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		<title><![CDATA[Latest posts for the thread "Khorne 1500 points"]]></title>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ This is my list for a future army I'm planning on starting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lord w/ <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Daemon Waepon (Bloodfeeder), and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Bolter: 145<br /> <br /> Troops: Berzerkers x7: 147<br /> <br /> Bezerkers x8 w/ Fisted Champ: 208<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> x10 w/ IoK, x2 Meltaguns, Rhino: 235<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> x10 w/ IoK, x2 Flamers, Rhino: 225<br /> <br /> Heavy:<br /> <br /> 2 Land Raider (These are transports for my Berzerkers. Note that my Lord will be riding in with the 7-man squad of Berzerkers.): 440<br /> 1 Predator w/ Heavy bolter turrets.: 100<br /> <br /> Grand Total: Exactly 1500 points (if my math is right).<br /> <br /> <br /> What do you guys think?]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 03:18:19]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Re:Khorne 1500 points</title>
				<description><![CDATA[  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> all Demon weapons suck. Who wants to take the risk of hurting yourself? <br /> <br /> If you want to run Khornate, try Kharn as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, or maybe an <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> demon prince with wings? <br /> <br /> <br /> In addition, Chaos Land Raiders don't have <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> so they don't *always* get a shot off. If it's just a berzerker delivery vehice, you might want to consider blowing 1/3 of your army on them. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 05:49:30]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ Well, I want to take that risk for up to 16 attacks. I don't really want Kharn as it isn't a World Eaters army and I already have a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and I don't really want to put another one together.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 07:02:07]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ So why the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-bolter?<br /> <br /> Without extra armor or possession on your <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, you'll likely run into a lot of situations where opponents will shoot at them until they are stunned (or worse) and then they will move on to the Rhinos. Having so many points in those <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> is forcing you to forgo long range anti-tank fire support or getting your Berzerkers where they need to be. I say go for 2 <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> at 2000+ points if you want, but they just seem to be more of a hindrance than a boon at 1500.<br /> <br /> At 1500, Berzerkers in Rhinos seem to do well. You could add on a lot more threats with the saved points. Defilers, a termicide unit, a possessed Vindicator...oh the possibilities...]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 07:10:57]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ Yeah, but in Rhinos they can't assault out of them really well.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 07:26:23]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ Sure they can. Not nearly as well as <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> sure...but those are <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. It's all about how you play them. And remember that Land Raiders die to melta fairly regularly. I just witnessed a game earlier today where a Khorne player got all of his Rhino Berzerkers+Kharne into combat against a pretty good Salamanders player. <br /> <br /> Rhinos roll up 24" for 2 turns and you are primed for 14.9" threat range on turn 3. That should put you in range of something. The point I'm making is to use the rest of your army to create opportunities to assault. Asking your Land Raiders to create those opportunities with their Lascannons uses up valuable time because you have to be still to fire both or move a little and fire 1. If you're not planning on calling your Lascannons, then your Rhino with the Meltaguns will be called upon to pry open APCs, but their lack of range affords your opponent more time. It's just that your list has established a clear line of target priority by potentially overloading your Berzerker/Land Raiders.<br /> <br /> I'm not saying this list is going to get tabled every game. I'm just saying I foresee a lot of headaches for you against a variety of lists.<br /> <br /> Play test it if you have the means, but I urge you to reconsider the power of what appears to be a godhammer unit before you go spending $100.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 07:49:22]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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				<title>Re:Khorne 1500 points</title>
				<description><![CDATA[ bloodfeeder <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>, it sends chills down my spine to see my lord with one wound left and killing himself 1/3 of the time- but the image of wiping out entire squads is really tempting... ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 09:00:25]]> GMT</pubDate>
				<author><![CDATA[ Bertimismaximus]]></author>
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				<title>Re:Khorne 1500 points</title>
				<description><![CDATA[ <blockquote><div><cite>tnrdogg5 wrote:</cite>bloodfeeder <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>, it sends chills down my spine to see my lord with one wound left and killing himself 1/3 of the time- but the image of wiping out entire squads is really tempting... </div></blockquote><br /> <br /> It's quite a sight to behold. I've had entire squads of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators wiped out by a Chaos Lord who got lucky and had 16 attacks on the charge...]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 12:08:18]]> GMT</pubDate>
				<author><![CDATA[ unbeliever87]]></author>
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				<title>Re:Khorne 1500 points</title>
				<description><![CDATA[ <blockquote><div><cite>unbeliever87 wrote:</cite><blockquote><div><cite>tnrdogg5 wrote:</cite>bloodfeeder <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>, it sends chills down my spine to see my lord with one wound left and killing himself 1/3 of the time- but the image of wiping out entire squads is really tempting... </div></blockquote><br /> <br /> It's quite a sight to behold. I've had entire squads of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators wiped out by a Chaos Lord who got lucky and had 16 attacks on the charge...</div></blockquote><br /> <br /> These times are unfortunately few and far between. Its far more likely that you will just stab yourself. In terms of reliable killing power there are much better options than a khorne lord with a bloodfeeder.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 13:11:01]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ 16 attacks on the charge...<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4...<br /> 3's to hit, 4's to wound, 3++.<br /> <br /> Roughly 10 hits, 5 wounds, 5/3 kills on average if you roll box cars.<br /> <br /> Highly Meh.<br /> ____________<br /> <br /> <blockquote><div><cite>Marshal_Gus wrote:</cite>Sure they can. Not nearly as well as <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> sure...but those are <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. It's all about how you play them. And remember that Land Raiders die to melta fairly regularly. I just witnessed a game earlier today where a Khorne player got all of his Rhino Berzerkers+Kharne into combat against a pretty good Salamanders player. <br /> <br /> Rhinos roll up 24" for 2 turns and you are primed for 14.9" threat range on turn 3. That should put you in range of something. The point I'm making is to use the rest of your army to create opportunities to assault. Asking your Land Raiders to create those opportunities with their Lascannons uses up valuable time because you have to be still to fire both or move a little and fire 1. If you're not planning on calling your Lascannons, then your Rhino with the Meltaguns will be called upon to pry open APCs, but their lack of range affords your opponent more time. It's just that your list has established a clear line of target priority by potentially overloading your Berzerker/Land Raiders.<br /> <br /> I'm not saying this list is going to get tabled every game. I'm just saying I foresee a lot of headaches for you against a variety of lists.<br /> <br /> Play test it if you have the means, but I urge you to reconsider the power of what appears to be a godhammer unit before you go spending $100.</div></blockquote><br /> <br /> Second, all of it.<br /> I have see what Zack has brought up before.<br /> In summary, the Rhinos are a 'delayed' charge, but they make up for the time lag with a longer overall reach into combat and being cheaper and does not cost a <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> slot.<br /> ______________<br /> <br /> As for the original list:<br /> <br /> Lord: high risk for medium rewards.  The bloodfeeder is a personal taste choice, I personally like the undivided or nurgle one.<br /> Slaanesh got a leg up in regards to the new Nids coming out, but the previous two mentioned seem to have more of a consistant performance. (not gonna not the Tzeentch Weapon).<br /> <br /> Zerkers: what's the point of the 7 man?  Posse for the lord?  Well always get the special weapon on a champ.  It's prob. the most important models in your whole list.<br /> Zerker 2 is ok.<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> look ok.<br /> Pred is meh.<br /> 2 raider.....I'm not too impressed with one, doubling up is always nice, but I'm thinking it's hurting the list in general.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 13:33:27]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ Well my list is very obviously centered around my Berzerkers. If I have them jump out a Rhino, move, and then shoot, that leaves the other guy to shoot the crap out of something, how do I get them out of a Rhino and into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> without being shot up?]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 17:42:54]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ <blockquote><div><cite>ZacktheChaosChild wrote:</cite>Well my list is very obviously centered around my Berzerkers. If I have them jump out a Rhino, move, and then shoot, that leaves the other guy to shoot the crap out of something, how do I get them out of a Rhino and into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> without being shot up?</div></blockquote><br /> <br /> You disembark the following turn. <br /> <br /> If you disembark from a vehicle that has not moved, then you can move your full movement, AND assault. This, plus the 2" disembark to the *backs* of their bases, means that you can assault over 14" on the turn you disembark. <br /> <br /> So, for example, you roll them up 12" turn one, stay in the Rhino. Turn 2: is there anything within 14 or so inches? No? Then get closer and stay in the Rhino. Turn 3: is there anything within 14 or so inches?  So on and so forth. <br /> <br /> You're basically losing a turn of movement, but that's not the end of the world. As long as you get there sooner or later, that's what matters. I've also found that people nearly always shoot the Land Raiders more than they shoot Rhinos, regardless of what's inside. You need enough killy stuff in the army to take attention away from your transports. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 17:55:58]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Khorne 1500 points</title>
				<description><![CDATA[ Drop the landraiders, and spend there points on like 20 more 'zerkers in Rhinos. I would also drop the predator, but thats just me. I would rather take more regular <span class="glossaryitem" onmouseover='gp(22);'>csm</span>'s, or bulk up your 'zerker squads to 10. A khorne lord with a pair of lightning claws would also be more effective, than the blood feeder lord, but mobility might be an issue without the landraider transport (that is if you are giving him td armour). Basically, in a Khorne list, you want to bulk up on the 'zerkers. Just some thoughts.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 20:25:15]]> GMT</pubDate>
				<author><![CDATA[ sons of lorgar]]></author>
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