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		<title><![CDATA[Latest posts for the thread "1850 Ork List - Returning to 40k"]]></title>
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				<title>1850 Ork List - Returning to 40k</title>
				<description><![CDATA[ Well like the subject says, I am returning to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after being out for about 2 years. Debating on buying Orks, Marines, Eldar or Nids. I am pretty sure I want to go Orks though and since most of the games in my area and that my friends play are 1850 points this is a list I have tossed together that I think would be pretty competitive to start and a good base to start an Ork army. Well let me know what you think.<br /> <br /> 1850 Pts - Orks Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Ghazghkull Thraka <br />    1 Ghazghkull Thraka @ 228 pts ; Power Klaw; Big Shoota; Stikkbombs; Furious Charge; Mob Rule; Prophet of the Waaagh!; Adamantium Skull; Ammo Runt; Bosspole; Cybork Body; Mega Armour<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Big Mek <br />    1 Big Mek @ 90 pts ; Choppa; Kustom Force Field; Furious Charge; Mob Rule; Waaagh!; Bosspole; Mek's Tools<br /> <br /> Elite: Lootas <br />    14 Lootas @ 210 pts ; Deffguns; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Elite: Lootas <br />    14 Lootas @ 210 pts ; Deffguns; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Troops: Boyz <br />    17 Boyz @ 143 pts ; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob ; Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Troops: Boyz <br />    17 Boyz @ 143 pts ; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob ; Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Troops: Boyz <br />    11 Boyz @ 152 pts ; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob ; Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Trukk ; Big Shoota x1; Boarding Plank; Reinforced Ram<br /> <br /> Troops: Boyz <br />    11 Boyz @ 152 pts ; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob ; Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Trukk ; Big Shoota x1; Boarding Plank; Reinforced Ram<br /> <br /> Troops: Boyz <br />    11 Boyz @ 152 pts ; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob ; Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Trukk ; Big Shoota x1; Boarding Plank; Reinforced Ram<br /> <br /> Fast Attack: Deffkoptas <br />    1 Deffkoptas @ 70 pts ; Buzzsaw x1; Choppa; Twin Linked Rokkit Launcha x1; Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta<br /> <br /> Fast Attack: Deffkoptas <br />    1 Deffkoptas @ 70 pts ; Buzzsaw x1; Choppa; Twin Linked Rokkit Launcha x1; Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta<br /> <br /> Heavy Support: Battlewagon <br />    1 Battlewagon @ 115 pts ; Big Shoota x2; Boarding Plank; Grabbin' Klaw; Reinforced Ram<br /> <br /> Heavy Support: Battlewagon <br />    1 Battlewagon @ 115 pts ; Big Shoota x2; Boarding Plank; Grabbin' Klaw; Reinforced Ram<br /> <br /> <br /> The 2 big boy units go with Ghaz and the Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in the Battlewagons, I left some room in the BW's so the Mek or Ghaz can jump in either or if one gets popped. Loota's seem good and a lot of what I have read on here seems like people like them to help pop whatever. The 2 Deffkoptas were really tossed in to speed the last few extra points and be a first turn suicide and hopefully open something up and make it start walking or stop those Hydra / Medusa beatdowns.<br /> <br /> Even though it seems pretty clear to me and everyone in my gaming group that Rolla's should work vs vehicles I left them off for the sake of arguement here. But I might drop the planks and klaw etc off for the rolla later.<br /> <br /> Any thoughts or tips would be appreciated, thanks!]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 01:45:59]]> GMT</pubDate>
				<author><![CDATA[ Smoke Checked]]></author>
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				<title>1850 Ork List - Returning to 40k</title>
				<description><![CDATA[ Killer list man.  <br /> <br /> Couple things ill suggest.<br /> <br /> I would swap out one of the Wagon units for some Burnas in the wagon instead.  They are AMAZING at taking out literally 2 units a turn once their close enough.  <br /> <br /> With the 2 squads of Lootas, you can easily just take the Koptas out and still be fine.  Its not like you dont have Ghazzy and other <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> in your list to deal with REALLY tough tanks.  If worst comes to worst, you can always ignor that stuff anyways.  <br /> <br /> Lastly, i would add the deff rollas =).  Its an easy argument to win when it comes down to game time.  Even if they dont work on vehicles...their still fun as hell when it comes to tank shocking a unit before burning the hell out of it.  <br /> <br /> Hope this helped a little.<br /> <br /> Bad_Sheep]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 04:08:06]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:1850 Ork List - Returning to 40k</title>
				<description><![CDATA[ Yeah Burna's look really good on paper and it seems like they have no reason to not perform well, I assume you would put them in the BW with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek? Do you normally run them about 10 big? More than that seems like overkill, a template is placed from each model correct so wouldn't you run the risk of firing through your own guys? <br /> <br /> If I drop the Deffkopters and one boys unit for Burna's that would probably be pretty good, would give me that punch to flame squads in cover off of objectives.  Thanks for the tips.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 04:29:20]]> GMT</pubDate>
				<author><![CDATA[ Smoke Checked]]></author>
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				<title>1850 Ork List - Returning to 40k</title>
				<description><![CDATA[ Yeah you ONLY run Burnas in Transports.  Their not that good if their on foot unless their assaulting.  keep in mind, if you dont use their burnas, when you assault something, your attacks count as power weapons.  <br /> <br /> So yeah, run them in the battlewagon and your golden.  I normally run a full 15 or even 14.  I like knowing that im going to wipe ANY squad i hit with them.  Its just a personal preference.  <br /> <br /> Lastly, yes you want to run the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech either in that battlewagon or somewhere near it so it can get the 4+ cover.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 20:33:44]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1850 Ork List - Returning to 40k</title>
				<description><![CDATA[ Looks great! <br /> <br /> Very Evil suns indeed.<br /> <br /> I like to take big-bombs on my Deff Kopta's when using them individually, cuz seeing as your spending 70pts already on a powerclaw and rokkit, you may aswell get the benefit of droping an anti-infintary ordinance blast while your at it!<br /> <br /> I normally use the Kamikaze technique actually.]]></description>
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				<pubDate><![CDATA[Mon, 8 Feb 2010 23:32:35]]> GMT</pubDate>
				<author><![CDATA[ Newt-Of-Death]]></author>
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