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		<title><![CDATA[Latest posts for the thread "Going Kommando "]]></title>
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				<title>Going Kommando </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> 225pts		-Ghazghull<br /> <br /> Elite<br /> 220pts		-15 Kommando's-2 Burna's and nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 220pts		-15 Kommando's-2 Burna's and nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 135pts		-9 Loota's<br /> <br /> Troops<br /> 230pts		-3 <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> -1 rokkit, 1 skorcha, in BW, Ram, b.s<br /> 220pts		-18 'Ard Boyz-nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 148pts		-18 Boyz -nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> 152pts		-112 Boyz- Nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span> in Trukk, Ram                                                                                                                                                                     <br /> <br /> Heavy Support<br /> 100pts		-BW-ram b.s<br /> 100pts		-BW-ram b.s<br /> <br /> 1750pts<br /> <br /> i think the list would be pretty kompetitive,<br /> <br /> using the kommando's to infiltrate into cover and flank the enemy  to be an immediate threat,<br /> <br /> 2nd Unit of Kommando's in support of the first unit<br /> <br /> the trukk boyz would be thier support/scoring unit<br /> <br /> Ghaz could deploy in any BW(most likely with the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>), on a mission to show'em who Da Boss(biggest enemy threat/or most prized unit)<br /> <br /> The <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> would drive to the heart of the enemy(to ensure they reach kombat)<br /> <br /> The 'Ard boyz drive to an enemy held OBJ. or support the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span><br /> <br /> The shoota boyz drive around as londg as they can to park on an Obj. in the BW(of course they could do something else if needed)<br /> <br /> Loota's shoota EN transports, Large Squads<br /> <br /> <br /> How do you think this would Fair?]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 05:58:12]]> GMT</pubDate>
				<author><![CDATA[ WAAAGH!]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ I'm pretty sure that Kommandoz are 5-10 unit...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 05:59:07]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ Nope, 5-15.<br /> <br /> Sounds like a very orky strategy... or iz dat a taktik?<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 06:40:37]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ You should really throw Snicky into one of those Kommando squads....]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 06:54:50]]> GMT</pubDate>
				<author><![CDATA[ JEB_Stuart]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ I'd consider Snikrot.<br /> Kommandoz with Snikrot can come out from any side of the enemy.<br /> Otherwise, the enemy merely deploys about 13'' away from the smaller edges and your Kommandoz are screwed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 13:26:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ i did consider him<br /> <br /> not to worried about flanking with the kommando's as much as being an immediate threat,<br /> <br /> if the En deploys across his whole 13" from the sides, then he has thinned his line, <br /> <br /> the kommando's would deploy near thier weakest part of the line and attempt to breach it, then I will ram everything through that hole]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 14:18:24]]> GMT</pubDate>
				<author><![CDATA[ WAAAGH!]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>I'd consider Snikrot.<br /> Kommandoz with Snikrot can come out from any side of the enemy.<br /> Otherwise, the enemy merely deploys about 13'' away from the smaller edges and your Kommandoz are screwed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Every edge, not only short edges, but also long edges...<br /> <br /> Hard to imagine an opponet player deploy everything 13" away from every edge...if so, they are in ork's charge range.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 14:22:01]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>I'd consider Snikrot.<br /> Kommandoz with Snikrot can come out from any side of the enemy.<br /> Otherwise, the enemy merely deploys about 13'' away from the smaller edges and your Kommandoz are screwed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> Every edge, not only short edges, but also long edges...<br /> <br /> Hard to imagine an opponet player deploy everything 13" away from every edge...if so, they are in ork's charge range.</div></blockquote> <br /> Well, if its an elite army. <br /> A smart player awaiting your Kommandoz from a short edge will eventually deploy in the centre. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 17:17:11]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ I dont wish to Outflank only to Infiltrate 12" from the Enemy<br /> (depending if i get first turn, 18" if not)<br /> <br /> then they are a distration on turn one<br /> "wow, there's 30 kommando's with 6 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s right beside me turn 1)<br /> <br /> Not<br /> "I wonder if they're going to show up turn 2 or 3 or more" ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 21:32:37]]> GMT</pubDate>
				<author><![CDATA[ WAAAGH!]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ How will you deal with:<br /> <br /> - If you deploy first, he can see where you are deploying, and conveniently place troops 1 inch away from his deployment line.<br /> <br /> - If he deploys in transports, even if he deploys right up to the line, haven't you just provided him with 400ish points that he can rapid fire or counter-assault on turn at the expense of two ~35 point transports?<br /> <br /> - If you aren't going first, or you aren't going to be in in an assault on turn 1 if you are going first, you've painted a target on your back with relatively expensive boyz, which you can expect to absorb fire.  You can say "well at least they aren't shooting/assaulting the other stuff", but you've put more expensive units at risk to protect cheaper units, which seems counter-intuitive.  30 boyz can absorb the same amount of punishment for half the price.<br /> <br /> If you are fielding a couple of units that don't have a task to accomplish, then you probably shouldn't field them.  If you have a goal in mind with the units, and you think you can overcome those hurdles without difficulty, then it sounds great.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2010 22:38:43]]> GMT</pubDate>
				<author><![CDATA[ Carnuss]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ i thank you for your view<br /> i would deploy them in cover of course, and they deploy after both sides put down thier forces as Im Infiltrating them, (good point to watch how far they infiltrate though)<br /> <br /> all the units have tasks boyz  will capture OBJ.<br /> everything else is fightin so the boyz can have the obj.'s <br /> empty vehicles will move to kontest other obj's<br /> <br /> im not really trying to kill the enemy, but to win the mission, i figure the Kommando's would give him something to worry about before leaving his deployment zone giving me the Initiative and forcing him to react to my moves there-after<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 00:52:29]]> GMT</pubDate>
				<author><![CDATA[ WAAAGH!]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ I didn't know Trukk boyz mobs could have 112 boyz?]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 01:09:07]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>Going Kommando </title>
				<description><![CDATA[ its a big trukk]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 04:36:29]]> GMT</pubDate>
				<author><![CDATA[ WAAAGH!]]></author>
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