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				<title>WoC vrs wood elves/lizards tourney</title>
				<description><![CDATA[ im playing in a tournament soon, using my <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> army, and ill be facing a wood elf dryad spam list (everything is dryads or tree spirits), and a lizardmen sarus spam list. just wondering what would be a good list and tatics to use against such armys,as the last time i played them i got absoultly spanked. tounament is 2250 pts, and i have the following models avalable:<br /> archeon / lord-hero on daemonic mount, jugger lord, 2 sorcerers, giant, 10 hounds, 40 maruders, 30 warriors. im planning on picking up some more models before the tourney, so <span class="glossaryitem" onmouseover='gp(269);'>id</span> like some suggestions on a list... heres my inital vanilla list as a starting point...<span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> feel free to critique.<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 sorcerer lord with <span class="glossaryitem" onmouseover='gp(102);'>Mot</span>, <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, blood of tzeentch, power familiar<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 sorcerer with dispel scroll<br /> exalted w/<span class="glossaryitem" onmouseover='gp(99);'>Mok</span>, JoK, bronze armor, sword of battle<br /> exalted w/ daemonic mount, sword of might<br /> 2x 15 maruders w/light armor, shields, flails full cmnd<br /> 15 <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> w/shields full cmnd<br /> 2x 5 warhounds<br /> giant w/ <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 2x knights w/ champion standard.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 06:09:15]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>WoC vrs wood elves/lizards tourney</title>
				<description><![CDATA[ Go with more warriors.  <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> match up well against both Dryads and Sarus.  <br /> <br /> Strip the Marauder unit to 10 figures with just flails, <span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span> and maybe a Musician.  makes the unit cheap as dirt, but is still a threat to flank charge with 5 st5 attacks.<br /> <br /> The list needs to pick up a bit of speed.  The <span class="glossaryitem" onmouseover='gp(411);'>WE</span> are never going to be where you want them & the Lizards will have skinks, salamanders, those damn flyers.  one or more units of Marauder horsemen with flails or throwing axes will be useful.  Spawn can also be useful to guard the flanks.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 14:08:34]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>WoC vrs wood elves/lizards tourney</title>
				<description><![CDATA[ Using what you said you have here is what I come up with:<br /> <br /> LORDS AND HEROES: 985<br /> Sorcerer Lord; 400<br /> - Magic level, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Disc, Enchanted Shield, Book of Secrets, Golden Eye, Power Familiar<br /> Sorcerer; 175<br /> - Magic level, Infernal Puppet, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> Sorcerer; 155<br /> - (2)Dispel Scroll, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> Exalted; 255<br /> - Roar, Favour, Sword of Might, Shield, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Juggernaught, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> <br /> CORE: 970<br /> 18 Marauders; 120<br /> - Flails, Command, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 18 Marauders; 120<br /> - Flails, Command, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 15 Warriors; 250<br /> - Shields, Command, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 15 Warriors; 250<br /> - Shields, Command, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 5 Horsemen; 85<br /> - Flails, Musician, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 5 Horsemen; 85<br /> - Flails, Musician, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> 5 Hounds; 30<br /> 5 Hounds; 30<br /> <br /> SPECIAL: 295<br /> 5 Knights; 295<br /> - Musician, Standard, Banner of Rage, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> TOTAL: 2250<br /> <br /> Lord flies around with a decent armor save and makes people sad. The puppet sorc is going to be nice to have for magic (especially against a magic heavy Lizardmen army). Exalted can go in a unit (or not) for his <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>-ness. <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> on freaking everything because you will no doubt have to deal with a lot of Fear/Terror facing these two armies, so why not just...not? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I am not a fan of giants, but I am sure that you could drop the Knights if you wanted to get him back. <br /> <br /> The only things you would need are Knights and Marauder Horsemen to have the force, not bad, I guess. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 18:42:22]]> GMT</pubDate>
				<author><![CDATA[ plusARGON]]></author>
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				<title>Re:WoC vrs wood elves/lizards tourney</title>
				<description><![CDATA[ Here's my shot at that list you posted, trying to stick pretty close to your original plan:<br /> <br /> L:  Sorcerer Lord - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, golden eye, infernal puppet, level 4, disc = 370<br /> H:  Sorcerer - book of secrets, dispel scroll, level 2 = 170<br /> H:  Exalted - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, sword of might, bronze armor, favor, shield, jugger = 220<br /> H:  Exalted - biting blade, shield, demonic mount = 170<br /> <br /> C:  15 Warriors - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, rapturous standard, full command, shields = 300<br /> C:  5 Horsemen - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, musician, flails, light armor = 96<br /> C:  10 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, musician, flails = 64<br /> C:  10 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, musician, flails = 64<br /> C:  5 Warhounds = 30<br /> C:  5 Warhounds = 30<br /> <br /> S:  5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician = 240<br /> S:  5 Knights - standard, musician = 230<br /> <br /> R:  Giant - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> = 265<br /> -------<br /> 2249<br /> <br /> It uses all the models you posted except for 10 marauders, and requires you to invest in a sexy new horsemen box.<br /> <br /> LEVEL 4 &gt; Better protection (3/3+ save vs ranged), and the puppet so he can keep his own 5-dice miscasts in line while messing with the other dude.<br /> <br /> LEVEL 2 &gt; Kept him unmarked so you can take fire magic vs the trees, and check this: with the book, he can actually take 2x fireballs <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  And then he gets the +1PD like the power familiar anyway.  Lord's puppet hopefully keeps him from blowing his own face off.<br /> <br /> JUGGER &gt; Shield for 0+ save, and sword of might because this guy already has enough attaks, when the S6 will hurt big things more.  He's got favor because I know I'd bet on him vs treemen and such.<br /> <br /> DEMOHORSE &gt; There to make the unmarked knights a little more hitty.  Simple kit on him, with a biting blade to deny treemonic things their ward save.  Could solo vs dryads.<br /> <br /> WARRIORS &gt; Slaanesh, and rapturous to lock down vs anything that beat them, ensuring you get to flank next turn.<br /> <br /> MARAUDERS &gt; As posted, I say keep these flankers / baiters / light combat too.  Slaanesh for <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> antics.<br /> <br /> HORSEMEN &gt; I agree, you could use more reach + speed to tag woodies.  These guys are pretty staple light cav.<br /> <br /> WARHOUNDS &gt; Nice <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> KNIGHTS &gt; Half of them are crazy because the jugger they're escorting is crazy too, so why not?  That unit is horrific and will kill probably anything that it's allowed to touch.  The other unit is more tame, and escorts the demo-exalted.  Still a hammer and tough, but not as cracked out as the frenzied ones.<br /> <br /> GIANT &gt; I say keep him!  And convert him awesome!<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 19:50:53]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:WoC vrs wood elves/lizards tourney</title>
				<description><![CDATA[ thanks for the help...ill give both lists a shot with some buddies and post back on the results... niether plays woodelves or lizards, but the list seems solid enough to deal with just about anything as is anyway.... reason im concerned about the lizards/elves is 2 people who frequent tourneys (and are absoulte tards) min/max these races and do the whole "i have 8 tree singing casts per turn, with dryad/treeman spam...and oh yea drycha too"  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 00:16:04]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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