<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Need help with wood elves"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Need help with wood elves"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Need help with wood elves</title>
				<description><![CDATA[ Ive started wood elves and i need help with tactics please  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/277013/1299507.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/277013/1299507.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2010 10:27:35]]> GMT</pubDate>
				<author><![CDATA[ Desa]]></author>
			</item>
			<item>
				<title>Need help with wood elves</title>
				<description><![CDATA[ Probably first step is to read Cypher's awesome article stickied to the top of this forum: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/181776.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/181776.page</a><br /> <br /> Wood Elves don't follow all of the guidelines he goes over as they play differently than any other <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> army.  However, your opponent will be thinking this way and more than any other army the Woodies are reactive and need to delay your opponents strengths while focusing with your speed and power on your opponents weaknesses.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/277013/1300327.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/277013/1300327.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2010 18:23:09]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
			</item>
			<item>
				<title>Re:Need help with wood elves</title>
				<description><![CDATA[ I think taking Ali's approach would work pretty well.  "Float like a butterfly, and sting like a bee."<br /> <br /> In other words dance around your opponent, making them react to you, and then hit them with multiple units.  Prioritize your targets.<br /> <br /> <span class="glossaryitem" onmouseover='gp(411);'>WE</span> can move and shoot, making them highly mobile and still effective.  They hit hard, but are not too tough.  Remember it is not "fleeing", but a "tactical retreat."<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/277013/1300389.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/277013/1300389.page</link>
				<pubDate><![CDATA[Tue, 2 Feb 2010 18:46:12]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
			</item>
	</channel>
</rss>