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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Hey DakkaDakka, first post here in hopes of finding proper critique on my list, hopefully I'll be able to help out other in return.<br /> This is my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list so far, it has took a lot of refining and changes to get where it is now. I'm hoping to make it even better.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Rune Priest - 100 pts.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Wolf Lord/Thunderwolf Mount/Storm Shield/1x Wolf Claw/Wolf Tooth Necklace/1x Wolf - 195 pts.<br /> Elites:1) Lone Wolf/Terminator/Chainfist/Stormshield/2x Wolves - 105 pts.<br /> Elites:1) Dreadnought/Assault Cannon/Twin-Linked Auto-Cannon/Wolf Tail Talisman - 120 pts.<br /> Troops:10) Grey Hunters/2x Melta/1x Power Fist/Wolf Standard - 225 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/1x Power Fist/Wolf Standard - 225 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/1x Power Fist/Wolf Standard - 225 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:9) Grey Hunters/1x Melta/1x Power Fist/Wolf Standard - 210 pts<br /> 	  Dedicated Transport:1) Rhino<br /> Fast Attack:3) Thunderwolf Cavalry/1x Thunder Hammer/1x Melta Bombs/1x Bolter - 185 pts.<br /> Heavy Support:6) Long Fangs Pack/4x Lascannons/1x Missile Launcher - 200 pts.<br /> Heavy Support:6) Long Fangs Pack/5x Heavy Bolter - 115 pts.<br /> Heavy Support:5) Long Fangs Pack/4x Heavy Bolter - 95 pts.<br /> <br /> 2000 pts.<br /> <br /> -The Rune Priest runs with the 9 man <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad. It used to have Chooser of the Slain, but I could not find a proper use for it.<br /> -<span class="glossaryitem" onmouseover='gp(504);'>TWC</span>+Wolf Lord acts as a flanking support squad, they usually start on the far right or left. They only have trouble with T7+ creatures, other then that, they're a wrecking crew.<br /> -The Lone Wolf is what I use to tie up almost anything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. My Lone Wolf set-up has been able to wipe the floor with the new Swarmlord several times. Also, if just playing regular games, I often switch the Chainfist for a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>.<br /> -The DakkaDread is used to kill elite troops and infantry and has proven to be a "fear" unit in my list.<br /> <br /> Everything else is pretty self explanatory.<br /> Now I want some critiquing and input on this list!<br /> <br /> Cheers, and thanks in advance!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 00:24:18]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ it looks good very different to what <span class="glossaryitem" onmouseover='gp(269);'>id</span> take in my wolves list , my only qualm is that you don't have storm shields on your thunderwolves which i consider necessary as they are your only real <span class="glossaryitem" onmouseover='gp(19);'>cc</span> hit, also <span class="glossaryitem" onmouseover='gp(269);'>id</span> swich those pfists for claws just because you get more attacks and will get re rolls on your wounds etc which is also cheaper the wolf standards are cool bit i wouldn't take them grab more <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on you fangs (2 maybe per squad is what i run)<br /> <br /> other than that it looks good]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 02:17:12]]> GMT</pubDate>
				<author><![CDATA[ Sand]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ What do you mean switch the Powerfists for claws?<br /> The Grey Hunters cannot take Wolf Claws?<br /> <br /> The Wolf Standards are staying, they are invaluable.<br /> With the Wolf Standard I can basically stand toe to toe to Genestealers and other <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 04:12:46]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I have a few questions for you how does a wolf standard help you stand toe to toe with genestealers (you must be the luckiest <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ever)? If a full unit of Genestealers make it to you your a goner and if they are the elite ones the (ymargar or whatever they are called you have no hope). Powerfists are almost useless (one attack on the profile 2 when chargeing) for a Greyhunter for 25 pts to costly for 10 pts less you can have <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> probably the most under rated upgrade for your <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 rending attacks, <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+2 on the charge that is something (can hit up to a armor value of 13 and if your lucky can solo a dread or a Trygon) your best bet is drop the wolf standard which is a one time use to re-roll 1's for 10 pts not that good not bad but isnt gonna save you from a unit of geney's. I would replace your wolflords wolf claw with a frost blade on the mount its extremely useful <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> is great for 5 pts more i would also drop the wolf tooth necklace on him as hes ws6 and will need a 3 most of the time against anything but the best of <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s (but if you fight chaos or some other <span class="glossaryitem" onmouseover='gp(19);'>cc</span> geared army then keep it). I would also split up your hvy weapons in your <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s you have to have a sgt and he allows you to split fire which is their strength having all in one squad is asking for a blast to wipe out your only Long range fire power. Put the Chooser of the slain on the rune priest its to valuable to not have +1 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> and doesnt allow infiltrators to smash a flank. Your Lone wolf is alot of points i would cut his costs down isnt completely necessary but would be nice <span class="glossaryitem" onmouseover='gp(72);'>imo</span> remember you want him to die in a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> match so dont make him to tough just tough enough to make it to the foe. You have a very limited amount of armor and they are all <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 your more then likely gonna lose alot of rhinos trying to make it to your opponents line i would take out 2 <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s and put some vindicators in as when your whole army advances your'll cover your <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s fire lanes inless you have alot of buildings to get up on. I use two preds with a Hvy bolter <span class="glossaryitem" onmouseover='gp(450);'>LF</span> unit works well for me so far thats also a option. But in a full assault list like this you should use 2 vindicators <span class="glossaryitem" onmouseover='gp(72);'>imo</span> with a unit of <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s using <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s/<span class="glossaryitem" onmouseover='gp(80);'>Lc</span>'s in a 2k list to add range punch. Maybe have a unit or two of grey hunters use 2x flamers for anti horde duty. you have a small number of men for a 2k list it seems to me and i dont know who you play against but if you play a shooty army you are gonna have a rough time and if you dont get 1st turn vs a shooty force may god help you they are gonna rip though your 4 rhinos and dreads quickly at 2k points. i agree with Sand in that storm shields are a nice edition to <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. Your dread is good maybe make it have two <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s so you can sit 48 inches away but if that setup is working for you thats great keep it im a fan of <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s. <br /> <br /> But to your statement of the wolf standard being invaluable i have to disagree i would rather use those 40 pts in your list on other things. And maybe invest in some Fast attack at 2k points.<br /> <br /> thats all i can really see from your list (although i dislike the use of <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> to much of a pt sink to me).<br /> <br /> good luck and hope i didn't offend you.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 04:59:16]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I usually tie with an average squad of Genestealers that I go up against(5-8). Although my squad is nearly wiped out, I also almost always wipe out him. <br /> It's just how it's worked for me so far.<br /> <br /> The Dread has also always worked well for me. It's good for taking out heavier troops.<br /> <br /> I really like the idea of splitting the heavy weapons out in the squads. It's a simple thing that just completely passed over my head.<br /> <br /> I've ran the double Vindicator list before. It's great for taking out hordes, but it just doesn't put out enough wounds for the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s.<br /> <br /> I agree with the Rhinos and only being AV11, but again, I haven't had too much trouble with it, this is just my experiences so far, so they are definately subject to change after I get more games in.<br /> <br /> I'm going to have to try the Frost Blade with the Wolf Lord. I used to run it, but back then my list wasn't refined enough to make a good use of it.<br /> <br /> I'll see about the Chooser of the Slain, I haven't really had a problem with infiltrators too much, then again I haven't played against many!<br /> <br /> <br /> Thanks for the thoughts, it's given me some more ideas.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 05:18:51]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Just some thoughts:<br /> <br /> I'm a big fan of naked <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. For 250 points they're a solid fast attack choice. The only think I MIGHT suggest adding to them is a power fist (maybe). But for 250 points they're S5 T5 W2 cavalry that generate 30 attacks on the charge. I'll take three. Goes especially well with the thunder wolf lord.<br /> <br /> Just a thought: have you considered dropping the long fangs down to three-man units and sticking them in rhinos? It makes for a MUCH more durable heavy support choice. <br /> <br /> If you're going for a dakka dread, just take a second <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon. higher strength gives it more flexibility. <br /> <br /> I don't like the wolf standard. I don't think it does enough for its point cost. I think Mark of the Wulfen is much better. It's always on and will generate more attacks over the course of a game than the wolf standard will save in the course of one assault phase.<br /> <br /> Finally, I highly recommend dropping one of the grey hunter units and adding two min units of wolf scouts with melta bombs. Adds a bit of disruption to your list and adds a potent anti-tank threat. Outflanking on 3+ and ending up in yoru opponent's deployment zone is all kinds of good.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 06:19:05]]> GMT</pubDate>
				<author><![CDATA[ Knute]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ If you have tried it or played against it, how have the Scouts worked out over a fully equipped <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad?<br /> <br /> There's been alot of dislike for the Wolf Standard, I'm going to have to test it out some more.<br /> <br /> Right now I'm debating switching the Power Fists in the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads for <span class="glossaryitem" onmouseover='gp(423);'>MoTW</span>. I'd hate to get rid of the S8 Power Weapon hits though. <br /> I used to run Wolf Guard in the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads with Combi-Meltas and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s, they gave me an extra attack, but at a much higher point cost.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 17:46:37]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ @ Knute i agree wolf scouts are a key asset 2 units are great and can cause major damage i only use one as most armies aren't gun-line anymore and so can avoid your wolf scouts pretty easy i use them more as a thought in the back of a opponents mind and if they forget about them they roll on and disrupt plans so one unit is a nice weapon to have in a army its all how you play really i dont use <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> cause i think they'll get shot up and a 250 pt unit is alot to dump on a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit which may not make it. How well do they do against a gun line army? <br /> <br /> @ sinsygon I wouldnt replace a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad mainly cause they great/cheap troops i dont use melta-bombs on my wolf scouts i use meltaguns and one or two plasma pistols. I use 5 scouts in my lists and they do well i target weak vital targets (Zoanthropes, small troops holding OBJ's, or a lone vech in the back) but my wolf scouts have worked wonders you should drop the wolf standards and down grade to <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> from <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s and then your'll have almost enough to make a decent wolf scout unit. (You can also make a nasty <span class="glossaryitem" onmouseover='gp(19);'>cc</span> wolf scout unit which has done well in Play testing for me but lacks anti-vech and costs more points).]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 18:05:07]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I'll probably be replacing the Wolf Standard and <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for the Scouts. I've been wanting to try them for a while.<br /> I just have a question with your set up. 2 Plasma pistols? I've seen that get more kills on the Scouts then the opponent! How has it worked for you?<br /> Not to mention how expensive the pistols are.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 18:48:49]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I think for the wolf scouts to be efficient, they need a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> pack leader. Also, for mass disruption, podding a Dread and then OBEL with the scouts is an even better option. Scouts should be supported and not left out on their own. <br /> <br /> Not a big fan of powerfists in <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads. If I want a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in the squad, I'll keep them at 9 models and attach a WGPL w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. Better buy in my book.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 19:00:39]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Here is the revised list so far.<br /> Removed 1 Wolf from the Lone Wolf, removed Wolftooth Necklace on Wolf Lord, gave the Wolf Lord a Frost Blade, lost a Missile Launcher in the Long Fangs, lost the Wolf Standards and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s in the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads and gave them <span class="glossaryitem" onmouseover='gp(423);'>MoTW</span><br /> <br /> Added 5 Wolf Scouts with a Melta Gun and Plasma Pistol(Could be 3 Melta Bombs or a Power Weapon.)<br /> I'm considering just replacing all the Lascannons for Missile Launchers, they're cheaper and basically just as good for high T creatures. I will leave my heavy armor killing to the Melta.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Rune Priest - 100 pts.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Wolf Lord/Thunderwolf Mount/Storm Shield/1x Frost Blade/1x Wolf - 210 pts.<br /> Elites:1) Lone Wolf/Terminator/Chainfist/Stormshield/1x Wolves - 95 pts.<br /> Elites:1) Dreadnought/Assault Cannon/Twin-Linked Auto-Cannon/Wolf Tail Talisman - 120 pts.<br /> Elites:5) Wolf Scouts Pack/1x Melta Gun/1x Plasma Pistol - 100 pts.<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:9) Grey Hunters/1x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 190 pts<br /> 	  Dedicated Transport:1) Rhino<br /> Fast Attack:3) Thunderwolf Cavalry/1x Thunder Hammer/1x Melta Bombs/1x Bolter - 185 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Lascannon/3x Heavy Bolters - 155 pts.<br /> Heavy Support:5) Long Fangs Pack/1x Lascannon/3x Heavy Bolters - 115 pts.<br /> Heavy Support:5) Long Fangs Pack/1x Lascannon/3x Heavy Bolters - 115 pts.<br /> <br /> 2000 pts.<br /> <br /> <br /> <br /> Also, I'm surprised no one caught the math error for the Wolf Lord, he was severely underpriced in the original list.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 19:15:31]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ For the latest iteration of this list I will make a few recommendations:<br /> <br /> 1) If the Lord is attaching to the Thunderwolves, I would just give his one Wolf to the Lone Wolf as he'll need it more.<br /> <br /> 2) Lascannons are cool...however, I feel that with as much Melta as you're fielding, you will see their necessity diminish. I would save some points by trading in all of the Lascannons for Missile Launchers. If you do this you can add on another Missile Launcher Long Fang to one of the squads with no real overall shifting of points. Also, this will maximize the Long Fangs ability to split fire and engage the best targets for their weapons.<br /> <br /> Otherwise, I'm a fan of the list. Good Hunting!]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 20:41:39]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ @ Ironhide, i have been using my Wolf scouts without a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> leading the pack as i have mine meant for shooting and <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> isnt that big of a concern it may be better but as for increasing there effectiveness in shooting not really a combat oriented wolf scout pack are great with a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> using a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. As for needing to support scout units it can go either way i dont like dropping dreads as in my experiences they just pop i have started dropping a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> pack with twin meltas and they have been doing great if i use a single pack of Wolf scouts i make them cheap (exact set up Sinsygon is doing to be exact) cheap and great when they first roll on the board as 66.67% of the times they go were you want them remember dont always look to the enemies deployment zone for the most effective target (ive came on from the side to kill synapse creatures and stop a whole flank of gaunts before). Another note is your enemy always thinks they are coming from the back as well which forces them to protect Hvy support trying to set back and then you pop on from the side to hit a target. (i personally love my wolf scouts and aren't a major target for my opponents as their are more pressing targets most of the time).<br /> <br /> @ SinSygon, Your list is alot like mine but i dont use so many <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s i just like the look of preds. And it looks good to me its alot more flexible then your last list you may want to try podding a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> dread or a unit of melta toting <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s ive also considered about a Runepriest with <span class="glossaryitem" onmouseover='gp(225);'>WG</span> podding and it seems like it would work. Rune priest takes Storm caller and Murderous hurricane (although i haven't play tested the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> combo). Murderous hurricane is a great power remember if your enemy moves and rolls a one they die, Dangerous terrain <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>. <br /> <br /> Other then that its seems you are ready my friend i cant think of anything i would do (cough drop the cav. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>..jk jk) nah good luck Fenrisian  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 21:01:11]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Alright, so I've switched back to missile launchers(I used to run them, but I wanted to test out Lascannons).<br /> Threw in a Melta bomb for the Scouts, an extra wolf for the Wolf Lord and Lone Wolf.<br /> Gave the Rune Priest Chooser of the Slain again.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Rune Priest/Chooser of the Slain - 110 pts.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Wolf Lord/Thunderwolf Mount/Storm Shield/1x Frost Blade/2x Wolf - 220 pts.<br /> Elites:1) Lone Wolf/Terminator/Chainfist/Stormshield/2x Wolves - 105 pts.<br /> Elites:1) Dreadnought/Assault Cannon/Twin-Linked Auto-Cannon/Wolf Tail Talisman - 120 pts.<br /> Elites:5) Wolf Scouts Pack/1x Melta Gun/1x Plasma Pistol/1x Melta Bomb - 105 pts.<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:9) Grey Hunters/1x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 190 pts<br /> 	  Dedicated Transport:1) Rhino<br /> Fast Attack:3) Thunderwolf Cavalry/1x Thunder Hammer/1x Melta Bombs/1x Bolter - 185 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Missile Launcher/3x Heavy Bolters - 125 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Missile Launcher/3x Heavy Bolters - 125 pts.<br /> Heavy Support:5) Long Fangs Pack/1x Missile Launcher/3x Heavy Bolters - 100 pts.<br /> <br /> 2000 pts.<br /> <br /> I was considering drooping 1 Wolf on the Wolf Lord and a Melta bomb on the Scouts in favor of an extra Scout model.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 21:46:52]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Don't take a frost blade over a wolf claw, the math almost always goes with the claw over the blade.<br /> <br /> From Purgatus at YTTH<br /> <blockquote class="uncited"><div>Versus Toughness 3 (applying rerolls to “To Hit”*):<br /> <br /> Wolf Claw: 4 Hits, with 1.3333 additional hits after rerolls. So, you have 5.333 total hits, which result in 4.444 “wounds” on average.<br /> Frost Blade: 4 hits, 3.333 wounds.<br /> Result: Wolf Claw wins by 1.111 wounds.<br /> <br /> *Please note this is the ONLY circumstance in this model where you should apply your rerolls to hit instead of to wound. The reasoning is simple: It’s better to reroll 1/3 of something than 1/6 of something, right? Right.<br /> <br /> Versus Toughness 4 (rerolls to wound):<br /> <br /> Wolf Claw: 4 hits, 2.666 wounds, .8889 with the reroll, 3.555 total.<br /> Frost Blade: 4 hits, 3.333 wounds.<br /> Result: Wolf Claw wins by .222 wounds.<br /> <br /> Versus Toughness 5 (rerolls to wound):<br /> <br /> Wolf Claw: 4 hits, 2 wounds, 1 more with a reroll, 3 total wounds.<br /> Frost Blade: 4 hits, 2.666 wounds.<br /> Result: Wolf Claw wins by .3333 wounds.<br /> <br /> Versus Toughness 6 (rerolls to wound):<br /> <br /> Wolf Claw: 4 hits, 1.333 wounds, .889 more with a reroll, 2.222 total wounds.<br /> Frost Blade: 4 hits, 2 wounds.<br /> Result: Wolf Claw wins by .222 wounds.<br /> <br /> Versus Toughness 7 (rerolls to wound):<br /> <br /> Wolf Claw: 4 hits, .667 wounds, .556 more with a reroll. 1.222 total wounds.<br /> Frost Blade: 4 hits, 1.333 wounds.<br /> Result: Frost Blade wins by .111 wounds.<br /> <br /> Versus Toughness 8 (rerolls to wound):<br /> <br /> Wolf Claw: 4 hits, .667 wounds, .556 with a reroll, 1.222 total wounds.<br /> Frost Blade: 4 hits, .667 wounds.<br /> Result: Wolf Claw wins by. .667 wounds.<br /> <br /> Conclusions:<br /> <br /> The results seem pretty clear. There is only one scenario in which the Frost Blade comes out on top, and that is versus Toughness 7 targets (because there are lot of those flying around!) In every other case, the Claw is the clear winner, coming out furthest ahead against Toughness 3 targets where it can make best use of it’s “selectable reroll.”<br /> <br /> Now, the Frost Blade has a few other bonuses which I should mention for the sake of full disclosure, which is that it IS strength 6 for purposes of penetrating armor, and it will cause instant-death on Toughness 3 models. If that is enough of a bonus for you to pay 5 more points and lose some effectiveness in other areas, then go for it.<br /> <br /> But being armed with the facts makes for better decision making in most cases than “Hurr!! I’m Strength 6… OWNZORS!”<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 22:05:14]]> GMT</pubDate>
				<author><![CDATA[ PunkMasta]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Well, that changes that, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 01:55:54]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ But the frost blade adds to plus one attack with a pistol or hand weapon but i see your using a storm shield so you wouldn't get it any how. <span class="glossaryitem" onmouseover='gp(84);'>lol</span> i do like the stat set up though from the above post. i wonder if that extra attack will make the difference ill run the numbers post it up tomorrow. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> couldnt wait till tomorrow ran it down and found the guy and site.<br /> <br />    <blockquote class="uncited"><div> "It’s possible that the player could use a Belt of Russ and get the off-hand attack for the Frost Blade, and in that case the Blade would probably come out slightly ahead in the calculation. You could get the same effect from a second Wolf Claw, but you would end up spending 15 more points for it. If you REALLY want to eek out that one extra attack, the Frost Blade is probably a better buy.  "  </div></blockquote><br /> From Purgatus on YTTH<br /> <br /> <blockquote class="uncited"><div><br /> Assault  <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> - 12.48 attacks = 6.93 Wounds  <br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> - 11.06 attacks = 6.55 Wounds.  </div></blockquote><br /> From VirusSD1 on YTTH<br />  <br /> I wanted to see what if its on higher Toughnesses so i did the math and <br /> got. I did a full stat run using a wolf lord needing fours to hit.<br /> <br /> (Based off a Wolf Lord)<br /> all opponents are hit on 4's (50% hit rate)<br /> <br /> (Reroll to wound) <br /> <br /> T 4<br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 4/2=2 x .75 = 1.75<br /> <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> 5/2.5 x .6666 = 1.66<br /> <br /> Winner <span class="glossaryitem" onmouseover='gp(195);'>WC</span><br /> <br /> T 5<br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 4/2= 2 x .49 = .98<br /> <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> 5/2 = 2.5 x .50 = 1.25<br /> <br /> Winner <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> T6<br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 4/2 = 2 x .2499 = .5<br /> <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> 5/2 = 2.5 x .3333 = .833<br /> <br /> Winner <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> T7 <br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> 4/2 = 2 x .2499 = .5<br /> <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> 5/2 = 2.5 x .1666 = .41<br /> <br /> Winner <span class="glossaryitem" onmouseover='gp(195);'>WC</span><br /> <br /> T8 <br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> un-woundable<br /> <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> 5/2 = 2.5 x .1666 = .41<br /> <br /> Winner <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> <br /> <b>Total wounds <br /> <span class="glossaryitem" onmouseover='gp(195);'>WC</span> = 3.73<br /> <br /> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> = 4.56 (without T8 results) 4.15</b>[i]<br /> <br /> So the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> still cares more weight overall then the <span class="glossaryitem" onmouseover='gp(195);'>WC</span>'s. Now i chose to start a T4 beacuse its the most common toughness and few T3 (Besides Banshees and Scorpions) are any good in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and im tired <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> As you can see at T4 without a Thunder wolf mount the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> still wins but vs higher toughnesses the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> wins so there we go <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. Interesting stuff <span class="glossaryitem" onmouseover='gp(84);'>lol</span> (whoo Stats comes in handy)<br /> <br /> Tomorrow ill do a Wolfguard stat sheet as i thought they would be the same but it seems Attacks and <span class="glossaryitem" onmouseover='gp(123);'>str</span> really affect the abilities of the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> and ill run some numbers to see re-roll to hits and re-roll to wounds (maybe we will be surprised).<br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 03:16:40]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ <blockquote><div><cite>FoeHammer wrote:</cite>@ Ironhide, i have been using my Wolf scouts without a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> leading the pack as i have mine meant for shooting and <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> isnt that big of a concern it may be better but as for increasing there effectiveness in shooting not really a combat oriented wolf scout pack are great with a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> using a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. As for needing to support scout units it can go either way i dont like dropping dreads as in my experiences they just pop i have started dropping a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> pack with twin meltas and they have been doing great if i use a single pack of Wolf scouts i make them cheap (exact set up Sinsygon is doing to be exact) cheap and great when they first roll on the board as 66.67% of the times they go were you want them remember dont always look to the enemies deployment zone for the most effective target (ive came on from the side to kill synapse creatures and stop a whole flank of gaunts before). Another note is your enemy always thinks they are coming from the back as well which forces them to protect Hvy support trying to set back and then you pop on from the side to hit a target. (i personally love my wolf scouts and aren't a major target for my opponents as their are more pressing targets most of the time).</div></blockquote><br /> <br /> Don't get me wrong, I'm not suggesting a WGPL w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for scouts. More like WGPL w/ combi-weapon. And when I say OBEL, I mean popping up unexpectedly. Usually to the enemy's detriment. ]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 05:04:37]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ To be honest i wouldn't use a combi-weapon but a 28 pt <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with a plasma pistol maybe worth it 2 pts cheaper then a wolf scout with plasma pistol (although you didnt suggest this you got me looking ill credit you with this breakthrough <span class="glossaryitem" onmouseover='gp(84);'>lol</span>).<br /> <br /> 5 wolf scouts and a <span class="glossaryitem" onmouseover='gp(225);'>WG</span>: 143 pts<br /> melta-gun, 3 plasma pistols<br /> <br /> or<br /> <br /> 5 wolf scouts and a <span class="glossaryitem" onmouseover='gp(225);'>WG</span>: 128<br /> melta-gun, 2 plasma pistols<br /> <br /> or ironhides special:<br /> 5 wolf scouts and a <span class="glossaryitem" onmouseover='gp(225);'>WG</span>: 103<br /> Melta-gun, combi-melta<br /> <br /> i may try your set up Ironhide.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 05:22:26]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Good List.  Let me just sat that Wolf Scouts are awesome.  My biggest issue is that I am jsut not a fan of send them out to just blow something up and then die.  I have tried a Drop Dread, Wolf Scout, Wolf Priest with Saga of the Hunter move for disruption and have had mixed results.  Play what you like. though.  My Wolf Lord is 260 points and is a beast.  I running some <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> at Adepticon this year and I cannot decide on build to save my life.  Frustrating for certain.<br /> <br /> Good luck with this, I hope it works.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 05:32:07]]> GMT</pubDate>
				<author><![CDATA[ Bikeninja]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ @FoeHammer: That is the combo I go for, minus the <span class="glossaryitem" onmouseover='gp(194);'>PP</span>. As my scouts are usually used to take out vehicles. The combi-melta and meltagun pretty much ensure a dead tank when I want it dead now.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 05:57:06]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Yea i see what your saying but i play alot of nids and plasma pistols are great for Fiex and trygon hunting.And against a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> of 10 in the back for most tanks <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 is a death dealer.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 06:16:52]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I've fiddled with the idea of using 10 wolf scouts armed with plasmagun, plasma pistols, and bolters for nid hunting. Wish we still had the option of taking shotguns.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 05:23:02]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ You can't take a single <span class="glossaryitem" onmouseover='gp(225);'>WG</span> right? You have to take at least 3?]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 02:50:20]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ That is correct. Unit of <span class="glossaryitem" onmouseover='gp(225);'>WG</span> is 3-10, so at least 3.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 05:20:21]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I was thinking today about removing the Dread+Scouts to get a squad of vanilla Grey Knight Terminators, they'd be footslogging, but they are also terminators that have night fighting rules always.<br /> <br /> Thoughts? 5 Storm Bolters, 4 WS5 S6 Power Weapons on the charge + the Brother Captains 5 attacks.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 19:57:22]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Psycannons would be a must on <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termies.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:18:07]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I could only get one on the squad, but what about having <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators in the first place? Bad/Good idea with my list so far.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 20:30:25]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Now I'm even thinking about removing the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> in favor of a Rune Priest in Terminator armor + 5-8 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termies. for a nice little killteam.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 21:06:02]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ You could take a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Brother-Captain w/ a psycannon and then take a retinue of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termies w/ a psycannon. Two psycannons in one units. I haven't played <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, so don't know how well they mesh. Would probably be some confusion with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s True Grit rule, and the <span class="glossaryitem" onmouseover='gp(124);'>SW</span>'s counterattack <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 04:06:47]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I have no idea how the Daemonhunters upgrades work, it says the Brother Captain can just take anything in the armory, but there is no point cost, so here's my new list<br /> The regular <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies take Psycannons for 25 pts, but yet again, brother-captain can just take anything.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Rune Priest/Chooser of the Slain - 110 pts.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Wolf Lord/Thunderwolf Mount/Storm Shield/1x Wolf Claw/2x Wolf - 215 pts.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Grey Knight Brother Captain/1x Psycannon - 331 pts.<br /> 	Honor Guard:5) Grey Knight Terminators/2x Psycannon<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:9) Grey Hunters/1x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 190 pts<br /> 	  Dedicated Transport:1) Rhino<br /> Fast Attack:3) Thunderwolf Cavalry/1x Thunder Hammer/1x Melta Bombs/1x Bolter - 185 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Missile Launcher/3x Heavy Bolters - 125 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Missile Launcher/3x Heavy Bolters - 125 pts.<br /> Heavy Support:5) Long Fangs Pack/1x Missile Launcher/3x Heavy Bolters - 100 pts.<br /> <br /> 1996 pts.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 05:04:12]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ A few more edits as of late.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Rune Priest(or Wolf Priest)/Terminator Armor - 120 pts.(Or Jump Pack/Storm Bolter - 128pts.)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:1) Wolf Lord/Thunderwolf Mount/Storm Shield/1x Wolf Claw/2x Wolf - 215 pts.<br /> Elites:5) Grey Knight Terminators/1x Psycannon/Teleport Homer|1x Psycannon - 310<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts.<br /> 	   Dedicated Transport:1) Rhino<br /> Troops:10) Grey Hunters/2x Melta/<span class="glossaryitem" onmouseover='gp(423);'>MoTW</span> - 205 pts<br /> 	  Dedicated Transport:1) Rhino<br /> Fast Attack:3) Thunderwolf Cavalry/1x Thunder Hammer/1x Bolter - 180 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Missile Launcher/3x Heavy Bolters - 125 pts.<br /> Heavy Support:6) Long Fangs Pack/2x Missile Launcher/3x Heavy Bolters - 125 pts.<br /> Heavy Support:5) Long Fangs Pack/1x Missile Launcher/3x Heavy Bolters - 100 pts.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 04:14:09]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ I'd like to know how the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> worked on the battlefield with your wolves. Been thinking of pairing up my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. Mostly for fluff though.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 06:12:46]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ <blockquote><div><cite>Ironhide wrote:</cite>I'd like to know how the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> worked on the battlefield with your wolves. Been thinking of pairing up my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. Mostly for fluff though.</div></blockquote><br /> I'm curious as to what your idea for fluff is? The <span class="glossaryitem" onmouseover='gp(124);'>SW</span> aren't big fans of the Inquisition and all.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 11:36:40]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ First War of Armageddon the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> fought alongside a whole company of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. <span class="glossaryitem" onmouseover='gp(124);'>SW</span> have problems with the Ordo Hereticus and the High Lords of Terra, not the Ordo Malleus. They have fought and conducted missions with the Ordo Malleus several times. One that springs to mind is the one in the second Ragnar book, "Ragnar's Claw".]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 16:46:44]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Good enough. I'm just playing Wolves until the new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> come out. <br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> got crippled with that White Dwarf codex]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 20:23:14]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(10);'>BA</span>'s are heretics and blood suckers <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> (How can you choose the Vamp over the Wolf i will never know) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:07:39]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Well, I played a VASSAL game with my list against Gwar, I technically won because he had to head out. Good game and all.<br /> <br /> The Terminators were poorly placed by me and never got into combat, but they did always take out a couple Lootas every turn(He had cover saves due to terrain+gretchin screen.<br /> <br /> One thing I find is that my Grey Hunters lack any real support for themselves. Sure I have the Heavy Bolters, but when it gets into close combat, theres no heavy hitter for them.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 02:12:48]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>Re:Space Wolves 2k all corners list.</title>
				<description><![CDATA[ Yea i hear you thats why i use <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with a <span class="glossaryitem" onmouseover='gp(105);'>pf</span> in every unit but as to them not being heavy hitting really they have 2 attacks a pop and then with <span class="glossaryitem" onmouseover='gp(18);'>CA</span> thats 3 a piece then the <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> should of been more then enough for any orc unit besides a unit of Nobz and with there armor of 6 you should of racked up a kill score <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 02:47:51]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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