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		<title><![CDATA[Latest posts for the thread "Arming Drednoughts?"]]></title>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I was wondering if anyone that have experience both in using , or faced against dreds<br /> share some info on what works?<br /> <br /> Many have suggested the basic load out of <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> + Multi Melta in a drop Pod ,<br /> i can see how that works , however , can you help me gear one that wont require drop pods?<br /> <br /> Thanks ^^v]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:19:56]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Well what are you planning to use it for?  I really like having at least one in any list I make.  I always put it in the pod though... the pod is very cheap on points, and if you give him a heavy flamer and put the deathwind launcher on the pod for good measure you've created a very nasty threat that you can drop in your opponent's backfield on turn one.  This throws a wrench into his plans because you've created a threat that must be dealt with right the hell now before it wreaks havoc.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:37:00]]> GMT</pubDate>
				<author><![CDATA[ ItsTheSneak]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ It always depends on its usage.<br /> <br /> If you ever plan to take it to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, always give it a <span class="glossaryitem" onmouseover='gp(336);'>HF</span>. Those first bursts of fire before the assault can take out half the squad and you won't need to worry about as many rending hits/Power Fist (since you'll kill the rest of the squad)/extra hits.<br /> <br /> If you want to keep it as a tank killer, I personally love running a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. It seems like a subpar choice at first, but for drop pod armies, this can be your tank killer when used right. This has also been humbled by the Double <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon dread as you're firing enough shots to take out AV12-.<br /> <br /> As for a right arm loadout, it actually does depend on the army as much as the list. I stopped running <span class="glossaryitem" onmouseover='gp(330);'>MM</span> dreads in my Space Wolves cause they all have at least two meltas, if not three with the Wolf Guard Combi. Those free Assault Cannons make great, ranged tank killers with rending and it is amazing when fired en masse.<br /> <br /> I've never found a use for a Heavy Bolter or Heavy Flamer right arm simply because its an underwhelming choice. Why run those when you can run superior shooting for better results.<br /> <br /> I've never used a Plasma Cannon though I have heard it can be effective. For me, this seems like a one-trick arm so I never really can stand taking it.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:47:09]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Most of my army will be composed of fire lines.<br /> 3 Units of Long Fangs,<br /> 1 Logan to field Wolf Guard as troops ( assault types )<br /> and 3 dreds as elites ( was thinking assault cannon or plasma cannon )]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2010 23:48:50]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ Definitely run with the standard Assault Cannon. Plasma Cannons are meh performers a good portion of the time and simply don't do what you hope. An Assault Cannon however, coupled with your Long Fangs with JUST Missile Launchers (since I know we all run this and you'd better too) will bring great Anti Mech and Infantry/Horde.<br /> <br /> Also Luna, I've been meaning to tell you. That Avatar is too cute to be legal. Seriously, you're a monster.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 03:53:37]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Bjorn is worth if you can get the points.<br /> He is vutrualy unkillable<br /> With his <span class="glossaryitem" onmouseover='gp(14);'>BS</span>-6 he hardly misses with anything including the Plasma Cannon]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 04:23:32]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ For pure shooting, try Rifleman Dreads. Two <span class="glossaryitem" onmouseover='gp(126);'>tl</span>-autocannons.<br /> <br /> It's really effective. It's the only load out I use on <span class="glossaryitem" onmouseover='gp(124);'>sw</span> dreads.<br /> <br /> Other armies would depend on whether you took vulkan or some other special character.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 05:07:56]]> GMT</pubDate>
				<author><![CDATA[ imweasel]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ For the record, Bjorn is NEVER worth taking in competitive lists. He is a huge point sink that is more disposable than the average Land Raider and really will get little done before a rear-melta shot from an infiltrator takes him out. Seriously, he attacks slower than the average <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and is a very weaksauce dreadnought for his points.<br /> <br /> If you wanna play a fluffy, story list, SHOVE IN BJORN. Otherwise, use him as a ven dread and actually play it right.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 05:18:50]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Here is the list im working on ( which includes the dreds )<br /> Do you think it have synergy?<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/279922.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/279922.page</a><br /> <br /> I gave my dred with <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> a Wolftooth Necklace , does it work against vehicles?]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 05:20:46]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ No, the necklace doesn't work with vehicles. Only with other models with a <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 05:42:03]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Ahh... i was thinking it was too good to be true :'P]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 05:52:23]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Go for Plasma Cannons. Firstly, because the bog-standard Venerable Dreadnought comes with one, secondly because it doesn't suffer from Gets Hot!, and thirdly because you're going to have Long Fangs to handle heavy stuff so the Dreadnoughts can specialize in dismounted infantry.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 06:02:17]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>Lorgar's_Blessed wrote:</cite>For the record, Bjorn is NEVER worth taking in competitive lists. He is a huge point sink that is more disposable than the average Land Raider and really will get little done before a rear-melta shot from an infiltrator takes him out. Seriously, he attacks slower than the average <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and is a very weaksauce dreadnought for his points.<br /> <br /> If you wanna play a fluffy, story list, SHOVE IN BJORN. Otherwise, use him as a ven dread and actually play it right.</div></blockquote><br /> I have never lost him in a game, I don't even think I have taken Damage in half of them. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> I run him with the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and the only broblem I have he will kill off everthing near him and then spend the next turn running to get near somthing to kill. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 15:35:31]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ No offense, but I doubt the lists your facing are the typical power-lists then. I highly doubt Vulkan Melta Spam will have any problem killing them, and Dark Eldar would have a field day on his front armor.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 17:59:42]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>Lorgar's_Blessed wrote:</cite>No offense, but I doubt the lists your facing are the typical power-lists then. I highly doubt Vulkan Melta Spam will have any problem killing them, and Dark Eldar would have a field day on his front armor.</div></blockquote><br /> No I have been facing Marine <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>, Quad Multi-Metlas, Quad Las Cannons.<br /> As gor the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> Weapons<br /> -Fist I roll that 5++ Save and then if that fails Re roll that damage <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Attempting to get back on subject, arming a Dreadnaught should be based on your opponent and fighting style. I am still assuming you are using Space Puppies.<br /> <br /> Verses Guard, Hordes and Swarms<br /> •Assault Cannon [Free] good <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Storm Bolter [Free] So-So <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Heavy Flamer[s] if you like close in work<br /> •Multi-Melta: What you hit dies, One Model at a time.<br /> •Twin Linked Las Cannon: don’t miss and then it kills, one model at a time.<br /> •Plasma Cannon: Overkill, therefore scary<br /> •Twin Linked Heavy Bolter: is not going to miss a lot and good Strength.<br /> •Twin Linked Auto-Cannons: will usually guarantee hits and usually kills. Good <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Rifleman Dread: 2x Twin Linked Auto-Cannons: Not going to miss and will generally kill what you hit and if you are into close combat, most armies have a Toughness of and the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Horde [Orks], or Nids have a so-so armor save.<br /> •Missile Launcher: this is a good choice even if you are into close combat, most armies have a Toughness of and the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Horde [Orks], or Nids have a so-so armor save.<br /> <br /> Mid Range Armor Armies [Tau, Eldar and Mechanized formations]<br /> •Assault Cannon [Free] So-So <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, Rending is good for penetrating armor<br /> •Storm Bolter [Free] Poor <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Heavy Flamer[s] if you like close in work Good <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Multi-Melta: What you hit dies, One Model at a time. Vehicle Overkill<br /> •Twin Linked Las Cannon, don’t miss and then it kills, one model at a time. Good Vehicle Killer<br /> •Plasma Cannon: Overkill, therefore scary. Good vehicle Penetration<br /> •Twin Linked Heavy Bolter, is not going to miss a lot and good Strength. Poor <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Twin Linked Auto-Cannons will usually guarantee hits and usually kills Good <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Rifleman Dread: 2x Twin Linked Auto-Cannons: Not going to miss and will generally kill what you hit and this is a good choice even if you are into close combat, most armies have a Toughness of 3. Good <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Missile Launcher, this is a good choice even if you are into close combat, most armies have a Toughness of 3.<br /> <br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and Armored Formation<br /> •Assault Cannon [Free] No <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, but Rending will make up for this<br /> •Storm Bolter [Free] No <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Heavy Flamer[s] if you like close in work. No <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> •Multi-Melta: What you hit dies, One Model at a time. Great Anti-Armor<br /> •Twin Linked Las Cannon, don’t miss and then it kills, one model at a time. Great Anti-Armor<br /> •Plasma Cannon: Overkill, therefore scary. Ok Anti-Armor<br /> •Twin Linked Heavy Bolter, is not going to miss a lot and good Strength. No <span class="glossaryitem" onmouseover='gp(6);'>AP</span> or Anti-Armor<br /> •Twin Linked Auto-Cannons will usually guarantee hits and usually kills So-So <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, Ok Anti-Armor<br /> •Rifleman Dread: 2x Twin Linked Auto-Cannons: Not going to miss and will generally kill what you hit. <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, Ok Anti-Armor<br /> •Missile Launcher, this is a good choice even if you are into close combat, most armies have a Toughness of 3.<br /> <br /> War Gear<br /> •I would spent the extra 75 points on one and make it a Venerable with the Saga of Majesty.<br /> •Extra Armor is great if you are going for ranged warfare.<br /> •Wolf Tooth Necklace is always worth it unless you are fighting Guard or Tau<br /> •Wolf Tail Talisman, only if you have a history of loosing to Psychic Powers<br /> <br /> My favorite mix is:<br /> •Assault Cannon<br /> •Heavy Flamer<br /> •Extra Armor<br /> •Wolf Tooth Necklace<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 18:22:37]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Use a Twin Linked Lascannon and power fist. That should do the trick...]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 21:41:28]]> GMT</pubDate>
				<author><![CDATA[ Dreadnought96]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I'm thinking the Dreads with 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannons would be good in your list.  They shred transports and speeders so your gunlines have more time to blast away.<br /> <br /> They can also fell monstrous creatures quite effectively just because of the number of shots.<br /> <br /> I play with these a lot and they are super duper fun!!<br /> <a href="http://www.dakkadakka.com/gallery/46596-Autocannon%2C%20Dreadnought%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/8/6/46596_sm-Autocannon%2C%20Dreadnought%2C%20Warhammer%2040%2C000.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 23:00:03]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I agree they are super duper fun  :x]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 06:22:53]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ I ran a Plasma Cannon dready with my Slanneshi Marines.<br /> <br /> He brought the hurt quite well and the only time he ever rolled a 1 and shot at me it scattered into the enemy.]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 06:45:43]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I have a weakness for Dreadnoughts with a twin-linked autocannon and a <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> w/ storm bolter.]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 06:48:33]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I run one Ven in a pod with Melta, H flamer, <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, and extra armor, He's great for killing high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> tanks or clearing off objectives.<br /> <br /> <br /> All the other dreads  I run have 2 X <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon Great for killing light transports and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 08:28:25]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>rdlb wrote:</cite>I'm thinking the Dreads with 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannons would be good in your list.  They shred transports and speeders so your gunlines have more time to blast away.<br /> <br /> They can also fell monstrous creatures quite effectively just because of the number of shots.<br /> <br /> I play with these a lot and they are super duper fun!!<br /> <a href="http://www.dakkadakka.com/gallery/46596-Autocannon%2C%20Dreadnought%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/8/6/46596_sm-Autocannon%2C%20Dreadnought%2C%20Warhammer%2040%2C000.jpg" border="0" /></a></div></blockquote><br /> <br /> Where do you get the arms to make the <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>?]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:46:46]]> GMT</pubDate>
				<author><![CDATA[ kaptaink]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ They are <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy weapon squad's auto cannons.<br /> <br /> Hmm , they are like Hydras ^^ no wonder people love "riffle men" dreads <br /> <br /> Its too bad the option only comes from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> , ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 03:03:56]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ Okok ,  this is getting confusing &gt;.&lt;  so bear with me<br /> <br /> Im trying to sync my Long Fangs with the Dreads ,<br /> <br /> Basically 3 squads of long fangs with the following available:<br /> 4 Heavy Bolter<br /> 2 Missile Launcher<br /> 4 Plasma Cannon<br /> 2 Multi Melta<br /> 8 Lascannon<br /> <br /> I know it doesnt fit into 3 squads , so if you can suggest whats good to give.<br /> <br /> And between the 5 dreads , the arms are:<br /> 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon<br /> 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> auto cannon<br /> 1 multi melta<br /> 3 assault cannon<br /> 1 plasma cannon<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> 4 Missile Launcher]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 22:53:27]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ Bit of a noob question,but if you take <span class="glossaryitem" onmouseover='gp(126);'>tl</span> autocannons ,the dread fights in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6,these are just regular wounds if he causes wounds,as opposed to power weapon wound(no armour save),i ask because rifleman dreads rock but i want them to take care of home objectives as well(with small <span class="glossaryitem" onmouseover='gp(390);'>gh</span> squads) and need to know their <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ability,sorry this is badly written,it just seems there awfully big to not cause <span class="glossaryitem" onmouseover='gp(486);'>pw</span> wounds,i know your swapping dread <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon for autocannon,i just need to be sure about it <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:16:23]]> GMT</pubDate>
				<author><![CDATA[ buddy999]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>buddy999 wrote:</cite>Bit of a noob question,but if you take <span class="glossaryitem" onmouseover='gp(126);'>tl</span> autocannons ,the dread fights in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6,these are just regular wounds if he causes wounds,as opposed to power weapon wound(no armour save),i ask because rifleman dreads rock but i want them to take care of home objectives as well(with small <span class="glossaryitem" onmouseover='gp(390);'>gh</span> squads) and need to know their <span class="glossaryitem" onmouseover='gp(19);'>cc</span> ability,sorry this is badly written,it just seems there awfully big to not cause <span class="glossaryitem" onmouseover='gp(486);'>pw</span> wounds,i know your swapping dread <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon for autocannon,i just need to be sure about it <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> </div></blockquote><br /> Im going to try to see if i got this right xD<br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> give the Dread double the <span class="glossaryitem" onmouseover='gp(123);'>str</span> ( 12 , but 10 is max )<br /> extra <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> give the Dread 1 extra attack per<br /> <br /> So im guessing having 1 is nice , 2 is useless unless its a Furioso or something with special rules]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:25:48]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ My bad,my question was poorly written,i try it again,when taking a 2 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> autocannon dread you swap ass cannon for auto cannon and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> for autocannon(rifleman)when this dread gets in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> does his attacks count as <span class="glossaryitem" onmouseover='gp(486);'>pw</span> attacks,i dont think they do but just checking]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:32:06]]> GMT</pubDate>
				<author><![CDATA[ buddy999]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ Okay, to the point... MISSILE LAUNCHERS ROCK! Plasma cannons are very nice, although you lose some men. Also, lasconnons are okay, just expensive. maybe take one or two? <br /> <br /> multimeltas are not great, don't get many shots in. Heavy bolters are cheap, great against infantry.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:38:16]]> GMT</pubDate>
				<author><![CDATA[ Asgeirr Darkwolf]]></author>
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				<title>Re:Arming Drednoughts?</title>
				<description><![CDATA[ If the dreadnought has no Dreadnoght Close Combat Weapon arm, then his attacks don't count as power weapon attacks. Makes him more of a tarpit in close combat then. <br /> <br /> I run a normal or venerable generic <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> loadout dreadnought most of the time. Unfortunately, that guy seems to rely a bit on luck with only one real <span class="glossaryitem" onmouseover='gp(482);'>AT</span> shot in really killing something. Maybe I should test the Assault cannon more often...]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:48:32]]> GMT</pubDate>
				<author><![CDATA[ Witzkatz]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>Dreadnought96 wrote:</cite>Use a Twin Linked Lascannon and power fist. That should do the trick...</div></blockquote><br /> Lascannons eventually hit but their impact is often too low,<br /> thanks to cover saves and the modified armor penetration table in the 5th ed.<br /> <br /> I'd take assault cannon, heavy flamer, and power fist. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 06:32:44]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ No pod, give it a decent weapon.  Anything is good, really.  What the hell happened to your avatar.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 06:38:42]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>imweasel wrote:</cite>For pure shooting, try Rifleman Dreads. Two <span class="glossaryitem" onmouseover='gp(126);'>tl</span>-autocannons.<br /> <br /> It's really effective. It's the only load out I use on <span class="glossaryitem" onmouseover='gp(124);'>sw</span> dreads.<br /> <br /> Other armies would depend on whether you took vulkan or some other special character.</div></blockquote><br /> <br />  Every time I have fought Bjorn I have killed him within the first two turns, usually with one to two shots.... I really find him a point sink in games, and if he dies he will either become an objective for me to capture or give up D3 kill points, for way under the points you can have a dreadnaught with a Assualt cannon, heavy flamer combo is good enough.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 09:47:57]]> GMT</pubDate>
				<author><![CDATA[ TheTrueProtoman]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I have found in about 4 out of 5 games that a simple multi melta and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> works great. Yes it's only one shot, but the times I miss I usually just charge int close combat. I give it a drop pod and put it where I need it. I would say though that the rifleman dread is the most annoying to face. Great range and strength on the hits. So melta dread for short range fighting, rifleman for long.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 10:02:56]]> GMT</pubDate>
				<author><![CDATA[ Ringarin]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>kaptaink wrote:</cite><blockquote><div><cite>rdlb wrote:</cite>I'm thinking the Dreads with 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannons would be good in your list.  They shred transports and speeders so your gunlines have more time to blast away.<br /> <br /> They can also fell monstrous creatures quite effectively just because of the number of shots.<br /> <br /> I play with these a lot and they are super duper fun!!<br /> <a href="http://www.dakkadakka.com/gallery/46596-Autocannon%2C%20Dreadnought%2C%20Warhammer%2040%2C000.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2009/8/6/46596_sm-Autocannon%2C%20Dreadnought%2C%20Warhammer%2040%2C000.jpg" border="0" /></a></div></blockquote><br /> <br /> Where do you get the arms to make the <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>?</div></blockquote><br /> <br /> They're the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun from the defence line set.<br /> <br /> ETA - Luna's right, those are from the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> heavy weapons box.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 15:51:19]]> GMT</pubDate>
				<author><![CDATA[ Scott-S6]]></author>
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				<title>Arming Drednoughts?</title>
				<description><![CDATA[ I dont understand...<br /> Im looking at the 2 ranged weapon dreds , then i look at the long fangs / devastators.<br /> <br /> It pretty much costs 2x more points than Devastators , in return you get <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 , which can be both good and bad.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 07:11:56]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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