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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ This may be the finalized version of my 1850 list, and I wanted to get all of your opinions on it.  Please feel free to comment, this army is for a grand tournament, and although I'm very expierienced in general with the game, I'm still relatively new to the new tyranids, so if you can come up with something contructive to add I'll be happy to listen.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyrant- Wings 2 twin linked devourers hive commander paroxysm leech life 285<br /> <br /> Tyrant- Wings 2 twin linked devourers hive commander paroxysm leech life 285<br /> <br /> Elites<br /> 2 zoanthropes 120<br /> spore pod 40<br /> <br /> 2 zoanthropes 120<br /> spore pod 40<br /> <br /> Troops<br /> 10 gaunts 50<br /> <br /> 10 gaunts 50<br /> <br /> tervigon- toxin sacs catalyst 185<br /> <br /> tervigon- toxin sacs catalyst 185<br /> <br /> 5 genestealers 70<br /> <br /> Heavy<br /> Trygon- toxin sacs 210<br /> <br /> Trygon- toxin sacs 210<br /> <br /> Let me know what you think.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 00:47:13]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ I would lose the toxin sacs on the trygons...you dont want them woundig on 4's with re-rolls when they wound most things on 2's.<br /> <br /> Also drop the genestealers. Add more gaunts with the remaining points. They are made far more deadly with tervigons you are using.<br /> <br /> Just my thoughts.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 00:53:48]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ I like the stealers because they are a 5th scoring unit.  If I want the tervigons to outflank and they both show up on the same side then hopefully I can have the stealers outflank to the other to capture an objective on the other end of the table.  They are also they only real small based models I have that are decent in combat, meaning they are the only models in my army which can get in those hard to reach places and still fight.<br /> <br /> Doesn't poison mean re roll wounds on whatever you normally need to wound when fighting something of lower toughness than your strength?  Or am I misunderstanding?]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 01:08:07]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ You are half right with the poison. Yes you get the re-roll, but you only wound on a 4+. <br /> <br /> I was just thinking with only 5 stealers they aren't going to make much difference. And 10 gaunts are very easy to take down. This is just me though.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 01:14:35]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Hmm.  Well in that case i'll transfer the points to the tervigons giving them adrenal glands also. <br /> <br />  I tried the list without the stealers, and believe it or not they are so small that my opponents never bother targeting them, but they can very easily blow up a tank and or cause some havoc outflanking.  And if they are just holding an objective with 3+ cover after  going to ground, they are surprisingly hard to remove esepecially since no one wants to waste signifigant fire on just 5 models.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 01:30:41]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Ok, good luck with the list then. Would be nice to see nids do well again.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 03:07:41]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ So youll start with 20 guants on the table - everything else is reserved?<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> fix your troops selection.  Everything else is great.  Though the Devourers on the Tyrants are questionable.  Theyre <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - so popping transports is meh.  Paroxysm is the counter to shooty units.  <span class="glossaryitem" onmouseover='gp(269);'>Id</span> give them dual sytals - 60 points saved there.  Dump this into one of the 10 bug termagaunt units.   Keep this unit and the Tervigon.  The other paired set <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop for a big unit of Hormaguants.  <br /> <br /> When running Tervigons AND Zoanthropes - include the Deathleaper to counter JAWWS and hoods.<br /> <br /> Looks like youre combining to different archtypes.   I like the Commander Tyrant list - <span class="glossaryitem" onmouseover='gp(269);'>Id</span> focus on its strengths and go with that rather than try to take advantage of the Tervigon.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 05:30:29]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Maybe this is a silly suggestion. You may want to contact the organizer to find out if 2x hive commanders for +2 reserve roll stacks. There is a debt on that issue.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 13:45:11]]> GMT</pubDate>
				<author><![CDATA[ New Player]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ You could also Swap one tyrant for a swarm lord. That would fix possible ambiguities about the reserve rolls stacking.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:08:47]]> GMT</pubDate>
				<author><![CDATA[ BishopX]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ I like the Tyrants as New Player says you shopuld check the Hive Commander bonus stacks with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> both in relation to the reserves rolls and the number of units you can out flank. The <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> on the outflank is still only 1 unit even if you have 2 Hive Commanders but the opposite for reserves rolls. The 2 x Devourer is a great combo with wings and allows you to lay down serious fire the turn you arrive.<br /> <br /> Stealers with no toxin sacs and a min unit just seems a waste of points. Give the Tervigons adrenal glands and spend the rest on increasing the size of those 2 Gant units. Though remember the Tervigons won't be able to spawn the turn they arrive as they'll be off the baord at the start of their movement.<br /> <br /> Toxin sacs on the Trygon will reduce your chances to wound in general so a waste. Adrenal glands will help them tank hunt.<br /> <br /> Other than that it looks an OK Nidzilla <span class="glossaryitem" onmouseover='gp(262);'>DP</span> army. I think your troops choices don't really fit the theme of a reserve army though. Whilst pure Nidzilla isn't the best way to go with a reserve army. Personally I'd drop your entire troops section for 1 large Brood of toxin sac Hormagaunts and then spend the rest of the points on Toxin sac Stealers. If you get Capture and control be suer to place you objective as near the end of your deployment zone as you can. In 2 out of 3 deployment types that should be pretty near the middle of the table and thuis you can concentrate on your assault and not worry about spreading for your objective until turns 4-5.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:14:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ In all the play testing I've done so far 5x Genestealers are pointless and your not garaunteed to take out a tank. Im pretty sure you can get shot at also if you are in combat with a tank so one flamer and they are history.<br /> <br /> Jaws against any initiative 1 based unit is also a major problem. I would expect you to find a lot of Spacewolves oppenents so this is a major problem for the Tervigons. Maybe I'm biased but my experience with Tervigons hasn't been great and when they die they are likely to do some serious damage to your Gaunts.]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:20:56]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Jaws will kill tervigon for sure, but discarding a great scoring and support unit just because space wolf is rather harsh. Don't give up on your tervigon, yet, L0rdF1end. Once you figure out how to avoid Jaws, make sure you p.m me the tactic. I needed, too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 14:48:02]]> GMT</pubDate>
				<author><![CDATA[ New Player]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Yeah, it's needed, whatever you do, don't put one behind the other <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> I just say this because at the moment Spacewolves are very popular. I think at the last doubles near to 1/3 of armies had spacewolves. But your right, you can't say a no to Tervigons just because of Jaws. <br /> <br /> The troop selection is the hardest thing I find to work out in a Nid army. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 15:13:00]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> The troop selection is the hardest thing I find to work out in a Nid army. </div></blockquote><br /> <br /> QTF though Elites can be tricky too (because you want at least 5-6 choices...)<br /> <br /> I think the best method is look at what you want your army to do and then fit in your troops. Do you want an army full of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and outflank for a reserves assault? Then stealers and Hormies aided by Hive Commander are your best bet. Do you want a Zilla list then Tervigons aer great. Do you want an endless swarm then Tervigons and large broods of Termagants are great. Do you want an elite hard hitting amy then Warriors and stealers rae the best choice. etc etc etc...]]></description>
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				<pubDate><![CDATA[Tue, 9 Feb 2010 15:19:26]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Kaizervonhugal- My deployment depends largely on my opponent and what army hes bringing, and it varies from game to game.  Sometime the whole army is in reserves and the gaunts just walk, sometimes the whole thing will deploy like against daemons or something.  It depends.<br /> <br /> Newplayer- Thats a good idea, thanks fro the idea, I'll be sure to email the <span class="glossaryitem" onmouseover='gp(421);'>TO</span>.<br /> <br /> Bishopx- But a swarmlord is too slow to fit into a list like this.<br /> <br /> Flingitnow- Will do on double checking with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span>.  I do really like the tyrants with their firepower.  I want the stealers if for nthing more than the reasons already stated, but I do understand where you're coming from.  I don't see what getting 1 big squad of hormagants will do?  The tervigons are great for popping out scoring units, put one in outflank and crush a flank and put the other in reserve to walk up the field and shoot out scoring units since there will be other <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s in his face already.  <br /> <br /> As far as wolves go, it depends on the type of wolf list I guess.  Most cases i'm probably going to lose, on the count that wolves can outshoot us ten times over AND beat face in combat.  Sadly I think my best chance in a tournament setting is to ignore wolves and hope to never play them.  Every army has their mis-matches, you can't hinder your armies overall performance in all games in order to make 1 particualr match up slightly better for you.  That's just not sane.  My best chance is popping the rhino with the rune priest in it and disposing of him ASAP and hoping shadow keeps me safe for a turn.  I don't have a deffinite answer for wolves yet.  But in all honesty my old nid list couldn't beat sisters wolves or most guard and I still consistently did successful with them in tournaments, through not playing them and then when I had to relying on player skill.  That's really all I can hope for.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 04:21:38]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ According to the <span class="glossaryitem" onmouseover='gp(556);'>inatfaq</span>, 2 hive commanders reserve bonus don't stack, and no reserve bonus if the <span class="glossaryitem" onmouseover='gp(154);'>HTs</span> are not on the table. I wonder if their <span class="glossaryitem" onmouseover='gp(36);'>faq</span> will affect all <span class="glossaryitem" onmouseover='gp(48);'>GT</span> ruling.<br /> <br /> Good luck.]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 08:30:51]]> GMT</pubDate>
				<author><![CDATA[ New Player]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote class="uncited"><div>According to the <span class="glossaryitem" onmouseover='gp(556);'>inatfaq</span>, 2 hive commanders reserve bonus don't stack, and no reserve bonus if the <span class="glossaryitem" onmouseover='gp(154);'>HTs</span> are not on the table. </div></blockquote><br /> <br /> I can understand the first ruling but the 2nd ruling is totally ridiculous, it clearly states asd long as the&nbsp;Hive Tyrant is alive. The whole point of Hive commander is for your <span class="glossaryitem" onmouseover='gp(471);'>DS</span> army to function as you have no <span class="glossaryitem" onmouseover='gp(262);'>DP</span> assault rule.<br /> <br /> Back to eth questions about the list. A big squad or Hormies will rip apart most things <span class="glossaryitem" onmouseover='gp(237);'>iot</span> gets into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with. As will the stealers both with toxin sacs. Stealers can be effective in small numbers Hormagaunts not so much hence why you take a big blob of them (and to help with survivability).<br /> <br /> The Tervigons will spawn some units but when they die they also damage all nearby units. The problem with using them in THIS list is that you are going for a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> assault yet you have 2 lumbering <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> chewing up points that aren't offering an immediate threat allowing your enemy to concentrate on the Tyrants and Trygons with everything he has. Out flanking Hormagaunts and Stealers can assault 18" from the table edge offering an immediate threat AND potentially tieing up (and killing) some units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> that would otherwise be shooting at your <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. The tervigons comes on looks sad gets ignored then the next turn spits out 1 unit of Gants and then gets dead massacring half said unit of gaunts...]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 09:58:04]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote><div><cite>New Player wrote:</cite>no reserve bonus if the <span class="glossaryitem" onmouseover='gp(154);'>HTs</span> are not on the table.</div></blockquote><br /> <br /> Well that messes up my Ninja List if that's true. Where is this <span class="glossaryitem" onmouseover='gp(556);'>inatfaq</span>?]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 11:42:54]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<description><![CDATA[ The words for the Hive Tyrants reserve rule is if the tyrant is alive....the tyrant is still alive even if off the table. Only the lictor has wording off the table..<br /> <br /> List wise, tyrants are ok but really need bullet shields to protect them.<br /> <br /> Gants are ok, but 15 is better. You don't need the stealers because your tervigons will spawn troops for you (I spawned 82 gants in a recent game!) and plus the stealers in a min unit without toxin sacs won't be affective.<br /> <br /> As previously mentioned by others, trygons with toxin sacs aren't a good idea. Adrenal gland for furious charge is better <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 13:34:59]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Please please let us get my reserve bonus with him off the table. From what Mercer said that does sound right. Stacking does seem unfair and I can live witout that.<br /> <br /> I'd drop toxin sacs from your Trygons. Personally would prefer more Genestealers and Hourmagants both with Toxin sacs, Maybe drop one of your Tervigons. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 14:13:39]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ It is right <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Lictor's rule specify that the reserve bonus only works if the Lictor is on the table. The Tyrants rules say as long as the Tyrant is alive - the Tyrant is alive if off the table, in reserve. Reserve bonus will also stack as well. A lictor's stacks and so does a Swarmlords and if you take two Tyrants with hive commander each then two troop units can still outflank. There is no reason why they shouldn't. We'll have to wait until <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 14:37:34]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ I sent a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> to the tournament organizer and he said he's reading through 100+ pages of <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, but it's currently looking like they do stack he said.<br /> <br /> Flingitnow- You could be on to something with the hormagaunt, but I feel like they would just get blown to bits and do nothing vs a mechanised list.  A tervigon can  create numerous scoring units/ screens that can also fight, which is very important to my overall startegy.   I personally like the tervigons and since they are monstrous creatures they can put the hurt on tanks unlike hormagaunt.  More stealers however is always welcome.  But, at the same time I don't really think I need more anti infantry.<br /> <br /> Mercer- I understand where you're coming from with more gaunts instead of the stealers, but the stealers give me the versatility of an out flanking LOW PROFILE troop choice that can also hurt tanks.  It's a very good option to have <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> L0rdF1end- I'll be sure to drom toxin sacs from my trygons and grab adrenal glands for my tervis.]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 14:48:05]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<description><![CDATA[ Hree are the rules for Hive Commander:<br /> <br /> "<i>If <u><b>a</b></u> Hive Tyrant has the Hive Commander upgrade, a single unit of troops may outflank.</i>"<br /> <br /> It says "a Hive Tyrant" rather than "the Hive tyrant" which under strict <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> means only 1 unit gets to outflank no matter how many Hive Commanders you have. Though the intention may be different.<br /> <br /> <br /> "<i>In addition, whilst <u><b>the</b></u> Hive Tyrant is <u><b>alive</b></u> you add +1 to your reserve rolls.</i>"<br /> <br /> This means the Tyrant simply has to be alive and not on the table. Note the lictor wording:<br /> <br /> "<i>If <u><b>a</b></u> Lictor is <u><b>on the board</b></u> at the beginning of the Movement phase, the Tyranid adds +1 top any of his rserve rolls</i>"<br /> <br /> This means that 3 or even 9 Lictors still means only +1 and notice how it specifies they have to be on the board. Hence <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> means the Tyrant simply has to be alive whether deployed or not. Also technically by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> the Tyrant bonus does stack however Astropaths have already had this ruled the other way in an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. However the Autarchs have had this ruled the current <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> way so it is a judgement call. By <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they currently stack and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is unclear so that is how I'd play it at the moment if I was against 'Nids. If I was using 'Nids I'd check with my opponent first or as the case is just take 1 Hive Commander to avoid a problem...<br /> <br /> <br /> Back to the list if the Hormagaunts are in combat they can't get shot at by anything. They have an 18 assault range when they first come on. Sure they can't blow vehicles but you have plenty of other things to do that with and at worst they can be a distraction from your stealers or other choices. I still don't think you'll get value out of the Tervigons in this list. I think Tervigons are ace and one of the best new units in the game. But they need the list to be built to suite them and what they bring to the table. That means large units of gants to buff and catalyse and Venomthropes to give them a cover save and probably something like Deathleaper to shut down Jaws as much as possible.]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 15:11:55]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ <blockquote><div><cite>yermom wrote:</cite><br /> Mercer- I understand where you're coming from with more gaunts instead of the stealers, but the stealers give me the versatility of an out flanking LOW PROFILE troop choice that can also hurt tanks.  It's a very good option to have <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> </div></blockquote><br /> <br /> I like stealers don't get me wrong, its just 5 aren't threatening and will get shot to gak in not time. Also don't have toxin sacs either so cannot get re-rolls against T4 or below. <br /> <br /> <blockquote><div><cite>FlingitNow wrote:</cite>Hree are the rules for Hive Commander:<br /> <br /> "<i>If <u><b>a</b></u> Hive Tyrant has the Hive Commander upgrade, a single unit of troops may outflank.</i>"<br /> <br /> It says "a Hive Tyrant" rather than "the Hive tyrant" which under strict <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> means only 1 unit gets to outflank no matter how many Hive Commanders you have. Though the intention may be different.<br /> <br /> </div></blockquote><br /> <br /> I'm going to have to respectfully disagree Fling. When it says A it means one, so you a hive tyrant here which gives outflank and then a hive tyrant over there which gives outflank. So one hive tyrant can give outflank to one unit and then another tyrant can give outflank as well. <br /> <br /> Its like saying preferred enemy only works once if you took it, the abilities taken twice would always have double affects and work twice.<br /> <br /> I guess time will tell with a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 15:31:41]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div><br /> I'm going to have to respectfully disagree Fling. When it says A it means one, so you a hive tyrant here which gives outflank and then a hive tyrant over there which gives outflank. So one hive tyrant can give outflank to one unit and then another tyrant can give outflank as well.<br /> <br /> Its like saying preferred enemy only works once if you took it, the abilities taken twice would always have double affects and work twice. </div></blockquote><br /> <br /> Hey I'm with you on <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> I think you should be able to outflank 2 troops units with 2 Hive Commanders but how it is written technically means the opposite. The preferred enemy works entirely different as it is an aura effect from the Tyrant not a gifted effect.<br /> <br /> Technically the way it is written if you have a Hive Tyrant means 1 or more Hive Tyrants that is how the english technically works. Though I don;t htink it is the intention.<br /> <br /> Look at <span class="glossaryitem" onmouseover='gp(69);'>IG</span> astropaths you can buy multiple of them but you don't get multiple benefits. So it is not as cut and dried with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>...]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 15:37:28]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<description><![CDATA[ I guess we'll just have to wait and see and argue/debate our own corners until a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> arrives. <br /> <br /> At mo I'm saying A Tyrant gets that abiliity, so, so each Tyrant gets the ability. You'd just be paying 25 points for nothing if you took it twice and it didn't work.... ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 15:39:25]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ So just in case the hive commander rule is ruled to not stack.  I made a back up list, let me know what you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Hive Tyrant- wings 2 twin linked devourers hive commander old adversary paroxysm leech life 310<br /> <br /> Elites<br /> 2 zoanthropes 120<br /> spore pod 40<br /> <br /> 2 zoanthropes 120<br /> spore pod 40<br /> <br /> doom of malantai 90<br /> spore pod 40<br /> OR <br /> death leaper 140<br /> (im not sure which to take here, I keep going back and forth leaning torwards deathleaper)<br /> <br /> Troops<br /> 10 gaunts 50<br /> <br /> Tervigon- catalyst toxin sacs regen 205<br /> <br /> 10 gausnt 50<br /> <br /> Tervigon- catalyst toxin sacs regen 205<br /> <br /> Heavy<br /> Trygon 200<br /> <br /> Trygon 200<br /> <br /> mawloc 170<br /> <br /> What do you think of my back up?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm actually liking my second list more and more, do you think it's just a more competitive list all together?  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 19:19:55]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<description><![CDATA[ Remember Deathleaper has to be on the table before he gives you +1 to reserves. <br /> <br /> I have tried both in my lists and I have to say I love the Doom. For a well rounded list that needs anti-psyker defense though you may want Deathleaper.<br /> <br /> Also, just in case you do field Doom, you will need to contact the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> to see whether or not his aura affects units in vehicles and can units receive cover/invulnerable saves.<br /> <br /> Good luck with your list.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 00:53:46]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<description><![CDATA[ I know deathleaper needs to be on the table to confer his reserves benefit, its just something I'll have to deal with.<br /> <br /> I don't think I could morally play that doom effects units in transports, it just seems like total rules abuse to me.  <br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 01:07:41]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<description><![CDATA[ Hey Yermom, <br /> <br />   I like the list overall and I would choose deathleaper only because of his anti-psyker defense abilities so you can get your zoeys and tervigons to cast their powers. I had it done against me and even with a -1 <span class="glossaryitem" onmouseover='gp(82);'>ld</span>, my opponent got 3/4 of the powers off.<br /> <br />   Your list is pretty balanced and I dont think you will have much trouble outside of guard or <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. The ruling for the <span class="glossaryitem" onmouseover='gp(154);'>HT</span> hive commander is a highly debated issue. How are your experiences with mass reserves for nids? ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 01:57:46]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<description><![CDATA[ Hey Hod, long time long time no talk.<br /> <br /> Thanks, that's exactly why I'm leaning torwards him.  I figure the list should have enough anti infantry to be okay without doom, except maybe not against orks or tervigon spam. <br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and guard are my biggest concerns, followed closely by other bugs and loota spam/horde orks.<br /> <br /> In most of my playtest games against guard I usually come out on top, unless its got plasma in its vet squads.  I haven't gotten the chance to pla wolves yet, but I don't see it ending well for me at all.  Orks also gave me a run the one time we played, but I also made a few tacical mistakes in that game since I was new to the army.  But, I do have to say reserve style nids as a whole performs phenominally when everything works as it's supposed to, which occurs maybe a third of the time, and when it dosn't it's a pretty even fight.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:21:24]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<description><![CDATA[ Oh, just looked at the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> ruling and Doom does affect units in transports. <br /> <br /> +1 vote for Doom. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:25:53]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<description><![CDATA[ I have the unique experience of playing with nids and against nids. For guard, their best weapon against the new nids is auto-cannons. The high torrent of wounds brings down tyrants and tervigons alike. <br /> <br />   I am glad you are enjoying the army Nick. Please tell me how your experiences at the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> are and post a battle report on the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> forums. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:41:38]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<description><![CDATA[ Lukus83- In all honesty I don't think I could bring myself to go through a bunch of <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s to <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> abuse the rules to make an already good unit absolutely broken.  Regardless of how the rulling is for Doom, until I see it spelled out in the tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> itself that it does effect units units in transports I refuse to play it that way.<br /> <br /> Hod- The few times I've had to do nids vs nids I've always lost due to my opponent having around the same skill level as me, but having the more expierience with nids vs nids battles.  I'm the only regular bug player at my local store.  As far as auto cannons go they do mess us up quite a bit, but I find that if we are deep striking plasma is much more effective since it <span class="glossaryitem" onmouseover='gp(6);'>AP</span>'s us also, and since we got all close and personal range isn't an issue.  <br /> <br /> Thanks, I;ll be sure to put the reports up there aswell.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 02:50:22]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<description><![CDATA[ Well my point was that if the tournament uses the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> ruling then it will work, regardless of how you want to use it. I would just check with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span>. <br /> <br /> I'm not trying to be stubborn, just pointing out a perk if you do choose the Doom, though as mentioned beforehand Deathleaper makes the list much more well-rounded.<br /> <br /> Either way good luck with your list.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 03:11:26]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<description><![CDATA[ Oh I didn't mean to sound offensive if I did, I was just making a point of how I feel about Doom.  Anyway thanks!]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 03:43:05]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<description><![CDATA[ Non-taken. And good luck once again.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 03:44:57]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<description><![CDATA[ DeathLeaper is win against any psker character that's going to be a problem for your army. Doom can combo very nicley with Leaper.<br /> <br /> I've played a few games and more often than not I was getting shutdown by enemy Pyskers, In most cases now I would make my first objective to kill the psker, any good player will be attempting to shut you down or screw you up with Hood or Jaws or the like.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 10:00:11]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Re:Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ I'm really surprised there are no hive guard.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they are one of the best units in that codex.  Maybe its just my fear because I play Eldar, but Zoeys are a joke against Serpents and Runes of Warding.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 10:13:36]]> GMT</pubDate>
				<author><![CDATA[ pointzero]]></author>
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				<description><![CDATA[ I'm not sure if I'm allowed to say this so I'll be as careful as possible. Has anyone seen the Hitler video on the well known internet video site for Doom of Malan'Tai . I couldnt stop laughing, Especially when he says for all <span class="glossaryitem" onmouseover='gp(119);'>SM</span> varient players to leave the room.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 10:20:19]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Re:Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote><div><cite>pointzero wrote:</cite>I'm really surprised there are no hive guard.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they are one of the best units in that codex.  Maybe its just my fear because I play Eldar, but Zoeys are a joke against Serpents and Runes of Warding.</div></blockquote><br /> <br /> Why are zoanthropes a joke for against serpents? Warp blast is S8 against a serpent and is AP1, hive guard are S8 AP4. So a warp blast gets +1 on the damage chart. Far from a joke...]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 12:45:46]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>,nice list<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> mercer, they aren't really that good against wave serpents,for more information you can ask Luke over there,but I m just telling you that with a 4+ cover save from flying,wave serpents can save thier own butts pretty well,and if there is a farseer fortuning the wave serpent,you've just wasted a turn with you zoey]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 13:03:02]]> GMT</pubDate>
				<author><![CDATA[ Tony the guardsman]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ They only get a 4+ cover save if turbo boosted, they are not going to move 24" every turn are they? And if thats the case then that rule applies to hive guard and only makes them better on volume of fire. <br /> <br /> I do know how serpents and eldar work <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 14:01:13]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Hive Guard are too short ranged to be good in games like <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> and sometimes spearhead.  The zoans are podding in which for the most part eliminates the range issue.  And zoanthropes can pop a land raider just as eassily as a chimera.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 14:58:46]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Re:Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ I never assumed you didn't know how Serpents worked.  The comment was regarding the fact that with Runes of Warding, the Serpents energy shield, and the Serpents speed the effectiveness of a Zoanthrope is far less than that of the Hive guard.<br /> <br /> I'm not really sure how how zoans are better in <span class="glossaryitem" onmouseover='gp(324);'>DOW</span>.  They are in reserve which means they don't come out until turn 2 or 3, by that time Hive guard could have been shooting for 2-3 turns and can now hit pretty much anything on the board, even better if you give Tervigons onslaught.<br /> <br /> I know zoans are better at taking out Raiders in theory, but that's about it and with librarians, Inquisitors, and Runes it makes them very iffy.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 19:06:11]]> GMT</pubDate>
				<author><![CDATA[ pointzero]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Zoans have shadow of the warp so it will probably cancel each other out. My point is zoans have ap1 which is +1 on the damage chart and even if serpent turbo boost zoans still possibly be within range, and guard will still have a cover save against them. <br /> <br /> Zoans are better than taking raiders out, thats a fact. raiders are something a hive guard cannot deal with. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 19:38:03]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote class="uncited"><div>Well my point was that if the tournament uses the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> ruling then it will work, regardless of how you want to use it. I would just check with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span>.<br /> <br /> I'm not trying to be stubborn, just pointing out a perk if you do choose the Doom, though as mentioned beforehand Deathleaper makes the list much more well-rounded. </div></blockquote><br /> <br /> If they are using the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> your army won't work at all so don't even bother unpacking it if they are following <span class="glossaryitem" onmouseover='gp(473);'>INAT</span>. <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> have decided that the reserve Tyranid army is too powerful so they've knobbled it, throwing out both <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> on Hive Commander to make it not work until after your Hive Tyrant has Dsed in... Oh and neither of it's bonuses stack. Essentially making Tyranids pointless and neuturing the entire codex because they hate Tyranids.<br /> <br /> I wouldn't play at a tournament that follow <span class="glossaryitem" onmouseover='gp(473);'>INAT</span>'s rulings if they intend to continue rulings like this which intentionally ignore <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> just to stop a new army from being useable.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 08:54:45]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Omg, why, dear lord of Nurgle, why, why, why.<br /> <br /> Can't we just have a useable army. I watched a game last night, Nids versus Tau, They got obliterated before they even got close enough to assault, The Deepstriking Ninja list overcomes that perfectly. This still doesn't make the list over powered though getting a +1 to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rolls with him off the board so why the have gone against that, god only knows. The dice gods can still screw you over leaving you with one outflanking unit of Gaunts on turn 2. Come on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, lets see an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so we can put these arguments to bed.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 12:36:40]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Zoans have shadow of the warp so it will probably cancel each other out. </div></blockquote><br /> <br /> Shadow of the warp will not help zoans vs runes of warding. They have to make ld10 on <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, which will happen 50% of the time.<br /> <br /> Then they have to hit, which they will do 67% of the time, leaving you at 34%.<br /> <br /> You will glance or pen 50% of the time. That puts you at 17%.<br /> <br /> Assuming the serpent moved enough to get a 4+, that puts you down to 9%.<br /> <br /> You are going to be in the low to middle single digits to kill the serpent per zoan. If all 4 manage to fire at one serpent, if they even come in at the same time, I doubt you would have a 1 in 4 chance of killing one.<br /> <br /> As with the two lists I have seen from yermom, not enough anti-tank.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 15:27:26]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote class="uncited"><div>You will glance or pen 50% of the time. That puts you at 17%.<br /> </div></blockquote><br /> <br /> Given that you glance on a 2 and penetrate on a 3+ why only 50% for glance or pen? I make it 83%.]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 18:06:46]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ So, the tournament organizer has decided to play hivee commander like this.  (I know it's not <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> I'm not questioning it, I'm not arguing it, I'm just accepting it)<br /> <br /> 2 hive commanders reserve bonus do NOT stack.  However, you may ouflank 2 units.  The reserve bonus does stack with other reserve bonus giving units, such as a lictor oor swarm lord.  Hive commander DOES work regardless of whether the tyrant is on the table.<br /> <br /> With that I submit to you my list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyrant- 2 twin linked devourers wings hive commander old adversary paroxysm leech life 250<br /> <br /> Elites<br /> 2 zoanthropes 120<br /> spore pod 40<br /> <br /> 2 zoanthropes- 120<br /> spore pod 40<br /> <br /> deathleaper 140<br /> <br /> Troops<br /> 10 gaunts 50<br />  <br /> 10 gaunts 50<br /> <br /> tervigon- catalyst adrenal glands toxin sacs 195<br /> <br /> tervigon- catalyst adrenal glands toxin sacs 195<br /> <br /> Heavy<br /> trygon 200<br /> <br /> trygon 200<br /> <br /> mawloc 170<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 03:29:07]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Good luck with your games]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 03:55:59]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 03:57:08]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>You will glance or pen 50% of the time. That puts you at 17%.<br /> </div></blockquote><br /> <br /> Given that you glance on a 2 and penetrate on a 3+ why only 50% for glance or pen? I make it 83%.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 goes to <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 vs wave serpents, unless you manage to get rear.]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 04:06:54]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 goes to <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 vs wave serpents, unless you manage to get rear. </div></blockquote><br /> <br /> Cheers being dumb...<br /> <br /> <blockquote class="uncited"><div>2 hive commanders reserve bonus do NOT stack. However, you may ouflank 2 units. The reserve bonus does stack with other reserve bonus giving units, such as a lictor oor swarm lord. Hive commander DOES work regardless of whether the tyrant is on the table. </div></blockquote><br /> <br /> This is how I'd play in most instances seems the <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> of it (though by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> the oposite things stack). At least they haven't follow the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> which just makes the nwe Nid Codex a total waste of time and effort...]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 10:04:27]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote><div><cite>yermom wrote:</cite><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyrant- 2 twin linked devourers wings hive commander old adversary paroxysm leech life 250<br /> <br /> </div></blockquote><br /> <br /> Did i miss something, or why is your tyrant that cheap?<br /> Mine costs about 310 points with that equipment.]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 13:16:40]]> GMT</pubDate>
				<author><![CDATA[ Hive2003]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ hive2003- no your right, when i counted up the points he was 310 but for some reason i was being slowed and put 250 thanks.]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 16:54:03]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ Looks pretty good.   You added Deathleaper to help deal with hoods <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Can you find some points to bump up your gaunts to 15?   10 just seems like to few.  Maybe make the Trygons Alphas and drop the Mawloc to get more gaunts?<br /> <br /> Big question to ask the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> about the Mawloc is can it deepstrike on top of enemy stuff?  If not the Mawloc isn't worth it.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 22:43:53]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>Yermom's revised 1850 tyranid list for st valentines day masacre GT </title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Big question to ask the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> about the Mawloc is can it deepstrike on top of enemy stuff?</div></blockquote><br /> <br /> I can't see any <span class="glossaryitem" onmouseover='gp(421);'>TO</span> ruling any other way it is the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and clear <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> so there is no argument against it other than from people scared of the new creature and desperately trying to rules lawyer it away. You'd have to be <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> to even consider ruling it the other way and if the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> is that then don't enter...]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 10:26:52]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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