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		<title><![CDATA[Latest posts for the thread "CSM Mercenaries 1750"]]></title>
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				<title>CSM Mercenaries 1750</title>
				<description><![CDATA[ So here's my Tourny <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 1750 list, C&C welcome and incouraged!<br /> <br /> Nurgle Daemon Prince with Wings and Nurgles Rot<br /> <br /> 7 Plague Marines with 2 Plasma Guns, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with Power Fist in Rhino<br /> 8 Noise Marines with Sonic Blasters, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with Power Weapon, Doom Siren, Sonic Blaster, and Melta Bombs in Rhino<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with Icon of Slaanesh, 2 Melta Guns, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with Power Weapon and Melta Bombs in Rhino<br /> 9 Khorne Bezerkers, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with Power Fist<br /> <br /> Land Raider with Daemonic Possession<br /> Vindicator with Daemonic Possession and Havoc Launcher<br /> Vindicator with Daemonic Possession and Havoc Launcher<br /> <br /> Wanna thank  Nurglitch for help on this one. Plz post anything that you think would help, thanks again.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 05:10:35]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:CSM Mercenaries 1750</title>
				<description><![CDATA[ At 1750 aland rader to transport khorne zerks is waste of points with out Abby.  Just get anouther rino also the best nurgle prince always has warptime, just dont forget to use it.  I would upgrade all power weapons to powerfists.  I would get anouther daemon prince eather a lash one or tzeenitch one.  the tzeenitch should have wings warptime and breath of chaos remember warptime works in the shotting phaze too.   ]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 09:37:05]]> GMT</pubDate>
				<author><![CDATA[ the chaos guy]]></author>
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				<title>CSM Mercenaries 1750</title>
				<description><![CDATA[ @the chaos guy:<br /> <blockquote class="uncited"><div>At 1750 aland rader to transport khorne zerks is waste of points with out Abby. </div></blockquote><br /> Ewww, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, hell no to getting Abby in under 2500 points.<br /> <br /> Zerkers are pretty killy on the charge already, you don't need Abby's muscle and the points saved could be an additional <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with full gear in a rhino.<br /> <br /> @Billie_Joe:<br /> Daemon Prince is fun, decent if you need some horde control.  Though the suggestion for warp time is good too.<br /> <br /> Plague marines are good.<br /> Noise Marines (not exactly a fluffy squad number for them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) look ok.<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, unlike <span class="glossaryitem" onmouseover='gp(526);'>NM</span> I think a fist would do decent in a squad that has the meltas.<br /> <br /> Zerkers in a Raider is ok.<br /> Vindi's are decent in this list, but I think you want more transport killers, rather than 'big boom' guns.  I don't particularly like Havoc Launchers on vindis...it will never be of maximum usage to the vindi.<br /> <br /> Anyway, good luck.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 13:17:59]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM Mercenaries 1750</title>
				<description><![CDATA[ You're right, i should take off the havoc launchers. I wanna put in a Blastmaster on the <span class="glossaryitem" onmouseover='gp(526);'>NM</span>, help with holding the objectives at home. The only reason I chose Rot was to help with crowd control but also because 3+/2+ to kill most things is already good enough, but i'll give warptime a whirl (I have killed 10 honor guard and Kantor with one before).]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 21:50:53]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>CSM Mercenaries 1750</title>
				<description><![CDATA[ That Chaos guy summed up what I was going to say perfectly, and the cat guy is right about abby. Also, needs obliterators.]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 22:00:36]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>CSM Mercenaries 1750</title>
				<description><![CDATA[ consider a combi-melta on the vindicators? when they get weapon destroyed and take out the demolisher cannon they'll forget all about it.... ditto about abaddon and the berserkers. just bring normal marines. he needs extra wounds, not help killing things.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 07:02:58]]> GMT</pubDate>
				<author><![CDATA[ GloryToThe16th]]></author>
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				<title>Re:CSM Mercenaries 1750</title>
				<description><![CDATA[ I'll say first that the list looks fun and something I've done with my extensive Chaos collection before and its 4-0 as "merc" army. <br /> <br /> To start I'd say that the plasma on the <span class="glossaryitem" onmouseover='gp(634);'>PM</span> is too much <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 with the vindies, I'd consider meltas or flamers for them.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> I've learned that blastmasters in a large squad with sonic blasters is a waste. Especially if your going to be parking them at home often. I think of it along the same lines as taking a plasma gun and melta gun in the same squad. When I use blastmasters its in a naked squad of 5. Even still, with your vindicators the blastmaster is redundant and 24 -30 bolter shots at 24 inches is scary.<br /> <br /> the regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s why not icon of chaos glory? its awsome.<br /> <br /> the berzerkers, which I use mostly ( I've gravitated to a pure World Eaters Army ) the sacred squad of 8 has some benifets. I don't know the math on it I'm just talking out of experience but if they assault something like a tactical squad ( or something that they wouldn't abviously plow through easily ) if they don't run you often end up finishing them on their assault phase. Now I don't think I have to get into the tactical benifets of that outcome.<br /> <br /> Over all great list and I'm sure you'll have fun playing it.]]></description>
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				<pubDate><![CDATA[Sat, 6 Feb 2010 16:45:14]]> GMT</pubDate>
				<author><![CDATA[ Milkstorm]]></author>
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