison to a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, and they give the ability to wound most models on a 2+ making them very useful when fighting anything with toughness 4.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 08:09:38]]> GMT</pubDate>
				<author><![CDATA[ Dedrith]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>Dedrith wrote:</cite><blockquote><div><cite>wolfieboy wrote:</cite>NO one in their rhight sense would not take Big choppas.<br /> They are a grat combination together with twin-linked shootas so you CAN hit something.</div></blockquote><br /> <br /> I agree, I take big choppas all the time, they are so cheap to put on the nobs in comparison to a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, and they give the ability to wound most models on a 2+ making them very useful when fighting anything with toughness 4.<br /> </div></blockquote><br /> <br /> 3rd-ed: Big Choppas are excellent.  Sure, a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> on a squad upgrade Nob is a no brianer, but on a Nob squad you dont want more that 2PKs]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 09:15:02]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ A -1 save is a good idea. But the main reason that people take Big Choppas is so that they can inflict <span class="glossaryitem" onmouseover='gp(269);'>ID</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> agaisnt T3 things, like Eldar, so they can kill lots of theese in combat really easily, no matter what armour save they have, or how many wounds they've got. All for only 5pts!]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 10:40:13]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ Ok, folks, what are you taking about? Big Choppas aren't good. But how can <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 on the charge be bad, I hear you cry. Because the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is always better, thats why!<br /> <br /> - <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is two handed. The <span class="glossaryitem" onmouseover='gp(107);'>PK</span> gives you the same number of attacks, unlike with assault terminators, where <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or <span class="glossaryitem" onmouseover='gp(80);'>LC</span> are actually a tactical choice.<br /> <br /> - <span class="glossaryitem" onmouseover='gp(107);'>PK</span> allows you to instakill most characters and infantry, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> does not.<br /> <br /> - <span class="glossaryitem" onmouseover='gp(107);'>PK</span> makes an ordinary mob capable of taking down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and vehicles, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> does not.<br /> <br /> - And most importantly: <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> lets you reliable kill <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> since it ignores armour. <span class="glossaryitem" onmouseover='gp(389);'>BC</span> does not.<br /> <br /> All in all it's a bad idea to just make the choppa cheaper to offset all of this. Why buy something cheap at all when you have no use for it?<br /> <br /> That's why I want rules for <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> that makes them more efficient at taking down infantry than the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. An extra attack + some armour negation would do it, and still justify the cost I think. What do you think?<br /> <br /> <br /> <br /> EDIT: @Eldar Own, sorry, posted while you did! You make a valid point, but since you don't gain attacks and still go last against Eldar the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is just as good at it (actually better because of armour saves). People who do this do it to save points. That's rubbish. Do you give your Deffkoptas big shootas to save points? No, because they have no use for them, no matter how low the price is.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 10:45:14]]> GMT</pubDate>
				<author><![CDATA[ Kveldulv]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ They said it all there. A <span class="glossaryitem" onmouseover='gp(389);'>BC</span> will eat through infantry and with 1 or 2 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> in there you have the ability to pop tanks. Toss a Banner in there you have 5 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> with S7 hits on a charge.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 10:47:34]]> GMT</pubDate>
				<author><![CDATA[ Hydeckadecka]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ Yeah, but following your rationale the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is only "worth it" in Nob squads. I want it to be viable in boyz mobs as well!]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 10:50:49]]> GMT</pubDate>
				<author><![CDATA[ Kveldulv]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>Kveldulv wrote:</cite>Ok, folks, what are you taking about? Big Choppas aren't good. But how can <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 on the charge be bad, I hear you cry. Because the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is always better, thats why!<br /> <br /> - <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is two handed. The <span class="glossaryitem" onmouseover='gp(107);'>PK</span> gives you the same number of attacks, unlike with assault terminators, where <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or <span class="glossaryitem" onmouseover='gp(80);'>LC</span> are actually a tactical choice.<br /> <br /> - <span class="glossaryitem" onmouseover='gp(107);'>PK</span> allows you to instakill most characters and infantry, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> does not.<br /> <br /> - <span class="glossaryitem" onmouseover='gp(107);'>PK</span> makes an ordinary mob capable of taking down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and vehicles, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> does not.<br /> <br /> - And most importantly: <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> lets you reliable kill <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> since it ignores armour. <span class="glossaryitem" onmouseover='gp(389);'>BC</span> does not.<br /> <br /> All in all it's a bad idea to just make the choppa cheaper to offset all of this. Why buy something cheap at all when you have no use for it?<br /> <br /> That's why I want rules for <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> that makes them more efficient at taking down infantry than the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. An extra attack + some armour negation would do it, and still justify the cost I think. What do you think?<br /> <br /> <br /> <br /> EDIT: @Eldar Own, sorry, posted while you did! You make a valid point, but since you don't gain attacks and still go last against Eldar the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is just as good at it (actually better because of armour saves). People who do this do it to save points. That's rubbish. Do you give your Deffkoptas big shootas to save points? No, because they have no use for them, no matter how low the price is.<br /> </div></blockquote><br /> <br /> So by your logic people will field entire squads of <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>?<br /> If someone does this, they get hammered, as they rightly deserve to.<br /> <br /> Lets run some math:<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> vs <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>, charging<br /> <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> strikes first<br /> If the Nob survives, it kills 2.22<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> vs <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span><br /> <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> strikes first<br /> If the Nob survives, it kills 1.67<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(389);'>BC</span> vs <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>, charging<br /> Strike at the same time<br /> Nob kills 1.48<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> vs <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span><br /> <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> strikes first<br /> If the Nob survives, it kills 1.11<br /> <br /> ------------------------------------------------<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, charging<br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> strikes first<br /> If the Nob survives, it kills 1.66<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span><br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> strikes first<br /> If the Nob survives, it kills 1.24<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(389);'>BC</span> vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, charging<br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> strikes first<br /> If the Nob survives, it kills .55<br /> <br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span><br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> strikes first<br /> If the Nob survives, it kills .41<br /> <br /> ----------------------------------------------------<br /> <br /> A <span class="glossaryitem" onmouseover='gp(389);'>BC</span> nob costs 45% less than a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob<br /> VS <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> (assume charge) per 100p of Nobz<br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> = 5.92 kills (striking at the SAME TIME)<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> = 4.93 kills (striking last)<br /> <br /> VS <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> (assume charge) per 100p of Nobz<br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> = 2.2 kills (striking after <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>)<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> = 3.69 kills (striking last)<br /> <br /> ----------------------------------------------------<br /> A <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is undoubtbly better vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> etc due to its ability to ignore armour.<br /> However, a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is still better vs anything with a 5+ or worse save, and roughly equal with a 4+<br /> vs Fire Warrior:<br /> BC4.44 to PK4.93<br /> <br /> Also, the fact the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> hits at I2(3) and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> at I1 should not be underestimated.<br /> Not only does it allow the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> to strike simultanusly/before things like <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>, Necrons etc, it also goes before power fists and some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> A <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is also quite good at tank busting on the charge.<br /> <br /> Of course its daft not to have 1 or 2 <span class="glossaryitem" onmouseover='gp(107);'>pks</span> in a nob squad.  Its also just as daft not to give at least some of the others <span class="glossaryitem" onmouseover='gp(389);'>BC</span>.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 11:21:30]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ Nice math. <br /> <br /> <blockquote class="uncited"><div>Of course its daft not to have 1 or 2 <span class="glossaryitem" onmouseover='gp(107);'>pks</span> in a nob squad. Its also just as daft not to give at least some of the others <span class="glossaryitem" onmouseover='gp(389);'>BC</span>.</div></blockquote><br /> <br /> I refer to my previous post. To pose the question another way: How can we avoid making <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> mandatory for Nobz in boyz mobs?]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 11:56:44]]> GMT</pubDate>
				<author><![CDATA[ Kveldulv]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ There is the thing why not have the Nob boy with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>? ya it saves you a total of 20 points but thats 29 armor saves that the nob doesnt have to take on him to have the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(351);'>atks</span>. <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is for units in more numbers for say nobs and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is for poping high armor stuff.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 12:03:07]]> GMT</pubDate>
				<author><![CDATA[ Hydeckadecka]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Also, the fact the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> hits at I2(3) and <span class="glossaryitem" onmouseover='gp(107);'>PK</span> at I1 should not be underestimated.<br /> Not only does it allow the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> to strike simultanusly/before things like <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>, Necrons etc, it also goes before power fists and some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> A <span class="glossaryitem" onmouseover='gp(389);'>BC</span> is also quite good at tank busting on the charge.</div></blockquote><br /> <br /> Nobs are I 3 (4 on the charge), <span class="glossaryitem" onmouseover='gp(389);'>BC</span> hit at the same time as <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> on the charge.<br /> <br /> But yes, Big Choppas are only for Nob mobs. When you only have a single Nob in a boy squad, no one is ever going to give them anything but a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Even if the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> reduced armor saves by one, it would only benefit Nob squads, because when you're counting on one model to do all the heavy lifting for a squad, why would you take <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6(7) -1 Armor over <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8(9) ignores armor?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 14:05:41]]> GMT</pubDate>
				<author><![CDATA[ Kroot Loops]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>Kveldulv wrote:</cite>I refer to my previous post. To pose the question another way: How can we avoid making <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> mandatory for Nobz in boyz mobs?</div></blockquote><br /> <br /> Remove monstrous creatures, dreadnaughts and vehicles from the game?<br /> <br /> This is the same dilemma that every army faces with seargent type upgrades, powerfist of other funky stuff. The presence of the aforementioned units makes the powerfist the only real choice. There is no need to make orks any different.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 14:29:28]]> GMT</pubDate>
				<author><![CDATA[ comrade_nikolai]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ take a -1 on armour saves but there is no reason to take a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> in boyz mobs sence i a dread charges you and you dont have a power claw youre screwed.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 15:15:32]]> GMT</pubDate>
				<author><![CDATA[ wolfieboy]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Ok, folks, what are you taking about? Big Choppas aren't good. But how can <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 on the charge be bad, I hear you cry. Because the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is always better, thats why! </div></blockquote><br /> <br /> Why do people never open thier eyes?<br /> Of course the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is stronger, and ignores saves.<br /> Its also 5X the cost and strikes at I1.<br /> <br /> If your dumb enough to arm a unit of nobz with all klawz then not only will they die quickly, they would have deserved it too.<br /> The big choppa gives the ability to pop transports and light armour, while still striking at a decent "I" against infantry.<br /> <br /> You charge a unit of burna boyz with them, the klaw nobz will die before getting to attack back.<br /> The Big Choppa nobz will wipe them out.<br /> <br /> I generally would take 10 nobz, and give 3-4 of them klawz.<br /> The rest will be a pain boy and big choppas.<br /> <br /> <br /> Wolfie also brings up a very good point here.<br /> Walker screw you over all the time.<br /> They ignore saves (Due to <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>) they will strike 1st if you have klawz.<br /> They will also cause instant death.<br /> The Big choppas have the advantage of going 1st, and being able to pop the armour when needed through a bucket of S7 attacks.<br /> <br /> <br /> <blockquote class="uncited"><div>I want it to be viable in boyz mobs as well! </div></blockquote><br /> <br /> You dont allways get what you want.<br /> Boyz mob's need that klaw attack for transports.<br /> The Choppa simply wouldnt cope with the AV13-14 your faced with alot of the time.<br /> I also dont see how a -1 save will improve it against a vehicle.<br /> <br /> <br /> <br /> <br /> Also, the reason <span class="glossaryitem" onmouseover='gp(50);'>GW</span> scrapped the "No saves may be better than a 4+ against a Uge choppa" was for common sense.<br /> While cutting the save down on a tough marine, it did nothing to the average guardsman, which seemed far too un-fluffy for them how a large axe would do more against a marine than an unarmoured soldier.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 15:49:25]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ I like the armor save modifier. Orks should probably (fluff-wise) be higher Strength all the time, but that's not how the game works right now. I tried taking a Warboss with a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> for the S8 charge at I5, but it really doesn't do enough. Insta-kill doesn't really mean much except against against <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> or 2+ wound models that you simply don't run into enough, and then for only the first turn. <br /> <br /> As it exists, the Big Choppa is nothing great, but I'm not sure you need to waste much energy worrying about fixing it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 01:34:33]]> GMT</pubDate>
				<author><![CDATA[ LeperMessiah]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>LeperMessiah wrote:</cite>As it exists, the Big Choppa is nothing great, but I'm not sure you need to waste much energy worrying about fixing it. <br /> </div></blockquote><br /> <br /> Its only five points, its fairly awesome for its price.  It just lacks purpose in Boyz mobz.<br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 08:30:21]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>Dedrith wrote:</cite><br /> I agree, I take big choppas all the time, they are so cheap to put on the nobs in comparison to a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, and they give the ability to wound most models on a 2+ making them very useful when fighting anything with toughness 4.<br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 (nob w/banner) vs. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 T4 (standard marine/ork boy):<br /> Big choppa: Strength 7, 4 attacks: 2.22 wounds<br /> Slugga/choppa: Strength 5, 5 attacks: 2.22 wounds<br /> <br /> Look ma, no difference! You spent 5 points in order to have the exact same effect on the charge. Against T3 targets, the big choppa results in <b>fewer</b> wounds. Then you spent 5 points to do less. The big choppa is for choppin rear armor 10 vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. It is slightly better than slugga/choppa if T4 charges your nobs (1.66 vs. 1.33) or subsequent combat rounds, but I find neither of those situations are common.<br /> <br /> -1 to saves from big choppas is not unreasonable though at they point they would basically be cheap <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> that just don't go as far. They don't ignore saves, they reduce them. They don't make the nob strength 9 on charge, just 7. It's everything the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> does only less and for cheaper.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 16:27:41]]> GMT</pubDate>
				<author><![CDATA[ Culler]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ <blockquote class="uncited"><div>-1 to saves from big choppas is not unreasonable though at they point they would basically be cheap <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> that just don't go as far. They don't ignore saves, they reduce them. They don't make the nob strength 9 on charge, just 7. It's everything the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> does only less and for cheaper.</div></blockquote><br /> <br /> Sounds good, but considering <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> currently aren't a budget issue for ork players (this is where the first points go, not the last points!) it doesn't really do what I want. I wanted some infantry chopping goodness!<br /> <br /> <blockquote class="uncited"><div>As it exists, the Big Choppa is nothing great, but I'm not sure you need to waste much energy worrying about fixing it. </div></blockquote><br /> <br /> Yeah, you're right. I'll do something else... like getting a shave. Thank you and good night!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 17:39:30]]> GMT</pubDate>
				<author><![CDATA[ Kveldulv]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ Basically, you put <span class="glossaryitem" onmouseover='gp(107);'>pks</span> on boyz mobs nobs because that gives them heavy-duty tank busting potential. <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s do not belong there, for the same reason I don't put Plasma Guns in my infantry squads: it doesn't make sense.<br /> <br /> A very good build for a nob mob is:<br /> <br /> 10 nobs<br /> Waaagh! Banner<br /> 3 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s<br /> 7 Big choppas<br /> Painboy<br /> Cybork body on all of them<br /> (Throw in bikes if you want, but that ups their points cost by a ton)<br /> Put 'em in a battlewagon with 1-2 warboss's with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s for landraiders, and your good to go.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 17:52:58]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ The ability to wound on 2+ on most things, 4+ on most <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, and still have tons of attacks... <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s are insanely great for 5 pts. If terminators had an equivalent you'd probably see them all the time. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 is awesome any way you put it, who cares if it gets saves? when its dealing with 10+ wounds its bound to either die or at least be damn close.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jan 2010 09:00:30]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ true true<br /> <br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> don't belong in Boy mobs and here's why.<br /> <br /> Big choppas are anti-infantry. boyz are already insanly good at killing infantry of all types, by making them take a million saves. The Big choppa is only viable against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> because of the inititive change, and if there are 15-20 boyz to soak up the wounds a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is better.<br /> <br /> Power Klaws are anti-elite <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/<span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/vehicles of any kind. now it is true that unless you have a warboss with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> will only ever glance a Landraider. BUT again <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and walker will generally stay away from a mob with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> than a Mob with a <span class="glossaryitem" onmouseover='gp(389);'>BC</span>. <br /> <br /> They know they won't be able to neutralize either one and because of the <span class="glossaryitem" onmouseover='gp(123);'>Str</span> they will go after the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> mob focusing on what will hurt them less. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jan 2010 18:49:25]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ I don't have the Ork Codex yet, so sorry if this makes it redundent equipment, but wouldn't making the Big Choppa a 'Rending' weapon fix this issue?<br /> <br /> Fluff-wise I'm not sure what Rending is supposed to represent although I almost remember the affect from 3rd edition I can't say from where.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2010 19:58:36]]> GMT</pubDate>
				<author><![CDATA[ ComputerGeek01]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ I would consider anybody who gives a Nob a standard Choppa clinicly insane, or fantasticly stupid.<br /> <br /> present company excepted of course...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Karon wrote:</cite>Basically, you put <span class="glossaryitem" onmouseover='gp(107);'>pks</span> on boyz mobs nobs because that gives them heavy-duty tank busting potential. <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s do not belong there, for the same reason I don't put Plasma Guns in my infantry squads: it doesn't make sense.<br /> <br /> A very good build for a nob mob is:<br /> <br /> 10 nobs<br /> Waaagh! Banner<br /> 3 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s<br /> 7 Big choppas<br /> Painboy<br /> Cybork body on all of them<br /> (Throw in bikes if you want, but that ups their points cost by a ton)<br /> Put 'em in a battlewagon with 1-2 warboss's with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s for landraiders, and your good to go.</div></blockquote><br /> <br /> This is EXACTLY the setup that I created with my new box of nobz. A Warboss or Gazkghull make it an unstoppable force of doom.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2010 20:38:28]]> GMT</pubDate>
				<author><![CDATA[ nintendoeats]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ <blockquote><div><cite>nintendoeats wrote:</cite>I would consider anybody who gives a Nob a standard Choppa clinicly insane, or fantasticly stupid.</div></blockquote><br /> <blockquote><div><cite>Culler wrote:</cite><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 (nob w/banner) vs. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 T4 (standard marine/ork boy):<br /> Big choppa: Strength 7, 4 attacks: 2.22 wounds<br /> Slugga/choppa: Strength 5, 5 attacks: 2.22 wounds<br /> <br /> Look ma, no difference! You spent 5 points in order to have the exact same effect on the charge. Against T3 targets, the big choppa results in <b>fewer</b> wounds. Then you spent 5 points to do less. The big choppa is for choppin rear armor 10 vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. It is slightly better than slugga/choppa if T4 charges your nobs (1.66 vs. 1.33) or subsequent combat rounds, but I find neither of those situations are common.</div></blockquote><br /> <br /> I would consider anyone who takes only big choppas and powerklaws to be throwing points away willy-nilly, especially since for the cost of 5 big choppas you get another 'eavy armored nob! 3 klaws, 2 big choppas, and 5 slugga/choppa nobs (10 total) will perform better than 3 klaws and 6 big choppas (9 total due to cost of equipment) against T4 or lower, which is almost everything.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jan 2010 22:18:19]]> GMT</pubDate>
				<author><![CDATA[ Culler]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ If I just wanted to kill some standard infantry, I would get more Boys.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 00:24:37]]> GMT</pubDate>
				<author><![CDATA[ nintendoeats]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ @Culler: Almost everything lower then T4?<br /> <br /> Troops:<br /> T3: Guardsmen, Eldar, Dark Eldar, Tau, 'Gaunts, SOB<br /> <br /> T4: <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, Necron, Orks, Genestealers, Deamons<br /> <br /> All and all I think the average Toughness for a Troop is still 3.5. So you may want that added performance.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 23:40:54]]> GMT</pubDate>
				<author><![CDATA[ ComputerGeek01]]></author>
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				<title>Big Choppa fix</title>
				<description><![CDATA[ I take Big Choppas all the time, for those pesky <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and armour 11 rear tanks, and to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> tau and guard for the fun of it.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 23:43:07]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:Big Choppa fix</title>
				<description><![CDATA[ There arn't many T3 models that would need IDing.<br /> <br /> Farseers, Etherials, Guard officers. <br /> <br /> any that are worth IDing are going to be just as easy to kill normally]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2010 00:03:51]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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