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		<title><![CDATA[Latest posts for the thread "Starting Necrons, any ideas?"]]></title>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ Hey guys i have been playing Space Marines for awhile now and was thinking of starting a new army.<br /> <br /> I have seen the power of Necron Guass weaponry and the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls and have become drawn towards them as a second army. But i have no idea on what to buy.<br /> <br /> Can somone people post some 1000point lists for me and some tactics for these lists? Much appriciated thanks in advance.<br /> <br />  <img src="/s/i/a/1858cb53330f2b89dd3b027b8258cc21.gif" border="0">                                                         <img src="/s/i/a/1858cb53330f2b89dd3b027b8258cc21.gif" border="0">                                                       <img src="/s/i/a/1858cb53330f2b89dd3b027b8258cc21.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 18:46:03]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Re:Starting Necrons, any ideas?</title>
				<description><![CDATA[ If I were you i'd start by buying a monolith and some warriors and then wait for the new Necrons Codex, it may be a while until it comes out though.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 18:48:37]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetGoliath]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ Well, pick up a Lord with resurrection orb and veil of darkness.<br /> Add two Warrior squads and a Monolith.<br /> Both, the Lord and the Monolith will allow you to pull the Warriors out of trouble.<br /> Add some Destroyers for tank hunting. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 18:51:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ Is there a lord boz set or do you have to buy all the bits is those tiny <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> packs? ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 18:59:57]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ I like lots of warriors. I play with my friend's necrons and generally use 3 squads of warriors, a lord, and a monolith as my core force. Immortals are a nice addition, as are destroyers - but if you go with destroyers, get a big unit.<br /> Both of the c'tans are really nice, but I wouldn't use them in a 1<br /> <br /> <br /> I have struggled to use wraiths, piriahs, and flayed ones effectively. <br /> <br /> Heavy destroyers can be good, but only if you take a unit of 3. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 19:33:08]]> GMT</pubDate>
				<author><![CDATA[ washecon]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ I was thinking to run a lord, monolith, 3 Heavy destroyers and as many warriors as i can fit to buff out phase out, any thoughts?<br /> <br /> And any list and tactics people use?]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 19:53:28]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ There are generally two schools of Necron philosophy.  The first is a Destroyer heavy list which usually uses a Destroyer Lord, 10+ Destroyers and 6+ Heavy Destroyers.  The logic is that having a small number of destroyers makes them highly susceptible to having the whole unit wiped out, not being within range of a similar unit and losing their <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls.  This is a very fast list and uses the minimum 20 Warriors and then jets around the field shooting up the place.<br /> <br /> The other strategy is a warrior-heavy philosophy that abuses the Monolith and Veil of Darkness abilities to rapidly move your warriors around the battlefield.  Monoliths provide a very impressive defensive wall (even if one is destroyed and becomes terrain its still creating a wall) while your Warriors (and maybe Immortals) can be put into strategically defensive positions and then moved up when needed to open fire.<br /> <br /> My 1850 Necron List<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Deceiver<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Lord w/Resurrection Orb<br /> TR - 13x Warriors<br /> TR - 13x Warriors<br /> TR - 13x Warriors<br /> HV - Monolith<br /> HV - Monolith<br /> HV - Monolith]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 21:18:57]]> GMT</pubDate>
				<author><![CDATA[ Alamoth]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ You can make a pretty tough list with mainly warriors and Monoliths with the support of an immortal squad.  You can normally glance tanks enough so that they cant shoot the next turn ect.  This keeps them from destroying you, and if your warriors get sucked into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> you can bring them back out through the Monoliths for some intense rapid fire shots the next turn.  <br /> <br /> Its a tough build and fun to play.  ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 21:38:45]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ It smaller pt levels, a Monolith is generally hard to destroy.<br /> So I'd go with Alamoth's 2nd 'strategy'. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 06:42:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ <blockquote><div><cite>Alamoth wrote:</cite><br /> My 1850 Necron List<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Deceiver<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Lord w/Resurrection Orb<br /> TR - 13x Warriors<br /> TR - 13x Warriors<br /> TR - 13x Warriors<br /> HV - Monolith<br /> HV - Monolith<br /> HV - Monolith</div></blockquote><br /> <br /> A list with lots of monoliths, is effective against a very elite troops such as Terminator Assualt Squads?]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 09:00:57]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ I should think so... The worst Termie assault squads can do is glance it with a thunder hammer... although the storm shields may present a problem when it comes to taking them out. Just shoot 'em till they die <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 09:27:08]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ yea but a thunder hammer will allways crew shake if it causes damage!]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 10:19:40]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ <blockquote><div><cite>EagleArk wrote:</cite>yea but a thunder hammer will allways crew shake if it causes damage!</div></blockquote><br /> Shaken? Who cares, the Monolith always ignores it. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 12:05:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Starting Necrons, any ideas?</title>
				<description><![CDATA[ Oh cool i didnt know that, nice an living metal makes Zoanthroaps less of a threat forget lance weaponry!!]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 17:26:08]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>Q </title>
				<description><![CDATA[ <blockquote><div><cite>EagleArk wrote:</cite>I was thinking to run a lord, monolith, 3 Heavy destroyers and as many warriors as i can fit to buff out phase out, any thoughts?<br /> <br /> And any list and tactics people use?</div></blockquote><br /> <br /> DON'T RUN HEAVY DESTROYERS<br /> <br /> 65 point lascannons that die to bolter fire. They're a horribly liability and usually a free kill point for your opponents.<br /> <br /> You don't need them to hunt tanks. That's what regular destroyers are for, 3 S6 shots against side armor is pretty nasty against most tanks, and for everything else you have Destroyer lords equipped with warscythes (5+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> goes through any rear armor except monoliths and land raiders).<br /> <br /> There are really two or three main strategies Necrons can go.<br /> <br /> 1) Spam warriors to pad your phaseout count. This strategy is recommended by people who have skimmed the codex or haven't really played Crons since 3E/4E when glances could kill vehicles. You're better off taking the minimum number of warriors and making them count by protecting them with monoliths and a res orb. The above person's list is a good mix of taking a decent amount of warriors and protecting them with an impenetrable monolith phalanx. It's a good general list, but I personally prefer a riskier list that relies on starting out with aggressive shooting and then reverting back to defensive tactics to seal the win.<br /> <br /> 2)Take absolute minimal warriors, keep them in cover the whole game using the monoliths. Protect with a res orb if necessary, not usually necessary unless at 1750 or above  and even then it's a reasonable risk to spend those 140 points on something else. Spend your points on your most potent threats: Destroyers (the best unit in the codex) rip through enemy transports and anything that has a 4+ save. Immortals are amazing against <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> infantry and are very resilient since they will nearly always get <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> saves unless you're dumb enough to put them in charge range (or fail to immobilize a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> filled with stabby cargo) or get hit with a Vindicator. A Scythe lord on a destroyer body escorted by scarabs can be pretty nasty against non-<span class="glossaryitem" onmouseover='gp(87);'>LR</span> armor and pretty much any infantry that isn't carrying <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> or <span class="glossaryitem" onmouseover='gp(224);'>THs</span>. S3 or 4 can barely scratch him in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and when he's got a scarab escort and a phase shifter, he'll turbo-boost turn 1 the scarabs in his unit get a 2+ cover save!) to make it impossible to reasonably damage him on the first turn if you maneuver correctly. I usually send him after a Demolisher squadron, vindicator, or some other annoying vehicle with decent front armor that my destroyers can't hit right on the first turn. I also like to take the Deceiver when I'm not taking an orb lord. His redeploy ability can mess up your opponents' plans nicely, and he's a beast in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. S4 can't even touch him and your opponent will need some decent shooting to touch him (they usually will, but you've got a decent shot of pinning a unit of devastators/lootas and he will usually make it to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> over the course of the game. And if he doesn't, your opponent spent a lot of resources shooting it, so he's a worthy investment either way.) He's great to hold back as a counter-assault unit for deep-striking dreads or outflanking units, too. Enemies won't get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> behind the monolith!<br /> <br /> 3) Melee! These builds suck. The Necron codex is pretty updated so you don't have any decent assault units except for C'Tan and Destroyer lords. Pariahs are too slow and overprices. Flayed ones are overpriced and don't have fleet or <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>, Wraiths are way too costly and you can't take them in a decent enough number to matter anyway, and scarabs, while incredibly useful in many situations, can't be relied upon to score infantry kills.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 19:54:21]]> GMT</pubDate>
				<author><![CDATA[ Ostrakon]]></author>
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