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				<title>ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ There are 36 unique possible combination, and 6 of them are doubles, so that's 6/36 chances (and since 6 goes into 36, 6 times, this reduces to 1/6) or about 17%.<br /> <br /> Tervigon says on a roll of any double (w/ 3 dice) it will exhaust his ability to produce termagaunts. Im really tired and I dont want to figure out the math. Curious if anyone already knows it and could answer my question, Its almost 9 am.. and i need to go to bed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Thx.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2010 13:47:20]]> GMT</pubDate>
				<author><![CDATA[ rlsquared2]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ 44.4444...% chance or to roll doubles on 3 dice or 4/9 chance per roll.<br /> <br /> Numbers of particular concern;<br /> 18 and 3 obviously have a 100% chance of rolling doubles. (I sincerely hope that no one in the gaming comunity attempts to argue that rolling tripps is not rolling doubles)<br /> 17 and 4 also have a 100% chance of rolling doubles.<br /> 15 and 6 have a 60% chance of rolling doubles<br /> <br /> Your "safest" numbers are 12 and 9 at 28% chance to yield doubles.<br /> <br /> I think it's wise to make sure your beast is in position before he starts giving birth because there's a good chance he won't have another opportunity.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2010 15:48:25]]> GMT</pubDate>
				<author><![CDATA[ incarna]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ I figured it was close to 50% but wasnt sure. Guess I wont be using him.  Taking up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot and with that high problability makes it not worth it. Also, I dont want to buy or paint termaguants... I rather get gargs.<br /> <br /> Thx man!]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2010 23:07:41]]> GMT</pubDate>
				<author><![CDATA[ rlsquared2]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ You can make the tervigon a troop choice by taking termagaunts. However, I will not be using it either.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2010 23:33:18]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ Its a scoring <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, with regeneration and casts catalyst on whatever you need it. Onslaught if you are using hive guard.<br /> <br /> The Tervigon is a force multiplier. Its not a bug-farm.<br /> <br /> Crapping out a free scoring unit or two is cute, but is not it's primary purpose.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 04:11:50]]> GMT</pubDate>
				<author><![CDATA[ Mundar]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ <blockquote><div><cite>incarna wrote:</cite>44.4444...% chance or to roll doubles on 3 dice or 4/9 chance per roll.<br /> <br /> Numbers of particular concern;<br /> 18 and 3 obviously have a 100% chance of rolling doubles. (I sincerely hope that no one in the gaming comunity attempts to argue that rolling tripps is not rolling doubles)<br /> 17 and 4 also have a 100% chance of rolling doubles.<br /> 15 and 6 have a 60% chance of rolling doubles<br /> <br /> Your "safest" numbers are 12 and 9 at 28% chance to yield doubles.<br /> <br /> I think it's wise to make sure your beast is in position before he starts giving birth because there's a good chance he won't have another opportunity.<br /> <br /> </div></blockquote><br /> <br /> There are 216 outcomes on 3 dice.<br /> <br /> 36 on two dice.  There are 6 possible combinations of doubles on two dice.  That would be a 17% chance that doubles are rolled.  On three dice, there's 18 ways to roll doubles.  That would make doubles come up at around 8% (lowered because of the increased number of outcomes).  Add triples in and there are only 24 possible combinations of doubles and triples.  24 out of 216 possible combinations.  That's 11% chance to roll doubles or triples.    Or, if you want to break it down further, 8% to roll doubles and 3% to roll triples.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 04:33:04]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ I don't care what the % are.  I played vs 1 of those bastards this week and he got out 22 gaunts before rolling the "dreaded" doubles.  I can only imagine what the armies that are taking 3 or 4 of them can manage to put out.<br /> <br /> All scoring.  All the time.  Crazy.<br /> <br /> And for those thinking "but their <span class="glossaryitem" onmouseover='gp(316);'>KP</span>" - go away because tabling your opponent is a win every time.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 04:53:06]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ <blockquote><div><cite>incarna wrote:</cite><br /> <br /> Your "safest" numbers are 12 and 9 at 28% chance to yield doubles.<br /> <br /> </div></blockquote><br /> <br /> Please explain this to me.  Across 3 dice, there are 3 ways to roll double sixes.  That's 3/216.  That's a little over 1%.  In fact, -any- combination of 3 numbers (for doubles) is going to be 3/216.  Triples is 6/216, across all dice.  Triples is also 3/216 of any particular number.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 04:57:58]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ <blockquote><div><cite>puma713 wrote:</cite><blockquote><div><cite>incarna wrote:</cite><br /> <br /> Your "safest" numbers are 12 and 9 at 28% chance to yield doubles.<br /> <br /> </div></blockquote><br /> <br /> Please explain this to me.  Across 3 dice, there are 3 ways to roll double sixes.  That's 3/216.  That's a little over 1%.  In fact, -any- combination of 3 numbers (for doubles) is going to be 3/216.  Triples is 6/216, across all dice.  Triples is also 3/216 of any particular number.</div></blockquote><br /> <br /> Your math is wrong because it's not taking into account that for each roll of doubles, there is a third die. For example, these are all separate rolls:<br /> <br /> 661<br /> 662<br /> 663<br /> 664<br /> 665<br /> 616<br /> 626<br /> 636<br /> 646<br /> 656<br /> 166<br /> 266<br /> 366<br /> 466<br /> 566<br /> 666<br /> <br /> <br /> So there is actually 16 different combinations for each double (5 x 3 different positions + 1 for triples). <br /> <br /> 16 x 6 = 96. <br /> <br /> 96/216 = 0.44<br /> <br /> 44%. He was right. <br /> <br /> Your math doesnt even make sense logically. There was a 16% chance to roll doubles before on 2 dice, and now all youve done is add the third die, which would only increase the odds. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 05:53:05]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
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				<title>Re:ODDs of rolling doubles with 3 dice, Tervigon related...</title>
				<description><![CDATA[ <blockquote><div><cite>Night Lords wrote:</cite><blockquote><div><cite>puma713 wrote:</cite><blockquote><div><cite>incarna wrote:</cite><br /> <br /> Your "safest" numbers are 12 and 9 at 28% chance to yield doubles.<br /> <br /> </div></blockquote><br /> <br /> Please explain this to me.  Across 3 dice, there are 3 ways to roll double sixes.  That's 3/216.  That's a little over 1%.  In fact, -any- combination of 3 numbers (for doubles) is going to be 3/216.  Triples is 6/216, across all dice.  Triples is also 3/216 of any particular number.</div></blockquote><br /> <br /> Your math is wrong because it's not taking into account that for each roll of doubles, there is a third die. For example, these are all separate rolls:<br /> <br /> 661<br /> 662<br /> 663<br /> 664<br /> 665<br /> 616<br /> 626<br /> 636<br /> 646<br /> 656<br /> 166<br /> 266<br /> 366<br /> 466<br /> 566<br /> 666<br /> <br /> <br /> So there is actually 16 different combinations for each double (5 x 3 different positions + 1 for triples). <br /> <br /> 16 x 6 = 96. <br /> <br /> 96/216 = 0.44<br /> <br /> 44%. He was right. <br /> <br /> Your math doesnt even make sense logically. There was a 16% chance to roll doubles before on 2 dice, and now all youve done is add the third die, which would only increase the odds. </div></blockquote><br /> <br /> You're right.  My math is wrong.   96/216 outcomes include doubles.  Apologies, incarna.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 06:29:25]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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