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		<title><![CDATA[Latest posts for the thread "Tau, 1750, Anihilation list"]]></title>
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				<title>Tau, 1750, Anihilation list</title>
				<description><![CDATA[ In this tourny, Drones from vehicles are not counted as <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>. Dont whine to me either way, its the tourny organizers decision. That said i'd just like an honest look at this list, its exactly 1,750pts, and worth 12kps.. It will be 100% annihilation matches, but still must follow force organization restrictions. as such troop choices are minimized as well as points invested in them! I'm unwilling to get rid of the kroot just because of all the defensive applications they have. All other considerations will be taken seriously so long as you give them in a serious light.. Thanks in advance to all who take an honest look/give constructive criticism <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> 287<br /> mp/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>/multi + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> drone controller (2 shield drone) +<span class="glossaryitem" onmouseover='gp(59);'>HW</span> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> Body Guard<br /> Plasma/missile/Targetting array + <span class="glossaryitem" onmouseover='gp(59);'>Hw</span> multi<br /> Body guard<br /> plasma/missile/targetting array + <span class="glossaryitem" onmouseover='gp(59);'>hw</span> multi +<span class="glossaryitem" onmouseover='gp(59);'>HW</span> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> 287<br /> mp/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>/multi + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> drone controller (2 shield drone) +<span class="glossaryitem" onmouseover='gp(59);'>HW</span> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> Body Guard<br /> Plasma/missile/Targetting array + <span class="glossaryitem" onmouseover='gp(59);'>Hw</span> multi<br /> Body guard<br /> plasma/missile/targetting array + <span class="glossaryitem" onmouseover='gp(59);'>hw</span> multi + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> <br /> <br /> Crisis Team 197<br /> Team leader-  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Mp/Targ Array + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> drone Controller (2 shield drones) +<span class="glossaryitem" onmouseover='gp(59);'>HW</span> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>/Targ Array<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>/Targ Array<br /> <br /> <br /> 8 pathfinder +  Fish+dpod/multi/Flech/targ array = 206<br /> <br /> 6fw 60<br /> <br /> 10 kroot = 70<br /> <br /> <br /> Hammer head 180<br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>/Rail/Dpod/Multi/Targ lock/Flech<br /> <br /> Hammer head 180<br /> Bc/Rail/Dpod/Multi/Targ lock/Flech<br /> <br /> Broad side team 283<br /> Team lead Ass +<span class="glossaryitem" onmouseover='gp(59);'>HW</span> Targ Lock + <span class="glossaryitem" onmouseover='gp(59);'>HW</span> drone Cont + 2 shield drone +<span class="glossaryitem" onmouseover='gp(59);'>HW</span> <span class="glossaryitem" onmouseover='gp(655);'>BSF</span><br /> Ass<br /> Ass<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 04:21:51]]> GMT</pubDate>
				<author><![CDATA[ TopC]]></author>
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				<title>Tau, 1750, Anihilation list</title>
				<description><![CDATA[ Overall I like your list, I love battlesuits. having said that, your troop slots are a little too squishy for my taste. I would sacrafice points somewhere to add 10 Kroot hounds. Then keep them in reserve for flanking. The idea in annihilation being, that they stay in reserve as late as possible into the game so they don't sacrafice a kill point, and if they are forced to come in, you can either flank in off the table edge and assualt a enemy unit that wont be able to survive 30 I5 attacks and 30 I3 attacks, or to save battlesuits from an on coming assault or just flank them in as far away from an enemy as possible and sit in cover the rest of the game going to ground giving you 20 guys with a 3+ cover save. (just don't flank in near a flamer. This is how I use my kroot anyways. For 130pts, I think it's great. I would also  find a way to bring the Firewarriors up to 12 members then hide them in the devilfish, and play keep away, and if somone gets too close, just rush up and rapid fire the stuffing out of them with your 24 shots, hopfully aided by 2 of your marker lights. Anyways, all of these suggested changes would only cost you 120pts, which I think you could mostly steal from upgrades (I don't have my codex infront of me, otherwise I would figure it out). If you can only figure out how to squeeze out 60 points, I would do it for the Kroothounds before the firewarriors. Anyways, thats my 2 cents. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 12:38:06]]> GMT</pubDate>
				<author><![CDATA[ Chamleoneyes]]></author>
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				<title>Tau, 1750, Anihilation list</title>
				<description><![CDATA[ Lots of Blacksun filters are they doing special rules? Not convinced they are a huge help to the Broadsides anyway. How have you found them?<br /> <br /> You've also thrown a lot of points into those suits do you really need that many Shas'vre?<br /> <br /> I'd also advise put6ting an AFP in there on one of the 'Els just to help the Hammerheads with crowd control.<br /> <br /> Other than that? Well most of your stuff has BS4 or equivalent (Bs3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> for broadsides) so do you erally need all 8 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> firing at one target? On average boosting 4 units to Bs5 do you need 4 (5 including the pathfinders) firing at 1 target? I'd try to find away to fit in another devilfish so you can split the pathfinder team into two units of 4. Do you need the <span class="glossaryitem" onmouseover='gp(519);'>TA</span> and <span class="glossaryitem" onmouseover='gp(520);'>MT</span> on their Devilfish? It is not a huge threat anyway and that can help go towards another Dekvilfish (just another 65 points to find).<br /> <br /> But overall this looks pertty tough mission considered.<br /> <br /> Glad they are not counting drones on vehicles as extra <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> that is just dumb...]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 12:45:02]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Tau, 1750, Anihilation list</title>
				<description><![CDATA[ I agree with FlingitNow, put an AFP on the Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>. It's been incredibly valuable to me in the past two same. It blew right through the cover and armour of the guardsmen I killed yesterday. I killed 14 of them on the first shot. I also killed 9 guardians the day before then I fought Eldar.]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 13:09:52]]> GMT</pubDate>
				<author><![CDATA[ Chamleoneyes]]></author>
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				<title>Re:Tau, 1750, Anihilation list</title>
				<description><![CDATA[ Ive actually found <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> to be VERY VERY useful on suits when i do get <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> it ensures i get first turn shots..it tends to really piss people off <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> That being said..the only <span class="glossaryitem" onmouseover='gp(655);'>BSF</span> that are there for a purpose are 1 in each team of <span class="glossaryitem" onmouseover='gp(555);'>El</span>/Body guard to allow for wound abuse. The rest are all because i had spare points :( 12 if i remember correctly..<br /> <br /> Yea i considered splitting the pathfinder team in 2, but that would add 2 more kill points :( As it stands now the primary purpose of pathfinders would be to remove cover saves adding <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to squads is a secondary role..but if its out in the open...you can be sure they are going to eat tons of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 fire <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(519);'>TA</span> and Multi on the fish, figured since the Fire warriors will be hiding in the fish for the most part..figured investing 15pts for 5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots at 12'' movement was worth it..<br /> <br /> Yea the kroot will hide unless i go up against a pod army, scout alpha strike, etc type army that they can infiltrate to throw in a wrench <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Yea ive been considering the AFP on one of the ELs, but given the meta game and the changes to the nids i dont think i'll really need it..especially against the new nids if i'm able to punch hard enough and take down synapse...then i get to watch hormies get flechet to death from having to assault vehicles <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 15:30:00]]> GMT</pubDate>
				<author><![CDATA[ TopC]]></author>
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