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		<title><![CDATA[Latest posts for the thread "What's scarier...."]]></title>
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				<title>What's scarier....</title>
				<description><![CDATA[ Grand Master with 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Retinue----<br /> ----Extra Power Weapon on the Grand Master for 5 attacks<br /> <br /> Charging from Raider<br /> <br /> Grey Knights<br /> Kill around 6ish marines<br /> <br /> Grand Master<br /> Kills around 3.5ish marines<br /> <br /> Total 10ish wounds at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 4<br /> <br /> <br /> Or....<br /> <br /> Grand Master<br /> 5 Thunder Terms<br /> <br /> Charging from Raider<br /> <br /> Grand Master <br /> Kills 2ish marines (Can't afford Power Weapon now)<br /> <br /> Then Marines go<br /> <br /> Then Thunder Terms kill around 6ish<br /> <br /> 8ish total wounds provided I don't lose anything from the <span class="glossaryitem" onmouseover='gp(73);'>ini</span> 4 Marines attack<br /> <br /> <br /> <br /> <br /> Pros for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>;<br /> Retinue rules, so Chapter master can zap anything in the game<br /> Does more wounds at <span class="glossaryitem" onmouseover='gp(73);'>ini</span><br /> Shrouding *might* come into play late game<br /> <br /> Pros for Thunder Terms;<br /> 5 models instead of 4 (<span class="glossaryitem" onmouseover='gp(305);'>GK</span> more expensive)<br /> Lots of Hammers, dreads won't scare me<br /> Extremely survivable (3++ compared to 5++)<br /> <br /> <br /> <br /> <br /> Kind of a thought experiment...any takers?]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 15:54:33]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ Well there is a big Con with <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies:<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> loses fearless.<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> can't use <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Nor can they use Combat Tactics.<br /> So lose/lose there for some special rules.<br /> <br /> I think I would be more scared of the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>...<br /> Wounding my bikers on 2's is much better than just 3's <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:29:58]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Well there is a big Con with <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies:<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> loses fearless.<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> can't use <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Nor can they use Combat Tactics.<br /> So lose/lose there for some special rules.<br /> <br /> I think I would be more scared of the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>...<br /> Wounding my bikers on 2's is much better than just 3's <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Yeah, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> are Nob killers (If that's what you are eluding to).<br /> <br /> I'm not sure I follow on <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> losing <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> (Khan is in my army, so Combat Tactics is already lost).]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:33:59]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ Grey Knight Terminators can swap their NF weapons for a thunder hammer if they choose, so why use Space Marine termies at all?]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:42:33]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>Grey Knight Terminators can swap their NF weapons for a thunder hammer if they choose, so why use Space Marine termies at all?</div></blockquote><br /> <br /> The 3++ vs. 5++.  ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:45:49]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ @ sancjud: why do you say the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> loses fearlessness <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <b>ALL</b> Grey Knights are totally fearless(its one of the benifits of being awsome shiny silver space marines with super powers)<br /> <br /> Grey Knights don't have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> or combat tactics, nor do we need them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators have the same number of attacks whether they have <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> or Thunder hammers(true grit only applies to <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> in power armor)<br /> <br /> @ ageofegos: i am not sure if the grand master should take an additional weapon. he would lose his storm bolter and why take a power weapon when you could take a psycannon <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> Grey Knights are a shooting army(read the article section on dakka) i play just like that article and havn't lost a game since i changed tactics.<br /> <br /> Shrouding is somthing to base our whole stratedgy around. its somthing that works against any enemy and the average on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> times 3 is 30" so we can use psycannons, lascannons, and heavy bolters at maximum range while the enemies long range shooting is totally nerfed.<br /> <br /> Don't belive me, try it out. <br /> <br /> The normal <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies are more scarier <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Str6 will wound most infantry models on a 2+ already, Nobs are T4 <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> so will be wounded on 2+ not 3+ like you say and are power weapons coming from the Terminators.<br /> <br /> There is a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> saying you can use newer rules (like the 3+ invuln <span class="glossaryitem" onmouseover='gp(221);'>SS</span>) as long as its within reason and you inform your opponent who can refuse if he dosn't think its within reason. He can't refuse just because he wants to be a jerk and kill your termies easier.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 16:52:14]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ @AgeofEgos:<br /> I had meant <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> vs. Bikers = wounding on 3's.<br /> So then I said <span class="glossaryitem" onmouseover='gp(224);'>TH</span> (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 8) would be more brutal.<br /> I had meant SMurf bikers, not nobs, but <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 is still brutal.<br /> <br /> I don't see the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> gaining <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>...so how can they all use it if the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> joining them doesn't have it?  I don't remember <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> being granted on any <span class="glossaryitem" onmouseover='gp(67);'>IC</span> just joining <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s.<br /> <br /> Khan + <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> + Assault termies...sounds expensive <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But that comes with Deathstars. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> @Grey Templar:<br /> Sorry, I had meant GKT w/ The Better <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, as in the SMurf Assault Termies, not the GKT <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, that's sad panda bear.<br /> I do sound like I'm talking about GKT w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, but that is not the intension.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>He can't refuse just because he wants to be a jerk and kill your termies easier. </div></blockquote><br /> Well, he can... that's how herbed up the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s stance is on that subject.<br /> <br /> Just don't play <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Easy.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:00:09]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>@ sancjud: why do you say the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> loses fearlessness <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <b>ALL</b> Grey Knights are totally fearless(its one of the benifits of being awsome shiny silver space marines with super powers)<br /> <br /> Grey Knights don't have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> or combat tactics, nor do we need them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators have the same number of attacks whether they have <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> or Thunder hammers(true grit only applies to <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> in power armor)<br /> <br /> @ ageofegos: i am not sure if the grand master should take an additional weapon. he would lose his storm bolter and why take a power weapon when you could take a psycannon <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> Grey Knights are a shooting army(read the article section on dakka) i play just like that article and havn't lost a game since i changed tactics.<br /> <br /> Shrouding is somthing to base our whole stratedgy around. its somthing that works against any enemy and the average on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> times 3 is 30" so we can use psycannons, lascannons, and heavy bolters at maximum range while the enemies long range shooting is totally nerfed.<br /> <br /> Don't belive me, try it out. <br /> <br /> The normal <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies are more scarier <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Str6 will wound most infantry models on a 2+ already, Nobs are T4 <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> so will be wounded on 2+ not 3+ like you say and are power weapons coming from the Terminators.<br /> <br /> There is a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> saying you can use newer rules (like the 3+ invuln <span class="glossaryitem" onmouseover='gp(221);'>SS</span>) as long as its within reason and you inform your opponent who can refuse if he dosn't think its within reason. He can't refuse just because he wants to be a jerk and kill your termies easier.<br /> </div></blockquote><br /> <br /> <br /> Psycannon is 30 though, dunno.  I'll have to shave points elsewhere to sneak that in...<br /> <br /> What <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> are you referencing in regards to the 3++ Stormshield?]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:10:11]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> is Fearless, he grants any squad he joins fearless. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> they won't need <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> <br /> the Nob bikers and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bikers will have the same toughness, 5. i see what you mean about wounding on 3s, but that is still pretty Awsome. i wouldn't take <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SSs</span> just so i would wound on 2s instead of 3s<br /> <br /> <br /> Tournements actually will allow the 3++ save for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies, because they allow it for Black Templars they can't deny <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. anyone who won't allow you the 3++ probably is such a poor player that he needs advantages against <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. i certantly won't play <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:11:04]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ @Grey Templar:<br /> <br /> <blockquote class="uncited"><div>the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> is Fearless, he grants any squad he joins fearless.  they won't need <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> </div></blockquote><br /> You are very incorrect sir, please re-read the fearless rules in the main rulebook.<br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> don't have any special rules of giving fearless to the squad he joines either.<br /> <br /> No beans.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:16:54]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> is Fearless, he grants any squad he joins fearless. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> they won't need <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> <br /> the Nob bikers and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bikers will have the same toughness, 5. i see what you mean about wounding on 3s, but that is still pretty Awsome. i wouldn't take <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SSs</span> just so i would wound on 2s instead of 3s<br /> <br /> <br /> Tournements actually will allow the 3++ save for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies, because they allow it for Black Templars they can't deny <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. anyone who won't allow you the 3++ probably is such a poor player that he needs advantages against <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. i certantly won't play <span class="glossaryitem" onmouseover='gp(127);'>TFG</span></div></blockquote><br /> <br /> Is that something specific to the Daemonhunters dex?  Because the Fearless Uni. states "However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule" <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 75 of main rule book.<br /> <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. 8 not only wounds Nobz on 2s but also Instant Deaths them, which prevents wound allocation tricks (This is rather huge).<br /> <br /> <br /> I'm fairly certain Adepticon makes you follow the older codex rules for Storm Shields.  I thought there was an official <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ruling on this as well but can't seem to find it.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:21:20]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ I apologize for calling it a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"><br /> <br /> I and several other people have called <span class="glossaryitem" onmouseover='gp(50);'>GW</span> with this question and for once have gotten a consistant answer. armies with the old <span class="glossaryitem" onmouseover='gp(221);'>SS</span> rules may replace it with the new <span class="glossaryitem" onmouseover='gp(221);'>SS</span> rules as long as the opponent is informed. they didn't say the opponent had to actually agree.<br /> <br /> i don't use <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> on my <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> anyway so haven't tested this. but the black templar players are doing it so i don't see why not.<br /> <br /> I guess i got the rules for fearless wrong, that would mean he follows <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> as the unit has it. the unit would fall back with the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> inside as normal. <br /> <br /> I don't think both rules will be cancelled out, that would be stupid so don't even suggest that]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:22:31]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ @Grey Templar:<br /> <br /> <blockquote class="uncited"><div>I and several other people have called <span class="glossaryitem" onmouseover='gp(50);'>GW</span> with this question and for once have gotten a consistant answer. </div></blockquote><br /> Why does that matter?  They are no different than anyone else in the <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span>...]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:24:54]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ <blockquote class="uncited"><div>the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> is Fearless, he grants any squad he joins fearless.</div></blockquote><br /> <br /> He loses it. P.75 BBB]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 17:44:30]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ We already admonished my blatent wrongness on that rule]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 19:34:46]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ Thunder Termies all the way!]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 05:22:18]]> GMT</pubDate>
				<author><![CDATA[ Da BLUE orks]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ AoE,<br /> <br /> I don't remember if the GKT's can also get Storm Shields.  If they do, then it's 4++, not 5++.  Also don't forget that GKT's are WS5 to the marines WS4, and fearless.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 14:46:11]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ <blockquote class="uncited"><div> Grey Templar wrote:<br /> I guess i got the rules for fearless wrong, that would mean he follows <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> as the unit has it. the unit would fall back with the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> inside as normal. </div></blockquote><br /> <br /> I'm pretty sure that since the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> does not have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> The squad would have to rally as normal and not auto rally as they would without the attached <span class="glossaryitem" onmouseover='gp(67);'>IC</span>. Its a rule that would affect every model in the squad and while the terminators would be able to auto rally the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> (who is no longer fearless) would not and would keep running unless his <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test was passed. Its not like the squad is going to just stop while he keeps going. This would also make them vulnerable to being sweeped and not being able to rally if under half strength.<br /> The only place that could allow for it to work is that it makes a mention of Servitors being subject to <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> as long as 1 marine is alive.<br /> <br /> On topic. While I like the basic <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies for their durability and ability to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> t4, I would probably go with the all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squad as I really like the retinue rules and s6 power weapons that go at initiative are pretty nice. Keep in mind if you need to the retinue rules allow the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> to eat a wound that could reduce the squad number.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 16:07:40]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ I'd just like to say that at their current points cost, GKTs with the newer storm shield rules would be bloody BROKEN. I have a friend who plays Guard with Inquisition allies. I've played against his GKTs three times, and every single time they tear the guts out of any unit they touch.<br /> <br /> I would let someone running a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army use the new storm shield rules if and when they agreed to pay 60 points for each GKT they took.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 16:45:19]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ The problem, at least as I see it, with allowing GKT to use 'modern' Storm Shields is that by rights you should then change some of the <i>other</i> wargear that works differently from the newer codexes too. Such as the Grand Masters force weapon, or the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> psychic hood. Do you then change smoke launchers to 4+ cover saves? Change the Extra Armour upgrade to reflect its current points cost in the newer codexes? It's a slippery slope.<br /> <br /> Units in the Daemonhunter codex were given their respective points cost for a reason; making the units considerably better without changing their points cost, and then rationalising the change by saying "He can't refuse just because he wants to be a jerk and kill your termies easier", isn't keeping things balanced. I want my Deathwing to have new fancy 3++ saves too, but you gotta take the good with the bad.<br /> <br /> Just to chime in on the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> vs. Thunderhammer debate, in my opinion the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> wins everytime. As a predominantly <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player I would kill to have Terminators with Relic Blades!]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 17:25:06]]> GMT</pubDate>
				<author><![CDATA[ unbeliever87]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ Let's keep this discussion on Tactics.   Other points should be brought up in You Make Da Call or Proposed Rules.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 17:55:54]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ I agree: <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> wins due to inititive and the fact it already wounds most units on 2+ anyway making the thunder hammers more of a liability then a bonus. against a heavy mechanized list it changes, but <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> can penetrate many vehicles too]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 19:25:49]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>I agree: <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> wins due to inititive and the fact it already wounds most units on 2+ anyway making the thunder hammers more of a liability then a bonus. against a heavy mechanized list it changes, but <span class="glossaryitem" onmouseover='gp(379);'>NFWs</span> can penetrate many vehicles too</div></blockquote><br /> <br /> A couple thunderhammers (depending on the size of the unit) allow the GKT's to threaten a much wider range of targets.  A quick list off the top of my head includes:<br /> <br /> Dreads<br /> Ironclads<br /> Defilers<br /> Soul Grinders<br /> Nob Bikers<br /> <br /> And allow you to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> all manner of pesky T4 multi-wound models.  The WS5 goes a long way towards making the GKT's hit better.]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2010 22:20:41]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ that is the advantage of the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> i would run maybe one or two against an armored list, but then and only then<br /> <br /> i usually take Hammerhand for vehicles anyway as its the only <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psychic power that is still basically useful besides Holocoust<br /> <br /> against defilers/soulgrinders the GOTN + Hammerhand is a pretty deadly combo]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 23:28:03]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ Well, keep in mind this is an allied unit in my army...so I have other answers (Like 7 meltas, 4 of which are fast...and  + 5 las cannons) for armor.  So I'm not concerned with Dreads...and I'll take that off my pros/cons.<br /> <br /> However, what I am concerned with is hidden powerfists.  The <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> won't likely wipe a tough unit with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>...and 2 attacks usually = 1 wound.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span> = 66% ok, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> = 33% ok.<br /> <br /> However, the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> can shoot, so again the Pros/Cons;<br /> <br /> <br /> Pros for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>;<br /> Retinue rules, so Chapter master can zap <b>anything </b>in the game<br /> Does more wounds at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 4<br /> Shrouding *might* come into play late game<br /> Stormbolters for shooting/charge in<br /> Gives me 15 or so points to play with as compared to 5 Thunder Terms<br /> <br /> Pros for Thunder Terms;<br /> 5 models instead of 4 (<span class="glossaryitem" onmouseover='gp(305);'>GK</span> more expensive)<br /> Extremely survivable (3++ compared to 5++) <br /> <br /> <br /> I'm really starting to lean towards the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.  Played a game today with the Thunder Terms/<span class="glossaryitem" onmouseover='gp(305);'>GK</span> Grand Master..and he tore up pretty well.  Thunder Terms just really didn't die much.  Any other thoughts.....?]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 00:24:10]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:What's scarier....</title>
				<description><![CDATA[ have you read the Dakka tactics article on grey knights?<br /> <br /> i used to play grey knights as the Close combat monsters they appear to be, but i lost about half my games. now i play them as the article recomends, as a shooting army with lots of psycannons. haven't lost a game since.<br /> <br /> <br /> Hidden powerfists aren't a concern with me. they will only dish out 2 attacks at the most, and with our WS5 we can breath easier. If the unit is whittled down to a managable size from our shooting you might be able to kill the entire unit before the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> gets to swing.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies have 2 attacks each + grand masters 3.  figure 4 termies + <span class="glossaryitem" onmouseover='gp(524);'>GMs</span> attacks = 11 attacks with 3 having the potential for <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. against a squad of 5 basic <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminators. 2 power attacks and 8 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks. <br /> <br /> Grey Knights go at the same time as the Term sergeant. 11 <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> attacks, WS5 vs WS4=3+ to hit= 7.5 hits with 2 being <span class="glossaryitem" onmouseover='gp(269);'>ID</span> capable(dosn't affect normal termies but would affect <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>) 5.5 wound with 2.5 being saved leaving 3 dead terminators. 2 Power weapon attacks from terminator sergeant, WS4 vs WS5=4+ to hit=1 hit wounds on 4+ leaving .5 wounds. 1/3 are saved by Invuln leaving 1/6th dead <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termnator. the Space marine player take on of his 3 dead termies on the sergeant so he will get his <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks. 4 attacks at WS4 vs WS5=2 hits. 1.85 wound. 1/3 are saved leaving .61605 dead <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. combining the Sergeants attacks + this one leaves around 1 dead <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> <br /> the normal <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminators will have lost combat by 2 points and will have a leadership test of 7 to pass. they will get away if failed, maybe(the Deamonhunter codex says models in terminator armor may not advance after winning combat, is Advance the same as Sweeping advance? if not <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators could possibly perform a sweeping advance, but i doubt it. this might be a <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span> question <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2010 23:02:28]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ If you are mostly concerned about nob bikers then thunderhammers are the best bet. Remember the nobz will most likely háve a Waaagh banner so you are hitting them on 4+ not 3+. If you can get the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in b2b with the warboss mostly likely you'll <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> him dead.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 00:03:55]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>If you are mostly concerned about nob bikers then thunderhammers are the best bet. Remember the nobz will most likely háve a Waaagh banner so you are hitting them on 4+ not 3+. If you can get the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> in b2b with the warboss mostly likely you'll <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> him dead.<br /> <br /> G</div></blockquote><br /> <br /> Yeah <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> might be the entire reason the meta has shifted from Nob Bikers?  Outside of Bikers though, I would really like to hear your thoughts GBF.  I know you have a great deal of tournament experience, what do you think?<br /> <br /> <br /> 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> w/ GrandMaster---Retinue (Points left over)<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> w/ GrandMaster (No points left over)]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 00:10:27]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ I think the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies is the better unit since the thunderhammers are more capable of damage plus the 3+ save is very strong. You lose fearless but on the other hand you still have Ld10. This unit will definitely do more damage to nob bikers since as you have noted all weapons negate the advantage of being complex.<br /> Consider both units versus 9 nob bikers (3x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) and warboss and assume the terminators get the charge:<br /> <br /> Nobz without <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> swing first at 4 attacks each:<br /> <br /> 6x4A = 24A, 16 hit & 8 wound, 7 saves (allocate 1 wound to <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>)<br /> <br /> Termies swing back simo with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks:<br /> <br /> <span class="glossaryitem" onmouseover='gp(524);'>GM</span> has 4A, 2 hit & 2 wound - <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> warboss<br /> Termies have 15A, 8 hit & 7 wound - 2 save<br /> •So 7 wounds total and 2 are allocated to the warboss<br /> <br /> Warboss has 5A, 4 hit & 4 wound - 3 saves<br /> Nobs have 9A, 6 hit & 5 wounds - 4 saves<br /> •So only 2 wounds get through & termies win by 5 wounds, most likely nobz will break.<br /> <br /> Now let's go back and run through the math hammer for 4 <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> <span class="glossaryitem" onmouseover='gp(269);'>IDs</span> warboss<br /> The 4 <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> will score some wounds but nobz are complex so no models removed & the <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> will smash the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.<br /> <br /> It's late & I may have made some errors but you get the gist of it. The assault termies will also do a lot better versus multi wound Nid units such as the new 3W Warriors.<br /> <br /> G<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Note I should not have included the attacks for the warboss since he was insta-gibbed by the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span>.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 04:34:43]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>What's scarier....</title>
				<description><![CDATA[ Why not just take a brother captain with a Psycannon.  You lose the force weapon but still have the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> power weapon.  You lose 1 attack.  Still with a Psycannon you have a 91 point model.  A <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> will bring you around 200 points.  Also one power fist and the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> loses all 3 wounds.  There's a lot of S8 weapons out there.  If you would like to have some thunder hammers swap out one or two GKTs with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  Only do this to take out <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or Vehicles though.  With <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> you can make it so that after the first hit the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> can never attack again if you continue hitting.  This is because <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(224);'>THs</span> make the model hit and wounded go after I1 hits have been made.  <br /> <br /> IE:<br /> 1st round<br /> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> attacks GKT - Wounds saved (I2)<br /> GKT w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> hits and wounds.  No save/unsaved.  <span class="glossaryitem" onmouseover='gp(93);'>MC</span> goes after I1 next round.<br /> 2nd Round<br /> GKT attacks with <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and wounds again.  No save/unsaved.  <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span> wounding prevents <span class="glossaryitem" onmouseover='gp(93);'>MC</span> from attacking until after I1 attacks have been made next round ...<br /> Another round or two and a 4 wound model has died from a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> after only being able to attack in the initial assault.  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 16:03:48]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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			<item>
				<title>Re:What's scarier....</title>
				<description><![CDATA[ You don't lose an attack. True grit only applies to <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> in power armor <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> <br /> Powerfists are why we take Retinues. the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> can't be targeted as he is a permanant part of the squad and not an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.<br /> <br /> I take Psycannons all the time on my heroes. both B-captains and <span class="glossaryitem" onmouseover='gp(524);'>GMs</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 18:49:09]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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			<item>
				<title>What's scarier....</title>
				<description><![CDATA[ Brother captains suck. Take Stern if nothing else.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 19:32:12]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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			<item>
				<title>Re:What's scarier....</title>
				<description><![CDATA[ As <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> Yes, as Terminator squad leaders No<br /> <br /> The Brother captains in the terminator squads are EXACTLY the same as the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> They have access to the armory, may purchase the same psychic powers and cost the same amount of points.<br /> <br /> My 2000 point list runs Stern + <span class="glossaryitem" onmouseover='gp(524);'>GM</span> with terminator retinue.<br /> <br /> Stern is a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> with some extra wargear for basically free, -1 wound, and 2 psychic powers]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 19:36:37]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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			<item>
				<title>What's scarier....</title>
				<description><![CDATA[ Vinidcator/Demolisher/Medusa - all of these are deathbringers to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> a swuad of terminators.  A 5 man squad only needs 5 wounds of S8 to insta-death a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> in the squad.  Pie plates will easily do that.  <br /> <br /> Adding in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> gives them safety but adds 250 points to a unit that is already 1/3 of most lists if not more.  <br /> <br /> I run a 1750 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list.  I've actually included inducted sisters into it to give a a huge bump.  Even at I5 a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> is nothing against a unit of Khorne bersekers or a warptime <span class="glossaryitem" onmouseover='gp(262);'>DP</span> unless you remmebered to include tons of anti-deamon/anti-chaos wargear.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2010 20:08:09]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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