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		<title><![CDATA[Latest posts for the thread "1500 WIP Raven Guard list"]]></title>
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				<title>1500 WIP Raven Guard list</title>
				<description><![CDATA[ This is my Raven Gaurd list that is a <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> right now. I've just about finished my 2nd Assault Squad and I'm looking to play this list this coming weekend. I was wondering if there were any minor tweaks or changes that could be made to this list. C&C welcomed. Thanks!<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Captain Kayvaan Shrike - 195<br /> 				<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chaplain - 125<br /> -Jump Pack<br /> -Digital Weapons<br /> 				<br /> <b>TROOPS</b><br /> Tactical Squad - 235<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Meltagun<br /> -Missile Launcher<br /> -Power Fist<br /> -Rhino<br /> 				<br /> Tactical Squad - 235<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Meltagun<br /> -Missile Launcher<br /> -Power Fist<br /> -Rhino<br /> 			<br /> <b>FAST ATTACK</b><br /> Assault Squad - 240<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Flamer<br /> -Plasma Pistol<br /> -Power Fist<br /> 			<br /> Assault Squad - 240<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Flamer<br /> -Plasma Pistol<br /> -Power Fist	<br /> 		<br /> <b>ELITES</b><br /> Terminator Squad - 230<br /> -Assault Cannon<br /> 				<br /> <b>TOTAL - 1500</b><br /> <br /> I'm trying to keep the list on the fluffy side for Raven Guard and I also just really like jump packs. I'm going to attach Shrike to one Assault Squad and the Chaplain to the other. Terminators are there to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in to support the Assault Squads. Tactical Squads will more then likely be split into combat squads so I have have the 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> provide long range support while have the Rhino with the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and Meltaguns move up. This makes sense in my head, not 100% sure it will on the table.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2010 15:54:52]]> GMT</pubDate>
				<author><![CDATA[ Noxnoctis22]]></author>
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				<title>Re:1500 WIP Raven Guard list</title>
				<description><![CDATA[ REVISED LIST<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>	<br /> Captain Kayvaan Shrike - 195<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chaplain - 115<br /> -Jump Pack<br /> <br /> <br /> <b>TROOPS</b><br /> Tactical Squad - 240<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Meltagun<br /> -Missile Launcher<br /> -Power Fist<br /> -Razoback<br /> <br /> Tactical Squad - 240<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Meltagun<br /> -Missile Launcher<br /> -Power Fist<br /> -Razoback<br /> <br /> Scout Squad - 180<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -9x Combat Blades<br /> -Power Fist<br /> -Teleport Homer<br /> <br /> <b>FAST ATTACK</b>	<br /> Assault Squad - 225<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Flamer<br /> -Power Fist<br /> <br /> Assault Squad - 225<br /> -5 additonal <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> -Flamer<br /> -Power Fist<br /> <br /> <b>ELITES</b>	<br /> Assault Terminator Squad - 200<br /> -5x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> <br /> <b>TOTAL - 1620</b><br /> <br /> I have an extra 130 points to work with now. If I use less then 130 points for my last unit slot I can always put some points into the units I already am using. Digital Weapons for the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chaplain, Upgrade to Lascannons in the Tactical Squads, Extra Armour for the Razorbacks. I'm not sure if any of those upgrades are worth it? Even with all those upgrades I still have 70 points. <br /> <br /> So my few ideas for the last spot are:<br /> -5-man Scout Sniper squad<br /> -Dreadnought w/2x Twin-linked autocannons<br /> -1 Land Speeder w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> & <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> -Predator w/Autocannon & either <span class="glossaryitem" onmouseover='gp(51);'>HB</span> or Lascannon side sponsons<br /> -Vindicator w/Extra Armour<br /> <br /> What do you feel would be the best choice for my last unit in this army list?]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 03:06:24]]> GMT</pubDate>
				<author><![CDATA[ Noxnoctis22]]></author>
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				<title>Re:1500 WIP Raven Guard list</title>
				<description><![CDATA[ First,  I would revert the Troop transports back to Rhinos. You can still combat squad, but if you don't want to, you can transport them all. Using the razorbacks exclusively means you have to use combat squads or loops the transport cap. Also that would save you 10 points.<br /> <br /> <br /> Second, the scout squad could be replaced with another tact squad, maybe in a drop pod with a flamer, combi flamer, power fist and a multi melta??<br /> <br /> That still leaves you some points to throw around for upgrades. Digital Weapons on the Chaplin for example. If you have the points, go for it.<br /> <br /> Another upgrade is a second flamer per assault squad. I hear that works well.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 03:17:08]]> GMT</pubDate>
				<author><![CDATA[ Master Melta]]></author>
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				<title>1500 WIP Raven Guard list</title>
				<description><![CDATA[ My first thought thought is that you seem to lack <span class="glossaryitem" onmouseover='gp(9);'>AV</span> firepower. Giving the Assault Squads meltabombs is a good step. Also, consider taking Land Speeders outfitted for the job.<br /> <br /> Scout squad is sorta meh... You've got a decent amount of Assault power. The scouts won't add significantly to that. Lose the scout squad, give teleport homers to the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads.<br /> <br /> Instead of Rhinos, consider Drop Pods with locator beacons. (If you give them locator beacons, you probably don;t need teleport homers in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.)<br /> <br /> Taking a Dreadnought with a drop pod could be a smart move, especially if you give them to your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads as well. Those three pods will allow you to drop two in on your first turn. Outfit the dread with a lascannon to help alleviate your lack of <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.<br /> <br /> I wish I had my codex so I could give you more exact advice.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 03:27:12]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:1500 WIP Raven Guard list</title>
				<description><![CDATA[ At this point in time I'm working with 2 Rhino/Razorbacks for my transports, as that's what I have right now. I many try out <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in the future but that means I have to buy/paint them and right now that's not what I want to focus on. I've never played a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> army so I'm not 100% if that's my thing but I'm happy with the Rhino/Razorbacks for now.<br /> <br /> Meltabombs for the Assault Squad seems like a good idea. Just incase they run up against some enemy transport/tanks. As for the Land Speeder, will 1 w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> & <span class="glossaryitem" onmouseover='gp(336);'>HF</span> be able to make a different or do I need a squad of them?<br /> <br /> Also my list is slightly skewed to the Raven Guard fluff. Not 100% by any means but I try to lean towards it when I can with sacrificing my army too much.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 03:39:03]]> GMT</pubDate>
				<author><![CDATA[ Noxnoctis22]]></author>
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				<title>1500 WIP Raven Guard list</title>
				<description><![CDATA[ I think Pods are more fluffy for a Ravenguard force. But if you've already bought the Rhinos, then yeah, getting pods would be a waste.<br /> <br /> A Speeder with the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> tends to be a suicide unit. What'll usually happen is you'll launch it at a big, scary vehicle, the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> will do some serious damage, for sure, and then it'll likely get capped by something else in your opponents army.<br /> <br /> Since you've gone with Rhino chassis transports, consider going for a proper mechanized army. Vindicators and some Predator loadouts are good at dealing with armor.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 07:30:05]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:1500 WIP Raven Guard list</title>
				<description><![CDATA[ Oh for sure <span class="glossaryitem" onmouseover='gp(262);'>DP</span> are VERY fluffy for Raven Guard. But I'm sticking with the Rhino/Razorbacks for now. I like being able to have a 10-man transport or a 5-man transport with some fire power. I've used combat squads for my Tactical Squads pretty much ever game I've played. Having 2 5-man squads with 1 heavy weapon in it can really bother an enemy. Takes a while before that last guy with a lascannon/plasma cannon goes down.<br /> <br /> The Land Speeder sounds like a suicide unit for sure. I need to minimize the amount of those I have in my army I think. I've already got a unit with Shrike in close, my Scouts in close and the Terminators <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in near the Scouts so that's plenty of in-your-face-might-die-quickly units.<br /> <br /> The Predator might win out over a Vindicator just because it has a more longer reach with it's weapons. ]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 15:29:06]]> GMT</pubDate>
				<author><![CDATA[ Noxnoctis22]]></author>
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