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				<title>1850 SW comp list</title>
				<description><![CDATA[ Ok so here it is this is a twist from my other lists a little different then what i normally run this is mostly focused on killing up close and personal. Its mech so i should be able to reach enemies lines pretty fast and mostly intact with Smoke and such but i got to thinking about how great grey hunters really are in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> so i decided to make a list around them. Im gonna test this list out tonight see how it goes playing chaos (and probably his 9 Oblits). This is basicly a rhino rush list with pretty good range support. So here it is C&C is much appreciated. I almost took some banners but then went against it my next list variation will be with banners (Dont know were ill get the pts from but ill get them).   <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <br /> <br /> Space Wolves<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 210<br /> Rune priest: 110<br /> CotS<br /> (Living Lighting, Murderous Hurricane)<br /> (with Pack 1)<br /> <br /> Rune Priest: 100<br /> (Living Lighting, <span class="glossaryitem" onmouseover='gp(416);'>Jotww</span>)<br /> (With Pack 5)<br /> <br /> Troops: 730<br /> 8 GreyHunters: 175 (Pack 1)<br /> Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> 9 GreyHunters: 190 (Pack 2)<br />  Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> 9 GreyHunters: 190 (Pack 3)<br /> Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> 8 GreyHunters: 175 (Pack 4)<br /> Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> Elites: 499<br /> 4 WolfGuard: 172<br /> 4 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>'s<br /> (with Pack’s 1 though 4)<br /> <br /> 10 WolfGuard: 327<br /> Rhino, 4 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>‘s, 4 Storm bolters<br /> <br /> Fast: 180<br /> Typhoon land speeders: 90<br /> Hvy Bolter, Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Typhoon land speeders: 90<br /> Hvy Bolter, Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Hvy: 230<br /> Vindicator: 115<br /> <br /> Vindicator: 115<br /> <br /> Total: 1849<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 02:51:39]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>1850 SW comp list</title>
				<description><![CDATA[ Swich 1 or 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads to "shootier" form, like 2 meltaguns, 1 <span class="glossaryitem" onmouseover='gp(423);'>motw</span>. <br /> <br /> The lone drop dreadnought dies immediately... 2 riflemen would work better.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 03:04:06]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:1850 SW comp list</title>
				<description><![CDATA[ Give all of the wolf guard combi-meltas so you're not stuck with one meltagun shot on a tank.<br /> <br /> Also, you have no true strong hitting unit. A unit of five Wolf Guard dropping in or inside a land raider will be what does the real damage.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 04:02:45]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Re:1850 SW comp list</title>
				<description><![CDATA[ 2 Points about this list:<br /> <br /> 1) Predators really don't seem to be where it's at when it comes to Space Wolves. The fact that 4 Long Fangs armed with Missile Launchers is 115 points is enough for me to say take two squads of those to replace your predators. This gives you the ability to effectively put 4 wounds per turn on big nasties such as Monstrous creatures and put the hurt on vehicles as well. Also, you don't really sacrifice anti personnel either as you could shoot 4 frag missiles instead.<br /> <br /> 2) I personally would prefer full packs of 10 than packs of nine. That free special weapon can mean the difference between a destroyed result and an immobilized result. I would drop down the Wolf Guard to 3 with Power Fists, attaching one each to squads 1,3 and 5. make pack 2 and 4 10 men with double meltas and be a happy puppy. This leaves you with 81 points left over. So you could tool out your Rune Priests or your Wolf Guard as you don't have any heavy hitting close combat.<br /> <br /> Just my 2 cents.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 05:28:42]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:1850 SW comp list</title>
				<description><![CDATA[ @ tokugawa, As to the shooting Grey Hunters i was thinking of doing that but then i went with a full <span class="glossaryitem" onmouseover='gp(225);'>WG</span> (<span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s) in all squads mainly over the ability to just close as i have so much on the field my firing lanes are normally small so they will end up just giving my opponents cover saves. As to the Dread he always lives i have yet to see him die (although hes only been in 4 games and 2 Rifleman dread are 125 pts a pop so 250 is costly as my <span class="glossaryitem" onmouseover='gp(293);'>RP</span>'s using <span class="glossaryitem" onmouseover='gp(425);'>LL</span> alot make up for it a bit) i present more pressing targets such as the pred decked with lascannons or the vindicator which everyone fears so much. Plus one less anti-vech unit to shoot at the rhinos if they fire at the dread. I try to avoid rhinos as they are usually equipped with melta's and will knock him out pretty fast against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s i usually drop him on the side a distance away from the rhinos most people ignore him. <br /> <br /> @ Lorgar's_Blessed, Yea on paper each of these units look well kinda average but in it all they are great each unit with a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> of 9 more then likely will get the <span class="glossaryitem" onmouseover='gp(18);'>CA</span> <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check passed. so in the first round of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ill get 3 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s, <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+2 rending attacks, and 21 normal attacks. It may look wack and i know had i not seen this unit break a Zerker unit i would doubt it to. About 2 days ago i fought a Khorne army list and i had a single one of these units and true i charged the zerks but i never the less broke them in a single phase. And just tonight i killed 5 <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> termies in a single phase they may not be hammers but they do pretty well all the attacks do more then the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s and <span class="glossaryitem" onmouseover='gp(423);'>MotW</span>. Although the combi-melta does sound good. Now i was thinking of dropping the dakka pred or Drop Dread to upgrade one of the <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s into a full <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit of death. <br /> <br /> @ As to the <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s i only have 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s and i was thinking of doing that i just like the look of the preds ill probably do that in the tourney as the predators didnt do much but die and miss alot of shots. Yea as i said before on the squads i really like them like this, now true they dont have massive anti-tank ability but the dread and pred make up for the 4 lost meltas and most of the times they arent even with in 6' so its up in the air anyhow but the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s i like alot. I may have to replace the pred for a <span class="glossaryitem" onmouseover='gp(450);'>LF</span> pack with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s. But this squad set up really is great if you can close on your enemy in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> its tougher then it looks i assure you packs a punch. But i still am tempted to take a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with alot of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> extras. Just shocked me for the pt cost how much the unit could do. <br /> <br /> The main weakness i see is all the <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s i give so many <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s that aren't that hard to take.<br /> <br /> <br /> <br />  <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 05:59:15]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>1850 SW comp list</title>
				<description><![CDATA[ Some thoughts:<br /> <br /> Maybe swap out Living Lighting for <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> on the first Rune Priest?<br /> <br /> A Lascannon Pred is really pricy.  You could downgrade it to a dakka pred (2x Hvy Bolters + Autocannon) and give your Wolf Guard a Razorback with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, and still have 5 points to spare.<br /> <br /> I agree that the Dread probably doesn't quite do enough on its own for its cost.  <br /> <br /> Also keep in mind that you can pay 3 points less and not lead some squads with Wolf Guard + powerfists, and instead give a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> to one model in the squad, and if that gets them up to 10 models, you get a free special weapon as well.<br /> <br /> I will support the sentiment about the Long Fangs with missile launchers - then again, I run 15 of them in my list.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 07:36:28]]> GMT</pubDate>
				<author><![CDATA[ TakeABow]]></author>
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				<title>Re:1850 SW comp list</title>
				<description><![CDATA[ Ok so i edited the list looks alot different i still like my set up for the troops i just think its to effective in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> i would rather have that then one more melta. But im trying to keep my list mobile and i really dont want to use <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s i hate static units. <br /> <br /> And as to giving my <span class="glossaryitem" onmouseover='gp(390);'>GH</span> a <span class="glossaryitem" onmouseover='gp(105);'>pf</span> i just see it as for 3 more pts i get <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9 (for <span class="glossaryitem" onmouseover='gp(18);'>CA</span> checks) and another attack i think its worth it.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 17:12:56]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>1850 SW comp list</title>
				<description><![CDATA[ It looks OK <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, admittedly I'm all for running 10-man Grey Hunter squads rather than get Wolf Guards or what-not in there, but I get the impression that's not something you plan to change! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> After-all, you get another melta, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> and a Standard is very capable counter-assault, I mean, the generally use with Grey Hunters is to ride up, shoot the bigjesus out of whatever then finish them off, often through them assaulting you... It's just my opinion, but I can see the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> advantages in your set-up, which I imagine you're reluctant to change! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I personally dislike your ten-man Wolf Guard squad, in my opinion they should have combi-weapons instead of storm bolters. These are only slightly more costly but are much more effective, whilst 4 thunderhammers may be a bit overkill and hell, you may aswell put a <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> in there!<br /> <br /> However, I think you should simply swap this 10-man Wolf Guard squad for something that acts as an almost ace up your sleeve, such as thunderwolves, a landraider or just simply get some supporting fire (dreads etc.) 330pts can be put to MUCH better use <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> Finally, although this is just a personal opinion, and I've never used them - for the reason im about to give - I dislike Land Speeder Typhoons as I'm reluctant to spend 90pts on something so fragile. As I said though, that's more personal preference...<br /> <br /> Anyway, mainly I'd reconsider that 10-man Wolf Guard unit. Good Luck!]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 20:17:25]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>Re:1850 SW comp list</title>
				<description><![CDATA[ Yeah umm...I would say something but what Dave said is about the same thing I was thinking.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 20:22:30]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:1850 SW comp list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I personally dislike your ten-man Wolf Guard squad, in my opinion they should have combi-weapons instead of storm bolters. These are only slightly more costly but are much more effective, whilst 4 thunderhammers may be a bit overkill and hell, you may aswell put a <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> in there! </div></blockquote><br /> <br /> Well my 10 man Wolf Guard is my ace up the sleeve i was thinking about toning it down and taking termies in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or even just keeping a smaller <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. That <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit is meant to wreck everything i think its a real strength for the <span class="glossaryitem" onmouseover='gp(124);'>SW</span>'s having a unit with a insane amount of attacks.  As i dislike termies cost to much for to little but i can easily take the speeders away and put my 10 man <span class="glossaryitem" onmouseover='gp(225);'>wg</span> or 5 termies in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and this would reduce my kill points. maybe this would be better? O and my <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s do use the <span class="glossaryitem" onmouseover='gp(528);'>DG</span> tactic of blasting away then CAing to clean up. But this doesnt always work such as vs (Plasma guns, 1k sons, high amount of balsts in a army, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> etc..) I just want my army to be hard hitting in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> if i have to be and i like all my squads being able to stop a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in its tracks.<br /> <br /> Space Wolves<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 210<br /> Rune priest: 110<br /> CotS<br /> (Living Lighting, Murderous Hurricane)<br /> (with Pack 1)<br /> <br /> Rune Priest: 100<br /> (Living Lighting, <span class="glossaryitem" onmouseover='gp(416);'>Jotww</span>)<br /> (With Pack 5)<br /> <br /> Troops: 730<br /> 8 GreyHunters: 175 (Pack 1)<br /> Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> 9 GreyHunters: 190 (Pack 2)<br />  Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> 9 GreyHunters: 190 (Pack 3)<br /> Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> 8 GreyHunters: 175 (Pack 4)<br /> Melta Gun, Rhino, <span class="glossaryitem" onmouseover='gp(423);'>MotW</span><br /> <br /> Elites: 414<br /> 4 WolfGuard: 172<br /> 4 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>'s<br /> (with Pack’s 1 though 4)<br /> <br /> 9 WolfGuard: 235<br /> 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>‘s, Combi-Flamer<br /> <br /> Hvy: 495<br /> Vindicator: 115<br /> <br /> Vindicator: 115<br /> <br /> LandRaider: 265<br /> Extra armor<br /> <br /> Total: 1849]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2010 21:31:16]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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