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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Hi guys, <br /> <br /> I thought I might as well just jump straight in the deep end after just joining and submit a 750 pt starter list of space marines (home-made chapter - will include fluff later on, still working on it).<br /> <br /> Anyway, the regular group plays more to fluff rather than tournie style of play, so I won't be offended if you want to fully pick it apart! (because i will expand it later on anyway)<br /> <br /> So, here it is...<br /> <br /> --------<br /> <i><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain in Terminator Armour, Twin <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and IronH<br /> <br /> Elite<br /> x5 Sternguard - (x1 has combi-melta)<br /> Drop Pod<br /> <br /> Troop<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad. x4 Marines x1 Sgt with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> + <span class="glossaryitem" onmouseover='gp(732);'>CS</span><br /> Twin Las Razorback<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad. x4 Marines x1 Sgt with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> + <span class="glossaryitem" onmouseover='gp(732);'>CS</span> + Meltabombs<br /> Twin Hvy Bolter Razorback + Hunter Killer Missile <br /> <br /> Hvy Support<br /> Pred with Autocannon + Lascannon side sponsons</i><br /> --------<br /> <br /> Feel free to rip it up or praise it. I kinda have a bit of a theme going with anti-tank redundancy in all squads/vehicles... maybe it's a bit of overkill in that dept?<br /> <br /> I hope it'll lay waste to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies, but will struggle big-time with hordes.<br /> <br /> If you want to check out the opposing armies you can check them in our battle report <a href="http://eyeforterror.com/?p=81" target="_new" rel="nofollow">http://eyeforterror.com/?p=81</a>. <br /> <br /> Look forward to hearing your replies!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 03:28:04]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Which unit would the Captain stay in? A solo <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> die very fast.<br /> <br /> More men and more combi-melta for sternguards. You want to get back their costs buy hunting down some big guy the first time, don't you?<br /> <br /> Tacs should be given special weapons.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 03:39:32]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Indeed indeed.<br /> <br /> Actually the solo <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> brings up a good point. I did have an idea to dump him in with sternguard but he wouldn't be doing much while they shoot away (maybe handy if they get charged or something? dunno). <br /> <br /> Using these guys will be my first foray into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after 10yrs out of the game (a lot has changed since 2nd ed!!), so am still quite a n00b. <br /> <br /> Where to expand from this? I was leaning towards devastators or maybe another full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqd to boost the numbers already there...?]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 03:48:24]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ A librarian with termie armor and that doom warp thingy, would be quite effective i think as a substitute for your captain. <br /> <br /> Its focus on short range offense really meshes well with the similar foci of the sternguard you'd be equipping it with, and the doom's <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 would go a long ways towards filing your needed anti-tank role, not to mention being the doom of <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and their heavies. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 03:52:06]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ A librarian with "Gate of infinity" would be good friend of sternguards.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 04:00:09]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ yeah could switch them over. Would be handy being able to nullify/counter any psykers the others throw my way. <br /> <br /> my list is exactly on 750 pts though. I don't have the codex with me <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, but may have to drop some gear to use him... <br /> <br /> thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 04:01:10]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ You could keep your list the same as you had it and switch to a Lib for almost the same cost 5 pts cheaper then your commander all decked out and then you could put another combi-melta in your stern list with lib would be as such. (Kept your list alot like your core didnt want to change to much just give you a idea.) I think smite and force dome are the best for your current game and fits fluff as i didnt want to make a murder list and you just wipe others out <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. but giving your stern guard a 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> should be a match for others now and gave you 2 combi-meltas. hope this helps.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> :150<br /> <br /> Libarian: 150<br /> Epistolary<br /> Powers<br /> (Smite, Force Dome)<br /> <br /> Elite 170<br /> <br /> 5 Sternguard: 170<br />  (x2 has combi-melta) <br /> Drop Pod <br /> <br /> Troop 310<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad: 165<br />  x4 Marines x1 Sgt with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> + <span class="glossaryitem" onmouseover='gp(732);'>CS</span> <br /> Twin Las Razorback <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad.  145<br />  x4 Marines x1 Sgt with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> + <span class="glossaryitem" onmouseover='gp(732);'>CS</span> + Meltabombs <br /> Twin Hvy Bolter Razorback + Hunter Killer Missile <br /> <br /> Hvy Support : 120<br /> Predator: 120<br />  Autocannon + Lascannon side sponsons <br /> <br /> total: 750<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 04:33:23]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ very cool. I like how you fit it in. The Lib in power armour yeah? (not that it matters with how we play...in fact the worse the list the more it's a challenge and the more I can gloat when i win mwhaha)<br /> <br /> so what next for expansion? i would say we will jump up to 1000pts, then 1500 or something. We will more than likely have at least one of everything so we can chop and change. About to start a campaign...<br /> <br /> I would prefer to add units to keep the whole force balanced as it expands, maybe get one shooting element then one assault then one support and keep building up..]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 04:54:10]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ People are too nice when comes to discussing army lists, i am one of those evil people who enjoy ripping up your original list.<br /> <br /> 1. First thing you need is lots more bodies your army is too fluffy with all these sergeants<br /> 2. Better anti heavy support<br /> 3. Terminators are very good against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s especially thousand sons as the AP3 will not hurt them<br /> <br /> I do not have a space marine codex on me at the moment so I will estimate a 750 pts army<br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> this is a better list<br /> <br /> Captain (Terminator armour, your choice of weapons)<br /> <br /> 5 terminators (heavy flamer, chain fist, captain joins this squad which deep strikes in)<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines (2x melta gun) Rhino<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines (2x Plasma) Rhino<br /> <br /> Predator (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon, heavy bolters) <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 09:05:22]]> GMT</pubDate>
				<author><![CDATA[ Lightning234]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Lightning234 wrote:</cite>People are too nice when comes to discussing army lists, i am one of those evil people who enjoy ripping up your original list.<br /> <br /> 1. First thing you need is lots more bodies your army is too fluffy with all these sergeants<br /> 2. Better anti heavy support<br /> 3. Terminators are very good against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s especially thousand sons as the AP3 will not hurt them<br /> <br /> I do not have a space marine codex on me at the moment so I will estimate a 750 pts army<br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> this is a better list<br /> <br /> Captain (Terminator armour, your choice of weapons)<br /> <br /> 5 terminators (heavy flamer, chain fist, captain joins this squad which deep strikes in)<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines (2x melta gun) Rhino<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines (2x Plasma) Rhino<br /> <br /> Predator (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon, heavy bolters) <br /> <br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> I disagree with your assesment.<br /> <br /> Anti heavy-tank wont be a large issue in 750 point games.<br /> Terminators are good, but deepstriking them in is not, the chance of mishaping and losing the only punch in your army is too great.<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads can only get 1 special weapon.<br /> the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> pattern pred is the worst for points efficiency, Either go all las (too expensive <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) all dakka (good choice) or autocannon/las sponsons<br /> <br /> with what you suggested you are spending 130 points on a tank that can either shoot infantry with a couple of heavy bolters and a single las shot, (wasted las shot) or shoot a tank with a single lascannon shot and waste your heavy bolters.<br /> for 120 points you can get a tank that gets 2 lascannons, for better anti-tank damage potential, along with the S7 autocannon for light vehicles, and shooting heavy infantry (such as terminators) is more effective becase there is fewer wounds that could be allocated to negate the lascannons AP2 usefulness.]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 13:29:40]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Lightning234 wrote:</cite><br /> <br /> 3. Terminators are very good against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s especially thousand sons as the AP3 will not hurt them<br /> <br /> </div></blockquote><br /> <br /> I also have to intercede. The 1ksons player is screwed, regardless. 750 points is basically spitting in our face, why he is playing 1k at that point cost is scary (especially if he is as fluffy as you are, meaning hes dropping 306pts per Troops choice with Doombolt and no meltabombs etc) <br /> <br /> The most powerful thing you could bring for the points in the "tourny" you seem to be explaining would be a Vindicator, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Wolves have range with longfangs yeah, but if they are playing hide and seek, you can rhino rush objectives and basically hold your ground, the Vindi can coverride its way to a safe point to literally step on any and all opposition, especially the eldar (which actually, you might be better off taking an Autocannon dread) You'd make your points back dropping the Razorbacks for normal rhinos, and erasing the Pred.<br /> <br /> Again, cross your fingers for the 1ksons being matched against you... there is practically NOTHING we can do with 750 points... (Thats why I have the Dark Eldar in the trunk...)]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 13:43:34]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> i think he is trying to stick to the fluff and using terminators (it is also unwise inless you Pod them) in such a small game wouldn't happen i mean Terminators are rare and the chapters best. Inless it was the chapters first company in which they are all terminators but then again i have never read about a chapters first company in a skirmish (not saying it doesnt happen but to use such assets in a skirmish is unwise) in less it was a all out assault on a planet or some other hard-point. And fluff wise i have never read about the Autocannon side sponsors lascannon predators (is there a nickname for this set-up if not one needs to be made) in any fluff from any chapter not saying they dont just saying it is a un-common setup for a predator. And also if he makes a competitive list and brings it to a Fluff off, i can tell you what will happen alot of pissed off <span class="glossaryitem" onmouseover='gp(293);'>RP</span> players Hints (Wolf Lord, Chaos Lord, and a Eldar Farseer) and he'll ruin the night as his army will lay waste to them. Its hard to build a Fluff army for a home chapter as the fluff can change and we dont know it. From what i saw it seems you are the closet in fluff wise to the Iron Hands (the mass use of the razorback and the predator) so thats what i am basing my builds off to help you. But fluff wise this list can fit into any of the Space Marines mechanized forces the force above would be much like the modern use of the stryker forces for the US (Fast lightly armored with some rangers (SternGuard) supporting it to eliminate enemies. Dont bring a competitive force inless they are then alot of changes would be happening. And as for increasing to 1000 pts i would agree to take a vindicator and beef up the sternguard (Just a great unit <span class="glossaryitem" onmouseover='gp(72);'>imo</span>) or maybe add some scouts. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Feb 2010 16:43:37]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Well it is hard on one hand to say "check out my fluff list, what do you think?" and then say in the same sentence "any thoughts on what i could do against (insert army here)". Do I want more fluff or more power?<br /> <br /> So the list is really "i love the models IN the list, I'm still fleshing out the FLUFF, and I kinda don't-want-to-lose-EVERY-game" sort of list (though I love a challenge). All the opinions here are valid depending on which stance you lean more towards. <br /> <br /> The Auto-Las Pred (or 'Las-Auto'... kinda sounds german.... can i coin that term? ;p) was me thinking "I don't want twin-linked lascannons, I want TWO lascannons. The <span class="glossaryitem" onmouseover='gp(5);'>AC</span> is an awesome all-rounder but still not in that top-tier 'anti-tank' role <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. hence the lascannons. I'll be magnetizing the loadouts anyway so it's no problem to chop and change later...<br /> <br /> I don't know why the 1kSons at 750pts are not that good. The bat-rep between them and the Wolves was pretty close. The only reason they lost was that he rolled an obscene amount of 1's every turn, and failed to kill a lot of things he should have quite easily. The Wolves player was sweating a few times...<br /> <br /> @FoeHammer - I'm glad you recognized the 'stryker force' theme, it was what i was aiming for, and fits the theme quite well. Cheers!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 11:50:54]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>snowman40k wrote:</cite><br /> <br /> I don't know why the 1kSons at 750pts are not that good. The bat-rep between them and the Wolves was pretty close. The only reason they lost was that he rolled an obscene amount of 1's every turn, and failed to kill a lot of things he should have quite easily. The Wolves player was sweating a few times...<br /> <br /> </div></blockquote><br /> <br /> Sounds like a classic case of the Curse of "Thousand <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> s (Ones)" <br /> <br /> However, if your wolves player simply brought a Rune Priest and a Land Raider, the 1ksons player would be on his knees. <br /> <br /> Also, as a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player you can take a Librarian with a hood and null zone to also bring the 1ksons player down with ease...]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 13:32:34]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Captain (Terminator armour, your choice of weapons)<br /> <br /> 5 terminators (heavy flamer, chain fist, captain joins this squad which deep strikes in)<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines (2x melta gun) Rhino<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines (2x Plasma) Rhino<br /> <br /> Predator (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon, heavy bolters) </div></blockquote><br /> <br /> This list would be better than yours but then this list is about 900 points and totally illegal as you can't take 2 special weapons in a squad also hte Predator is awful <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and heavy bolter sponsons? Why would you ever take that mess of a predator?<br /> <br /> Back to your list. You need more bodies. 750 points is very restrictive on marines. You need 2 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads (205 point minimum plus wargear) and a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (100 point minimum) that leaves 240 points for cool stuff and upgrades.<br /> <br /> I like the sternguard they are cool and relatively cheap.  I also like the predator. But you are going to have to choose between them <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Try something like this:<br /> <br /> <i>Libby Avenger, Gate - 100<br /> <br /> Sternguard 4 x Comb-melta, Drop Pod - 180<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, Multimelta, melta, Powerfist, Rhino - 235<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, Missile Launcher, Flamer, Powerfist Razorback - 235<br /> </i><br /> <br /> Or if you want to take a Tank as your big hitter:<br /> <br /> <br /> <i>Captain, artificer armour, lightening claw - 130 (joins <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad)<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, Lascannon, Plamsagun, Razorback <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons - 265<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, Lascannon, flamer, Powerfist, Razorback - 245 (Capt joins here)<br /> <br /> Vindicator - 115<br /> </i>]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:26:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><br /> <br /> totally illegal as you can't take 2 special weapons in a squad </div></blockquote><br /> <br /> wait... you can't take 2 melta or 2 plasma in a 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad?<br /> <br /> That means all the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players I play with have been cheating practically every game...]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:33:59]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>wait... you can't take 2 melta or 2 plasma in a 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad?<br /> <br /> That means all the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players I play with have been cheating practically every game..</div></blockquote><br /> <br /> No you can only take 1 special weapon, you can take a plasma <b>cannon</b> and plasmagun, or a <b>multi</b>melta and melta. It is 1 special weapon and 1 Heavy weapon.<br /> <br /> However Chaos Space Marines and Space Wolves can take 2 special wepaons because they have no access to heavy weapons in the basic squad.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:38:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Actually <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> do have access to things like Lascannons etc. Plague marines don't and can take 2 plasma guns and a plasma pistol if they so choose to.<br /> <br /> But that is very interesting to know about standard marines... I figured you could take a Special weapon instead of a Heavy weapon (like standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Chaos Chosen). Since this is not the case however, I think I may start calling shenanigans!]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:44:24]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Sorry I mean the Grey Hunters don't get access to heavy weapons...<br /> <br /> Normal marines are forced into 1 spec and 1 heavy and then only in a 10 man squad. They can't swap a heavy for a spec or vice versa.<br /> <br /> If they've been doing that then yes that is shenanigans...<br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad is very restricted in the new codex.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:57:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Yea but the normal <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines aren't all bad they just nerfed their ability to assault as what would space wolves have then really? I mean all you need is 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines and you get a FREE Multi-Melta, Hvy bolter or the all time favorite Missile launcher. My biggest issue with <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines is they dont have the magic three (Bolter, Bolt Pistol, and <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) which makes them have a big disadvantage in combat vs other <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s its just funny every other <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> has those 3 on troops but not the original marines (Which they all came from) and yes i know Thousand sons dont have them either but they have a 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> with <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 shots. But Hvy weapon wise they do have a advantage cheap plasma cannons are a nice thing to have and the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s have a semi heavy weapon the psycannon which can be fired hvy 3 i believe but comparing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s to <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines is like comparing Berserker's or Plague marines to <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines. I mean <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines dont run around with storm bolter's, true grit, and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 17:28:50]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ The 1kSons have a 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> i thought? not 4+?, and yeah AP3 shots. He was using a daemon prince as well, and that had a good crack at the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, but again, he seemed to attract 1's... <br /> <br /> That lib with null zone is ridiculously evil... i love it.... though it will scream 'cheese!' if pulled in a game. I was looking at the dex last night and thought smite and <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> would go well with the lib included with the sternguard? Just drop them in, fire, smite, (hopefully survive retaliation), then <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>, fire again, smite again... repeat.<br /> <br /> One thing that bothers me about <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqds in general is taking a hvy weapon in them slows the whole unit down (unless defending something). Granted <span class="glossaryitem" onmouseover='gp(260);'>BP</span> for them all, but still... maybe i should playtest more.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 23:58:32]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Nah all thousand sons have a 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> and a 3+ armor save they get to pick which one to use, I dislike <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> idk im not that much of a risk taker as you can lose a guy to the warp if you roll doubles and then lose the squad to a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> mishap <span class="glossaryitem" onmouseover='gp(84);'>lol</span> thats just to much that can go wrong in this small of a game. When i played normal marines i geared my Lib to be full offensive (avenger, Smite) and i made him a epistolary makes him a offensive beast at short range. When i play marines i always take a Multi-melta in my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines its free and i couldnt pass it up as i love meltas but i also played as salamanders which made it worth it cause it became Twin-linked.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 00:55:47]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ hmm... then i will have to call the player on that one... he was sayin' 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves. I just checked the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> dex then and you're right. I don't think he was shot up with anything overtly AP3 anyway... but still. <br /> <br /> Yeah <span class="glossaryitem" onmouseover='gp(186);'>def</span> risky using <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> with the Lib, but a lot of fun while it lasts!]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 01:13:20]]> GMT</pubDate>
				<author><![CDATA[ snowman40k]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yeah <span class="glossaryitem" onmouseover='gp(186);'>def</span> risky using <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> with the Lib, but a lot of fun while it lasts! </div></blockquote><br /> <br /> Fun and can be devastating. Dumping a few locator beacons around can really reduce the risks involved. Which in my lists above would mean DPing all the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 09:46:04]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>FoeHammer wrote:</cite>Nah all thousand sons have a 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> and a 3+ armor save they get to pick which one to use,</div></blockquote><br /> <br /> Are we playing the same game? If you piece their armor with AP3, they are forced to use the invul, with null zone they have about a 1 in 4 chance. but even so not much of a huge advantage saying you can take about 2x their number for 1/2 the cost...<br /> <br /> <br /> <blockquote><div><cite>FoeHammer wrote:</cite><br /> I dislike <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> idk im not that much of a risk taker as you can lose a guy to the warp if you roll doubles and then lose the squad to a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> mishap <span class="glossaryitem" onmouseover='gp(84);'>lol</span> thats just to much that can go wrong in this small of a game. .</div></blockquote><br /> <br /> Take a teleport homer in your Drop Pod. Thanks to Drop-Pod assault, the pod will come down before the Termies (or termi librarian) and keep them safe. Sure, they may kill the Pod before you get to drop, but then that is X shooting at a Drop Pod instead of your guys...<br /> <br /> Also, yes your friend is improperly using 1ksons. <br /> <br /> 1ksons Invul = 4+<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> = 4+<br /> Termi with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> = 4+<br /> Ahriman (god knows why) = 4+<br /> <br /> Nothing in the Chaos dex has better then a 4+ invul... now Daemons of Chaos have some 3+s... And in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, you get 3+ invuls with an Altar of Chaos, which gives +1 to the invul save. (<span class="glossaryitem" onmouseover='gp(17);'>btw</span>, cheapest <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> combo ever is Fateweaver, an Altar of Chaos, and a squad of Hammer bros... 2+ invul save that you get to reroll if failed) other then that tho, standard 1ksons have poweramor (3+) their improved invul of 4+ (normal troops with Mark have 5+) Ap3 bolters and Slow and Purposeful (Remember, this makes them Relentless). You cannot upgrade them any other way (other then Sorcerer spells, Melta bomb for sorcerer, Personal Icon, and a Rhino)]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 13:46:25]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ @ Daemon-Archon Ren,  I said 1k sons have a 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> and 3+ armor save they can choose (Though choose may of been a bad word to use it is still correct as you get to choose to use it or not) , Now i was thinking he was confusing when he fires his bolters at the 1k marines and using his armor save instead of his <span class="glossaryitem" onmouseover='gp(162);'>inv</span> which is what he was probably doing, Snowman also said his friend was using 1k sons with a 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> which is non-sense . Marines dont have that many <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 or lower weapons so he had to be using armor saves (snowman was getting confused maybe). Now as to the drop podding issue why would you ever want to get in a shoot out with 1k sons your gonna lose as marines, forget the <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> <span class="glossaryitem" onmouseover='gp(72);'>imo</span> plus as long as he isnt slowed it may work for the first turn then he'll quickly kill it on the field your pods are gonna be gone fast im just saying that tactic is gonna come apart homing beacons also cost 10 pts your gonna have to lose stuff. Its better for you to make the lib a close range monster or a assault lib they work so well. And if null zone is out there when you avenging wrath the 1k sons its gonna really hurt them. A 1/4 chance to save is terrible thats lower then a guardmens save who have a 1/3rd chance. ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 16:00:31]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ Two questions.<br /> <br /> #1 Can you actually choose your save? For instance, Nullzone makes you reroll passed invul, say you had a 4+ invul but a 5+ cover. Can you choose to take the 5+ cover instead, so you don't have to reroll?<br /> <br /> #2 Can you cast Avenging Wrath and Null Zone in the same turn?<br /> <br /> As far as AP3 weaponry, Plasma, Melta, Orbital Bombardment (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> its Str8 AP3) Missiles, Lascannons and more fun guns help to take out the 1k. Remember, he's spending most of his points on his 2 troops choices and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> so you really wont have many Vehicles to run into.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 16:13:09]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>#1 Can you actually choose your save? For instance, Nullzone makes you reroll passed invul, say you had a 4+ invul but a 5+ cover. Can you choose to take the 5+ cover instead, so you don't have to reroll?<br /> </div></blockquote><br /> <br /> No you have to use the best save possible which in this case would be the 5+ I assume. depends on how you rule it.<br /> <br /> <blockquote class="uncited"><div>#2 Can you cast Avenging Wrath and Null Zone in the same turn? </div></blockquote><br /> <br /> An Epistolary or Tiggy can.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 16:21:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ @ Daemon-Archon Ren, as to the saves i know you have to take your armor save if possible but as for cover and <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> saves it says "you may" i see that as a choice. And as to the ap3 weaponry you forgot stern guards traitor rounds, but in his list above he has 2 lascannons and 5 stern guard but the avenging wrath and null zone would decimate the 1k sons. But compared to the all mass bolter rounds that are <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 from the 1k sons the marines have limited <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 guns.<br /> <br /> Doesnt the 1k sons have a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> i would think that the pod unit is gonna be in trouble there as well idk all my lascannons would be focused on that big ole boy. But we have to be careful here as he is also gonna be fighting against <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and eldar. And you are gonna want that avenging wrath vs <span class="glossaryitem" onmouseover='gp(124);'>SW</span> but then against eldar its almost useless (inless he has scorpions) your'll have to use completely different tactics. The only thing i can see you doing really is take <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in 10's put them in a rhino's with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. And take a pred as it is in the first list, and the sternguard and Lib in a rhino. I think the one drop pod is a bad idea as itll be all alone with very little support i just think anyone your'll be playing is gonna swarm or rapid fire the guys inside killing everything then turn on what you have left as itll be a ways away. <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 16:43:42]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ By <span class="glossaryitem" onmouseover='gp(262);'>DP</span> do you mean Drop Pod?<br /> <br /> If so, no, they do not have Drop pods. Thousand Sons cannot deep strike in any capacity.<br /> <br /> If you meant Daemon Prince, they don't have any special <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>. Tzeentchen <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are kinda annoying, but nothing particularly more scary then any other type of <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, not to mention, if he is going fluff wise, he won't have enought points for a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of Tzeentch fully loaded... actually, he will only have enought points for a Normal Chaos Sorcerer (if he goes that route) or normal Chaos lord as 612 of his points are going towards Troops...]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 17:05:26]]> GMT</pubDate>
				<author><![CDATA[ Daemon-Archon Ren]]></author>
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				<title>Re:750 pt space marines against Space Wolves, Thousand Sons, and Eldar</title>
				<description><![CDATA[ I meant Daemon prince but cant he use <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> isnt out of the fluff new members had to join the 1k sons after that Rubric Spell. And would make his force more of a threat at this low of a point value <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 17:21:25]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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