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		<title><![CDATA[Latest posts for the thread "iron Warrior Demon Prince build."]]></title>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ I am currently workign on a Demon Prince for my iron warriors (<span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pics in my gallery).  <br /> <br /> I have never fielded a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> before so i'm looking for any suggestions as to ow to kit it out.<br /> <br /> It will definately have wings (well, a jump pack) and i was thinking of giving him Warptime for the re-rolls.  Is it worth whiel giving him the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>?  Or does that make the <span class="glossaryitem" onmouseover='gp(262);'>Dp</span> too expensive?]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 14:39:03]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:iron Warrior Demon Prince build.</title>
				<description><![CDATA[ For non-Lash builds, Warptime is definitely the best loadout. Wings or equivalent are mandatory upgrades but you already have that covered. <br /> <br /> As for marking it, I leave mine naked to keep him a little cheaper and because <span class="glossaryitem" onmouseover='gp(76);'>IW</span> are an Undivided Legion so it seems odd to have him singled out by one chaos god. That being said, you could always give your <span class="glossaryitem" onmouseover='gp(76);'>IW</span> a particular leaning or justify it as "count as" bionics or technology (<span class="glossaryitem" onmouseover='gp(102);'>MoT</span> = force field for example)]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 16:33:29]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> means your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is too vulnerable to anti-infantry shooting and str4 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> makes your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> more durable against anti-infantry, but more susceptible to anti-tank and high-<span class="glossaryitem" onmouseover='gp(123);'>str</span> power weapons.<br /> <br /> I prefer <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> as it seems to offer better protection overall.<br /> <br /> As far as the <span class="glossaryitem" onmouseover='gp(76);'>IW</span> being an undivided legion... well that's in the past now, isn't it?]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 17:00:35]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ Praxis I would give him mark of tzeentch. he's actually more vulnerable to small arms fire than to anti-tank weapons but most players don't realize this and they'll try to kill him with lascannons. once/if they figure that out though definitely switch to mark of nurgle.<br /> <br /> warp time is the only power for a non-slaanesh demon prince.]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 18:12:07]]> GMT</pubDate>
				<author><![CDATA[ GloryToThe16th]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ <blockquote><div><cite>GloryToThe16th wrote:</cite>Praxis I would give him mark of tzeentch. he's actually more vulnerable to small arms fire than to anti-tank weapons but most players don't realize this and they'll try to kill him with lascannons. once/if they figure that out though definitely switch to mark of nurgle.<br /> <br /> warp time is the only power for a non-slaanesh demon prince.</div></blockquote><br /> <br /> I hate to advocate tactics based on an opponent's ignorance...]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 18:22:03]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ well you didnt... i did.]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 18:35:43]]> GMT</pubDate>
				<author><![CDATA[ GloryToThe16th]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ I guess I was just saying that I disagree with you <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 18:39:14]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:iron Warrior Demon Prince build.</title>
				<description><![CDATA[ Well there is also the issue that in general, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons have 2x the range of AI weapons so you're more likely to get hit on turns 1-2 with the big guns as you walk up the board. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 18:57:14]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Re:iron Warrior Demon Prince build.</title>
				<description><![CDATA[ <blockquote><div><cite>minigun762 wrote:</cite>Well there is also the issue that in general, <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons have 2x the range of AI weapons so you're more likely to get hit on turns 1-2 with the big guns as you walk up the board. </div></blockquote><br /> <br /> But at longer ranges it's easier to get a cover save from rhinos or terrain.<br /> <br /> The one common place where the 4++ is much better than the T6 is if you're fighting <span class="glossaryitem" onmouseover='gp(224);'>TH</span> terminators, but honestly a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn't last long against them anyways.]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 19:05:33]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:iron Warrior Demon Prince build.</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite><br /> <br /> But at longer ranges it's easier to get a cover save from rhinos or terrain.<br /> <br /> The one common place where the 4++ is much better than the T6 is if you're fighting <span class="glossaryitem" onmouseover='gp(224);'>TH</span> terminators, but honestly a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn't last long against them anyways.</div></blockquote><br /> <br /> True. I think either one can work to be honest. Personally I lean towards <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> because I feel ok with a 3+ and T5 and I'd like something better then a 5++ save, especially in close combat. ]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2010 19:33:05]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ i will just have to playtest both.  <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> can be "count-as" pretty much anythgni to keep it fluffy for <span class="glossaryitem" onmouseover='gp(76);'>IW</span>.<br /> <br /> I tend to battle armies stacked with small arms fire or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> based to <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> might prove better.  Plus i wouldn't mind too much losing a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to a tank but losing it to massed lasgun fire would suck! <br /> <br /> Thanks for the replies. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 09:07:05]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> theres nothing funnier then when your opponent asks what they need to roll to wound and you reply "6+", esp against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 14:59:35]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ woudl <span class="glossaryitem" onmouseover='gp(69);'>IG</span> be able to woudn with normal attacks?  I can't remember what the roll woudl be with T6 vs S3]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 15:26:32]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ You should look it up on the to-wound chart.  The answer might surprise you <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 15:39:46]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ it's goign to be a bloody 4 to wound isn't it.  I'll check when i get home.<br /> <br /> i guy i play against most tends to field <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, although he is starting a Word bearers army as well.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 15:49:55]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>iron Warrior Demon Prince build.</title>
				<description><![CDATA[ How about this, I won't give you the number, but I'll give you the pattern behind the chart.<br /> <br /> On equal <span class="glossaryitem" onmouseover='gp(123);'>str</span> vs. toughness, the to-wound roll is 4 (EG <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 vs. T4)<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(123);'>str</span> goes up by one, or the T goes down by one, the chart shifts by one on the roll (EG <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 vs. T4) and the roll required is 3.<br /> <br /> For every point of difference between <span class="glossaryitem" onmouseover='gp(123);'>str</span> and T the chart will shift by one in either direction. 5+ for 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> vs T4, 6+ for 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> vs. T5.<br /> <br /> The minimum roll required to wound is 2+, and for the highest roll required the chart lets you wound one toughness higher than you max out on, for example <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 wounds T6 on a 6, but then wounds T7 on a 6 as well, before not being able to wound T8 at all.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 15:58:59]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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