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		<title><![CDATA[Latest posts for the thread "Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)"]]></description>
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				<title>Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ So I'm beginning an iron hands army which will play as a Vulkan He'Stan Salamander list. My list primarily uses drop pod mounted units (3 dreadnoughts and some <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads) which get in close and do the dirty.<br /> <br /> However, I realized I'm going to have some serious issues with monstrous creatures (daemon princes, carnifexes etc) when they are getting <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> to armor penetration rolls in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against my dreadnoughts. Likewise, my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, even with the power fist sergeant, are going to get a serious bruising.<br /> <br /> Any tips? I'd really like to stay drop pod oriented as well.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 18:41:45]]> GMT</pubDate>
				<author><![CDATA[ Klausmasterflex]]></author>
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				<title>Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ Most Vulkan lists I see have 1-2 squads of assault terminators with thunder hammer stormshield which does a good job at killing big monsters.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 18:45:58]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ sternguard with hellfire rounds in my experience monstrous creatures dont usually have very good saves :/]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 18:48:01]]> GMT</pubDate>
				<author><![CDATA[ taylorton147]]></author>
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				<title>Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ <blockquote><div><cite>Kirika wrote:</cite>Most Vulkan lists I see have 1-2 squads of assault terminators with thunder hammer stormshield which does a good job at killing big monsters.</div></blockquote><br /> <br /> Sounds pretty good- do they drop them in via deep strike?<br /> <br /> <blockquote><div><cite>taylorton147 wrote:</cite>sternguard with hellfire rounds in my experience monstrous creatures dont usually have very good saves :/</div></blockquote><br /> <br /> I've heard this advice before... it's quite tempting. My only concern is those pesky armor saves on carnifexes and hive tyrants- I guess that's what combimeltas are for.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 19:04:23]]> GMT</pubDate>
				<author><![CDATA[ Klausmasterflex]]></author>
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				<title>Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ The best way to deliver <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators is by Land Raider, to ensure you get to strike where and when you want. <br /> <br /> Sternguards do a pretty good job as well at taking down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, especially with the aforementioned Hellfire Rounds. With the amounts of wounds you are likely to get in, their 3+ save is not a very big issue, they will at least loose a couple of wounds.<br /> <br /> I can also recommend Meltaguns and Combi-melta on the sarge in your <span class="glossaryitem" onmouseover='gp(167);'>tac</span>-squads, that should give them a little more punch aganst <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 20:02:37]]> GMT</pubDate>
				<author><![CDATA[ Warboss Tufgrim]]></author>
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				<title>Re:Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ I'm having a hard time envisioning your list.<br /> <br /> I think vulkan is a fine choice in some lists, but I think vulkan really needs at least 10 assault termies to really go off.  If you are just buying the 190 point model to twin-link your dreadnoughts melta weapons, then I'd just suggest taking another melta dread for those points.<br /> <br /> If you aren't going to be taking advantage of the master crafted thunderhammers, then <span class="glossaryitem" onmouseover='gp(269);'>id</span> either run a conversion beamer master, or a librarian instead.<br /> <br /> And as for monstrous creatures, if your dreadnought turned into an ironclad, you'd give monstrous creatures a LOT more to fear.  my nid lists have been HATING facing ironclads.  With shorter range weaponry, and one more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack, they are my preferred drop podding dreadnoughts.<br /> <br /> if its vulkan that stays in the list, then i would drop regular dreadnoughts for thunderhammer terminators, THE bane of all <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 21:58:05]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Best Way to deal with monstrous creatures (when playing a Vulkan He'Stan list)</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Tufgrim wrote:</cite>The best way to deliver <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators is by Land Raider, to ensure you get to strike where and when you want. <br /> <br /> Sternguards do a pretty good job as well at taking down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, especially with the aforementioned Hellfire Rounds. With the amounts of wounds you are likely to get in, their 3+ save is not a very big issue, they will at least loose a couple of wounds.<br /> <br /> I can also recommend Meltaguns and Combi-melta on the sarge in your <span class="glossaryitem" onmouseover='gp(167);'>tac</span>-squads, that should give them a little more punch aganst <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> I also love the terminator/land raider build. However, as I already have a 2 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> black templar army, I really want to keep away from any armored vehicles in this army.<br /> <br /> I think I'll try the sternguard, at least at first but as I'm doing Iron Hands I don't think I can't resist converting some cyborg terminators. I also have been putting combimeltas with all my sergeants, but the power fist upgrade seems pretty pricey for 2 S 10 attacks. I guess it can't be helped, though.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Jan 2010 22:00:54]]> GMT</pubDate>
				<author><![CDATA[ Klausmasterflex]]></author>
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