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		<title><![CDATA[Latest posts for the thread "Ork Mechlist [2000]"]]></title>
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				<title>Ork Mechlist [2000]</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: 385<br /> 01	Ghazghkull Thrakka: Himself<br /> 01 	Mad Dok Grotsnik: Himself<br /> ------------------------------------------------------------------------------------------<br /> Troop: 928<br /> 20	Ork Mob Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> <br /> 20	Ork Mob Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> <br /> 12	Trukk Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> 01	Trukk: Big Shoota, Boarding Planks<br /> <br /> 12	Trukk Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> 01	Trukk: Big Shoota, Boarding Planks<br /> <br /> 12	Trukk Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> 01	Trukk: Big Shoota, Boarding Planks<br /> <br /> 12	Trukk Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> 01	Trukk: Big Shoota, Boarding Planks<br /> ------------------------------------------------------------------------------------------<br /> Elite: 465<br /> 08	Mega Nobz: Powerklaw, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Shoota, Cybork Bodies<br /> 01	Battle Wagon: Big Shoota, Boarding Planks, Grabbin Klaws<br /> ------------------------------------------------------------------------------------------<br /> Fast Attack: 000<br /> ------------------------------------------------------------------------------------------<br /> Heavy Support: 220<br /> 01	Battle Wagon: Big Shoota, Boarding Planks, Grabbin Klaws, Reinforced Ram<br /> 01	Battle Wagon: Big Shoota, Boarding Planks, Grabbin Klaws, Reinforced Ram]]></description>
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				<pubDate><![CDATA[Mon, 18 Jan 2010 20:02:33]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Ork Mechlist [2000]</title>
				<description><![CDATA[ This is an awesome list.  I ran this exact list with the exception of replacing Mad doc with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech.  It works really well.  <br /> <br /> I really do think you need the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech.  Hes cheap and will give you that much needed 4+ cover save for your transports.  <br /> <br /> Also, you should find a way to get the deff rollas on your wagons.  Their sweet as hell.  Dropping the doc and adding the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will give you anough points for the rollas.  <br /> <br /> You will find that Ghazzy and the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> seem to always last the entire game, so having 8 of them is a bit much.  If your assaulting a vehicle, your getting 39 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks...even if the thing moved, your still going to ruin that armor.  I think its a bit overkill.  <br /> <br /> Another option would be to drop mad doc and add the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mech, but instead of taking the deff rollas, you can take another trukk and throw 4 <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> into it.  That way you would have two pretty tough units that can assault different things without wasting all of those <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks.   <br /> <br /> I hope this helped man.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2010 04:30:57]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Ork Mechlist [2000]</title>
				<description><![CDATA[ The Idea is that Ghaz's unit assaults multiple units and the most powerful units... <br /> <br /> You do not need to get out to assault a vehicle thanks to the Boarding planks... Grabbin Klaws means that next turn you hit automatically...<br /> <br /> If Ghaz is only hitting 1 unit then his potential is being wasted unless it is a super squad similar to his... A command Squad is the best example....<br /> <br /> Mad Doc really sells the MegaNobz as it allows them to stare instant death in the face and take an invulnerable save... Even a 5+ save will share a lion's share of S9 attacks from never being rolled.<br /> <br /> Without the 5+ save... I cannot run them against another super unit like assault terminators and count on winning...<br /> <br /> The <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is great as not everything in my opponent's army can wield a power weapon and cuts down the damage a 1 can be on an armor save.<br /> <br /> Currently I run the Battle Wagons and the Trukks separate from each other... if you split fire between the two, Ghazghkull's wagon will not be taken out and you might pop 2 trukks instead of the 4 on your flank. <br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> sounds burly, do not get me wrong... I will just have to think of a replacement for not only Grotsnik but the meganobz as well...<br /> <br /> I was thinking about Dash's Idea of Burnaboyz (2 units of 15) and running Ghazghkulll with a mob of 18 boyz (with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob) instead of the above... With the Left over points I could run 5 Trukks instead of 4... <br /> <br /> Tankbustas seem cool as well... I just cannot make transport room for them. <br /> <br /> Snikrot also seems cool, but I commonly find opponents at my LFGS that are not rattled by the whole "boyz assaulting you from your end of the table." Instead the welcome Snikrot as a Landraider that dies in the counter assault... (People Castle their models behind Rhinos and other transports so he can affect them even less.)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2010 07:42:28]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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