<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1850 tyranid melee oriented army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1850 tyranid melee oriented army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1850 tyranid melee oriented army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Hive Tyrant- 170+60=230<br /> Bios: scything, lashwhip/bonesword, old adversary, regeneration, toxic miasma<br /> Psychic powers: leech essence, paroxysm<br /> Retinue: tyrant guard x2 – 60x2 = 120<br /> =350<br /> <br /> Troops<br /> <br /> Warrior brood x6 - ((30+5) x6) +5 = 215<br /> Bios: scything/deathspitter, x1 barbed strangler<br /> =215<br /> <br /> Genestealer brood x19 - (14x19) = 266+46 = 312<br /> Bios: broodlord<br /> =312<br /> <br /> Termagants x28 – (5x28) = 140<br /> <br /> Hormagaunt x16 – ((6+2) x16) = 128<br /> Bios: toxin sacs<br /> <br /> Heavy<br /> <br /> Carnifex brood x2 – ((160+25+20+25) x2) = 460<br /> Bios: scything/crushing, regen, bioplasma<br /> <br /> Elites<br /> <br /> Zoanthrope x3 – (60x3)=180<br /> =180<br /> <br /> Lictor x1 - =65<br /> =65<br /> <br /> So my plan is to have a nice melee oriented monstrous creature party. I want to keep my carnies near my tyrant so (due to not having scything x2) they will benefit from preferred enemy and get to reroll misses anyway. <br /> I know that dakka tactics recommend against taking crushing claws and regen for carnifexs, but I was thinking because they're a unit they would technically have 8 wounds and therefore have a much lower chance of dying right away, thus they can go last to get extra attacks, and then both having regen they might be able to get some wounds back.<br /> <br /> The genestealers will outflank and hopefully come in to the side or behind the enemy to do their thing.<br /> <br /> The termagants and hormagaunts will be the cannon fodder/pestering units. Hopefully tying the enemy up long enough to allow the carnies and tyrant to catch up.<br /> <br /> The zoanthropes are the tank busters.<br /> <br /> The warriors can be more flexible, perhaps taking on harder to melee units having a little firepower themselves as well as providng synapse to the termies and hormies.<br /> <br /> And the lictor is there to place where needed on the board and to help the genestealers get in the game faster.<br /> <br /> If a large melee oriented enemy comes on the field, the hope is that I will have the tyrant and carnies go in together, hopefully to lower the enemies initiative to 1 with the lashwhip so atleast the carnies can still get their attacks<br /> <br /> What do you guys think? anything I can change/do better? Any tactics I haven't considered?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/276506/1292207.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/276506/1292207.page</link>
				<pubDate><![CDATA[Fri, 29 Jan 2010 23:42:56]]> GMT</pubDate>
				<author><![CDATA[ hivefleetmonolith]]></author>
			</item>
			<item>
				<title>Re:1850 tyranid melee oriented army</title>
				<description><![CDATA[ Some quick thoughts:<br /> <br /> For the points you're spending on a <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, consider a Swarmlord.  He's awesome, and only 50 points more than the <span class="glossaryitem" onmouseover='gp(154);'>HT</span> set up the way you do.<br /> <br /> I'm of the opinion that Regeneration sucks on 4 wound models (actually, I don't like it at all, but ESPECIALLY on 4 wound models).  I'd drop it on everything.<br /> <br /> You're probably better with 2 units of 10/9 genestealers than one unit of 19, especially if outflanking.  10 is usually enough to wreck anything you'd run into, and having 2 units gives you more scoring and allows you to hit multiple targets.<br /> <br /> A neat, but expensive idea is to put your Zoanthropes in a Mycetic Spore so they can Deep Strike.  The range on the Warp Lance isn't great, so you might need to get closer to the action.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/276506/1292679.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/276506/1292679.page</link>
				<pubDate><![CDATA[Sat, 30 Jan 2010 05:49:14]]> GMT</pubDate>
				<author><![CDATA[ HiveMind31]]></author>
			</item>
	</channel>
</rss>