<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Is the Slaanesh Lord Viable?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Is the Slaanesh Lord Viable?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ After looking through numerous forums and the Nid codex itself my first question was how is anyone supposed to defeat all those T6 W3+ <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>?! Being a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> general I thought of the Slaanesh Daemon Weapon that auto kills anything. Now I know that alot of people don't consider the Chaos Lord a viable option, esp with the power of <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> or Sorcs, but is this ability too powerful to be ignored?<br /> <br /> The way I pictured my army was to take a Slaanesh Lord on bike with Daemon Weapon with a squad of Raptors with 2 Flamers. The lord can keep up with the Raptors and then when the opportunity arises he can detach from the unit and go solo against one of these guys. The flamers help clear out whatever guants are probably screening the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, opening up a lane for the lord to assault through. SO what are your opinions? Not just this set up, but about the Slaanesh Loard w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span>? Would it work, or is it just a waste?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330582.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330582.page</link>
				<pubDate><![CDATA[Sat, 13 Feb 2010 21:01:28]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ I used to run a winged lord with the blissgiver paired with melta raptors.<br /> <br /> It worked wonders.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330586.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330586.page</link>
				<pubDate><![CDATA[Sat, 13 Feb 2010 21:03:06]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ It's not just Tyranid Monsterous Creature, but also stuff like Warriors, Shrikes, Raveners, Primes, etc. Then there's Ork Nobs, Tau Battlesuits, Eldar (I6 Lord), etc. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330591.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330591.page</link>
				<pubDate><![CDATA[Sat, 13 Feb 2010 21:07:43]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ So do you think it would work well?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330604.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330604.page</link>
				<pubDate><![CDATA[Sat, 13 Feb 2010 21:12:55]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ No, any other option is better. You're spending 165 points for a single task that it can't perform very well. If you don't get a lucky 6, or roll a 1 for your swings, you'll lose that 165 point investment, garunteed. And that's the task it's been <i>built</i> to do. A Sorcerer can be geared for any task and still perform the same role in a pinch. I'd rather spend the same 165 points on a Las Pred.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330612.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1330612.page</link>
				<pubDate><![CDATA[Sat, 13 Feb 2010 21:17:04]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ The sorcerer can't do S^&* when they need to take a Psychic test on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> to use their force weapon, reguardless of Warptime. Just think of all the multiple wound models that a Tyranid army can feild? And with one blow you can wipe out 90-250 pts off the board. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331366.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331366.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 04:32:07]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ I think the Blissgiver is amazing. It's risky, but it's very underrated.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331371.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331371.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 04:37:50]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ It's not just the Blissgiver, but the I6 thanks to the Mark of Slaanesh. A Hive Tyrant without a Lash Whip is in serious danger, for example. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331429.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331429.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 05:41:46]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ billie cant you get the same thing done with a lash sorcerer? he has a force weapon... and you can give him warp time.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331454.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331454.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 06:12:10]]> GMT</pubDate>
				<author><![CDATA[ GloryToThe16th]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ If you use warptime to get the hits in, you cant make the test to cause insta death. Only Sorc that could use warptime and do that would be a Tzeentch one. And i'm pretty sure a sorc with warptime, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and a bike is more expensive. than the lord, don't have my dex in front of me tho.<br /> <br /> Could always give the lord wings to help cut costs a little, yea you lose the extra toughness, but your still mobile enough to do the job you intended. My personal opinion is yea, it'd be useful to have against 'Nids. Can't be relied on to strike fear in your opponents heart, but would be great to see his face when his trygon folds like an old wallet in the first round of combat. The Slanneshi Lord wouldn't be good in a take all comers environment...but you could kit out the Tzeentch sorc to be more beastly and have this extra utility in your bag of tricks when you do face tyranids. Although the Sorc is more expensive with two powers, he could have more of a role then just "monster slayer". Plus with his 4 up invuln if he does have to take on a guy with lash whips, he has more of a chance to deliver his strikes. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331530.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331530.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 07:16:13]]> GMT</pubDate>
				<author><![CDATA[ Geomancer]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ oh true. good call.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> abaddon's pretty good at killing bugs... or anything else for that matter. the swarm lord might stand up to him, but thats it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331532.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331532.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 07:19:57]]> GMT</pubDate>
				<author><![CDATA[ GloryToThe16th]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ I agree that a slaanesh lord may not be best in an all-comers list, yet i haven't tried him out yet so idk. Yes a sorc has more abilities, but they are gonna cost more points to take if you're gonna kit them out to take <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> out. However, esp after playing against Eldar for awhile, taking a psychic test on <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> to insta kill isn't going to help. If this coice, ie the Slaan Lord, then what would be better at taking these thing out?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331557.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331557.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 07:33:33]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ well if you're playing elves all the time the value of psychic powers is alot less. I'm fighting space wolves alot right now and somehow njal works his way into every list. so 3+ no power. I considered the lord with blissgiver to handle that same problem. havent tried it so i dont know if it would really work so well. it certainly doesnt get stopped by psychic defenses.... <br /> <br /> if you're looking for a build that can take on anyone but will work well against bugs specifically i'd consider 2 sorcerers with lash, 2 havocs with lascannons, and the rest noise marines with sonic weapons. this is a solid build ive tried many times. it's not A grade competitive but it can certainly hold its own, and will absolutely hose bugs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331563.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331563.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 07:41:02]]> GMT</pubDate>
				<author><![CDATA[ GloryToThe16th]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Well, personal anecdote, so take it for what it's worth.<br /> <br /> Today I played in a local tournament.<br /> <br /> There were several Chaos and Nid players, including this exact matchup, and one all-Slaanesh Chaos player did have a Lord with a Blissgiver.<br /> <br /> He charged into combat with a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>, rolled a one, and got messily devoured.<br /> <br /> Color me thoroughly unimpressed with the unit's performance.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331583.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1331583.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 07:56:20]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ While he does inflict <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, he has a whopping S4 meaning most of the units that you really want to OHKO you'll need a 6.  Seems made of fail to me.  If you want to murder <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in droves you do have Abbadon in the book.  He also strikes at I6 hits on 3s against everything but a Tyrant and wounds on 2's with re-rolls.  Against Warriors or raveners he even does <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.  <br /> <br /> For some reason people see <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a model with crappy S (Al'Rahem) and think it's good against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  If you can wound them it'll work out, but that's a pretty big "if" when you need 6's<br /> <br /> Also, Typhus is a pretty solid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killer as long as it can't <span class="glossaryitem" onmouseover='gp(269);'>ID</span> him back.  He strikes at I5, always wounds on 4's and can use his force weapon any turn.  He could turn a Trygon inside out pretty easily.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332105.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332105.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 16:18:16]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Mastershake wrote:</cite>While he does inflict <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, he has a whopping S4 meaning most of the units that you really want to OHKO you'll need a 6.  Seems made of fail to me.  If you want to murder <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in droves you do have Abbadon in the book.  He also strikes at I6 hits on 3s against everything but a Tyrant and wounds on 2's with re-rolls.  Against Warriors or raveners he even does <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.  <br /> <br /> For some reason people see <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a model with crappy S (Al'Rahem) and think it's good against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  If you can wound them it'll work out, but that's a pretty big "if" when you need 6's<br /> <br /> Also, Typhus is a pretty solid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killer as long as it can't <span class="glossaryitem" onmouseover='gp(269);'>ID</span> him back.  He strikes at I5, always wounds on 4's and can use his force weapon any turn.  He could turn a Trygon inside out pretty easily.</div></blockquote><br /> <br /> As alluded to above, the blissgiver has a specific target. It DESTROYS large numbers of troops and elites. That is what it is does and it does it well. Is it a silver bullet for everything? No. But it definitely has a place in some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lists.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332173.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332173.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 17:00:17]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ It destroys troops that Chaos would likely have already destroyed in close combat regardless.  The few exceptions would be Tyranid Warriors and footslogging Nobz/<span class="glossaryitem" onmouseover='gp(710);'>MANz</span>, but even then we're talking about significantly less than one <span class="glossaryitem" onmouseover='gp(269);'>ID</span> result per combat phase.  He's much more efficient against Tyranid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> armies [than against other armies, which still isn't very] simply because of the large volume of multiple wound T6 models on the table, but when looking only at his offensive power, he's not that much more killy than Al'Rahem, and in general about even with Sicarius or Khan.<br /> <br /> If Bliss Lord was a truly attractive meta-counter, I think by extension you'd also see more people talking about the three aforementioned models.  The deafening silence tells me that while the Bliss Lord may now be a better option against this one matchup, he's still not a remarkably good option.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332214.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 17:19:34]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ A Blissgiver Lord is still, well, a Chaos Lord with a power weapon, at minimum. Let's crunch some numbers, shall we?<br /> <br /> 1/6 of the time, the Chaos Lord trips over his own feet and falls on his sword. Oops!<br /> <br /> The rest of the time, he gets an average of 4 extra attacks, for a total of 8 (assuming he charges).<br /> <br /> 8 attacks against a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> = 5.33 hits, = 0.89 wounds. In other words, decent odds to insta-gib a creature, but not nearly ideal.<br /> <br /> Against Nobz, 8 attacks = 5.33 hits = 2.67 wounds, = 2 Nobz dead. Of course, the rest then tear him into tiny little bits, exchanging a 160 point <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit for two 35-point Nobz. That wasn't very effective.<br /> <br /> Against Warriors, more or less the same thing. He kills a couple, the rest shred him.<br /> <br /> It seems to me that a Blissgiver Lord ought to be trying to snipe enemy <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>. Attach him to a Raptor squad or some other fast option, get him into base contact with, say, a Librarian, and with I6 and an average of 8 attacks he goes first and puts the other guy down before he can do anything. He can murder Warbosses, Space Marine <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, plenty of things quite effectively.<br /> <br /> However, against a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> I'd rather take a Nurgle Lord with a Plaguebringer. Wounding on a 4+ you'll put two or three wounds on them every round, which will drop them fairly quickly. <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332307.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 18:24:43]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ So, question, why are people assuming that the Slaaneshi Lord is going to be alone? Don't Independent Characters have the advantage of joining units?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332331.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332331.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 18:35:58]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>So, question, why are people assuming that the Slaaneshi Lord is going to be alone? Don't Independent Characters have the advantage of joining units?</div></blockquote><br /> <br /> Yes but in combat against a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>, they can still just allocate all their attacks to the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and insta-death them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332360.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332360.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 18:51:23]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Regwon wrote:</cite><blockquote><div><cite>Nurglitch wrote:</cite>So, question, why are people assuming that the Slaaneshi Lord is going to be alone? Don't Independent Characters have the advantage of joining units?</div></blockquote><br /> <br /> Yes but in combat against a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>, they can still just allocate all their attacks to the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and insta-death them.</div></blockquote><br /> <br /> <br /> Ok, but attaching him to a unit brings up other problems depending on what. First off, as has been mentioned, he can still be picked out. Second, most troops will have a terrible time against a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>: that's the whole point of this thread! Third, you may have morale issues.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332551.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332551.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 20:30:18]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Regwon:<br /> <br /> Sure, if the Monsterous Creature has S8+, which what, all of one does? Tyrants and Warriors can have Boneswords, but then they're as expensive as all get-out. Chances are that the Slaaneshi Lord will kill the Monstrous Creature before it can attack, and his unit will have shot it up prior to the assault just in case. <br /> <br /> BeRzErKeR:<br /> <br /> Joining Possessed, or Noise Marines will cause no problems with morale. Indeed, these units are Fearless. Troops like Noise Marines have considerable firepower, and Thousand Suns may be able to kill the creature before the charge can be executed. Plague Marines, well, are pretty useless in these situations (vs I4+ Power Weapon charging situations), but Berzerkers probably won't need the Slaaneshi Lord's help. <br /> <br /> Take a Carnifex, for example. If charged it will have I1. If it charges, with Adrenal Glands, it will have I4. In both cases the Slaaneshi Lord is more likely than not to kill it before its Instant Death can affect him. An excellent counter-charge unit for a unit of Berzerkers, often so vulnerable to a charge. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332573.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332573.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 20:38:44]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ The Slaaneshi Lord has a pretty decent chance of killing just about anything that isn't immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> or is Toughness 8(Sorry C'Tan and Wraithlords!).<br /> <br /> If I played Chaos I'd field one without hesitation.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332594.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 20:45:10]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ The odds are in your favor, but not by too much; see the math above. Odds are, you'll cause either 0 or 1 wound to a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>; of course, 1 is enough, and you do have a better chance of getting one than none. Still, I'd rather have a Nurgle Lord with Plaguebringer; it seems more effective in more situations.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332620.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332620.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 20:58:54]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ I guess Typhus is probably the best answer for Chaos Lords that can beat down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> But the Slaanesh lord is nothing to sneeze at either.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332690.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332690.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 21:40:44]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Sounds like the Slanesh Lord will kill the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> (0.87 *5/6), which is pretty good. The lord is almost guaranteed to die horribly right after if they are by themselves, but then again the other guy will be falling over himslef trying to keep his expensive stuff away. Also, the main advantage of the Chaos Lord is you can stick him on a bike or give him wings. Abbadon or any other special character can be avoided much more easily.<br /> <br /> Your slanesh guy, however sounds vulnerable to being tar-pitted. Won't help much with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, but I like a <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> lord with wings in a rhino with some zerkers to back him up. Not the most competitive character but no-one knows if he spaz out or not, which makes him scary.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332693.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332693.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 21:42:58]]> GMT</pubDate>
				<author><![CDATA[ Soup and a roll]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Regardless of what you've joined the character to, you still have the "Only 6's will do" problem.  It's a big damn problem for a model to have especially when he's a specific response to a threat and still needs 6's against that threat.  Abbadon and Typhus really don't suffer from this issue (Other issues yes, needing 6's no) and still strike at high I and can drop a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  Of course there is the alternative of putting the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in question on the Lash treadmill.  <br /> <br /> Warriors and Raveners is really the only place Blissgiver excels and Abaddon can murder them far more effectively.  <br /> <br /> There's nothing keeping abbadon from tooling around in a raider with a berzerker unit.<br /> <br /> If you want a fighty character in chaos- Abbadon<br /> If you want something else- Lash Prince or Lash Sorcerer<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332706.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332706.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 21:48:18]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Actually, if you join the Character to some Terminators with Powerfists it's practically a guarantee to smoke that Trygon.  If the Lord doesn't kill the beast, the Fists most likely will.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332718.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332718.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 21:51:07]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ The problem about "needing 6s" is not the average result, but rather the risk of getting no 6s at all. This is more of a problem the less dice you roll. Example: 8 attacks striking, lest say 6 hit, gives 6 dice needing 6's to wound, on average this should cause one wound. But the chance to get no 6s at all is: (5/6)^6 = ~33% This does of course give a 67% chance to cause at least one wound. If that is a chance that feels fine, go ahead. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332738.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332738.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 21:57:47]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Monster Rain wrote:</cite>I guess Typhus is probably the best answer for Chaos Lords that can beat down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br />     Sadly, the Herald lacks one critical component needed in monster combat: Eternal Warrior. In worst case scenario Typhus is one 5+ Invulnerable Save away from going back to Papa Nurgle to explain his latest exploit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332741.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332741.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:00:46]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ So what we've got is that a Blissgiver Lord, given an average roll for attacks, has about a 2/3 chance to kill a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> on the charge, and about 33% chance to accomplish nothing. Then you have to factor in the chance of rolling a 1 for the Daemon Weapon attacks, which screws you utterly. All in all, I don't think a Blissgiver Lord has better than an even chance of putting a wound on a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>, and if he doesn't he'll most likely get gibbed. In short, aiming for <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> with a Blissgiver Lord is a risky option. <br /> <br /> What about dual-<span class="glossaryitem" onmouseover='gp(80);'>LC</span> Termie Champions with an Icon of Slaanesh? 50 points each, so say 5 against a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> (That's also one Land Raider-full, which is a nice coincidence). That's 25 attacks, 16.7 hits, 2.7+2.3=5 wounds, average. Just a little luck will boost it to 6 or 7. That's pretty decent, and since you have 5 models the <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> can't massacre them all. So you'll almost certainly win combat and either sweep or force a few No Retreat wounds, which will quite likely kill the <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> off.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332749.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332749.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:04:13]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Not many of those monsters are S8+ though.  And Carnifexes have pretty low Initiative so Typhus would be striking first with God Knows How Many Attacks that wound on a 4+ and cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to boot.<br /> <br /> But you're right, if a S8 wound gets through his armor he's pretty boned.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332754.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332754.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:05:47]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Considering that Typhus is I5 and has both a Daemon Weapon and a Force Weapon in the form of Manreaper, I'd say a little more than just an Iv5+ stands in the way of Instant Death. Plus he gets automatic casting on Nurgle's Rot and Wind of Chaos. <br /> <br /> So sad...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Anyhoo, it might be something to consider that a Blissgiver is more likely to kill a Monstrous Creature than any other Daemon Weapon, and considerably cheaper and more mobile than Abbadon. Giving the Lord a pair of Wings, or better still a Jump Pack, and he can go over screening units. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332756.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332756.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:07:19]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Monster Rain wrote:</cite>Not many of those monsters are S8+ though.  And Carnifexes have pretty low Initiative so Typhus would be striking first with God Knows How Many Attacks that wound on a 4+ and cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to boot.<br /> <br /> But you're right, if a S8 wound gets through his armor he's pretty boned.</div></blockquote><br /> <br />     Its not just the S8+ that are a pain. Remember that Monstrous Creatures ignore armour saves ( and thus <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> ) which leaves Typhus with just the 5+ Invulnerable again.<br /> <br />     Don´t get me wrong. I love the model and he is the central character of my Death Guard force. But its really important not to get blinded by all the abilities he has ( T4(5), <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Poisoned Daemon Weapon etc. ) and start to believe he is invincible. The classical punishment for hubris is to roll an inconvenient "1" for the the Daemon weapon.<br /> <br />    <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Oh, and the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> attempts against <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>;s most likely would be under the effect of Shadow in the Warp. <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> is...irritating.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332804.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332804.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:34:03]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>A-P wrote:</cite><blockquote><div><cite>Monster Rain wrote:</cite>Not many of those monsters are S8+ though.  And Carnifexes have pretty low Initiative so Typhus would be striking first with God Knows How Many Attacks that wound on a 4+ and cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to boot.<br /> <br /> But you're right, if a S8 wound gets through his armor he's pretty boned.</div></blockquote><br /> <br />     Its not just the S8+ that are a pain. Remember that Monstrous Creatures ignore armour saves ( and thus <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> ) which leaves Typhus with just the 5+ Invulnerable again.<br /> <br />     Don´t get me wrong. I love the model and he is the central character of my Death Guard force. But its really important not to get blinded by all the abilities he has ( T4(5), <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Poisoned Daemon Weapon etc. ) and start to believe he is invincible. The classical punishment for hubris is to roll an inconvenient "1" for the the Daemon weapon.<br /> <br />    <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Oh, and the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> attempts against <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>;s most likely would be under the effect of Shadow in the Warp. <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> is...irritating.</div></blockquote><br /> <br /> Even so, wouldn't you think that of all the Chaos Lords(with the possible exception of Abaddon) don't you think he's got the best chance?  Wounding on a 4+ and the Force Weapon and all?  He can take a few wounds before he goes down and he's T5 so the S6 Monsters might not drop him...<br /> <br /> I don't get too excited about Typhus in all circumstances though.  Whenever I face him I make sure that he catches a Thunder Hammer or two to the face and that's the end of his night.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332816.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332816.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:40:44]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Oh, and the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> attempts against <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>;s most likely would be under the effect of Shadow in the Warp. <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> is...irritating.</div></blockquote><br /> <br /> Ah, but doesn't Typhus bypass the Shadow In the Warp with his neat little rule that ignores psychic checks?<br /> <br /> EDIT: My bad, just checked the codex and it only specifies that he doesn't take psychic checks for his two actual powers... Bummer.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332845.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332845.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:56:51]]> GMT</pubDate>
				<author><![CDATA[ Shelegelah]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Not for his Psychic Test, no.<br /> <br /> I think that only works for Wind of Chaos and Nurgle's Rot.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332851.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332851.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:58:26]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <br /> <blockquote class="uncited"><div><i>Even so, wouldn't you think that of all the Chaos Lords(with the possible exception of Abaddon) don't you think he's got the best chance?  Wounding on a 4+ and the Force Weapon and all?  He can take a few wounds before he goes down and he's T5 so the S6 Monsters might not drop him...</i></div></blockquote><br /> <br />     Well, preferably I would NOT send my Lord against <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>;s and just shoot the buggers. But if it must done then yes. Abaddon would be the first choice ( <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and better Invulnerable save ), followed by Typhus.<br /> <br /> <blockquote class="uncited"><div><i>I don't get too excited about Typhus in all circumstances though.  Whenever I face him I make sure that he catches a Thunder Hammer or two to the face and that's the end of his night.</i></div></blockquote><br />  <br />      Funny how my experiences match yours...from the opposite side of the front line.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332855.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332855.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 22:59:22]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ A Chaos Lord with the Mark of Slaanesh, a Jump Pack, a Blissgiver, and a Personal Icon would be 160.<br /> <br /> Rolling for his Daemon Weapon<br /> 1. 2/3 of the time he takes a wound (Iv5+)<br /> 2. 6 attacks, 4 hits, 1 wound, Instant Death<br /> 3. 7 attacks, 5 hits, 1 wound, Instant Death<br /> 4. 8 attacks, 5 hits, 1 wound, Instant Death<br /> 5. 9 attacks, 6 hits, 1 wound, Instant Death<br /> 6. 10 attacks, 7 hits, 1 wound, Instant Death<br /> <br /> [Note: If these numbers look weird, it's because there are no fractions in Warhammer, just integers, so any fractions are rounded up or down.]<br /> <br /> A unit of five Chaos Terminator Champions with pairs of Lightening Claws and in Icon of Slaanesh would be 265, not Fearless, less mobile, and prone to having their Icon of Slaanesh removed at inconvenient times. <br /> <br /> 20 attacks, 13 hits, 4 wounds<br /> <br /> An unmarked Chaos Lord <br /> <br /> Rolling for his Daemon Weapon<br /> 1. 2/3 of the time he takes a wound (Iv5+)<br /> 2. 6 attacks, 4 hits, 1 wound<br /> 3. 7 attacks, 5 hits, 2 wounds<br /> 4. 8 attacks, 5 hits, 2 wounds<br /> 5. 9 attacks, 6 hits, 2 wounds<br /> 6. 10 attacks, 7 hits, 2 wounds<br /> <br /> A Chaos Lord with the Mark of Nurgle<br /> 1. 2/3 of the time he takes a wound (Iv5+)<br /> 2. 6 attacks, 4 hits, 2 wounds<br /> 3. 7 attacks, 5 hits, 3 wounds<br /> 4. 8 attacks, 5 hits, 3 wounds<br /> 5. 9 attacks, 6 hits, 3 wounds<br /> 6. 10 attacks, 7 hits, 4 wounds<br /> <br /> A Chaos Lord with the Mark of Tzeentch<br /> Shooting<br /> 1. 1/2 of the time he takes a wound (Iv4+)<br /> 2. 2 attacks, 2 hits, 0 wounds<br /> 3. 3 attacks, 3 hits, 1 wound<br /> 4. 4 attacks, 3 hits, 1 wound<br /> 5. 5 attacks, 4 hits, 1 wound<br /> 6. 6 attacks, 5 hits, 1 wound<br /> <br /> And <br /> <br /> Close Combat<br /> 1. 1/2 of the time he takes a wound (Iv4+)<br /> 2. 6 attacks, 4 hits, 1 wound<br /> 3. 7 attacks, 5 hits, 1 wound<br /> 4. 8 attacks, 5 hits, 1 wound<br /> 5. 9 attacks, 6 hits, 1 wound<br /> 6. 10 attacks, 7 hits, 1 wound<br /> <br /> Supposing the Lord is mounted on a Disc of Tzeentch:<br /> 1. 1/2 of the time he takes a wound (Iv4+)<br /> 2. 7 attacks, 5 hits, 1 wound<br /> 3. 8 attacks, 5 hits, 1 wound<br /> 4. 9 attacks, 6 hits, 1 wound<br /> 5. 10 attacks, 7 hits, 1 wound<br /> 6. 11 attacks, 7 hits, 1 wound<br /> <br /> <br /> A Chaos Lord with the Mark of Khorne<br /> [1, 1][1, 1]. 1/3 of the time he takes a wound (Iv5+) 3%<br /> [1, 2][2, 1]. 1/3 of the time he takes a wound (Iv5+) 6% <br /> [1, 3][3, 1]. 1/3 of the time he takes a wound (Iv5+) 6% <br /> [1, 4][4, 1]. 1/3 of the time he takes a wound (Iv5+) 6%<br /> [1, 5][5, 1]. 1/3 of the time he takes a wound (Iv5+) 6%<br /> [1, 6][6, 1]. 1/3 of the time he takes a wound (Iv5+) 6%<br /> [2, 2][2, 2]."4". 9 attacks, 6 hits, 1 wound 3%<br /> [2, 3][3, 2]."5". 10 attacks, 7 hits, 1 wound 6%<br /> [2, 4][4, 2]."6". 11 attacks, 7 hits, 1 wound 6%<br /> [2, 5][5, 2]."7". 12 attacks, 8 hits, 1 wound 6%<br /> [2, 6][6, 2]."8". 13 attacks, 9 hits, 2 wounds 6%<br /> [3, 3][3, 3]."6" 11 attacks, 7 hits, 1 wound 3%<br /> [3, 4][4, 3]."7". 12 attacks, 8 hits, 1 wound 6%<br /> [3, 5][5, 3]."8". 13 attacks, 9 hits, 2 wounds 6%<br /> [3, 6][6, 3],"9". 14 attacks, 9 hits, 2 wounds 6%<br /> [4, 4][4, 4],"8". 13 attacks, 9 hits, 2 wounds 3%<br /> [4, 5][5, 4],"9". 14 attacks, 9 hits, 2 wounds 6%<br /> [4, 6][6, 4],"10". 15 attacks, 10 hits, 2 wounds 6%<br /> [5, 5][5, 5],"10". 15 attacks, 10 hits, 2 wounds 3%<br /> [5, 6][6, 5],"11". 16 attacks, 11 hits, 2 wounds 6%<br /> [6, 6][6, 6],"12". 17 attacks, 11 hits, 2 wounds 3%<br /> <br /> Yeah, the percentages are rounded up too. But there's around 2/3 chance of hurting himself, and 4/6 chance of ~1-2 wounds on the Carnifex/Trygon/Tervigon.<br /> <br /> The Plaguebringer and the Blissgiver are clearly the winners on reliability, while the Deathscreamer rivals the Bloodfeeder for potentiality, but beats the heck out of it on reliability and user-safety.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332868.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332868.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 23:03:22]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>A-P wrote:</cite><br /> <blockquote class="uncited"><div><i>I don't get too excited about Typhus in all circumstances though.  Whenever I face him I make sure that he catches a Thunder Hammer or two to the face and that's the end of his night.</i></div></blockquote><br />  <br />      Funny how my experiences match yours...from the opposite side of the front line.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> Not to get into too much of an <span class="glossaryitem" onmouseover='gp(415);'>OT</span> tactica session, but generally the first guy to get his Death Star unit out of the Land Raider tends to lose.<br /> <br /> Don't be that guy!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332888.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332888.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 23:10:16]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Monster Rain wrote:</cite><br /> Not to get into too much of an <span class="glossaryitem" onmouseover='gp(415);'>OT</span> tactica session, but generally the first guy to get his Death Star unit out of the Land Raider tends to lose.<br /> <br /> Don't be that guy!</div></blockquote><br /> <br />      I don´t run a Death Star with my Death Guard. Typhus is the leader because he is the only true Death Guard commander available. I don´t count Lords/units with pseudo-"marks" or rags as true "Death Guard". <br /> <br />     But your right. Enough of the Nurgle <span class="glossaryitem" onmouseover='gp(415);'>OT</span> and let us exit the stage and leave it for the supporters of Slaanesh, our Pustulent Patrons sister/brother.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332929.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332929.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 23:29:55]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Well, if you want to take out a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, take a Daemon Prince. Those are nice and killy.<br /> <br /> Or lascannons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332947.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 23:36:24]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>ZacktheChaosChild wrote:</cite>Or lascannons.</div></blockquote><br /> <br /> The best answer, really.  Rockets and Lascannons and Plasmas and Meltas.<br /> <br /> Don't get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if you can help it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332953.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1332953.page</link>
				<pubDate><![CDATA[Sun, 14 Feb 2010 23:40:27]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Yes, any of those weapons will really help kill a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>. But plasmas suffer somewhat from the same downfall of a Daemon Weapon. And for both Meltas and Plasma Guns you need to get within 12". I'm not saying that a Slaanesh lord w. Blissgiver is the only way to kill <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> but may be a handy tool to use as a backup. <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> thank you everyone who has posted here, this is why I love this forum!!! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1333876.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1333876.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 07:53:14]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>Yes, any of those weapons will really help kill a <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>. But plasmas suffer somewhat from the same downfall of a Daemon Weapon. And for both Meltas and Plasma Guns you need to get within 12". I'm not saying that a Slaanesh lord w. Blissgiver is the only way to kill <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> but may be a handy tool to use as a backup.</div></blockquote><br /> <br /> As backup it's a good idea.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I think the consensus was just don't run Mr.  Slaanesh out and try to Solo a Trygon without support!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334235.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334235.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 13:02:12]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ It is a useful unit to have lurking about. Will force the opponent to protect his guys and maybe be a bit less aggressive. He's just not much use as a dedicated <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter.<br /> <br /> Also @ Nurglitch<br /> Why would you prefer a jetpack over wings? You can still <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with the wings and can still use transports. Am I missing something? Also, I don't have a book here, but I thought you have reroll a passed invul save with perils? I seem to remember saving zoanthropes on a double six a while back.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334623.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334623.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 16:08:00]]> GMT</pubDate>
				<author><![CDATA[ Soup and a roll]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Yes, if Perils happens you have to re-roll your successful invul to save the wound.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334947.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 18:37:51]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Soup and a roll: <br /> <br /> Immunity to Jaws of the World Wolf, dollar cost of getting a hold of the Possessed Wings bit. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334985.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1334985.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 18:55:34]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Coolz. <br /> <br /> I suppose the possessed backpack is a bit generic as well.<br /> <br /> Still think it's better though (because I have one).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335696.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335696.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 22:45:38]]> GMT</pubDate>
				<author><![CDATA[ Soup and a roll]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ You know what else is immune to <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span>?  Models in a transport, which is what you can do with wings.  Fitting inside a rhino will help you out alot more than the ability to dodge a single army's psychic power.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335701.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335701.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 22:48:30]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ If you want to waste your close combat Chaos Lord in a Rhino, please do so. Moreover if you want to spend between $12-$25 bucks giving him Wings, plus also do so. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335830.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335830.page</link>
				<pubDate><![CDATA[Mon, 15 Feb 2010 23:53:41]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ How is it a waste?  Have I missed a "Cannot fight if ever embarked in a Rhino" special rule or something?  Use the rhino to get close with a zerker squad and disembark and charge.  I've heard people use this tactic in 5th ed.  Also theres nothing that says you have to put him there either.  You stated that giving a lord more options will make him a "waste"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335841.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335841.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 00:00:05]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ A Rhino isn't really the best place for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.  All you have to do to get away from them is be 14.99 inches away at the start of their movement phase.<br /> <br /> With wings, or with my favorite the Land Raider, you're much more in control of your Assaulting Destiny.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335901.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335901.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 00:29:48]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Moreso if the Chaos Lord is equipped with Wings, then he's the only one in the Rhino so equipped, and will not benefit from having a squad of goons backing him up if he does use the Wings. I figure if you're going for Wings, bite the bullet and get a Jump Pack and back him up with Raptors. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335926.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335926.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 00:38:32]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ My Khorne lord has wings and sometimes rides with the zerkers. He'll happily flap off on his own, even if the enemy is 14.99 inches away if a target offers itself. Not the best unit in the game, but he'll hold his own<br /> <br /> Also, any self-respecting chaos player should stump up £12 for the possessed box just for the excellent bitz.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335957.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1335957.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 00:52:12]]> GMT</pubDate>
				<author><![CDATA[ Soup and a roll]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ wings+land raider+bliss giver=dead tervagon. It's chaos go big or go home. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1337634.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1337634.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 17:05:12]]> GMT</pubDate>
				<author><![CDATA[ sexiest_hero]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Land Raider + Berzerkers + Fist Champ = dead tervigon, too.<br /> <br /> Same can be said about Kharn, Abaddon, and Typhus.<br /> <br /> If you're going to bring a Land Raider for the sole purpose of transporting a killy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, any of the above will out-perform an upgraded Lord against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in most situations because of having many/more of the same strengths as well as a better ability to wound.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1338003.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1338003.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 19:28:52]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Except for the problem that the Tervigon will be screened by Termagants with Counter-Attack, and likely with Poison (4+) and Feel No Pain as well. The occupants of the Land Raider without Wings would have to go through those Termagants first. <br /> <br /> The Berzerkers would not ignore the Termagant's Feel No Pain, like a Chaos Lord with a Blissgiver would, had that Chaos Lord gone through the Termagants rather than over them. <br /> <br /> Perhaps you could try to Tank Shock your way through the Termagants, but then that would mean closing your Land Raider with the Tyranid anti-tank weapons (the Monstrous Creatures). <br /> <br /> Better to jump over the screening troops with a unit that can defeat the synergies of the target units rather than relying on sheer power (which the Berzerkers have plenty of).  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1338193.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1338193.page</link>
				<pubDate><![CDATA[Tue, 16 Feb 2010 20:36:57]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Uh, a Bliss Lord with wings/jump pack is no better at getting through a screen.  It takes about 7 small bases to completely encircle a 60mm base, which is stupidly easy to come by in an army that spawns <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> per Tervigon per turn.  If a competent Tyranid player wants to keep you from getting his <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> unless you kill a bunch of little bugs, then you are definitely stuck killing a bunch of little bugs.<br /> <br /> You jump over the screen of bugs.  And get stuck staring at the second screen of bugs.  If the argument is jump pack versus transports, a good Nid player/list should be quite capable of shooting Lord+Raptors to pieces.  And if the argument is Killy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> versus Bliss Lord, the Chaos dex has many, many <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options that are far more offensively potent than a tricked out Slaanesh Lord.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1338967.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1338967.page</link>
				<pubDate><![CDATA[Wed, 17 Feb 2010 01:25:49]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>Uh, a Bliss Lord with wings/jump pack is no better at getting through a screen.  It takes about 7 small bases to completely encircle a 60mm base, which is stupidly easy to come by in an army that spawns <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> per Tervigon per turn.  If a competent Tyranid player wants to keep you from getting his <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> unless you kill a bunch of little bugs, then you are definitely stuck killing a bunch of little bugs.</div></blockquote><br /> <br /> You have a point...  about Tervigons.<br /> <br /> Trygons and Hive Tyrants and their ilk tend to be a little less defensively placed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1339877.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1339877.page</link>
				<pubDate><![CDATA[Wed, 17 Feb 2010 11:45:33]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>Uh, a Bliss Lord with wings/jump pack is no better at getting through a screen.  It takes about 7 small bases to completely encircle a 60mm base, which is stupidly easy to come by in an army that spawns <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> per Tervigon per turn.  If a competent Tyranid player wants to keep you from getting his <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> unless you kill a bunch of little bugs, then you are definitely stuck killing a bunch of little bugs.</div></blockquote><br /> <br /> Like I said in my <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, load up on 2 flamers in a Raptor unit to help clear the way, or just lash them out of the way, either way works, or even better lash them together and then flame them.<br /> <br /> <blockquote><div><cite>sourclams wrote:</cite>You jump over the screen of bugs.  And get stuck staring at the second screen of bugs.  If the argument is jump pack versus transports, a good Nid player/list should be quite capable of shooting Lord+Raptors to pieces.  And if the argument is Killy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> versus Bliss Lord, the Chaos dex has many, many <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options that are far more offensively potent than a tricked out Slaanesh Lord.</div></blockquote><br /> <br /> Then in your opinion what would those choices be?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1340218.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1340218.page</link>
				<pubDate><![CDATA[Wed, 17 Feb 2010 14:51:06]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Kharne, Abbydoobydo, Typhus, Daemon Princes, Greater Daemons... even Ahriman...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1342077.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1342077.page</link>
				<pubDate><![CDATA[Thu, 18 Feb 2010 02:52:59]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ Each have good points and bad points. Having wings lets you exploit situations that, from your list, only a winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span> could. Of these two, only the lord inflicts instant death.<br /> <br /> Obviously the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is also monstrous etc and is going to better in many situations. Doesn't make the Lord bad or non-viable.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1343602.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1343602.page</link>
				<pubDate><![CDATA[Thu, 18 Feb 2010 17:20:53]]> GMT</pubDate>
				<author><![CDATA[ Soup and a roll]]></author>
			</item>
			<item>
				<title>Re:Is the Slaanesh Lord Viable?</title>
				<description><![CDATA[ I feel the lord is very valuable.  Risky of course.  But his good outweighs the risk.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1344227.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/278972/1344227.page</link>
				<pubDate><![CDATA[Thu, 18 Feb 2010 21:17:14]]> GMT</pubDate>
				<author><![CDATA[ Field_Mouse]]></author>
			</item>
	</channel>
</rss>