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		<title><![CDATA[Latest posts for the thread "Buildings, shooting units and WoC"]]></title>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ What do you do about shooting units in a building?<br /> <br /> Can't attack with cav.  Infantry will get shot up lining up the charge.  The building gives 360 degree shooting and a 2nd story will allow for 5 shots over the top of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking units.  It plays like some sort of super bunker.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 20:17:39]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ what's he shooting?  Nuclear missles?<br /> <br /> If they are str3 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 arrows.. who cares?  5 shots per turn will never, ever, ever ruin a chaos players plans.  ever.<br /> <br /> seriously.<br /> <br /> ever.<br /> <br /> If you're blaming the problem on the 5 shots, you've made a different mistake.<br /> <br /> Perhaps if there's a war-machine in there, you'll have to run towards it as fast as possible, but the combat rules seriously favor chaos in this case.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 20:34:49]]> GMT</pubDate>
				<author><![CDATA[ Ragnar4]]></author>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ handgunners, salamanders, Wood Elves.  There is a lot more than st3 shooting out there.<br /> <br /> 1 round of shooting is enough to destroy a Marauder Horsemen unit.  2 rounds will cripple a large marauder infantry unit or substantially reduce the effectiveness of warriors.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jan 2010 21:26:11]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ Infernal Gateway (and it's cousins). <br /> <br /> Dragon Ogres can get in too right?]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 08:55:05]]> GMT</pubDate>
				<author><![CDATA[ Daba]]></author>
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				<title>Re:Buildings, shooting units and WoC</title>
				<description><![CDATA[ Ah units in buildings this my favourite tactic with my dwarfs. You only get 5 shots per floor so a 2 storie building will allow a 10 man unit to shoot out the building. how do you clear a building, quite easily. The unit in the building counts as being in skirmish so lose all ranks and there are unis in every army that can storm a building. <br /> <br /> In all honesty if your worrying about a unit of handgunners or woodelves shooting up your maruaders your panicing abit to much. your units of maruaders and horsemen can reroll panic checks and if that fails to convince you take mark of slaanesh. Your Chaos Warriors with just shields can easily storm the building and wipe everyone inside out.]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 10:33:33]]> GMT</pubDate>
				<author><![CDATA[ GentlemanGuy]]></author>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ I don't know if Salamanders are infantry.(?) Only infantry can occupy buildings and as GentlemanGuy pointed out there are no rank bonuses in the building; it boils down to how many heads you can lop off. Plus, even if you lose the combat, you don't rout you are just positioned outside the building. A very cunning beardy thing to do is then to "teleport" your guys to the otherside of the building.<br /> <br /> I used to put my halflings in towers and grease opponents with 15 S3 shots at BS4. Soon as they'd storm the building, my guys would escape through the adjacent forest with no movement penalties. Ahhh, Dogs of War, how I miss you..<br /> <br /> I ]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2010 11:47:56]]> GMT</pubDate>
				<author><![CDATA[ Khornholio]]></author>
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				<title>Re:Buildings, shooting units and WoC</title>
				<description><![CDATA[ The only thing that can really get on your nerves while occupying a biulding is a banshee ! Not only the building increases her scream range it also gives her the 360 line of sight! This means any skaven or goblin player will hate you especialy if the building is the key objective. Otherwise buildings are no threat at all.]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2010 13:40:56]]> GMT</pubDate>
				<author><![CDATA[ Mightmagic]]></author>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ My son's goblin shaman was being a pain occuppying a keep on the battlefield.  My skink priest took care of the matter with a lightning spell.<br /> <br /> Green smoke billowed out of all the windows...<br /> <br /> ZF-]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 13:23:39]]> GMT</pubDate>
				<author><![CDATA[ Zad Fnark]]></author>
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				<title>Buildings, shooting units and WoC</title>
				<description><![CDATA[ <blockquote><div><cite>RanTheCid wrote:</cite>What do you do about shooting units in a building?</div></blockquote><br /> <br /> Hide the building before the game starts.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 22:02:47]]> GMT</pubDate>
				<author><![CDATA[ ImperialTard]]></author>
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