<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Doom Siren"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Doom Siren"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ For those who enjoy the Slaaneshi armies, how potent of a weapon have you found this to be? On paper I can't help but think it will do a terrific job of knocking off Marines, Bikers and units in heavy cover (3 big aspects of the Meta-game) but it does suffer from being short ranged and doing nothing against most vehicles. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1346821.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1346821.page</link>
				<pubDate><![CDATA[Fri, 19 Feb 2010 18:38:20]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ It depends:<br /> *do you have other elements to kick <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> out of their can to flame them?<br /> *do you have lash or two?<br /> *do you mech up to have elements to tank shock stuff into nice clusters?<br /> <br /> I think they are decent when role oriented <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squads work at getting a nice position for the template, but outside Lash, it's not maximize most of the time.<br /> <br /> Like the <span class="glossaryitem" onmouseover='gp(526);'>NM</span>, it occupies a niche... if you can exploit it, it will work wonders, if not, it's 'meh'. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347060.page</link>
				<pubDate><![CDATA[Fri, 19 Feb 2010 20:10:53]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>Re:Doom Siren</title>
				<description><![CDATA[ Which is sad considering I've never been a fan of Lash and I think its getting weaker with every new codex release. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347459.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347459.page</link>
				<pubDate><![CDATA[Fri, 19 Feb 2010 22:20:32]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ /cough. this is a good thing, less whiney cry babies... ahem: well, that's why I included mech, to tank shock stuff into nice little clusters....other wise, it's hard to 'force' your opponent into a position where the doomsiren can reap maximum benefits....maybe you can added exploded transports to the cluster feth pile, but there are not many instances out side of tankshock/lash.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347711.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 00:02:09]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>Re:Doom Siren</title>
				<description><![CDATA[ It is a S5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 flamer, right? i use a libby with avenger (S5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 flamer) in my bikearmy, and he consistantly kicks ass. Opponents have to get out of their transport some time (you shoot them out, or they go out to shoot/assault you), and with his mobility, the libby is usually there to punish them for it. Noise marines don't have the same type of mobility, you have to force them out of their transport before you get out, but if I was to use noise marines, I would certainly take the siren. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347818.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347818.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 01:11:19]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
			</item>
			<item>
				<title>Re:Doom Siren</title>
				<description><![CDATA[ I'm not a big fan of sonic weapons <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> mostly because I have been on the recieving end of Hot White noise a few times<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Words hurt....alot<br /> <br /> Kinda reminds me of C&C3 Tibierium wars and the Scrin's vulnerability to sound.<br /> <br /> I think they are real effective at what they do. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> have plenty of options to get marines out of their cans and maximizing the number of models under the template isn't a big issue when you wound on 3s and don't grant armor saves <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347828.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1347828.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 01:18:03]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ @Illumni:<br /> <br /> You have to understand that the method of delivery is a huge deal.<br /> The biker is nice because he has the turbo then the move.<br /> The <span class="glossaryitem" onmouseover='gp(526);'>NM</span> only have the rhino that is limited to at most a 12" move.  If they want to keep safe and shoot out, the range is limited to a 6" move from the rhino.<br /> The longest range they can shoot something is moving 12" in the rhino, then 2" disembark, 1" base, then flamer, but that would mean they would be exposed, which (lets face it) an unhealthy thing when you have access to a rhino.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1348007.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1348007.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 03:04:42]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>Re:Doom Siren</title>
				<description><![CDATA[ Yes, I did say that he is awesome because of his mobility, and that the <span class="glossaryitem" onmouseover='gp(526);'>NM</span>'s didn't have the same type of mobility. 15" is still decent though, and for 15pts, I would always take it if I wanted to field <span class="glossaryitem" onmouseover='gp(526);'>NM</span>'s. Let's face it, if it was a normal weapon option for squads, you would always grab that super-heavy flamer. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> pay 20pts for a heavy flamer, 15pts for such a potent weapon is very good (IF you are going to use <span class="glossaryitem" onmouseover='gp(526);'>NM</span>'s anyways) <br /> <br /> You usually have to get out of your transport at some point anyway, you won't really kill much if you just drive 6" and shoot two guys out of the hatch the entire game. (and your rhino probably won't last the entire game too) <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, it is better to be able to seriously decimate a squad when you decide to commit, than to save those 15 pts and loose so much firepower. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349000.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349000.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 16:32:39]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ The doom siren is one of the best weapons in the game, hands down.<br /> Its absolutely devastating against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> My <span class="glossaryitem" onmouseover='gp(32);'>EC</span> army never goes out with 2 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> units (incl. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with doom siren) in Rhinos and 2 winged lash Princes. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349174.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349174.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 18:30:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ A mechanized <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad works well when supported by a mechanized <span class="glossaryitem" onmouseover='gp(634);'>PM</span> or Vanilla squad that has 2 melta guns.  The Vanilla or <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad pops transports, and a lash whip can bundle up targets before getting nailed with a <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.<br /> <br /> Loyalists marines should never buy assault marines plasma pistols on squads they are thinking of deep striking.  Deep striking and blasting away with a few plasma gun shots is just begging to have a sonic blaster template, defiler battle cannon, or plasma cannon template land right on top of clustered assault marines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349293.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349293.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 19:29:51]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ It really excells w/ lash, just like Sanctjud said. There is always the possibility of drive by flaming, like <span class="glossaryitem" onmouseover='gp(144);'>WH</span>. But, since I play alot of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and Eldar, I find them very valuable.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349495.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1349495.page</link>
				<pubDate><![CDATA[Sat, 20 Feb 2010 21:03:04]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>Re:Doom Siren</title>
				<description><![CDATA[ How dependant are you on that Lash though? <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1358128.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1358128.page</link>
				<pubDate><![CDATA[Tue, 23 Feb 2010 23:20:43]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
			</item>
			<item>
				<title>Doom Siren</title>
				<description><![CDATA[ That's the probelm.<br /> When one depends on something to occur in a particular order, it's asking to be upset. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1358303.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1358303.page</link>
				<pubDate><![CDATA[Wed, 24 Feb 2010 00:34:00]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>Re:Doom Siren</title>
				<description><![CDATA[ I have one, and using the squad with sonic wepons, i have 5, and then the siren ap3 temp. Will hurt any 3+ deep. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1365379.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280037/1365379.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2010 02:24:12]]> GMT</pubDate>
				<author><![CDATA[ Blood4Khorne]]></author>
			</item>
	</channel>
</rss>