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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ I don't really play fantasy, but I do collect the models.  I've got vast, vast numbers of goblins and skaven but they're mostly just gathering dust. I'd like to get into the game, especially with an army focussing on elite troops rather than hordes. The idea of a Khornate army appeals to me greatly, but in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, mono lists don't tend to do so well in my experience. I'd really like to learn the game using the daemoniac legions of the blood god, but is it a good idea, or will it leave a bitter taste in my mouth as the army fails again and again?]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 23:05:55]]> GMT</pubDate>
				<author><![CDATA[ Ktulhut]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ It is viable, but it lacks tactics.  If you want a mono khorne army, them the only real options you have is to charge forward and slaughter everything.  Also you'll be put at a disadvantage against shooting armies, but you can solve this with some furies.  <br /> <br /> Don't get me wrong, it's very fun (I run an all khorne list).  But if it's a wide variety of tactics you are looking for then a mono khorne army is not what you want to play.   ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 00:20:47]]> GMT</pubDate>
				<author><![CDATA[ WarMonger33]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Khorne's a blunt object, I get that. I'm not looking for a wide variety of tactics as such,just trying to find out if it's the sort of army that can be maffed by something as silly as unfavourable terrain or going second.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 00:29:23]]> GMT</pubDate>
				<author><![CDATA[ Ktulhut]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Terrain shouldn't give you a problem.  The only time that getting second turn can be a problem is when you are facing an army with lots of shooting.  ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 03:05:46]]> GMT</pubDate>
				<author><![CDATA[ WarMonger33]]></author>
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				<title>Re:Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Don't let shooting scare you too much though, most armies can't bring all that much, and the effectiveness of shooting is often over stated.  Daemons can suck it up better than most, and Khorne really doesn't need all that many guys to reach the enemy for carnage to ensue.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 03:34:10]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Well being demons, yes any mono-god list is pretty excellent.  The thing about going mono-god is the lists become frightfully one-sided very quickly: khorne is all very fast, very mean assault (unless you're going bloodletter heavy, but you probably aren't); nurgle is incredibly hard to get any points off of, though is so slow that it will have to rely on the other dude to finally engage to earn any points itself, which will come through <span class="glossaryitem" onmouseover='gp(173);'>CR</span> most likely (though magic + <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> + nurgs maybe do stuff); tizz is quite infamous for being <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> magic + <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> flamers.  Slaanesh is my favorite, combining drunken speed with being somewhat weak, but she plays a more interesting game <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, having to work a bit more than the other gods while also utilizing a brutal psych game when combined with the Masque.  Siren song is ok too <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> To your question about Khorne, yea it's viable!  Bloodthirster + flesh hounds + jugger heralds = profit.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 04:05:31]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ SO would a 2000pt list potentially look something like:<br /> <br /> Thirster<br /> <br /> Herald on jugger<br /> <br /> Herald<br /> <br /> 15 bloodletters<br /> <br /> 15 bloodletters<br /> <br /> 10 furies<br /> <br /> 5 flesh hounds<br /> <br /> 3 bloodcrushers<br /> <br /> <br /> <br /> <br /> Maybe?]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 05:29:00]]> GMT</pubDate>
				<author><![CDATA[ Ktulhut]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ You need a third core choice, which I doubt furies fulfill.  Maybe 2x min letters and 1 bigger unit with a herald?  Also something to note, bloodcrushers may be hot sex in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but flesh hounds are better in fantasy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 14:37:49]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Yes, they are viable.  They are Daemons!]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 14:42:33]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Re:Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Shuffle the two 15xman blocks into 3x 10xmans and your core is good.  Contrary to a previous statemnet, Khorne doesn't care that much about shooting or magic, the army has pretty robust statlines and respectable saves on top of <span class="glossaryitem" onmouseover='gp(408);'>MR</span>, you'll cross the board in 2x turns with a few casualties, but mostly in tact.  That being said, you don't need furies (in truth no deamon army really does).  They fly and everything but can't fight anything fiercer than an occaisional <span class="glossaryitem" onmouseover='gp(197);'>WM</span> crew and if your opponent doesn't have <span class="glossaryitem" onmouseover='gp(197);'>WM</span> then they wander around deperately trying to find somehting half-slowed enough they can actually fight it instead of exploding to instability.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 15:05:46]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ In agreement with above, mono-god lists of any persuasion will not only work, they can make very strong lists that will crush subpar lists easily and give you a game against just about anything.<br /> <br /> As mentioned above, mono-Khorne and mono-Tzeentch are the nastiest, and generally the easiest to play.  Khorne marches up the board, charges anything and everything, and murderizes.  Tzeentch flies around avoiding charges and magic/shoots everything to death.  Nurgle is a little tougher because it has a different game plan than most.  Nurgle's best army is one that's set up to basically refuse to yield any <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s, capture a few <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s here and there, be in all table quarters, and win a low points game through massive <span class="glossaryitem" onmouseover='gp(140);'>VP</span>-denial.<br /> <br /> Slaanesh is about the hardest army to play as a mono-god list, and is the weakest (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>), though that certainly doesn't mean it's a weak army by any means.  Just not quite as brutal as some other Daemon builds.  That said, it has blazing speed, and against an army that's not ItP it can do super nasty things really fast.  It has a little more trouble against an all ItP army, though it's still strong.  Just actually requires a bit more thought than, say, mono-Tzeentch or Khorne.  With Khorne, you have a pile of weapons you just point at your opponent's models and kill.  With Tzeentch, you just have a nuke button...push it a bunch of times until your opponent's army doesn't exist.  A monkey could win most games with either of those armies.  Also, the people who play them are bad people and should be shunned.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 17:25:01]]> GMT</pubDate>
				<author><![CDATA[ sirisaacnuton]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ To be honest I don't think any list in a daemon army can be not viable. it's a shame the players always get flamed for playing them, becuase most of the time they're just getting stereotyped as power-gamers. Otherwise BLOOD FOR THE-BLOOD GOD!!!]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 17:56:46]]> GMT</pubDate>
				<author><![CDATA[ Bloodthirster]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ True.  Well, some of them may be power-gamers.  But don't tell anyone.<br /> <br /> And you could probably make a bad Daemon army.  Something like a Daemon Prince for a Lord, 3 blocks of Daemonettes, and fill the rest of the army with Furies and Beasts of Nurgle.<br /> <br /> (Though those Beasts could be nasty...they're just horrendously overpriced compared to everything else on that page and the page opposite.)<br /> <br /> Otherwise...ummm...CHANGE FOR THE CHANGE-GOD (shenanigans for the shenanigans-god?)]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 18:57:12]]> GMT</pubDate>
				<author><![CDATA[ sirisaacnuton]]></author>
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				<title>Re:Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ <blockquote><div><cite>Mastershake wrote:</cite> [Furies] fly and everything but can't fight anything fiercer than an occasional <span class="glossaryitem" onmouseover='gp(197);'>WM</span> crew and if your opponent doesn't have <span class="glossaryitem" onmouseover='gp(197);'>WM</span> then they wander around desperately trying to find something half-slowed enough they can actually fight it instead of exploding to instability.</div></blockquote> Put them behind enemy units to insta-gib them when they break, <strike>or temporarily deny ranks to inflict more instability/crumble wounds.</strike>]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 19:53:59]]> GMT</pubDate>
				<author><![CDATA[ avantgarde]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Alright, so basically the army works fine, but I should expect to cop a lot of flak for playing it, and will probably be accused of power gaming every time I beat someone?]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 20:39:36]]> GMT</pubDate>
				<author><![CDATA[ Ktulhut]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ Furies can't deny ranks as they're skirmish, but they can get behind you to cause you to die if you break as mentioned.  Or capture a table quarter (but typically, that's what your core sits around doing while the rest of your army plays the game).<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 20:44:12]]> GMT</pubDate>
				<author><![CDATA[ Player-A]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ <blockquote><div><cite>Bloodthirster wrote:</cite>To be honest I don't think any list in a daemon army can be not viable. it's a shame the players always get flamed for playing them, becuase most of the time they're just getting stereotyped as power-gamers. Otherwise BLOOD FOR THE-BLOOD GOD!!!</div></blockquote><br /> It's a shame, really.  I got my Tzeentch army for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, and they're subpar there (doesn't help that I made some decisions based on money and personal likes/dislikes instead of effectiveness).  Now I want to play fantasy... but would feel bad about it, because it's apparently impossible to lose with them, or something.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 21:41:50]]> GMT</pubDate>
				<author><![CDATA[ DaveL]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ <blockquote><div><cite>DaveL wrote:</cite><br /> It's a shame, really.  I got my Tzeentch army for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, and they're subpar there (doesn't help that I made some decisions based on money and personal likes/dislikes instead of effectiveness).  Now I want to play fantasy... but would feel bad about it, because it's apparently impossible to lose with them, or something.</div></blockquote><br /> <br /> Don't let the lame groupthink that winning=bad person steer you away from using a fun army that you own for a game you want to play.  Winning is fun, and there's nothing wrong with winning games.  Some people feel superior for using subpar armies to try to win, or try to guilt people who play stronger armies into bringing down their game.  But those people are lame, and (<span class="glossaryitem" onmouseover='gp(72);'>imo</span>) are more of a detriment to the hobby than people who enjoy playing strong armies.  So long as you're not a jerk while you play the game, most people will not have any problem with you.  And again, winning is fun.  That's why people who don't win as much (whether because they lack the skill or purposely handicap themselves by playing poor armies) get upset and try to guilt people who do win.  If winning really wasn't as important to them as fluff or theme or a good clean game, they wouldn't be upset to get their teeth kicked in once in a while.  But the enjoyment you derive from the game depends entirely on you, not what other people think.  Go for it.<br /> <br /> And as an aside, if you want to start playing Fantasy, it implies you don't play now.  Strong army or not, you're not going to walk up to a table in your first ever game and smoke anyone who steps up.  There's still a learning curve.  It might actually make people like playing you more if they manage to take a win away against a hard as nails army.<br /> <br /> And as a further aside, I've had some success with Tzeentch Daemons in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Certainly nothing like in Fantasy, but complied an overall winning record, which is a success in my book.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 14:38:54]]> GMT</pubDate>
				<author><![CDATA[ sirisaacnuton]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ <blockquote><div><cite>sirisaacnuton wrote:</cite><br /> Don't let the lame groupthink that winning=bad person steer you away from using a fun army that you own for a game you want to play.  Winning is fun, and there's nothing wrong with winning games.<br /> </div></blockquote><br /> True.  Honestly, I suspect I'd be a little bored with if it's easy - more so than if it's hard, as in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> - but I should at least give it a shot.<br /> <br /> <blockquote><div><cite>sirisaacnuton wrote:</cite><br /> And as a further aside, I've had some success with Tzeentch Daemons in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Certainly nothing like in Fantasy, but complied an overall winning record, which is a success in my book.</div></blockquote><br /> I've done well against foot <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and foot Eldar armies, of which I have seen very few.  Still getting models for dealing with other armies...]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 21:02:23]]> GMT</pubDate>
				<author><![CDATA[ DaveL]]></author>
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				<title>Re:Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ There is a difference, however, between a strong army and a degenerate army.  Tzeentch <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> are an example of the second.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 21:46:02]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ <blockquote><div><cite>sirisaacnuton wrote:</cite><br /> And as an aside, if you want to start playing Fantasy, it implies you don't play now.  Strong army or not, you're not going to walk up to a table in your first ever game and smoke anyone who steps up.  There's still a learning curve.  </div></blockquote><br /> <br /> This. I don't <i>want</i> to be able to smoke whoever walks up, I want to learn the rules with an army I think looks cool, and that I understand will be more forgiving than the O&G.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 23:31:54]]> GMT</pubDate>
				<author><![CDATA[ Ktulhut]]></author>
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				<title>Re:Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ With the exception of Ogres, I think anything is more forgiving than O&G.  You get more screwed by your own armies rules than by what your opponent does.  I'm still bitter about my time with that army, "animostiy" can burn in hell.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 07:28:02]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Are mono-god Chaos Daemon armies viable in WHFB?</title>
				<description><![CDATA[ You need 3 units of flesh hounds.<br /> <br /> They are the best Khorne unit in the book.<br /> The Blood thirster is the second best character, only pipped by a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> bomb <span class="glossaryitem" onmouseover='gp(234);'>KOS</span> with masque and the -2LD banner in support.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 05:15:23]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<description><![CDATA[ And for learning, Flesh Hounds and a Bloodthirster are much easier than Keeper + support.<br /> <br /> March/fly forward, next turn charge, roll attacks, resolve combat.  ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/279704/1357380.page</link>
				<pubDate><![CDATA[Tue, 23 Feb 2010 19:16:54]]> GMT</pubDate>
				<author><![CDATA[ sirisaacnuton]]></author>
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