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		<title><![CDATA[Latest posts for the thread "Need Help Rounding off list!!!-1750 CSM"]]></title>
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				<title>Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ So heres the list as it stands now:<br /> <br /> Slaanesh <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Wings<br /> <br /> 10 Plague Marines w/ 2 Plasma Guns, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in Rhino<br /> 8 Noise Marines w/ 8 Sonic Blasters, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in Rhino<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ 2 Melta Guns, IoS, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/ <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in Rhino<br /> 10 Khorne Bezerkers, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in Rhino<br /> <br /> So this list, as it stands, comes to 1310. So far I've worked out somewhat of a formation, a pincer move more or less. The <span class="glossaryitem" onmouseover='gp(527);'>KB</span> and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad work together to crack open transports and squish the juicy contents, possibly supported by the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to pull things out of cover, etc. Besides opening tanks for the <span class="glossaryitem" onmouseover='gp(527);'>KB</span>, the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> also acts as a counter attack unit to help clear out units that the <span class="glossaryitem" onmouseover='gp(527);'>KB</span> get tied down in, and holding down whatever objective they both just assaulted after the actual assault (because god, ahem, Khorne, knows the 'Zerkers aren't any good at that last part). <br /> The <span class="glossaryitem" onmouseover='gp(526);'>NM</span> and <span class="glossaryitem" onmouseover='gp(634);'>PM</span> operate as a separate team tasked with either holding down the home objective or going for the middle ground, where their range and withering amount of fire power can cover the most. This team also works a little like the first team. The <span class="glossaryitem" onmouseover='gp(634);'>PM</span> are used as bait to entice my opponent to assault them, in which case the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> come in with their I5 to help clear house.<br /> <br /> I feel as though this is/or can be a very strong and solid list. My question is what else so I need to put in here to make it stronger?<br /> Oblits and another Slaanesh <span class="glossaryitem" onmouseover='gp(262);'>DP</span> would work well I think, but just no 100% sure exactly which to do, and I don't wanna make a cheesy list! So folks what would help most? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 07:25:22]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ You need 3 heavy supports, and possibly some Elites. I dont think you need another prince at all.<br /> <br /> Obliterators are fine, as are every other option in the Chaos Heavy section. Dont just fall to obliterators because everyone else uses them, work towards something that complements your army. Despite what some believe, Oblits arnt the answer for everyone, so test units out/theorize a bit and come up with your own combination. <br /> <br /> To me you have 4 different troops so I cant really say which heavy slots would work best. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 07:33:50]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
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				<title>Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ Ob would be good.<br /> <br /> Zerkers are to go close combat, so max their number to 10. The other squad don't need to be maxed the number.You can keep the points.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 07:37:55]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ So 4 Oblits, or what? Maybe a Defiler or something?]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 18:11:55]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ Any other opinions as to where I should go with this list?]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 00:18:24]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ Defilers I'm not sold on. I would go with a minimum of 3 Oblits, 2 units of 3 each if you can afford it.<br /> <br /> Going with 4 troops units is good for scoring on objectives, but leaves you lacking severely in long-range punch. Zerkers are great for hitting another troop unit sitting on an objective. Plague Marines are great for holding an objective, and are probably the best unit in the game for wielding Plasma Guns with technically 2 saves. Still, Meltas are a better choice for cracking armor.<br /> <br /> If you're going to field Noise marines, go with 2 sonic blasters, a doom siren, and a Blastmaster, and drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad. OR go with the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Squad and drop the Noise Marines in favor of a Terminator Squad.<br /> <br /> My 2¢]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 02:57:23]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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				<title>Need Help Rounding off list!!!-1750 CSM</title>
				<description><![CDATA[ @Mizzri:<br /> <blockquote class="uncited"><div>Defilers I'm not sold on. I would go with a minimum of 3 Oblits, 2 units of 3 each if you can afford it...</div></blockquote><br /> Seconded through to the second paragraph.<br /> <br /> <blockquote class="uncited"><div>If you're going to field Noise marines, go with 2 sonic blasters, a doom siren, and a Blastmaster</div></blockquote><br /> This though, I would not suggest.  Last thing you want is a squad that is supposed to do one thing well have 3 different roled/ranged weapons on their hands <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I would suggest only using 2/3 available sonic weapons on the <span class="glossaryitem" onmouseover='gp(526);'>NM</span>.  In general I fee the BM is just too exensive to take seriously...maybe if lash was around...nah...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 13:37:10]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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