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		<title><![CDATA[Latest posts for the thread "Boss! We'z gettin' shot up!"]]></title>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ Hey all! <br /> <br /> I should start by saying that this thread has nothing to do with orks, but it sounded like a cool title.<br /> <br /> I play a somewhat mechanized Salamanders army and I've found that I always get the crapkicked out of me long before my transports do their job. Just last night, I played a 1000pt game using the list the I'll post here, I lost the first turn and deployed my army as best I could, taking advantage of what little terrain was on the board. Turn one of Blood Angels shooting and I've got one destroyed rhino and one immobilized rhino. Turn 2 saw my razorback annihilated, THANKFULLY, my Sternguard were unharmed, and did their job. Killing one whole squad of scouts...<br /> <br /> So in essence, my question is, what (if anything) can I do to stop my transports facepalming at the start of the game?<br /> <br /> And here's my basic 1000pt list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan He'stan  [190]<br /> <br /> Elites:<br /> Terminator Assault Squad  [200]<br />    5 Terminators   <br />    All w/THSS<br /> <br /> Sternguard Veteran Squad [200]<br />    5 Sternguard Veterans<br />    Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <br /> Troops:<br /> Tactical Squad  [205]<br />    9 Marines + Sergeant<br />    Flamer<br />    Multi Melta<br />    Rhino<br /> <br /> Tactical Squad  [205]<br />    9 Marines + Sergeant<br />    Flamer<br />    Multi Melta<br />    Rhino]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 01:04:22]]> GMT</pubDate>
				<author><![CDATA[ Monkee]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ Put 'em in a drop pod.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 01:07:40]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Re:Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ Yes. Pods are more suited to infantry based lists, which is what yours is. <br /> <br /> If you want to go mechanized then you need more vehicles for target saturation purposes. Bringing 3 vehicles means you opponent probably has enough heavy weapons to neutralize them. You would probably want to change the list considerably if you want to run vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 01:38:07]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ I would have to say that taking 5 Termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in 100pts is a little cheesy, but its all up to you. The one thing that benefits from Vulcan the most is <span class="glossaryitem" onmouseover='gp(330);'>MM</span>+<span class="glossaryitem" onmouseover='gp(336);'>HF</span> armed land speeders. And since you're lacking anti tank weapons <span class="glossaryitem" onmouseover='gp(330);'>MM</span> armed bikes or speeders are probably your best bet.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 01:48:01]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ Heh... And I thought it was just my mates who keep telling me that I play cheesey armies...<br /> <br /> So, perhaps replace the terminator squad with a devastator squad. I know land speeders and attack bikes are more cometitive options, but I'm hoping to keep this army nice and fluffy. <br /> <br /> Modified list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan He'stan  [190]<br /> <br /> Elites:<br /> Sternguard Veteran Squad [200]<br />    5 Sternguard Veterans<br />    Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <br /> Troops:<br /> Tactical Squad  [205]<br />    9 Marines + Sergeant<br />    Flamer<br />    Multi Melta<br />    Rhino<br /> <br /> Tactical Squad  [205]<br />    9 Marines + Sergeant<br />    Flamer<br />    Multi Melta<br />    Rhino<br /> <br /> Heavy Support:<br /> Devastator Squad [200]<br />    4 Marines + Sergeant<br />    2x Missile Launchers<br />    Meltabombs<br />    Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> <br /> I'd throw the devastator squad into one of the rhinos, and have one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> combat squads inthe devastors razorback.<br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 02:28:54]]> GMT</pubDate>
				<author><![CDATA[ Monkee]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ In 1,0000 points, it occurs to me that when playing a Mechanised list, you will either win by lots, or lose by lots, as your opponent has either invested in a decent amount of Anti-Tank, or is about to get driven over.<br /> <br /> Try dropping all Tanks and just walking. Power Armour is better than a Rhino in most situations I reckon, especially since you can now run.<br /> <br /> But hey, I'm a NooB at <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, so feel free to ignore me!]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 02:38:52]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ So I worked out that dropping all the transports nets me 220 points. With which I could perhaps add 5 more members to each of veteran and devastator squads, as well as a third missile launcher. I'm just the slightest bit concerned that footslogging marines are going to get mauled, seeing as I mostly play against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and Guard]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 06:47:01]]> GMT</pubDate>
				<author><![CDATA[ Monkee]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ If you're getting the snot kicked out of you, how is your list cheesy?<br /> <br /> honestly, I think that if you dropped vulkan and the terminators for a thousand points, you could take more units, which is generally the betteway to do it.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 07:02:24]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ Agree with willystyle, 1000pts is probably too low for expensive units like vulcan and termies. On top of that, vulcan only has 2 melta's left to affect.<br /> <br /> More units means less of a problem if 2 rhino's get immobilized.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 09:35:42]]> GMT</pubDate>
				<author><![CDATA[ Shrubs]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>I would have to say that taking 5 Termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in 100pts is a little cheesy, but its all up to you. The one thing that benefits from Vulcan the most is <span class="glossaryitem" onmouseover='gp(330);'>MM</span>+<span class="glossaryitem" onmouseover='gp(336);'>HF</span> armed land speeders. And since you're lacking anti tank weapons <span class="glossaryitem" onmouseover='gp(330);'>MM</span> armed bikes or speeders are probably your best bet.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span> terminators in 1000 points with no land raider is not cheesy, it's just 200 points wasted on a unit that will only catch your enemies with your opponent's permission.<br /> <br /> <blockquote><div><cite>Monkee wrote:</cite>Heh... And I thought it was just my mates who keep telling me that I play cheesey armies...<br /> <br /> So, perhaps replace the terminator squad with a devastator squad. I know land speeders and attack bikes are more cometitive options, but I'm hoping to keep this army nice and fluffy. <br /> <br /> Modified list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan He'stan  [190]<br /> <br /> Elites:<br /> Sternguard Veteran Squad [200]<br />    5 Sternguard Veterans<br />    Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <br /> Troops:<br /> Tactical Squad  [205]<br />    9 Marines + Sergeant<br />    Flamer<br />    Multi Melta<br />    Rhino<br /> <br /> Tactical Squad  [205]<br />    9 Marines + Sergeant<br />    Flamer<br />    Multi Melta<br />    Rhino<br /> <br /> Heavy Support:<br /> Devastator Squad [200]<br />    4 Marines + Sergeant<br />    2x Missile Launchers<br />    Meltabombs<br />    Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> <br /> I'd throw the devastator squad into one of the rhinos, and have one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> combat squads inthe devastors razorback.<br /> <br /> Thoughts? </div></blockquote><br /> <br /> Why not just buy the rhino for the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and the razorback for the tacs?  That way you don't have to waste a turn of shooting shuffling transports around.]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 15:19:49]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Boss! We'z gettin' shot up!</title>
				<description><![CDATA[ Good point... Thanks for the help, I'll report on how I fare in future!]]></description>
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				<pubDate><![CDATA[Sat, 30 Jan 2010 18:00:37]]> GMT</pubDate>
				<author><![CDATA[ Monkee]]></author>
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