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		<title><![CDATA[Latest posts for the thread "16 grots or big gunz?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "16 grots or big gunz?"]]></description>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ I have enough points in my list to either have 16 grots or 4 big guns.<br /> <br /> What should i go for?(footslogging list)<br /> <br /> 16 grots is 58 points and if i take out 6 ork boyz ( making squads 25,25,30) i will have 94 points to use on kannons<br /> <br /> They would be my only far ranged shooting unit. <br /> <br /> So are big guns more valuable than 16 grots?]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 11:27:10]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ Well to consider is the fact that 3 big gunz is max squad size, although 2 lots of 2 could be done, you'll lose the extra grots.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/276109/1285728.page</guid>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 12:10:51]]> GMT</pubDate>
				<author><![CDATA[ the_ferrett]]></author>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ Yes thats what i meant to do two squads of two, one with 3 ammo grunts, the other with 2.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 12:25:45]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ Only chose the gunz if you're willing to sit someone beside them that can take a hot for your gunz if you get deepstriked/outflanked. A Caladus in your gunline aint fun &gt;&lt;]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 12:28:31]]> GMT</pubDate>
				<author><![CDATA[ the_ferrett]]></author>
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				<title>Re:16 grots or big gunz?</title>
				<description><![CDATA[ Neither. Take more boys instead.<br /> <br /> Big guns arent worth spending any points on. They are too vulnerable to shooting and do so little, even for their cheap points.<br /> <br /> Grots are only useful if you need a cheap meatshield for a mek with a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> to hide in or as a rear objective holder that has permenatly <span class="glossaryitem" onmouseover='gp(315);'>gtg</span>, otherwise they're also not very useful.<br /> <br /> More boys are always good, especially in a foot-slogging list.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 12:34:53]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ It seems from his post though that his choice is between gunz and grots though. So perhaps we can help him with that  choice instead of adding in our own options, hmmm?]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 12:56:09]]> GMT</pubDate>
				<author><![CDATA[ the_ferrett]]></author>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ adding more boyz would only use up 60 of my 95 available points and its not enough to start a new squad either. With big guns or grotz i am able to add long ranged fire power (which i don't have) or fodder units for my boyz to further protect them.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 13:09:40]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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				<title>16 grots or big gunz?</title>
				<description><![CDATA[ I'd be sticking with the gunz and spreading them apart a little to cover the board and prolong the likelihood of losing them same turn.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 13:11:40]]> GMT</pubDate>
				<author><![CDATA[ the_ferrett]]></author>
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