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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Supreme Sorceress, Level 4, Lifetaker, Black Staff, Dark Steed – 357<br /> Sorceress, Level 2, Dark Pegasus, Focus Familiar – 200<br /> Death Hag, Cauldron of Blood – 200<br /> Assassin with Additional Hand Weapon, Manbane, and Rune of Khaine – 146<br /> <br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Harpies – 55<br /> 5 Harpies – 55<br /> <br /> 7 Witch Elves – 70<br /> 5 Cold One Knights, Deathknight with Ring of Hotek, Standard Bearer with Warbanner– 217<br /> 8 Black Guard, Tower Master with Crimson Death, Standard Bearer with Standard of Murder – 195<br /> 5 Shades, Great Weapons, Light Armor - 95<br /> <br /> War Hydra – 175<br /> <br /> <b>Total: 1999 points</b><br /> <br /> ----<br /> <br /> The idea is that any shooting will be forced to choose between the Black Guard (who will be wiped out if shot enough times, but with ItP should last a few turns) and the Hydra/Cold Ones coming to eat them. Either one will hurt a lot if they hit.<br /> <br /> The Sorceresses will stay out of fire lanes, race around and zap anything they can. The shades will kill warmachine crew and get a combined flank charge when something hits. One unit of harpies will screen the witch elves and one will march-block/mage hunt, while the dark riders will just do their thing and be very sharp, rapid-firing thorns in the opponent's side.<br /> <br /> Are there any problems anyone can see with this? ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 20:30:08]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ I guess I'll just go right down the list, my answers in the new color.<br /> <br /> <blockquote><div><cite>Sistine_Shrapnel wrote:</cite>Supreme Sorceress, Level 4, Lifetaker, Black Staff, Dark Steed – 357<br /> <br /> <font color='cyan'>Lifetaker is wasted since she is not Fast Cavalry.  She can move like Fast Cavalry if she joins Dark Riders, but doesn't get to march and fire like them.  But why would put her with Dark Riders anyway?  Those guys are fantastic march blockers, war machine hunters, etc.  Putting this sorceress with them makes them incredibly expensive and will be distracted from their job to make good use of her.  Give this one the Focus Familiar and Pegasus, keep her out of harm's way and enjoy the fireworks.  The pegasus is also nicer for her since she could fly and shoot if there were something worth aiming at.</font><br /> <br /> Sorceress, Level 2, Dark Pegasus, Focus Familiar – 200<br /> <br /> <font color='cyan'>This is a much better setup for a Level 4 Sorceress because she does not benefit as much from things like Darkstar Cloak and Tome of Furion like a Lv.2 does.  If you want a Sorceress on a Steed, put the Level 2 as that with either a Cloak or Tome. </font><br /> <br /> Death Hag, Cauldron of Blood – <br /> <br /> <font color='cyan'>Your infantry line is too thin to really benefit from this.  Units that can benefit from it don't need it, and at 2000pts and having a Lord choice, your points are better off spent on more cake instead of icing units like this.  </font><br /> <br /> Assassin with Additional Hand Weapon, Manbane, and Rune of Khaine – 146<br /> <br /> <font color='cyan'>Your infantry is too thin to benefit from this guy as much as you could with more bodies and then adding the Assassin as another surprise.  Again, an icing unit when you don't have enough cake.  </font><br /> <br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> <br /> <font color='cyan'>The musicians are handy, but not absolutely necessary.  If you build your list without the musicians and at the end you have the points left over and nothing better to buy, then pick them up. </font><br /> <br /> 5 Harpies – 55<br /> 5 Harpies – 55<br /> <br /> <font color='cyan'>These guys don't count as Core, so right now you have a 2000pt list which required at least three Core units.  If you cannot find points elsewhere to make room for another unit of Core, consider dropping these for another unit of Dark Riders with Crossbows for the same amount of points.  I do love Harpies, but they are expendable when you need to make room for other necessary things.</font><br /> <br /> 7 Witch Elves – 70<br /> <br /> <font color='cyan'> These guys will get shot once, then ignored.  If you want to bring Witches, bring at least 12 as a 6x2 with the Banner of Murder.  The extra bodies help you get across the field while taking incoming fire and the Banner of Murder adds a nice punch to their poisoned blades.  If you can find the points to put them at 7x2, the more the merrier.</font><br /> <br /> 5 Cold One Knights, Deathknight with Ring of Hotek, Standard Bearer with Warbanner– 217<br /> <br /> <font color='cyan'>Cold One Knights are very points-effective when naked, 135pts for a good bit of pain.  You have added 82 points worth of goodies and gotten 1 attack, 2 combat res, and a ring that can go on someone else.  If you are charging the front of a giant block of SCR and need the extra bonus from the banner and warbanner, you did something wrong.  Hitting the flanks is what these guys are for and should not need the extra combat res, but your list can do a lot of good with 82 points elsewhere.</font><br /> <br /> 8 Black Guard, Tower Master with Crimson Death, Standard Bearer with Standard of Murder – 195<br /> <br /> <font color='cyan'>In case you were asking where those 82 points could be put, this is your answer.  Kick these up to 14 and swap out for Standard of Hag Graef for some <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> Black Guard goodness.  If you are really wanting that Ring of Hotek, it is better with these guys since Black Guard are your central fighting unit whereas the CoK are flank biters.</font><br /> <br /> 5 Shades, Great Weapons, Light Armor - 95<br /> <br /> <font color='cyan'>Drop the light armor; everything ignores a 6+ save.  Even if they don't, it's only a 1/6 chance to save, not worth the points.  If you have points left over, look into musicians for other units. </font><br /> <br /> War Hydra – 175<br /> <br /> <font color='cyan'>Who doesn't love a Hydra?  The people he marches, flames, and charges the next turn, that's who.  But they don't matter, we're Dark Elves! </font><br /> <br /> <b>Total: 1999 points</b><br /> <br /> <br /> Hope that helped!  You have a lot of cuts you could make to save a lot of points and reassociate them to more bodies.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2010 21:43:19]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Very good advice - thanks. Here's a revised list: I kept the Cauldron of Blood, as I believe it'll be more useful with more troops on the board. Plus, the ability to turn a (now) 135 point unit of knights into a killing machine seems just too good to pass up!<br /> <br /> ----<br /> <br /> Supreme Sorceress, Level 4, Lifetaker, Focus Familiar, Dark Pegasus - 360<br /> Sorceress, Level 2, Darkstar Cloak, Dark Steed – 172<br /> Death Hag with Cauldron of Blood - 200<br /> <br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Harpies – 55<br /> 9 Harpies - 99<br /> <br /> 14 Witch Elves, Standard Bearer with Banner of Murder - 175<br /> 5 Cold One Knights - 135<br /> 14 Black Guard, Tower Master with Ring of Hotek, Standard Bearer with Standard of Hag Graef – 270<br /> <br /> War Hydra – 175<br /> <br /> Total: 1992<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 02:04:46]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Why are you using the ring of hotek when you are trying to have a magic phase of your own?  I know it is a pretty good item, but it takes a 24 inch circle where NO wizard, even your own, should be casting spells into or from.  This limits your options even though your wizards are pretty mobile.  If you want magic defense, take a scroll or two, or the seal of ghrond.  Since you already have 5 dispel, you don't really need much more.<br /> <br /> Too bad you dropped the shades.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> they are more useful than that oversized unit of harpies.  I still like harpies, but compared to shades it shouldn't be a contest.  90 points for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wielding scouts with Crossbows and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5?;  Yeah.... pretty good.  If you trim here and there I think you can get a more optimized version done:<br /> <br /> Supreme sorceress:  Dark peg, focus familiar ~ 335<br /> Sorceress: Tome of furion, seal of ghrond ~ 180<br /> Death hag: Cauldron of blood ~ 200<br /> <br /> Dark riders: RxB ~ 110 <br /> Dark riders: RxB ~ 110 <br /> Dark riders: RxB ~ 110 <br /> 5 harpies: 55<br /> 5 harpies: 55<br /> <br /> 5 CoKs ~ 135<br /> 5 shades: <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ~ 90<br /> 14 witches: Std, banner of Murder ~ 175<br /> 14 BG: std, Banner of hag graef, champion, crimson death ~ 270<br /> <br /> War hydra ~ 175<br /> <br /> Total ~ 2000<br /> <br /> Casting dice: 8, Dispel dice: 6 number of models: 73<br /> <br /> So I got rid of the ring, and gave your champion a weapon that combined with his 3 attacks and <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>, hits as hard or harder than most heroes.  <br /> <br /> With a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 wizard, having the tome is more important so you can get a spell that is more useful.  With PoD you should have enough power dice, paying 25 points for a single dice, while not bad, isn't optimal.  I couldn't quite make room for her to be on mount, but on foot isn't terrible.  The problem being that the only unit she can join most likely is the black guard.  So it is either that or run her on her own.<br /> <br /> I got rid of the bow, since there really wasn't any room for it.  If you really want it you can drop the seal of ghrond for it.  Personally I have found the extra dice very useful, but it is a preference thing.  (I face a fair amount of <span class="glossaryitem" onmouseover='gp(138);'>VC</span>)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 03:05:47]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ How about this?<br /> <br /> ---<br /> <br /> Supreme Sorceress, Level 4, Focus Familiar, Dark Pegasus - 330<br /> Sorceress, Level 2, Tome of Furion, Dark Steed – 162<br /> Death Hag with Cauldron of Blood - 200<br /> <br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Dark Riders, Repeater Crossbows, Musician – 117<br /> 5 Harpies – 55<br /> 5 Harpies - 55<br /> <br /> 14 Witch Elves, Standard Bearer with Banner of Murder - 175<br /> 5 Cold One Knights - 135<br /> 14 Black Guard, Tower Master with Crimson Death, Standard Bearer with Standard of Hag Graef – 270<br /> 5 Shades, Great Weapons - 90<br /> <br /> Royal War Hydra – 175<br /> <br /> <b>Total: 1998</b><br /> <br /> I think you're right about the ring - putting it on the BG would just redirect spells towards the CoKs and Hydra anyway.<br /> <br /> I figured I'd give her the cloak to partially make up for losing the Black Staff. I'd agree that all those power dice aren't worth much if I don't get the right spells though, and I didn't have the points for it anyway.<br /> <br /> The problem I have with the Seal is that it means giving up what I understand to be one of the main uses of Dark Riders: baiting charges, fleeing, then rallying. You mentioned <span class="glossaryitem" onmouseover='gp(138);'>VC</span> - against them and other magic heavy opponents (which I'm sure I'll come up against at least once or twice in any given tournament) how much do you think I'll need the extra die versus the ability to draw charges?<br /> <br /> Something else I'm wondering: do I really need that extra rank on the witch elves? It seems to me that its purpose is to act as a cushion against missile fire, but it also makes them a bigger, scarier, and therefore more high priority target. Whereas 7 little elves might slip under the radar so to speak, what with all the other nasties running about (and with the extra 70 points I could buy more magic defense and harpies). Alternately, I could split them into two units of 7, but then only one would benefit from the standard.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 05:16:45]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ <blockquote><div><cite>Sistine_Shrapnel wrote:</cite>The problem I have with the Seal is that it means giving up what I understand to be one of the main uses of Dark Riders: baiting charges, fleeing, then rallying. You mentioned <span class="glossaryitem" onmouseover='gp(138);'>VC</span> - against them and other magic heavy opponents (which I'm sure I'll come up against at least once or twice in any given tournament) how much do you think I'll need the extra die versus the ability to draw charges?</div></blockquote><br /> You wouldn't give anything up regarding the Dark Riders because you wouldn't have the Sorceress on foot and in a unit of Dark Riders.  You would either put her by herself when your opponent's lack of shooting allows this, or you would have her in a unit with other foot people, probably Black Guard.  If you wanted a more fitting place for a foot Sorceress, you could drop one unit of Dark Riders and swap them out for ten Crossbowmen.  Dropping the Seal lowers your magic defense a bit, but you'd still be ok for the most part.  There are just times where you might find you wished you had one more, but it's usually not a huge deal.<br /> <br /> <blockquote><div><cite>Sistine_Shrapnel wrote:</cite>Something else I'm wondering: do I really need that extra rank on the witch elves? It seems to me that its purpose is to act as a cushion against missile fire, but it also makes them a bigger, scarier, and therefore more high priority target. Whereas 7 little elves might slip under the radar so to speak, what with all the other nasties running about (and with the extra 70 points I could buy more magic defense and harpies). Alternately, I could split them into two units of 7, but then only one would benefit from the standard.<br /> </div></blockquote><br /> Tiny squads of things with no armor save typically draw more fire than a moderately sized one.  For instance, if you saw seven Swordmasters walking about, wouldn't you send a unit or two of your Dark Riders to pincushion them to death in a round?  With fourteen of them, though, you have to concentrate fire a good deal more and since they're frenzied they don't care how many of their members fall to arrows.  Now, granted, everyone wants Swordmasters dead, but Witch Elves tend to be lower priority unless they are viewed as easy points.  They are easy points if someone concentrated firepower on them, but there are meaner things in your list to concentrate fire on so whittling down a unit of Witch Elves over the course of two or three turns isn't worth it as much.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 12:59:32]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ well, many armies have small shooting units that aren't effective, but they take just to meet core requirements.  7 witch elves is a unit that those type of units can shoot at once, and then ignore.  Also splitting them up isn't an option when you are currently using all 4 special slots.<br /> <br /> I'm not sure what you mean by the seal making you lose the abilities of dark riders.  Is it the fact that I sacrificed their music to pay for it?  music changes your chances of passing the rally test by about 11 percent.  You go from about 72 percent rally chances, to 83 percent.  So if you flee 100 times, 11 of those times music will pay off.  It is a pretty small percentage for me, but I tend to accept that my dark riders aren't going to survive most games.  They just eat too much shooting and magic.  (small somewhat expensive units tend to do this...)  I file it under acceptable losses.<br /> <br /> As for the usefulness of that one dispel dice: aginst <span class="glossaryitem" onmouseover='gp(138);'>VC</span> it stops bound spells they tend to bring.  Including a bound movement spell that can cause charges.  It also can contribute to stopping normal cast movement spells, and occasionally you will be able to spend one or two against stopping them from making more models.  The less dice you have, the less things you can try to stop.  Most tourney players in my experience try to take at least one or two bound spells or low cast normal spells that should be dispelled if possible, but are meant to draw out dice.  If you have more dice, then you can both counter those little spells, and still stop the big ones pretty regularly.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 13:01:41]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Alright - the points about the witches make sense. Also, sorry notabot - that wording was pretty confusing. I did mean that you dropped the musicians to pay for the seal. I see what you mean, but given that Dark Riders are comparatively expensive, doesn't even an 11 percent boost in their survivability eventually pay off, especially if you get it for only 21 points across the 3 units?<br /> <br /> Why the crossbowmen? I can see how putting the sorcerer with them would make her more survivable, but the idea with putting her in the riders was that she'd use their mobility to stay out of fire lanes and get in range with her spells all the more quickly.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 19:57:51]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ <blockquote><div><cite>Sistine_Shrapnel wrote:</cite>Why the crossbowmen? I can see how putting the sorcerer with them would make her more survivable, but the idea with putting her in the riders was that she'd use their mobility to stay out of fire lanes and get in range with her spells all the more quickly.</div></blockquote><br /> It was in regards to a walking Sorceress.  Putting a Sorceress with Dark Riders changes the purpose of that Dark Rider unit (usually).  Most people don't like to bait and flee with a character in the unit, especially when a failed rally means no spell casting next turn.  If you are using them simply for mobility and extra wounds, then they're just moderately pricey bodyguards which is fine so long as you are careful with them or feel a Lv.2 Sorceress is expendable given the proper situation.<br /> <br /> Musicians in the Dark Rider units can be helpful if you do a great deal of baiting and fleeing.  While it may come up every once in a while that you roll a nine instead of an eight, a lot of times those 21 points are happier being bodies or magic items that aid in making death upon your foes or preventing your own death.  Some people swear by the musicians, the points are just better off elsewhere to others.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2010 21:17:43]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ generally you don't want to bait with a wizard because if you flee.... you don't get to use its dispel dice, and there is the chance you won't flee far enough and get cut down.<br /> <br /> Putting her in a unit of dark riders makes that unit an extra important target.  Not only is the unit more than double the cost of a normal unit (279, making it more costly than all other units) , it only has 2 more wounds, and its armor is still terrible.  So when you lose your wizard to shooting, it will take a unit of dark riders with it.  Personally I do sometimes run her in unit of dark riders, but often I just don't care and run her on her own.  (I do this to draw fire from units I actually care about tactically)  ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 00:43:22]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Alright, here it is: the Final List...<br /> <br /> ---<br /> <br /> Supreme Sorceress, Level 4, Focus Familiar, Dark Pegasus - 330<br /> Sorceress, Level 2, Tome of Furion, Seal of Ghrond – 180<br /> Death Hag with Cauldron of Blood - 200<br /> <br /> 10 Repeater Crossbowmen, Shields, Musician - 115<br /> 5 Dark Riders, Repeater Crossbows – 110<br /> 5 Dark Riders, Repeater Crossbows – 110<br /> 5 Harpies – 55<br /> 5 Harpies - 55<br /> <br /> 14 Witch Elves, Standard Bearer with Banner of Murder - 175<br /> 5 Cold One Knights - 135<br /> 14 Black Guard, Tower Master with Crimson Death, Standard Bearer with Standard of Hag Graef – 270<br /> 5 Shades, Great Weapons - 90<br /> <br /> Royal War Hydra – 175<br /> <br /> <b>Total: 2000 points</b><br /> <br /> ---<br /> <br /> Huzzah! 2000 points on the nose - that's strangely satisfying. Now to rain death upon those worthless whelps who just won't give us our damn island back...<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 03:17:34]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ The cost on the Supreme sorceress is 5 off the bad way.  She should cost 335.  Easy fix is no music on rxbs.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 07:13:40]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Actually, I think she may be off the good way. (Insert later-discovered-to-be-erroneous points calculation)<br /> <br /> Now where to put those extra 5 points...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 09:25:21]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ <blockquote><div><cite>Sistine_Shrapnel wrote:</cite>Actually, I think she may be off the good way. 225+35+15+50 = 325<br /> <br /> Now where to put those extra 5 points...</div></blockquote><br /> <br /> What costs 15 points?  I thought you chose focus familiar.  I don't have the book in front of me right now, but <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> it costs 25 points, not 15]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 12:47:27]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ I don't think you guys can name the points cost of everything individually. notabot187 is correct though, the cost of the Supreme Sorceress should be 335.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 14:51:52]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Re:2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Yeah I'm aware it is probably a violation.  I also know how draconian <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can be when it comes to enforcing their IP rights.  (yet you can get almost all of the rules and points from <span class="glossaryitem" onmouseover='gp(447);'>AB</span> files which anyone can get... but that is a whole other can of worms)  ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 18:45:18]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>2000 point Competitive Dark Elves List - Be Brutal!</title>
				<description><![CDATA[ Wow... serious facepalm moment. I could have sworn... but you're right. Maybe I mixed it up with the Tome?<br /> <br /> Anyway, there's an easy fix as you pointed out. Good catch on the points values, by the way. I doubt it'd be a problem, since I didn't list what values went with what, but I'll fix it just in case.<br /> <br /> Thanks for all your help guys!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jan 2010 21:36:48]]> GMT</pubDate>
				<author><![CDATA[ Sistine_Shrapnel]]></author>
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