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				<title>Initial thoughts/battrep with new nids. </title>
				<description><![CDATA[ Played a game today against Starbomber109s orks. It was pretty bloody. Ive played mostly shooty armies, either gunline marines or mechdar for the last 3 years, and have almost never played a pure <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army, so this was a brand new experience. I ran the following.<br /> <br /> Swarmlord-280<br /> <br /> 2 tyrant guard-130<br /> Lash whips<br /> <br /> 2 zoanthropes-120<br /> <br /> Mycetic spore-40<br /> <br /> 24 termagaunts-120<br /> <br /> 10 gene stealers-140<br /> <br /> 10 gene stealers-140<br /> <br /> 20 gargoyles-160<br /> Toxin sacs, adrenal glands<br /> <br /> Trygon prime-265<br /> Regenerate,<br /> <br /> Mawlok-195<br /> regenerate<br /> <br /> Carnifex-220<br /> Crushing claws, bio plasma, twin linked devourers.<br /> <br /> <span class="glossaryitem" onmouseover='gp(422);'>Spod</span>-40<br /> <br /> And he had something like this off memory. <br /> <br /> Warboss with klaw<br />  <br /> Big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> 2 squads of 10 nobs in battle wagons<br /> <br /> 3 squads of 12 boyz in trukks<br /> <br /> 3 deffkoptas.<br /> <br /> This was definitely something I wasnt looking forward to fighting for a first game. Multiple vehicles with lots of nob squads were a huge pain in my balls. Game ended 9-6 with me on top. Heres some highlights.<br /> <br /> Deployed swarmlord, mawloc, gaunts and gargoyles in my back corner and everything else went into reserve. Stealers outflanked others deep struck. This was a big mistake, as his shooting could not have hurt me one big and if stuff was on the table I could have dealt a crippling counter attack. Im also so used to everything with reserve in mechdar that its hard to get away from that. <br /> <br /> I was shocked by how fast orks moved too, when I cant run away from them. Playing mechdar exclusively for 6 months gets you used to speed. <br /> <br /> He moved up full speed and swept both my gaunts and gargoyles with 3 boyz squads. My turn 2, went second as initiative was seized. one squad of stealers, trygon, zoeys, and fex show up. Mawloc lands between 2 wagons and a trukk, scatters 9 and stuns a wagon. Trygon shoots and immobilizes a truck that had just showed up. Carnifex shot 12 boyz who couldnt charge and killed 3 , they went to ground to not get entirely wiped out. Swarmlord messes up some boyz, termagaunts lose to boyz but kill most of the mob. <br />  <br /> It ended up 9-6 in my favor. Highlights were swarmlord and friends with 10 stealers wiping out a squad of 10 nobs after charge and resolution. Swarmlord is worth his weight in gold in hand to hand. S&F also killed off 2 mobs of boys, though thats kind of a given.<br /> <br /> Genestealer outflank is still very valid. Just have to use them to pick on isolated units.<br /> <br /> Trygon prime is an absolute monster, wrecked a trukk and then charged and killed all the boyz inside. Died to a nob charge, though failing 5 out of 8 armor saves helps with that.<br /> <br /> The mawloc im impressed with, just for his resiliency. That 9 inch scatter killed, as well as me forgetting hit and run, other wise he would have reburrowed and beat up gak elsewhere. He got killed by 10 nobs.<br /> <br /> Carnifex was actually very good. Had pretty good shooting. Stunned a wagon and exploded it in the next turn. Though is bio plasma never scattered less then 6 inches it always managed to kill something. <br /> <br /> Overall im looking for a fun, non competitive army. Something that puts up a fight but isnt over the top. I think disruption nids as im calling them (trademark) are going to be a pretty good list meta wise.<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 00:31:19]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Initial thoughts/battrep with new nids. </title>
				<description><![CDATA[ You actually used twin linked devourers on carnifex stunned a battlewagon?is that from rear or these happened in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 00:43:55]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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				<title>Initial thoughts/battrep with new nids. </title>
				<description><![CDATA[ <blockquote><div><cite>ED209 wrote:</cite>You actually used twin linked devourers on carnifex stunned a battlewagon?is that from rear or these happened in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> </div></blockquote><br /> <br /> Side armor shots. Pretty good rolling. The bio plasma scattered 9 and put 2 wounds on a nob squad.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 00:46:51]]> GMT</pubDate>
				<author><![CDATA[ I grappled the shoggoth]]></author>
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				<title>Initial thoughts/battrep with new nids. </title>
				<description><![CDATA[ Yes, this was a pretty messy game.<br /> <br /> First off, I'm probably not going to do the 20 nobz again, but it was pretty fun while it lasted, nobz did exactly what I expected them to do, wipe out Trygon/Mawlock, partly due to luck though, but they had a pile of attacks to throw, so someone will get unlucky at some point...swarmlord&co are another matter, instant-death sword is mean for nobz :(  Stealers are still good, their stats are very high so it's hard to beat them in combat, even if they go last.<br /> <br /> My forcefield must have had a major malfunction this game because something like 6 or 8 bullets got through it and either stunned immobilized or otherwise stopped my transports.  I also popped my waaagh early because I wanted to try and get all 36 boyz into combat at once, but I made bad run rolls, and then my waaagh was gone.<br /> <br /> Around turn 3 I tank shocked a spore pod.....what happens when you tank shock a spore pod?<br /> <br /> All in all great fun, I learned a lot about the new bugs, but I'm pretty sure IGtS learned more.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 01:10:40]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>Initial thoughts/battrep with new nids. </title>
				<description><![CDATA[ <blockquote><div><cite>starbomber109 wrote:</cite>Yes, this was a pretty messy game.<br /> <br /> First off, I'm probably not going to do the 20 nobz again, but it was pretty fun while it lasted, nobz did exactly what I expected them to do, wipe out Trygon/Mawlock, partly due to luck though, but they had a pile of attacks to throw, so someone will get unlucky at some point...swarmlord&co are another matter, instant-death sword is mean for nobz :(  Stealers are still good, their stats are very high so it's hard to beat them in combat, even if they go last.<br /> <br /> My forcefield must have had a major malfunction this game because something like 6 or 8 bullets got through it and either stunned immobilized or otherwise stopped my transports.  I also popped my waaagh early because I wanted to try and get all 36 boyz into combat at once, but I made bad run rolls, and then my waaagh was gone.<br /> <br /> Around turn 3 I tank shocked a spore pod.....what happens when you tank shock a spore pod?<br /> <br /> All in all great fun, I learned a lot about the new bugs, but I'm pretty sure IGtS learned more.</div></blockquote><br /> <br /> Spore pod is a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that can not move, he will choose to make a death or glory to your vehicle ,which is an autohit  S6 + <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> roll .]]></description>
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				<pubDate><![CDATA[Mon, 25 Jan 2010 18:25:15]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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