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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ Hi everyone, I'm quite new to Dakka and so forgive me for any mistakes. Anyhow, This is an idea I had for a 'Slaanesh-ified' necron army list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Necron lord + destroyer body (30pts) +rez orb (40pts) + phylactery (15pts) + disruption field (5pts) + warsythe (10pts)=200 pts<br /> C’tan 'goddess' = 300 pts (will count as deceiver in strict games)<br /> Elite<br /> Necron immortals x 6 + disruption field  = 180 pts<br /> Troops<br /> Necron warriors x 12 + disruption field (2pts)= 240 pts<br /> Necron warriors x 12 + disruption field (2pts)= 240 pts<br /> Necron warriors x 12 + disruption field (2pts)= 240 pts<br /> Fast Attack<br /> 2x destroyers (lord escort) = 100 pts<br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts<br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts<br /> Total: 1700pts<br /> <br /> The thing is, though, I want to make this army truly unique, and I'm going with a 'necron-taken-over-by-chaos' thing. Can anyone suggest any rules for the goddess or any good, but simple conversions? <br /> Thanks in advanced!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 08:46:33]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>2x destroyers (lord escort) = 100 pts</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> You need 3 destroyers to form a squad.<br /> <br /> Any particular reason why you have disruption field on everything? Made me abit curious, especially the Lord since he is equipped with a warscythe and with his <span class="glossaryitem" onmouseover='gp(123);'>str</span> he already wounds on sixes on high T targets and with the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armor penetration he is able to pop most things with some luck (<span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 might be abit hard unless you have a habit of rolling 5+ all the time)]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 08:56:30]]> GMT</pubDate>
				<author><![CDATA[ Goggy]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ well i wanted everything, and i mean EVERYTHING, to have a bit more of an advantage on the aspect of anti-tank, and I couldn't think of anything else to fill up my lord's 15 extra points. Also, I thought the lord counts as part of the squad as well?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 09:14:56]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ <blockquote><div><cite>some random necron guy wrote:</cite>well i wanted everything, and i mean EVERYTHING, to have a bit more of an advantage on the aspect of anti-tank, and I couldn't think of anything else to fill up my lord's 15 extra points. Also, I thought the lord counts as part of the squad as well?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> </div></blockquote><br /> <br /> Even if you give your lord a destroyer body he is still a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> so even if you toss him with the destroyers you still need to have 3 of them to form the squad since he doesn't join the squad before the deployment : )]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 09:23:55]]> GMT</pubDate>
				<author><![CDATA[ Goggy]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ You invest 120pts on disruption field. <br /> <br /> How could you get back their cost? <br /> <br /> Throw your units into close combat, against vechicles?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 09:36:26]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>You invest 120pts on disruption field. <br /> <br /> How could you get back their cost? <br /> <br /> Throw your units into close combat, against vechicles?<br /> <br /> </div></blockquote><br /> <br /> Or Wraithlords!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 09:39:30]]> GMT</pubDate>
				<author><![CDATA[ Goggy]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ Well this is actually to counter the fact that at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, a majority of the other <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies are either<br /> a) <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with LOADS of tanks<br /> b) eldar that have more fire prisms than troops, or,<br /> c) nids. lots and lots of nids.<br /> <br /> And I'm in the process of scratch-building a monolith to boost my fire-power and points up to 2000. If I don't Epic-Fail my monolith I'll get rid of some of the 'ruption fields. But I was thinking, should I invest money in pariahs or wraiths, or niether?]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 09:51:30]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ <blockquote><div><cite>some random necron guy wrote:</cite>Well this is actually to counter the fact that at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, a majority of the other <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies are either<br /> a) <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with LOADS of tanks<br /> b) eldar that have more fire prisms than troops, or,<br /> c) nids. lots and lots of nids.<br /> <br /> And I'm in the process of scratch-building a monolith to boost my fire-power and points up to 2000. If I don't Epic-Fail my monolith I'll get rid of some of the 'ruption fields. But I was thinking, should I invest money in pariahs or wraiths, or niether?</div></blockquote><br /> <br /> a) You already glance on a 6 with gauss so why assault when you can shoot?<br /> c) most nids dont go over T 6 so that still wounds on a 6 regardless of disruption field.<br /> <br /> As for the Pariahs and Wraiths question I'll leave that to someone that actually uses them, I find them pretty bad (mostly pariahs) so I wont comment any further on them.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 09:57:18]]> GMT</pubDate>
				<author><![CDATA[ Goggy]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ okay, so I've redone it slightly...<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Necron lord + destroyer body (30pts) +rez orb (40pts) + Lightning field (25pts) + disruption field (5pts) + warsythe (10pts)=210 pts <br /> C’tan 'goddess' = 300 pts (will count as deceiver in strict games) <br /> Elite <br /> Necron immortals x 6 = 168 pts <br /> Troops <br /> Necron warriors x 12 + disruption field= 216 pts <br /> Necron warriors x 12 + disruption field= 216 pts <br /> Necron warriors x 12 + disruption field= 216 pts <br /> Fast Attack <br /> 3x destroyers (lord escort) = 150 pts <br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts <br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts <br /> Heavy support<br /> monolith= 235 pts<br /> tomb spyder x2= 110 pts<br /> Total: 2013pts <br /> <br /> Basically I want an army that can shoot well as well as being protected from <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. (that's where the tomb spyders come in.) The tomb spyders and the lord's rez orb also help in the  <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.<br /> so? comments? questions? think I'm a total idiot?]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 10:42:54]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ The disruption fields are only good against vehicles.  The only reason to have them on warriors is if you expect to get locked into assault with walkers.  Against other vehicles, you might as well just rapid fire rather than assault.  If assaulted by a dreadnought, consider using the monolith to teleport them out of combat.<br /> <br /> I don't much see the lord running around with the destroyers.  The destroyers would much rather stay far away from the enemy and shoot.  A destroyer lord really wants to get into close combat, and should likely be turboboosting if not getting into combat.  Consider a single unit of 10 scarabs that run around with the Lord.  Everyone there wants close combat and 10 escorts to spread wounds onto is better than three destroyers (and scarabs get a 2+ cover save when turboboosted).  Oh and lightning field with scarabs will be a lot more effective.  Cutting out two scarabs and the disruption fields on the warriors will give you 104 points.  That's enough for 2 more destroyers.  You might then run 2 units of 3 destroyers that stay barely within 6" of each other (if facing blast weapons).  They'll still get <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls and your opponent can only be able to target one unit of destroyers at a time.<br /> <br /> One idea to consider (I could go either way) is to take out the tomb spyders, buy another Lord and move the res orb from the Destroyer Lord to the extra Lord.  The extra Lord hangs out with the warriors.  The res orb will give those guys a chance to get back up from high strength ordnance.  A knowledgeable opponent may try concentrating on wiping out your warriors to cause phase-out and may direct high strength weapons on them to deny your <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls.  Without the extra lord I'd consider just hiding one warrior troop somewhere if you are facing that situation.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:23:27]]> GMT</pubDate>
				<author><![CDATA[ PrivatePanic]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ You don't really need a dis field on the lord, dis fields cause a glancing hit on the roll of a 6. With a warscythe you get <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armour pen, the lord is S5 if I remember right and average <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> roll is 7 so you're more than likely going to penetrate.<br /> <br /> Never been a massive fan of c'tan. Ace is combat but slow to get there, sure they can run but no fleet! Can be gunned down from range and throw in a space marine librarian with nullzone and you re-roll those armour saves! :( . Though deceiver I think is the best of the two, personaly I would invest the points else where and get another necron lord with res orb and veil of darkness. Put the lord with the warriors to give them a bonus for the orb and teleport around to dispense rapid fire death. <br /> <br /> I would drop the dis fields from the warriors as a walker will mash them up anyway, getting a 6 isn't good odds, really. Cut the warriors down to 10 per unit and use the points to invest in more immortals. Two units of 5 immortals should be ok.<br /> <br /> You need more destroyers and don't put them a with a destroyer lord. The destroyer lord goes around breaking vehicles and getting into combat, the destroyers are anti infantry and vehicle - the two roles for each are so different. If you want a d-lord escort take a unit of scarabs with dis fields and get another unit of destroyers for more fire power.<br /> <br /> Monoliths are like marmite you either love them or hate them, I think they have uses but I'd rather take other things. Sure they're tough and they can teleport units and give additional <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls, but thats about it. The blast template is cool but the ap1 is only good if the centre lands on a vehicle, if it scatters and misses its a bit useless. Against infantry its ok but still has a short range. Personaly I would swap this for 2 units of 3 heavy destroyers giving you ranged anti tank which is more reliable, its also something your army lacks as a whole.<br /> <br /> Keep the tomb spyders, split them and pop one each with the warriors to help them with <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.]]></description>
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				<pubDate><![CDATA[Wed, 3 Feb 2010 14:47:13]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Necron lord + destroyer body (30pts) +rez orb (40pts) + Lightning field (25pts) + disruption field (5pts) + warsythe (10pts)=210 pts <br /> Elite <br /> Necron immortals x 6 = 168 pts <br /> Troops <br /> Necron warriors x 12= 216 pts <br /> Necron warriors x 12= 216 pts <br /> Necron warriors x 12 = 216 pts <br /> Fast Attack <br /> wraiths x 2= 82 pts<br /> 3x destroyers= 150 pts <br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts <br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts <br /> Heavy support <br /> monolith= 235 pts <br /> tomb spyder x 2= 110 pts<br /> Total: 1800pts <br /> <br /> so the next update. I'll use the tomb spyders instead of the second lord, as they're cheaper (point wise) and more mobile  and better <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. i think i will be keeping the 'lith as my 'crons will most likely be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> 50% of the time against bugs. (70% of gamers at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> play nids) Also, would the monolith be a good disruptor, deep striking behind enemy lines and bring over warriors? and how about the wraithes?<br /> So? Am i an idiot or not?]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 10:01:50]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ Well now there is a new problem, you use 4 out of 3 fast attack slots  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 10:09:18]]> GMT</pubDate>
				<author><![CDATA[ Goggy]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ Necron lord + destroyer body (30pts) +rez orb (40pts) + Lightning field (25pts) + disruption field (5pts) + warsythe (10pts)=210 pts <br /> Elite <br /> Necron immortals x 6 = 168 pts <br /> Troops <br /> Necron warriors x 12= 216 pts <br /> Necron warriors x 12= 216 pts <br /> Necron warriors x 12 = 216 pts <br /> Fast Attack  <br /> 3x destroyers= 150 pts <br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts <br /> Necron scarab swarm x 6 + disruption field (4pts)= 96 pts <br /> Heavy support <br /> monolith= 235 pts <br /> tomb spyder x 2= 110 pts <br /> Total: 1700pts<br /> <br /> yea, I was a bit unsure about the wraiths. anyways, I got the tomb spyders for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. I'm going to buy a new destroyer tommorow, I'll try to get a pic when it's done! <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 11:28:45]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ You need two units of destroyers. Just three won't last long and will be easy target, kill just one and they're taking a leadership test, though they will more than likely pass. You only have one necron lord for the scarabs to go with anyway.<br /> <br /> If you drop two warriors from each squad and a swarm you'll get another 4 immortals, which would be great in two squads of five. This will give you dual threat and unit redundancy.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 12:42:37]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>You need two units of destroyers. Just three won't last long and will be easy target, kill just one and they're taking a leadership test, though they will more than likely pass. You only have one necron lord for the scarabs to go with anyway.</div></blockquote><br /> @ mercer: yeah, that was good thinking. I didn't want two squads of destroyers though, so i replaced one with a squad of three wraiths for deep strike <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. also note that while this army is getting built, I'm scratch building a lot of this stuff, and some more destroyers would be a bit too hard<br /> <br /> Necron lord + destroyer body (30pts) +rez orb (40pts) + Lightning field (25pts) + disruption field (5pts) + warsythe (10pts)=210 pts <br /> Elite <br /> Necron immortals x 5 = 140 pts<br /> Necron immortals x 5 = 140 pts <br /> Troops <br /> Necron warriors x 10= 180 pts <br /> Necron warriors x 10= 180 pts <br /> Necron warriors x 10= 180 pts <br /> Fast Attack <br /> 3x wraiths= 123 pts<br /> 5x destroyers= 250 pts  <br /> Necron scarab swarm x 10 + disruption field (4pts)= 160 pts <br /> Heavy support <br /> monolith= 235 pts <br /> tomb spyder x 2= 110 pts <br /> Total: 1750pts ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 13:19:50]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ A lord is limited to 100 points of wargear.  Your 210 point lord is illegal.  If you really wanted to, maybe ask for your opponents permission.<br /> <br /> Wait!  You're facing nids 70% of the time?  If you know beforehand that you'll be facing nids, take off the scarab disruption fields then.  I don't know of any tyranid vehicles they'd be useful against.<br /> <br /> Looking forward to battle reports.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 14:20:54]]> GMT</pubDate>
				<author><![CDATA[ PrivatePanic]]></author>
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				<title>slaanesh-ified necrons army list</title>
				<description><![CDATA[ You count the warscythe extra, you can only have 100 points of wargear from the armoury and then upgrade the wayscythe on top of that <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 14:31:29]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:slaanesh-ified necrons army list</title>
				<description><![CDATA[ <blockquote><div><cite>PrivatePanic wrote:</cite><br /> Looking forward to battle reports.</div></blockquote><br /> yeah, I'm doing my army on my latest updated list. I'll get a pic of the the whole army when it's done and maybe some battle reports after that. I might have to start a new topic in the 'battle reports' section, though.<br /> <blockquote><div><cite>PrivatePanic wrote:</cite>Wait! You're facing nids 70% of the time? If you know beforehand that you'll be facing nids, take off the scarab disruption fields then. I don't know of any tyranid vehicles they'd be useful against.</div></blockquote><br /> and I think I'll keep the disruption fields, mainly to beef up the points, and Not all people play nids; I was exaggerating. a bit.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/277179/1307102.page</link>
				<pubDate><![CDATA[Fri, 5 Feb 2010 02:18:46]]> GMT</pubDate>
				<author><![CDATA[ some random necron guy]]></author>
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