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		<title><![CDATA[Latest posts for the thread "Black Templar- 1500pts"]]></title>
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				<title>Black Templar- 1500pts</title>
				<description><![CDATA[ <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Marshal + Pair of Lightning Claws + Terminator Armor - 135pts<br /> Emperor's Champion + Accept any Challenge no Matter the Odds - 140pts<br /> <br /> <u>Elites</u><br /> Sword Brethren Assault Terminator Squad - Assualt Terminator x6 + Furious Charge x6 - 258<br /> Land Raider Crusader - Land Raider Crusader + Smoke Launchers - 268pts<br /> Dreadnought - Dreadnought + Twin-Linked LasCannon + Missile Launcher + Venerable + Tank Hunter - 165pts<br /> <br /> <u>Troops</u><br /> Crusader Squad Alpha - x8 Initiates + Power Weapon + Meltagun - 148pts<br /> Rhino Transport - Rhino + Smoke Launchers + Extra Armor - 58pts<br /> <br /> Crusader Squad Bravo - x8 Initiates + Power Weapon + Meltagun - 148pts<br /> Rhino Transport - Rhino + Smoke Launchers + Extra Armor - 58pts<br /> <br /> Crusader Squad Charlie - x5 Initiates + Missile Launcher - 90pts<br /> <br /> Total: 1468<br /> <br /> The Marshall rides with the Terminators and, along with the rhinos move up and will most likely pop smoke after turn 1. Charlie sits on any home objective, or in cover and shoots at any transports. The Dreadnought hits any heavy armor, or monstrous creature. The Champion will ride with Alpha/Bravo(doesn't really matter) and engage the enemy with the terminators asap.<br /> Suggestions?/C&C Welcome<br /> Thanks in advance]]></description>
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				<pubDate><![CDATA[Sun, 24 Jan 2010 22:23:25]]> GMT</pubDate>
				<author><![CDATA[ Torentu]]></author>
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				<title>Black Templar- 1500pts</title>
				<description><![CDATA[ At 1500pts, you're putting a lot of eggs into the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> basket.  I'd drop Marshal or change him to Power Armor with cheap weapons and ride in a Rhino.  The Assault Termies should be able to handle themselves.<br /> <br /> Powerfists are better than <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> in Crusader Squads.<br /> <br /> The cost of your Rhinos is off, should be 58pts.<br /> <br /> I'm not a fan of shooty Crusader Squads.  Personal preference.  I'd prefer skimming points from elsewhere and getting a Predator or Vindicator.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 20:15:06]]> GMT</pubDate>
				<author><![CDATA[ bigduncm24]]></author>
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				<title>Black Templar- 1500pts</title>
				<description><![CDATA[ <blockquote><div><cite>Torentu wrote:</cite><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Marshal + Pair of Lightning Claws + Terminator Armor - 135pts<br /> Emperor's Champion + Accept any Challenge no Matter the Odds - 140pts<br /> </div></blockquote><br /> <br /> I'm not sure about the Marshal. His <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 is only going to help your small squad with the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and your units if their transports get blown up. He's good, and I used to always give mine a mantle in addition to the terminator armor and lightning claws because a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> can potentially snipe him.<br /> <br /> He's not bad, but I'm not convinced he's worth the 92 points over another Assault Terminator.<br /> <br /> <blockquote><div><cite>Torentu wrote:</cite><br /> <u>Elites</u><br /> Sword Brethren Assault Terminator Squad - Assualt Terminator x6 + Furious Charge x6 - 258<br /> Land Raider Crusader - Land Raider Crusader + Smoke Launchers - 268pts<br /> Dreadnought - Dreadnought + Twin-Linked LasCannon + Missile Launcher + Venerable + Tank Hunter - 165pts<br /> </div></blockquote><br /> <br /> I'm assuming you're giving the Terminators lightning claws? Dropping the Marshal and adding a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or two would give this unit a little more durability vs power weapons/<span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and more offense versus armor.<br /> <br /> <blockquote><div><cite>Torentu wrote:</cite><br /> <u>Troops</u><br /> Crusader Squad Alpha - x8 Initiates + Power Weapon + Meltagun - 148pts<br /> Rhino Transport - Rhino + Smoke Launchers + Extra Armor - 68pts<br /> <br /> Crusader Squad Bravo - x8 Initiates + Power Weapon + Meltagun - 148pts<br /> Rhino Transport - Rhino + Smoke Launchers + Extra Armor - 68pts<br /> <br /> Crusader Squad Charlie - x5 Initiates + Missile Launcher - 100pts<br /> </div></blockquote><br /> <br /> Getting a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is iffy since you only get 1 base attack with it, but sometimes it's all you need. It's definitely a preference thing that you need to play out a few times to find which weapon you like better.<br /> <br /> Like bigduncm24 said, the Rhinos should be 58 points, but also the squads should be 144 points and the small <span class="glossaryitem" onmouseover='gp(328);'>ML</span> squad should be 90 points. <br /> <br /> That saves you 38 points.<br /> <br /> If you drop the Marshal and add a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminator, then you have 130 points left. You can use those for a Vindicator, a Predator (either <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las+<span class="glossaryitem" onmouseover='gp(51);'>HB</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>+las), or another <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminator+another 5 man <span class="glossaryitem" onmouseover='gp(328);'>ML</span> squad.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 20:33:29]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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				<title>Re:Black Templar- 1500pts</title>
				<description><![CDATA[ -I don't know where you are getting 144pts for the Crusader Squads but, I did check again and fixed the values for the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Squad and the Rhinos.<br /> -About using Powerfists, I used to use them for all of my squads, but the one attack(even with a re-roll to hit) didn't seem to be worth the sacrifice for I1, especially when they are operating in a unit of only 8 marines. <br /> - I feel that the Marshall is well worth his points, getting 6 I5 attacks on the charge with re-roll hits/wounds. Also I feel that the increased leadership is a near full-proof way to pass <span class="glossaryitem" onmouseover='gp(314);'>RZ</span> tests. <br /> - I'm really opposed to putting a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on a unit with furious charge, mainly because it is a waste, and due to the fact that our Shields only protect in melee and at a reduced save than our Vanilla counterparts. <br /> - As for trying to squeeze in a vehicle over the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Crusader Squad, I believe that that would put me at a disadvantage on any objective game, which is 66% of normal games, because not only would it be a easy target for any high strength ranged weapon, but it would also be susceptible to any Podding/<span class="glossaryitem" onmouseover='gp(471);'>DS</span>/Infiltrate attack.<br /> <br /> With the extra 52pts I will most likely fill the Crusader Squads to full 9(+Emperor's Champion) and 10.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 21:14:13]]> GMT</pubDate>
				<author><![CDATA[ Torentu]]></author>
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				<title>Black Templar- 1500pts</title>
				<description><![CDATA[ The reason most people go with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Meltagun is to kill <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and Dreadnaughts.  I don't think <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> are bad, but have found <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> to give more punch.<br /> <br /> If you're really worried about objectives, your best bet is to reallocate points from the Termies, <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and Marshal.  If the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> is popped or immobilized, you now have 393pts trying their best to get into close combat.  If I were you're opponent, I'd shoot and avoid you to death.  At higher point games, you take that chance.  At 1500pts, you're putting a lot of points into one basket.<br /> <br /> One or two <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SSs</span> is good to help with Dreadnaught, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, and vehicles.  You'll still have plenty of slice and dice close combat power with the remaining <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and wasting 3 pts for Furious Charge is negligible.<br /> <br /> You could also save money by using a few Neophytes instead of Initiates.  By doing this and dropping 1 Terminator and the Marshal completely, you could afford another Crusader Squad + Rhino and possibly another Dreadnaught (if my quick calcs are right).  Or a few <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Landspeeders instead of the additional Dread.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 22:46:19]]> GMT</pubDate>
				<author><![CDATA[ bigduncm24]]></author>
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				<title>Re:Black Templar- 1500pts</title>
				<description><![CDATA[ I see where you are coming from with the PowerFists, because I have seen them take out <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10-12 with ease, but I have that covered with my Dreadnought and Crusader squad, who will be hitting at S8, and S10/9 which is equal to and higher than the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.<br /> As for using neophytes instead of normal Marines, I feel that the point gain isn't worth much, because they cannot use AAC, and are weaker so i'll basically be taking points out of my troop choices which are already slim to start with.<br /> And finally the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and its Terminators, I do feel that I am gambling a lot by putting in about 650pts into a vehicle that can easily be destroyed by Meltas/Lances/RailGuns/Tyrannofex, but its purpose is to move the terminators, which it should be able to do with Smoke.  ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 23:09:07]]> GMT</pubDate>
				<author><![CDATA[ Torentu]]></author>
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				<title>Black Templar- 1500pts</title>
				<description><![CDATA[ If you drop the Marshall and the dread, you could try to take the second <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> or <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. 1 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> seems no better than none, since nobody would forget to take some tools to open AV14, in a game which is more than 1000pts.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jan 2010 15:54:47]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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