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		<title><![CDATA[Latest posts for the thread "Pariahs v. New Nids?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Pariahs v. New Nids?"]]></description>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ Can anyone see any value for Necron players facing Nids to throw Pariahs in the mix.  Traditionally Pariahs get the big thumbs down, but I was curious if the shift in the Nid codex lends itself to any pro-Pariah propaganda?]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 22:13:55]]> GMT</pubDate>
				<author><![CDATA[ ubersnax]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ Not really. All Tyranids within Synapse are Fearless, although Pariahs are themselves Fearess and might do something interesting to weaken Tyranid psychic powers, particularly stuff like Zoanthropes and Tervigons. Their Gauss Blasters might be useful in shooting up the horde as well. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 22:16:24]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ I agree with Nurglitch on this one, there is no MAJOR benefit, you can weaken nid psychic power, but pariahs don't add to the phase out count and are expensive <br /> just my thoughts]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 00:50:02]]> GMT</pubDate>
				<author><![CDATA[ Huffy]]></author>
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				<title>Re:Pariahs v. New Nids?</title>
				<description><![CDATA[ They would rip through zoanthropes, doom of malantai etc in close combat and could mostly kill a big bug if they manage to charge and their shooting isn't to bad.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 16:33:11]]> GMT</pubDate>
				<author><![CDATA[ O'shovah]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ Pariahs don't gain any huge benefit against Tyranids.  They will continue to do what they have always done which is be overcosted for what they can do.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 18:13:43]]> GMT</pubDate>
				<author><![CDATA[ Alamoth]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ I kind of disagree, a pariah is 8 points more that an immortal and you get 1 more strength and the warscythe  with a inbuilt guass blaster (assault 2 mind you) that in assault  disallows not just armor saves but invulnerable as well.  Yes <span class="glossaryitem" onmouseover='gp(142);'>wbb</span> is out of the picture but a squad of pariahs marching inside the usual warrior phalanx add a considerable amount of firepower as well as a the leadership reduction bubble meaning they are a countercharge unit par excellence.  <br /> <br /> Trygon hits gets tied up by warriors and polished off by pariahs, they blast a hole in the gaunt screen and carve up the tervigon I think replacing immortals with pariahs might not be  bad idea especially considering what a suprise it will be to your opponent to see them. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 00:43:05]]> GMT</pubDate>
				<author><![CDATA[ Aftersong]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ Poison on many of the small bugs and S5-9 on the big bugs makes their toughness a moot point.<br /> <br /> Not having <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> is a monstrous disadvantage versus Nid shooting (relative to the rest of the Necron dex that does have <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>), which tends to be high volume of fire/high <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.<br /> <br /> The entire army being very light on Invuln saves and 6+ armor on little bugs makes their special weapons more or less worthless as well.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 02:22:31]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ I think their perfect for killing SWARM nids... shoot ur gauss and then smack them up and disrupt some zoanthropes while ur at it.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 06:47:29]]> GMT</pubDate>
				<author><![CDATA[ Da BLUE orks]]></author>
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				<title>Re:Pariahs v. New Nids?</title>
				<description><![CDATA[ I feel like most of the new horde units end up with Toxin Sacs, Pariahs die before they even get to assault to those units, and probably die anyway to sheer volume.  I do like the idea of them disrupting podding psychers, but the points have to be pretty high to put any in.<br /> <br /> Next game is 1500 and I am going to field a mech tau list with 2 or 3 Kroot swarms, cheap as possible with some stealth suits to harass the flanks.  Pretty sure he expects me to bring Monoliths and a God so I'll be bringing something a little more swarmy.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:24:15]]> GMT</pubDate>
				<author><![CDATA[ ubersnax]]></author>
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				<title>Re:Pariahs v. New Nids?</title>
				<description><![CDATA[ For the same price as a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminator what do you get?<br /> <br /> 3+ save=ok<br /> <br /> A <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> that ignores all saves=Good<br /> <br /> No <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>=bad<br /> <br /> only 1 attack(what idiot designed this?) bad<br /> <br /> Souless. only good in certain situations.<br /> <br /> <br /> Overall they are bad. and against nids they will go last unless they get the charge on a carnifex and even then they won't get enough attacks to kill enought to pay for themselves<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:45:52]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Pariahs v. New Nids?</title>
				<description><![CDATA[ Actually, once you get rid of synapse Pariahs could be a big help in making those bugs fail their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests!  Instinctive Behavior for the win.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:55:34]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
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