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				<title>2000 pt. Chaos Khorne Army list (revised)</title>
				<description><![CDATA[ Hey guys, here’s my list- any input would be greatly appreciated.  I figure I can start with my 2 zerk squads in the land raiders (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with one of them) and my tank buster <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> in a rhino.  The plague marines could cover the asses of the tanks and hold home objective and I can deep strike in the oblits for some additional cover in the back and terms to take down some tanks.  I know the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a risk, but whats a Khorne list without some spice?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Chaos Lord <br /> -Daemon Weapon <br /> -<span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <br /> <br /> Elite: <br /> <br /> 5x Terminators <br /> -1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 5 combi meltas <br /> <br /> Troops: <br /> <br /> 10x Berzerkers <br /> -Skull Champion /w <span class="glossaryitem" onmouseover='gp(105);'>PF</span> <br /> <br /> 9x Berzerkers <br /> -Skull Champion /w <span class="glossaryitem" onmouseover='gp(105);'>PF</span> <br /> <br /> 7x Plague Marines <br /> -Plague Champion /w <span class="glossaryitem" onmouseover='gp(105);'>PF</span> <br /> -2 Plasma Guns <br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <br /> -2 melta-guns <br /> -Asp. Champ. w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and combi-melta <br /> -Icon of Khorne <br /> -Rhino w/ combi-melta <br /> <br /> Heavy Support: <br /> <br /> Land Raider  -contains <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 9 berzerkers<br /> <br /> Land Raider  -contains berzerker squad<br /> <br /> 3x Obliterators <br /> <br /> Total: 1995<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 08:55:21]]> GMT</pubDate>
				<author><![CDATA[ Bertimismaximus]]></author>
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				<title>Re:2000 pt. Chaos Khorne Army list (revised)</title>
				<description><![CDATA[ I'm new to the game, and I'm only going to comment because I talked to someone today about Land Raiders and their uses.<br /> Unlike the Space Marine version, Chaos Land Raiders can only move 6" and shoot 1 weapon. That sucks.<br /> If you want to get your Berserkers into range and assault, you've just spend almost 1/4 of your points to do so.<br /> Rhinos still work very well, even if you can't assault the turn you disembark.<br /> <br /> For the points you've saved (440) by not buying 2 Land Raiders, you could get:<br />  a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (or another Lord), 2 Rhinos, and 3 more Oblits (You'd have to lose 10 more points somewhere in the list to get them, but you get my point).]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 09:27:54]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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				<title>Re:2000 pt. Chaos Khorne Army list (revised)</title>
				<description><![CDATA[ <blockquote><div><cite>Mizzri wrote:</cite>I'm new to the game, and I'm only going to comment because I talked to someone today about Land Raiders and their uses.<br /> Unlike the Space Marine version, Chaos Land Raiders can only move 6" and shoot 1 weapon. That sucks.<br /> If you want to get your Berserkers into range and assault, you've just spend almost 1/4 of your points to do so.<br /> Rhinos still work very well, even if you can't assault the turn you disembark.<br /> <br /> For the points you've saved (440) by not buying 2 Land Raiders, you could get:<br />  a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (or another Lord), 2 Rhinos, and 3 more Oblits (You'd have to lose 10 more points somewhere in the list to get them, but you get my point).</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> landraider function differerntly to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> landraiders. Basically they are bunkers and assault boats. You have to look at them like that and ignore that they have weapons for the moment. Their job is to get your assault troops into combat quickly and without harm or to sit on an objective with a scoring unit inside and not move. It doesnt matter how many weapons you can fire because you'll be moving them 12" or keeping them still anyway. It is the job of a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> landraider to not die, and they do that quite well (particularly with demonic possession).<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <br /> Your list is ok but could do with a few tweaks.<br /> <br /> I know that +<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> power weapon attacks looks impressive, but in practice bloodfeeders fals short. It you get a single 1 on either of your two <span class="glossaryitem" onmouseover='gp(24);'>d6</span> you cause yourself a wound. This equates to about 1/3rd of the time. Thats 1/3rd of the time your chaos lord does nothing but stab himself. Not good. Khorne unfortunarely has the worst <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices in this codex. More effective bets for combat <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are demon princes (wings and warptime costs you 155pts and is very good for the points), or sorcerers (warptime is again very good). If you want to stay away from psychic powers and still have a khorne marked <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> then pick up kharn instead. Killing one of your own men is much better than doing nothing and kharn will do a lot more damage.<br /> <br /> Your terminators are a bit too big for a termicide squad, but dont have enough wargear to do much else. Either drop them to 3 guys with combi-meltas or give them another powerfist.<br /> <br /> Your berzerkers are fine.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> need a rhino.They really dont move fast enough and a rhino will protect them from nasty things lke plasma cannon, at least for a time.<br /> <br /> Your Squad of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> should be plague marines. They way you have them equipped, plague marines are just better, even if you have fewer bodies.<br /> <br /> Ideally you want your <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> to have demonic possession so they will always keep moving and shooting. Dont worry about the lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapons help mitigate this. Remember <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> landraiders arent gun boats, their primary use it protecting your stuff and not dying.<br /> <br /> Oblits are good<br /> <br /> Overall its a good start, but these suggestions will make it better.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 13:04:48]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>2000 pt. Chaos Khorne Army list (revised)</title>
				<description><![CDATA[ Lord is a ‘fun’ choice for some.  My review of him is: high risk:Medium rewards.<br /> Termies: Decently beefy termicides, but I suggest a chainfist over a powerfist.<br /> <br /> Zerkers look ok.<br /> I agree that Raiders are not on a ‘need’ basis.  Rhinos work well enough.<br /> Plague marines are ok, but if you are going the route of <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the champ a rhino is good here too.<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> look ok.<br /> Oblits are ok.<br /> <br /> In general it looks fine enough, lots of variety of stuff, I’m just not too impressed with double Raiders.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 13:38:08]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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