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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Swarmlord 280<br />            Tyrant Guard 60<br />             Lash Whip 5<br /> <br /> Total- 345<br /> <br />       - Tervigon 160<br />            Catalyst 15 <br />           Cluster Spines- Free<br />           Toxin Sacs- 10<br />           <br /> Total- 185<br /> <br /> Troops-<br />               Tervigon 160<br />                  Catalyst 15<br />               Cluster Spines - Free<br />                Toxin Sacs- 10<br />                Termagants x10 50 <br /> Total- 235<br />               <br />                Genestealer x 7  98 <br />                <br /> Total- 98<br /> <br /> Elites- Hive Guard x 2 100<br />            <br /> <br /> Total- 100<br /> <br /> Heavy- Tyrannofex 250<br />                 Rupture Cannon 15<br />                  Desiccator Larvae- Free<br />              Tyrannofex 250<br />                Rupture Cannon 15<br />                 Desiccator Larvae - Free<br /> Total – 530<br /> <br /> Grand Total- 1493<br /> <br /> <br /> <b>Tactics</b>- The Tervigon <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> marches forwards with the Swarmlord and Hive Guard, giving the Swarmlord Feel No Pain and then later providing Synapse for the two Hive Guard when they set up out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and start popping off shots. It can also spawn additional Termagants with poison for a screen/counter charge unit. The Tervigon troops choice just camps on an objective next to the two Tyrannofex's, providing Synapse for them + pumping out extra troops to claim further objectives, while the Genestealers outflank (utilizing the Swarmlords special rule if needed) to contest/claim further objectives or tie up heavy weapons squads. (Devestators etc). <br /> <br /> The Main reason i'm taking the expensive Swarmlord is, much like Shep has mentioned in another thread, the Hive Tyrant won't cut it against things like Thunderwolf cavalry/Stormshield Terminators/Bloodcrushers, where as the Swarmlord tears them a new one, since even if he gets charged all his attacks cause instant death, he forces you to reroll successful invul saves and his Tyrant guard (assuming it survives) can use its lash whip to make them  Intiaitive 1 too. <br /> <br /> Let me know what you guys think <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> . <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 20:22:49]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Seems quite effective. One thing i like about it is that it causes the opponent to split their fire to many different dangerous targets. Most heavy weaponry will probably go into the tyrannofexes, leaving the genestealers and tervigons mostly unharmed for quite some time. Some opponents might play it differently, but no 1500 army will have enough shooting to take everything down.]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 21:25:34]]> GMT</pubDate>
				<author><![CDATA[ jab4962]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ I'd cut the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tervigon for 20x Hormagants with Toxin Sacs and Adrenal Glands on the other Tervigon.  I also don't think you realy need 2 T-Fexes at 1500pts, so I'd drop one to bump the Termagant unit up to 30 and then buy more Hive Guard (as many as you can).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 21:54:38]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ what happens when the trevigon stops producing units on the first turn?]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 22:06:08]]> GMT</pubDate>
				<author><![CDATA[ acreedon]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ I just don't think you have enough wounds to advance across the table and then kill people in melee.  <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on the swarmlord isn't really that great as most things shooting at the swarmlord will ignore it.  but against autocannons and the like it could be ok.  A better choice may be a venomthrope. <br /> <br />  The t fex is out of place in this list.  it is going to get 5 shots off each game and maybe damage 2 or 3 tanks if you roll well for penetration.  Ask a tau play how often he kills a tank with a hammerhead.  Once a game maybe even with two hammerheads at BS4 and +1 on the damage table.  Sure you can stun weaker tanks out of existance but you will rarely kill one.  I would invest its points in 2 podding Zoanthropes and some more stealers.  I would also drop one tervigon and bring some toxic sac adrenal gland homaguants or some shrikes to provide cover to the advancing swarmlord.  ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 22:29:31]]> GMT</pubDate>
				<author><![CDATA[ razorlead]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ zoans are a must but not by them selfs always at least buy them in squads of 2-3 stick them in a pod and than get some trygons plus some genestealers to all arrive via reserves deep, outflank ,etc<br /> <br /> and  Caffran9 is right you only need one tervigon in this  list and dont put a massed amount of points into them ethier <br /> and get that swarmlord some tyrant guard]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 23:02:30]]> GMT</pubDate>
				<author><![CDATA[ sifur]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ The reason for the two Tyrannofex's was to pump out 4 S10 shots per turn (since at least one will usually miss on BS3). That way I could run my Hive Guard up behind a wall or something and shoot 4 S8 shots at approaching Rhino's etc. I guess I could swap out the Tervigon for more small troops, but wouldn't his Feel No Pain + possible troops help the Swarmlord advance more easily? I suppose the other tactic I could employ is just hold the Swarmlord back until i've weakened the enemy up a bit, utilizing him as a counter-assault unit against things like Terminators in Land Raiders etc that come to smash my troops on the objective. <br /> <br /> I guess if I play it that way actually, I can drop the Tervigon <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and then get more Genestealers/Shrikes etc to put pressure on the enemy while I shoot them with Hive Guard+ the Tyrannofex's. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok i've made some revisions to the list, including some Gargolyes, buffing the Genestealers and adding another Tyrant Guard+ Hive Guard + Losing a Tyrannofex. Hopefully this makes the list more flexible/competitive overall. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Swarmlord 280 <br />            Tyrant Guard x2 120<br />             Lash Whip 10<br /> <br /> Total- 410<br /> <br />       - Tervigon 160<br />            Catalyst 15 <br />           Cluster Spines- Free<br />           Toxin Sacs- 10<br />           <br /> Total- 185<br /> <br /> Troops-<br />               Tervigon 160<br />                  Catalyst 15<br />               Cluster Spines - Free<br />               Termagants x10 50 <br /> Total- 225<br />               <br />                Genestealer x 7  98 <br />                Toxin Sacs 21<br /> Total- 119<br /> <br /> Elites- Hive Guard x 3 150<br />            <br /> Total- 150<br /> <br /> Fast Attack- Gargoyle x20 120<br />                     Toxin Sacs 40<br /> <br /> Total- 160<br /> <br /> Heavy- Tyrannofex 250<br />                 Rupture Cannon 15<br />                  Desiccator Larvae- Free<br />              <br /> Total – 250<br /> <br /> Grand Total- 1499<br /> <br /> This way i've improved my mid-range shooting (extra Hive Guard), retain the Feel No Pain buff for the Swarmlord's March+ given him another bodyguard for protection, increased the effectiveness of the Outflanking Genestealers (since now they can reroll against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with their poison for more rending wounds) and also added in a fast squad of Gargolyes to use either as a screen or to harass heavy weapon squads/contest objectives. Let me know what you think guys, and as ever thank you for your comments. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jan 2010 23:06:34]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I just don't think you have enough wounds to advance across the table and then kill people in melee. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on the swarmlord isn't really that great as most things shooting at the swarmlord will ignore it. but against autocannons and the like it could be ok. A better choice may be a venomthrope.<br /> <br /> The t fex is out of place in this list. it is going to get 5 shots off each game and maybe damage 2 or 3 tanks if you roll well for penetration. Ask a tau play how often he kills a tank with a hammerhead. Once a game maybe even with two hammerheads at BS4 and +1 on the damage table. Sure you can stun weaker tanks out of existance but you will rarely kill one. I would invest its points in 2 podding Zoanthropes and some more stealers. I would also drop one tervigon and bring some toxic sac adrenal gland homaguants or some shrikes to provide cover to the advancing swarmlord.</div></blockquote><br /> <br /> I agree Hammerheads are for popping transports and helping Broadsides, but mainly you just go submission and take out infantry. Broadsides take out tanks.<br /> <br /> If you want anti-tank and certainly at this point level Zoanthropes in pods are a much much better choice. Cheaper and far more effective.<br /> <br /> Also I just don't see the point in spending 14 points on a Genestealer and then handicaping him by not getting toxin sacs? ALWAYS ALWAYS ALWAYS get toxin sacs on the genestealers, re-rolls to wound when you are a rending creature is horrendous!<br /> <br /> I also agree adrenal glands should be on the Tervigons too, again having the gaunts re-roll wounds in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is too good to pass up though granted it will only be on the turn they assault for 10 points why not?<br /> <br /> If you drop the Tyranofexes for 2 units of 2 Zoes in pods you should have easily enough points to add these biomorphs and bump that Termagant squad up to 30 models then <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> it and watch it become a tarpit.<br /> <br /> You've chunked a lot of points into that hello please shoot me Swarmlord with little protection. People saying that the Tyranofexes will be targetted instead of him have never used Tau. Tau players will know that the Tyranofexes aren't a great threat, just not enough S10 shots for the points (for 530 points of broadsides you'd get 7 twinlinked AP1 shots per turn) and AP4 means that they can't even target <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> because they'll get their armour save. I'd just ignore the Tyranofex until the swarm lord was dead or engage it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Stopping the Swarmlord would be priority 1 then killing the tervigons whilst tarpitting the stealers.<br /> <br /> This army feels like it is a hotch potch of what you like from the list. You've not commited to anything. the swarmlord only has 1 body guard and no fast <span class="glossaryitem" onmouseover='gp(93);'>MC</span> to offer duel threat to make them spread their firepower.<br /> <br /> You've got 2 Tervigons but no adrenal glands on them and you've got Catalyst but no large unit to take advantage of it instead you want to waste in on the swarmlord for whom 90% of the firepower he's going to be receiving will ignore <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> (unless you're up against Tau). If you want Tervigons commit to them and take plenty of Termagants and give them both glands and sacs.<br /> <br /> You're stealers are half baked. Then a 3rd of your armies points have gone into the Tyranofexes who have very little else to help support their limited fire power. 2 S10 shots hitting AV13 have a 30.5% chance of killing it! Not terrible but that is only AV13 and with both your Tyranofexes firing everything at it you have less than a 1 in 3 chance of killing it! Obviously half that if the AV13 in question is a hammerhead as it'll have <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>. Still see that as 530 points well spent? They are more of a threat to AV13 and 14 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than at range!<br /> <br /> Also as Razorlead says in a Nid zilla list the Venomthrope comes into it's own. In a swarm list it is pointless as you should be getting 4+ saves anyway but in a list like this, reliant on <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, you need the Venomthrope to give you a save as 3+ will be negated by almost anything with a high enough strength to worry you (Autocannons and Tau aside).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> For a contrast 2 Warp Lance hits on AV14 have a 55.6% chance of destroying it and that's for just 230 points of Zoanthropes (including a spore with Cluster spines at 50 points which can drop a pie plate on a different unit and shoot a further 6 S6 shots up to 6" if you're close enough).<br /> <br /> That 530 points of Tyranofex still looking a sound investment?]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 00:59:01]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ <br /> <i><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Swarmlord 280 <br />            Tyrant Guard x2 120<br />             Lash Whip 10</i><br /> Unless your meta is Eldar heavy I'd steer away from the Whips.  Power weapons will still be buried in squads you face even if they're not I1 normally.<br /> Stepping down to a normal Tyrant might be a good idea to give you a little more firepower.<br />              <br /> Instead of the Genestealers, a brood of Hormagaunts, or lots more Termagaunts.  Since you're bringing two Tervigon I'm not a fan of upgrading the termagaunts so nobody can get confused. <br /> <br /> <br /> <i>Elites- <br /> Hive Guard x 1 50<br /> Hive Guard x 1 50<br /> Hive Guard x 1 50</i><br /> Since you're not able to distribute wounds and have no other elite choices there's no reason to make them all shoot at one target.  being able to spread the love around is more important than delivering 6 s8 shots into one unit.  Venomthropes would be a very good idea as well so to provide a little more cover to your larger creatures.<br /> <br /> <i>Fast Attack- Gargoyle x20 120<br />                     Toxin Sacs 20<br />                     Adrenal Glands 20<br /> </i><br /> The only thing I think I see wrong with this is that its one brood. <br /> <br /> <i><br /> Heavy- Tyrannofex 250<br /> </i><br /> No sir, I don't like it. Perhaps a Trigon Prime, or two broods of hormagaunts in Spores w/ Venom Cannons. A pair of Venomthropes and more Gargoyles...<br /> <br /> I'm a fan of swarm lists just not messing around.  If you're creating a target rich environment spew targets so they have to make decisions.  <br /> If the Swarmlord is mandatory I'd still dump the Tyrannofex and beef up other units.  <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 02:17:07]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Alright cheers guys, i'll probably drop the Tyrannofex, add in Zoanthropes and beef up the Termagant stuff+ upgrade the Tervigons. I should add that this is my first time playing Nids, so apologies for any obvious errors I may be making. I just got home from playing a -massive- Tyranid Planetstrike event at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store though, so can comment on a few of the other things people have suggested:<br /> <br /> Trygons, while cool, just get owned by the mass amount of Anti-Tank that most people seem to bring to the table (to counter the prevalance of mech in 5th), since most weapons (melta, lascannon, plasma) don't even allow them to take armour saves and wound them on 2's.  Another big thing I noticed is that, since <i>none</i> of the normal Tyranid <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s even have invul saves, they get utter battered by the classic terminator+ thunderhammer combo that marines love so much and, whilst I agree you won't always face squads that can do this as easily, I see <i>alot</i> of such combo's in my Meta so am quite worried about that. <br /> <br /> Other things I noticed were- Hormagaunts with Poison -and- Adren glands are amazing now, a squad of twenty started wiping out some terminators just due to the sheer amount of attacks they put out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . I also had a chance to playtest the Swarmlord with 3 Tyrant Guard and here is what I found:<br /> <br /> Assuming you utilize enough target saturation and the Swarmlord gets into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, he's an absolute <b>beast</b>, especially if you get off Paroxysm before hitting the intended assault target. During the course of the game, my Swarmlord managed to kill a total of 11 Stormshield Terminators, 1 Chaplain and a Captain from the Salamanders (Tu'san or something), lasting at least 3-4 turns against a mass of Thunderhammer attacks because he actually has an invulnerable save. (Probably due to alot of luck+ Preferred enemy abuse on my part, since he was stuck in a melee of 20+ terminators all game, but in the average 1500 one I wouldn't face anywhere near as many as that). <br /> <br /> Conversely, I got a Hive Tyrant into combat with another squad of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators and he got -completely owned- in the first round of combat, so he seems like a no-go for me in competitive play where you're likely to face things like Powerfists, Thunderhammers, and crazy special characters en-masse. <br /> <br /> Cheers for all the feedback though everyone, i'll revise my list and post the changes here. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 18:09:52]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Trygons are good used in pairs. Swarmlord is a beast in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against stuff like Hammernators and <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in particular. <br /> <br /> However a Trygon with even without an invulnerable save is favourite in combat against 4 hammer terminators assuming he assaulted it is pretty close against 5, but against 4 he is a pretty strong favourite. So don't discount them due to lack of invulnerable save. Their issue is more surviving into combat which is why you need 2.<br /> <br /> The Swarmlord is beast in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but getting him there is the problem. He is a walking target and has no invulnerable save against incoming shots. I don't think he'll get there in this list, he can also be tarpitted by stuff like Ork boyz or massed <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, unless he's hitting power armour or better he's not going to be getting you value with his attacks.]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 18:42:34]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Can anyone recommend a good way to deliver the Swarmlord into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? I mean would a big screen of Termagants+ Tervigon work? or do I need something like mass Gargolyes flying infront of him or something? <span class="glossaryitem" onmouseover='gp(84);'>lol</span> This is so much easier in my Daemon list where I just deepstrike Skulltaker in their face &gt;.&lt; <br /> <br /> -Edit- here's the revised list for now..<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- <br />            Swarmlord 280<br />            Tyrant Guard 60<br />            Tyrant Guard 60<br />             Boneswords 30<br /> <br /> Total- 430<br /> <br />       - Tervigon 160<br />            Catalyst 15 <br />           Cluster Spines- Free<br />           Toxin Sacs- 10<br />           Adren Glands 10<br /> <br /> Total- 195<br /> <br /> Troops-<br />               Tervigon 160<br />                  Catalyst 15<br />               Cluster Spines - Free<br />                Termagants x10 50 <br /> <br /> Total- 225<br /> <br />                Genestealer x 7  98<br />                  Toxin Sacs 21<br /> Total- 119<br /> <br /> Elites- <br /> <br />             Hive Guard x 3 150<br />      <br />             Zoanthrope Brood x3 180<br />                       Mycetic Spore 40<br /> Total- 370<br /> <br /> Fast Attack- <br />                     Gargoyle x20 120<br />                        Toxin glands 20<br /> <br /> Total- 160<br /> <br /> Grand Total- 1499]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 20:47:42]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Honestly I think your list is weak for a tournament, if your playing a 1 off game and know you don't need scoring units its okay.<br /> <br /> You have basically taken a nidzilla list which prolly is less effective with this codex than the last.]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 21:25:22]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Can you recommend a list with a similar theme then? that would do better in a competitive/tournament setting? ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 21:56:43]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>MorbidAngel wrote:</cite>Can you recommend a list with a similar theme then? that would do better in a competitive/tournament setting? </div></blockquote><br /> <br /> At 1500 points a Swarmlord is too much of a points sink. At 2500, ROCK ON...but at 1500...you just blew at least 20% of your points on one thing. ONE THING. I'd say take to Tyranid Prime with Boneswords and Adrenal and attach him to a warrior brood of 4-5. Then use a Trygon and hope for lucky reserves. Either way, a Prime is AWESOME with a little upgrading, will have a squad to soak up shots, and he makes the warriors even better. And what I just recommended is a 100 pt <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I just saved you anywhere from 180 to 240 points. Bring a Trygon Prime. And if you go Zoan heavy, I'd drop pod one squad as a ace in the hole and use the other ones to foot slog and face the advance. At 1500 pts your enemy is not going to throw a lot at you that you need ALL the Zoans immediately in their face via pods.<br /> <br /> Also, 10 Termagaunts will be eaten in one turn. 24 of them is only 120 pts and is a good assault shield for your I1 Tervigon. 24 gaunts with free glands and poison who are possibly <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> are nothing to sneeze at, even with the Furious Charge rewrite.]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 00:49:03]]> GMT</pubDate>
				<author><![CDATA[ Mickhedd]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Yeah..I know he's ridiculously point heavy, but god he's amazing if you get him into combat :( . The problem is getting him there against good players I guess. &gt;.&lt;]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 00:59:32]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Here is what I would propose. Nothing flashy but efficient and should get the job done.<br /> ***<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>					<br /> 	Tyranid Prime				100<br /> 		** with Boneswords, glands			<br /> 					<br /> TROOPS					<br /> 	Tervigon				195<br /> 		** with Catalyst, glands, poison			<br /> 	Termagaunts				110<br /> 		** 22 x			<br /> 	Tervigon				195<br /> 		** with Catalyst, glands, poison			<br /> 	Termagaunts				110<br /> 		** 22 x			<br /> 	Warrior Brood				175<br /> 		** 5x Warriors w/ glands			<br /> 					<br /> ELITES					<br /> 	Zoanthropes				120<br /> 		** 2x Zoans			<br /> 	Zoanthropes				120<br /> 		** 2x Zoans			<br /> 	Zoanthropes				120<br /> 		** 2x Zoans			<br /> 					<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>					<br /> 	Trygon Prime				250<br /> 		** with glands	<br /> *******<br /> Attach the Prime to the Warrior squad. Boosts the warriors and makes them real efficient. I would use the Trygon Prime to bust the back ranks and hoep the Warriors come later. If they did, great, send them through the hole so long as they are not running into a trap. Even if reserves screw up and they come off the board edge that will be a real good unit. Zoans are good for popping but a part of me would change one squad to Hive Guard just so you can hide them near an objective behind a wall and take pot shots. A swarmlord is nice and flashy and death but a 1500 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army will put ALL fire on it the first two turns and it will never touch them. He takes too many resources, is too slow, and there is sadly not enough to make him not the big target. Not at 1500 anyway.		<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 01:01:06]]> GMT</pubDate>
				<author><![CDATA[ Mickhedd]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ You want to get the Swarmlord into combat? Easy two things you need at least 2 Tyrant Guard and a Flyrant to provide a more immediate threat and force your opponent to split his fire.<br /> <br /> All that would come to about 600-700 points of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Is that doable at 1,500 points? No. Hence the problem with your theme.<br /> <br /> That 2nd list effectively has 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> as all your scoring units. 10 Gants will be dead so fast as to not even bother placing whilst the Stealers are beasts they'll be killing not controlling objectives and one squad will most likely not survive the battle, stealers aren't there for that they are there to tear the opponent apart and die in the process, certainly in such small numbers.<br /> <br /> Dump the Swarmlord and then decide what you want to commit to. Horde with Tervigons or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> The swarmlord is great and a killing machine but he's just too expensive and too slow to figure at the 1,500 point level. The Swarmlord basically commits you to 2 Tyrants and a Nidzilla list.<br /> <br /> To be honest I wouldn't even look at a standard Tyrant at less than 2,000 points. I lik ethem and they look ace but they are just too much of a points sink at the moment. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 01:09:58]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Ok thanks everyone, i'll reconsider the list and maybe use a Tyranid Prime + Warriors instead. As a side note I -wish- you could give it wings so it could deepstrike/go with Shrikes or something, that'd be awesome. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 01:36:15]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ <blockquote><div><cite>MorbidAngel wrote:</cite>Yeah..I know he's ridiculously point heavy, but god he's amazing if you get him into combat :( . The problem is getting him there against good players I guess. &gt;.&lt;</div></blockquote><br /> <br /> Dont put too much hope on the Swarmlord's <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, shep did say he can fight those <span class="glossaryitem" onmouseover='gp(19);'>CC</span> nonsenses ,but that doesnt mean he can take them all by himself, those unit can add numbers to their group ,when the number high enough ,Swarmlord wont stand a chance with his 4+ i <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> and 5 T6 wounds ,not to mention 4attack each turn wont take things off fast.<br /> <br /> The strength of nids in this edition is on the swarm ,do the math yourself and see how much damage a 20models strong Gargoyles or Hormagaunts unit with ToxinSacs and Adrenal glands could do on all of those hardcore <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units (or a geater Demon of Korne) ,and compare it to the Swarmlord. Fluffywise Swarmlord is a leader not a tough guy ,unit like Gargoyles,Hormagaunts are actually the fists/Claws of Swarmlord , give them right buff with your Swarmlord (18"range in the shooting phase ,the unit can later fleet/charge more inchs)and hit your opponent with speed.]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 02:14:39]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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				<title>1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ honestly you might consider reworking your combat approach, seems like your mostly assault but honestly your just going to pop a vehicle then get shot to hell bu all the short range firepower inside against those <span class="glossaryitem" onmouseover='gp(124);'>SW</span> lists. I would add some more dakka]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 03:15:25]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ What kind of extra Dakka would you recommend? I already have some Hive Guard + Zoanthropes. Are you referring to small arms firepower or? ]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 14:55:11]]> GMT</pubDate>
				<author><![CDATA[ MorbidAngel]]></author>
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				<title>Re:1500pt Swarmlord Tournament List</title>
				<description><![CDATA[ Hive guard and zoans are a great unit to any army and they do add some medium to short range fire that is just plain awesome.<br /> I always make sure that I have my elite slots filled in all the time. Hive & and zoans are too good of a unit to pass up.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2010 14:31:09]]> GMT</pubDate>
				<author><![CDATA[ sifur]]></author>
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