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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ So I was thinking, what would people thinking to 'Juggernaut Cavalry' for World Eaters? They'd work on a very similar line to Thunderwolf Cavalry (just imagine these two duelling, that'd be sweeeeet!), but have the bonus of Khorne Bezerker profiles, something like this I imagine:<br /> <i><br /> Cost: 60pts<br /> <br /> Squad Size: 1-5</i><br /> <br /> <i><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5. <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. 4. S 5. T 5. W 2. I 4. A.4. <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. 10. Save 3+</i><br /> <br /> <i>Special Rules:<br /> -Fleet<br /> -Rending<br /> -Furious Charge<br /> -Fearless<br /> -Rage (unless led by <span class="glossaryitem" onmouseover='gp(67);'>IC</span>).</i><br /> <i>-Champions of Khorne - In order to 'tame' a juggernaut daemon must be champion of Khorne (etc. etc.), for the purposes of summoning Greater Daemons, each rider counts as a champion and can therefore be used to summer the <span class="glossaryitem" onmouseover='gp(42);'>GD</span>. [Not sure why you'd want to for 60pts but still, it's fluff]<br /> -Blessing of Khorne - the champions and the juggernauts are blessed by khorne and benefit from his disdain of sorcery and hence gain a 4+ invulnerable save against any psychic powers that may affect them.<br /> <br /> Equipment:<br /> -Bolt Pistol<br /> -Chain Axe<br /> -Power Armour<br /> -<span class="glossaryitem" onmouseover='gp(99);'>MoK</span> (included in profile)</i><br /> <br /> <br /> You may think that for 60pts it's undercosted (possibly) and that it would rip Thunderwolf cavalry to pieces, however it does suffer from the headstrong rule and can't, unlike <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, buy extra equipment.<br /> <br /> Personally, I think it would be quite cool, and I'd like to imagine <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and Juggernauts actually being fairly similar in terms of nastiness (judging by fluff)...<br /> <br /> Your thoughts?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 12:40:12]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ I like it. Without having any ranged weapon they're a melee only squad which should negate some of the "QQ it's <span class="glossaryitem" onmouseover='gp(280);'>OP</span>"<br /> <br /> I disagree with the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 though. Aren't Aspiring champions only 9? And your standard <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are only 8.<br /> <br /> Also why give them headstrong? They can't shoot anyway so why not just give them Rage? It's simpler and doesn't require a Codex: Space Puppies to look up.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 15:44:02]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ OK, thanks, I've swapped the rage/headstrong bit, good call.<br /> <br /> And they're ld10 (now added fearless) as that's what Khorne Bezerkers are!<br /> <br /> Thnaks for the input]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 16:14:59]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Ah I don't have a current chaos codex but yea if zerkers are <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 & fearless give it to them.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 17:55:11]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Only one problem Juggernauts are too slow to be considered cavalry. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 19:09:42]]> GMT</pubDate>
				<author><![CDATA[ deviant cadaver]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ <blockquote><div><cite>deviant cadaver wrote:</cite>Only one problem Juggernauts are too slow to be considered cavalry. </div></blockquote><br /> <br /> They've always been faster than humans and are pretty much metal rhinocerii.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 22:05:56]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ I've been thinking about doing a World Eaters list using the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex specifically so I could run something like this, but <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, I really wish the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex had a unit similar to your idea, which is very good, I think.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 05:14:01]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ <blockquote><div><cite>Vladsimpaler wrote:</cite><blockquote><div><cite>deviant cadaver wrote:</cite>Only one problem Juggernauts are too slow to be considered cavalry. </div></blockquote><br /> <br /> They've always been faster than humans and are pretty much metal rhinocerii.</div></blockquote><br /> <br /> Every current iteration of the Juggernaut has them considered Infantry. Both in Codex: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, And Codex: CD.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 06:01:24]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ <blockquote><div><cite>MinMax wrote:</cite><blockquote><div><cite>Vladsimpaler wrote:</cite><blockquote><div><cite>deviant cadaver wrote:</cite>Only one problem Juggernauts are too slow to be considered cavalry. </div></blockquote><br /> <br /> They've always been faster than humans and are pretty much metal rhinocerii.</div></blockquote><br /> <br /> Every current iteration of the Juggernaut has them considered Infantry. Both in Codex: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, And Codex: CD.</div></blockquote><br /> <br /> Rules=/=Fluff<br /> <br /> And both of those current "iterations" are abominations but that's neither here nor there.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 06:13:36]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>Re:World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Well, juggs cant be calvary (as pointed out many times). So basically your taking a zerker, mounting him on a juggernaught, giving him 2 wounds, and 2 more attacks (and rending)? Well when you consider a Bloodcrusher is 40 pts (without upgrades), comes with the same base stats but less attacks, and is ALWAYS equipped with a power weapon (not to mention immune to instant death) I really think the overall idea needs a bit of work. I'd also give them the option of something to give them invun saves, and something anti-psyker (like kharne or khorne demons have). Also, the champions ability seems just tacked on, and honestly it really WOULD never get used. So heres an idea;<br /> <br /> - Mark of the Blood God - Model is immune to all psychic powers without a strength. Any power that has a strength the model gains a 2+ invunerable save.<br /> - Blessing of Khorne - The model is blessed by Khorne to fight through even the most viscious wounds. The model is immune to instant death and gains a 5+ invunerable save while in close combat.<br /> <br /> So, I'd do this;<br /> <br /> Cost: 35 points a model<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 5 T 5 W 2 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 Save 3+<br /> <br /> Special rules:<br /> - Furious Charge<br /> - Fearless<br /> <br /> Equipment:<br /> - Chain Axe<br /> - Bolt Pistol<br /> - Power Armor<br /> - IoK (included in profile)<br /> <br /> Options: 1 model may be upgraded to an Aspiring Champion of Khorne for an additional 20 points. He may choose any of the following;<br /> - Replace Chainaxe with a Power Weapon for 10 points or a Power Fist for 15 points.<br /> - Any models may be upgraded with Mark of the Blood God for 10 points a model.<br /> - The unit may be given Blessing of Khorne for 10 points a model.<br /> <br /> So we have a Khorne Zerker base with 1 more <span class="glossaryitem" onmouseover='gp(123);'>str</span>, 1 more toughness, 1 more wound, and 1 more base attack.<br /> - Replace Bolt Pistol with a Plasma Pistol for 10 points.<br /> <br /> This gives us basically a khorne zerker on a juggernaught. Due to the fact they're slow, have a massive base, and have no invun to shooting (plus a 3+ save only) makes them worse than Twolf Calv. At the same time, however, they're cheap, tough as nails in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, can pop tanks, and are fluffy. I mean we have a guy with 5 attacks on the charge at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6, with a champion option who can take a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and the ability to grant the unit immunity to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and 5+ invuns in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? seems pretty good to me! Note that with upgrades it would probably be around 45 points a model, plus a champion, so the unit itself would be around 200 points, which is sufficient I think. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 09:49:35]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Seriously, if you want to run a World Eaters list with Hell hounds and juggers, just use the Co:<span class="glossaryitem" onmouseover='gp(124);'>SW</span>.<br /> <br /> If you instead want an all Zerker army, wait for Co:<span class="glossaryitem" onmouseover='gp(10);'>BA</span>.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 19:09:20]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Personally i am going to be using Codex <span class="glossaryitem" onmouseover='gp(10);'>BA</span> for my world eaters mainly,<br /> <br /> But realistically, why not just add Juggernaut mounts onto Khorne Berzerkers. + the points of the mounts to the base points of the Berzerkers. Really that is what they would be.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, they should have <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> too, not just an IoK. Otherwise you can technically get normal marines riding around on Juggernauts.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 19:19:30]]> GMT</pubDate>
				<author><![CDATA[ tylermenz]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Lose Cavalry, less points but give them Fleet instead.<br /> <br /> Juggers have always been 6" movement compared to say Slanneshi mounts.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 19:32:47]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Well, I dont intend to use this, it's just an idea and I guess potential should there be a Legions codex.<br /> <br /> Well, I think swapping cavalry with fleet is a good call [edited on <span class="glossaryitem" onmouseover='gp(280);'>OP</span>].<br /> <br /> and @Zid, I feel what you have suggested makes them way too cheap for what they can accomplish. I mean, they're 15pts less than <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, but have Fearless, Furious charge and WS5, even with a champion, they would cost less than <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and could potentially rip them to pieces.<br /> <br /> it is basically taking a zerker (champion) and putting him on a juggernaut, I struggle to see what else it would be! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I dont have the Daemons codex so I cant really compare them to blood crushers, it was intended as something for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex (Legions) rather than the daemons.<br /> <br /> I think, fleet, 4 attacks base, an additional bolt pistol and say a 4+ or 5+ ward against psychic power sounds fair (still get 6, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 rending attacks on the charge each), and in contrast to your opinion, I feel this would defeat <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, whilst the way <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> has wargear available keeps them diversified. [edited in <span class="glossaryitem" onmouseover='gp(280);'>OP</span>]<br /> <br /> oh, and yeah the champions thing is effectively just strapped on there, but hey, people want fluffy rules, you dont pay extra for it and you dont have to use it so I struggle to see the complaint in my opinion, other than it's a pretty useless rule unless you're desperate to get a <span class="glossaryitem" onmouseover='gp(42);'>GD</span> daemon out...<br /> <br /> Anyways, just my thoughts, keep the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> coming by all means.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 18:01:20]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>World Eaters Juggernaut Cavalry?</title>
				<description><![CDATA[ Juggernaught Cavalry sound awesome although can you imagine how much <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will charge for one model....holds onto chair for support]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 18:18:44]]> GMT</pubDate>
				<author><![CDATA[ Ed_Bodger]]></author>
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