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		<title><![CDATA[Latest posts for the thread "2D6 for armor pen"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2D6 for armor pen"]]></description>
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			<item>
				<title>2D6 for armor pen</title>
				<description><![CDATA[ The rule for meltas is roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for armor pen if within half weapon range and ordnace barrage roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for armor pen. Ive always played were you roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> and take the highest but ive heard that your supposed to add the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> to the weapons strength. So can anyone clear this up? add the 2 dice rolls to weapon strength? Or take the highest roll? One last question is do both sponsons count as destroyed on a "weapon destroyed" roll Or do they count as individuel weapons? Because you pay for them as one but dont shoot with them as one.]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 16:18:48]]> GMT</pubDate>
				<author><![CDATA[ Kazerkinelite]]></author>
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				<title>2D6 for armor pen</title>
				<description><![CDATA[ For meltas, I have always added them together. I hope I have been doin it right =)]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 16:21:52]]> GMT</pubDate>
				<author><![CDATA[ Zarynterk]]></author>
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				<title>Re:2D6 for armor pen</title>
				<description><![CDATA[ Yes, you add them together. If it wanted you to roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> and pick the highest, it would have said that (ex. Difficult Terrain tests). ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 16:52:08]]> GMT</pubDate>
				<author><![CDATA[ Klawz]]></author>
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				<title>2D6 for armor pen</title>
				<description><![CDATA[ add <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for melta, pick the higest for ordnance ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 17:38:28]]> GMT</pubDate>
				<author><![CDATA[ youbedead]]></author>
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				<title>2D6 for armor pen</title>
				<description><![CDATA[ Meltas are a special weapon that works better in closer range specifically meant to open tanks hence <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> roll for armour penetration. Ordanance weapons are a big blast marker meant to shake around and have a slightly less chance of opening a tank than melta hence the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and pick the highest.]]></description>
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				<pubDate><![CDATA[Sat, 23 Jan 2010 17:53:48]]> GMT</pubDate>
				<author><![CDATA[ Vindicator#9]]></author>
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				<title>2D6 for armor pen</title>
				<description><![CDATA[ In the case of the sponsons it is only one.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 22:55:17]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Re:2D6 for armor pen</title>
				<description><![CDATA[ Yeah, you add the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>. A meltagun for instance, if you are within 6" of your target you would roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>+8 for penetration.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 18:40:07]]> GMT</pubDate>
				<author><![CDATA[ Dedrith]]></author>
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				<title>Re:2D6 for armor pen</title>
				<description><![CDATA[ These aren't really proposed rules. Make sure you post in the right forum.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 18:50:59]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:2D6 for armor pen</title>
				<description><![CDATA[ Add them for melta, pick the highest for ordinance. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 01:51:08]]> GMT</pubDate>
				<author><![CDATA[ lordrevege]]></author>
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