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		<title><![CDATA[Latest posts for the thread "The BattleCannon (and equivalents)"]]></title>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Is it just me or do you not love the boring old BattleCannon? People seem quick to point out that it won't hurt a Land Raider or knock out Terminators but it does everything else so well and even against those "bad" target, it can still be a threat. <br /> <br /> With the rise of many T4 multi-wound creatures, I think its becoming an even better weapon, able to knock out entire squads of Warriors or Nobz with a little luck. Throw in a range that lets it hit almost anything on the board and you've got a terrific generalist weapon. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2010 21:29:18]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Yeah, but people are idiots, particularly on this board, and routinely think nothing of perjuring themselves with hyperbole (yes, this sentence is self-referential <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">). Battlecannons are not likely to hurt a Land Raider, but they can. Likewise Terminators are wounded on a 2+ and only have one wound. If you get five under the template it's not unreasonable to assume one might buy the farm. <br /> <br /> Its real advantage, particularly with regard to the ones on Defilers, is their range. Demolisher Cannon range is too short, but Battlecannon range is just long enough, particularly if you're used to playing on tables larger than 4'x4'. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 00:01:39]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Personally, I prefer the Basilisk. Slightly cheaper, indirect fire, and that extra point of strength might actually help against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. <br /> To me, the shorter the range, the more armor I want on my tanks. That's why I run demolishers instead of Medusas. When my range is Ridiculous either way, I'll take the way that can get AVBrickwall.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 00:16:20]]> GMT</pubDate>
				<author><![CDATA[ Irdiumstern]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I've become a fan of the battlecannon, 72" means I'm usually getting several shots off. Lots of things just die if the template hits em, that's always simple. It kills vehicles too, the extra die helps counter the <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8. I could bitch about scatter, but it is what it is. I still take a defiler. Well i got 3 kits, the first conversion turned out good, just been too busy to make another. I'm going to get started this weekend, I wanna try running 2 of these beasts.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 04:20:12]]> GMT</pubDate>
				<author><![CDATA[ annabelle]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ yeah, i love them. I got off a Battle cannon shot from a Russ right in the middle of 3 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> attack bikes. it took out all 3. ever since i've always got at least a couple of Russes in a list. but do you think i could ever pull off that kind of luck again...]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 04:46:36]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> are awesome, excellent value and still the king <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Love LRDs as well <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 04:48:52]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Battle cannons hate me. I think I've killed less than 10 enemy models with them.<br /> <br /> That said, they're great on paper, and hopefully I'll start running them again.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 04:54:37]]> GMT</pubDate>
				<author><![CDATA[ Xca|iber]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I don't know about anyone else, but I kinda wish the battlecannon on the defiler was turned back into indirect fire.  I like it as is, but I miss the indirect fun and with the new <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> rules it could be a wonderful thing.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 05:02:08]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Battle cannons rock!<br /> First turn wipe out shrike and his 10 man tactical squad.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 10:26:29]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gakil Goreata]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I'm a fan of the battle cannon it can do almost anything (besides destroy raiders and kill terminators which is why you run a demolisher and anti-tank stuff)]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 13:48:41]]> GMT</pubDate>
				<author><![CDATA[ Jarran]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I'm never particularly intimidated by battle cannons.  The scatter, mediocre <span class="glossaryitem" onmouseover='gp(123);'>str</span> (for an anti-tank gun) and lack of AP1 means that it's not quite good enough at killing enemy tanks, and the proliferation of cover saves means you're rarely killing too many infantry with them, as long as they're spread out a bit.<br /> <br /> Annabelle, your defiler did more damage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the other day than with its battlecannon!]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:23:31]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Personally I avoid any of the ordnance tanks just due to their complete unreliability. When I worked for "the man" the store Imperial Fist army had 3 vindicators in it, and half the time they missed and the other half of the time there is the 4+ cover save everyone and their mom has. What really sealed it is my friend play with the forgeworld armoured company and just the sheer amount of inaccuracy on a regular basis was absurd. The best tank in the guard dex is never used nor has a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model anymore, which is sad. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:31:07]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ What's with IFs and vindicators?  Almost every IF army has three vindis in it, and I don't recall anywhere in the fluff that they have some special connection to that tank.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:36:01]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I think there used to be an old rule with them that gave it something more. Or it was the whole "seigemasters" thing. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 15:41:03]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>What's with IFs and vindicators?  Almost every IF army has three vindis in it, and I don't recall anywhere in the fluff that they have some special connection to that tank.</div></blockquote><br /> <br /> I'm sure its the siege thing and the Vindicator has alwayw been tied to the Iron Warriors and for the most part anything <span class="glossaryitem" onmouseover='gp(76);'>IW</span> can be flipped over to be IF as well. <br /> <br /> I'm surprised that everyone talks about how bad the accuracy is. The numbers were ran in another thread and with the new -scatter based on <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, the overall accuracy ends up to be roughly the same. The big difference between direct fire and ordnance is that a missed direct fire = nothing whereas a missed ordnance has a chance of still hurting something on the board. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 18:44:53]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>minigun762 wrote:</cite><blockquote><div><cite>willydstyle wrote:</cite>What's with IFs and vindicators?  Almost every IF army has three vindis in it, and I don't recall anywhere in the fluff that they have some special connection to that tank.</div></blockquote><br /> <br /> I'm sure its the siege thing and the Vindicator has alwayw been tied to the Iron Warriors and for the most part anything <span class="glossaryitem" onmouseover='gp(76);'>IW</span> can be flipped over to be IF as well. <br /> <br /> I'm surprised that everyone talks about how bad the accuracy is. The numbers were ran in another thread and with the new -scatter based on <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, the overall accuracy ends up to be roughly the same. The big difference between direct fire and ordnance is that a missed direct fire = nothing whereas a missed ordnance has a chance of still hurting something on the board. </div></blockquote><br /> <br /> I think because it's only one shot.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 18:54:05]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Yeah but thats why you take multiple Vindicators. <br /> 1 shot from 1 source could scatter and be useless. <br /> 2 or 3 shots from 2 or 3 sources have a much better chance of knocking out the whole squad and with ordnance, you only need a little bit of luck to do alot of damage. <br /> <br /> This is an advantage of the Battlecannon over Demolisher because you have 3x the range to start firing at and more shots = better chance to land on target. <br /> <br /> As for the Demolisher, I think it does a good job of threatening AV14. With the reroll to penetrate and S10, you're looking at one tough weapon and Land Raiders are big big targets. ]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 18:57:35]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I always have loved the <span class="glossaryitem" onmouseover='gp(389);'>BC</span>. Many a game have I just shot one shot, turn 1, killed an entire <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad and then just waited for my opponent to come to me because I already had more <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> than he did.]]></description>
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				<pubDate><![CDATA[Sat, 20 Feb 2010 21:11:55]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<description><![CDATA[ if you aim it at squads with more squads around it your more likely to cause damage.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 00:41:40]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gakil Goreata]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I dunno how points efficient he is, but I'm building a list featuring two Russes...<br /> <br /> An Executioner and a Standard Russ with Pask driving.<br /> <br /> That Russ will bust open Land Raiders without too much difficulty.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 00:47:52]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ A land raider with pask?]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 00:57:08]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ He means Leman Russ.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 00:59:57]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Fix'd]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 01:07:10]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ S9 still isn't great against AV14.<br /> <br /> Why not put Pask in the Executioner? That way, you'll get more use out of the BS4 (more blasts) as well as giving 3 shots the +1 penetration bonus instead of just one.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 01:12:24]]> GMT</pubDate>
				<author><![CDATA[ makr]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I'd say that Pask would be a waste in anything besides a Vanquisher for anti-tank purposes. <br /> Actually the other vehicle I could see him in is an Exterminator with a Lascannon. Now that is a fine vehicle for busting transports and walkers right open. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 01:38:46]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I dunno, a lascannon that rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and picks the highest isnt TOO too bad a weapon to use against a LandRaider. (thats effectively what the battlecannon is when you use Pask in a standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span>)  HARDLY a "waste" in my opinion.  Pretty effective against armour in fact.<br /> <br /> Good against infantry as well when the Russ is kitted out with Heavy Bolters and a Heavy Stubber.  Large blast <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, 9 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 5 AP4, and 3 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 shots at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4...not too shabby, definatly not a waste.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 02:08:58]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ That "lascannon" has about a 65% chance to hit (counting favorable scatters) has about a 30% chance to pen, and a 50% chance to do meaningful damage (immobilized or blow'd up) So you're looking at about a 10% chance to do meaningful damage to a land raider.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 02:19:08]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>That "lascannon" has about a 65% chance to hit (counting favorable scatters) has about a 30% chance to pen, and a 50% chance to do meaningful damage (immobilized or blow'd up) So you're looking at about a 10% chance to do meaningful damage to a land raider.</div></blockquote><br /> <br /> Well, since the tank is first and foremost an anti-infantry vehicle, I'd say that mathhammering there is largely irrelevant to the value of the tank in the first place.<br /> <br /> Just the fact that it CAN engage a Land Raider is sort of a bonus anyway.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 02:32:35]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>Irdiumstern wrote:</cite>Personally, I prefer the Basilisk. Slightly cheaper, indirect fire, and that extra point of strength might actually help against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. <br /> To me, the shorter the range, the more armor I want on my tanks. That's why I run demolishers instead of Medusas. When my range is Ridiculous either way, I'll take the way that can get AVBrickwall.</div></blockquote><br /> <br /> I agree with the basilisk. Used in conjunction with AV12 spam or together with russes, the bassie and it's earthshaker cannon will not be picked off that easily and is offensively more flexible than the russ and it's battle cannon. If the environment is more mech or in a tourney setting, I up the ante and add a manticore, which has a good chance of ripping open anyone foolish enough to clump his vehicles together. A <span class="glossaryitem" onmouseover='gp(57);'>HS</span> selection comprising a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> (or <span class="glossaryitem" onmouseover='gp(87);'>LR</span> executioner), bassie, and manticore is a strong and well balanced mix against all kinds of opponents, able to fire on the move if needed, and able to reach anything on the board, even out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and behind cover. Supported by an infantry firebase as well as a mech/airborne component, you have essentially the very successful "leafblower" list, which is a proven winner. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 03:33:20]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite><blockquote><div><cite>willydstyle wrote:</cite>That "lascannon" has about a 65% chance to hit (counting favorable scatters) has about a 30% chance to pen, and a 50% chance to do meaningful damage (immobilized or blow'd up) So you're looking at about a 10% chance to do meaningful damage to a land raider.</div></blockquote><br /> <br /> Well, since the tank is first and foremost an anti-infantry vehicle, I'd say that mathhammering there is largely irrelevant to the value of the tank in the first place.<br /> <br /> Just the fact that it CAN engage a Land Raider is sort of a bonus anyway.<br /> </div></blockquote><br /> <br /> Then why take pask instead of putting those 50 points into something that CAN blow up a land raider? I realise that most full units that are capable of dealing with a land raider will cost more than 50 points, but my point still stands that putting pask in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is not an efficient way to make the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> better at killing AV14.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 15:24:14]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ i'm still sold on the naked Russ.with 2, i popped a Rhino, killed a Plauge Marine squad and 2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Sorcerers. i made my 300 point investment back easy.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 17:17:46]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Executioner with <span class="glossaryitem" onmouseover='gp(166);'>plas</span> sponsons is my workhorse.  In a single 3-game tourney it racked up a body count in the mid-70s against Space Wolves, Dark Eldar, and Orks.<br /> <br /> If your opponent makes even one mistake in positioning, the Executioner allows you to capitalize on it.  By the end of the day, as mental fatigue sets in, your opponents often aren't on-top-of-their-game enough to not make those few critical mistakes.<br /> <br /> And if my opponent wants to attempt to out-shoot me from the "safety" of cover, I'm more than content to let him do so.  There is no competitive <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> foot list capable of putting out enough shots to stop competitive mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 17:43:15]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>Executioner with <span class="glossaryitem" onmouseover='gp(166);'>plas</span> sponsons is my workhorse.  In a single 3-game tourney it racked up a body count in the mid-70s against Space Wolves, Dark Eldar, and Orks.</div></blockquote><br /> How do you keep it alive vs Termicide and Dreads and such. @ 230 points it seems like a prime target for those kinds of units. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 20:48:50]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Often I leave it (and my entire army) in reserve.  <br /> <br /> Similarly, mystics are always in my list as are chimera-borne melta units.  Any dread or termicide-esque unit that wishes to pop down for a juicy kill has to run a gauntlet of plasma or melta fire.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 21:11:26]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ Good answer <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 21:15:20]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ My vindicator w/ dem possesion could nerf your defiler. <br /> <br /> I find demolisher cannons to be much more killy. They have no problem cracking open enemy tanks and will scythe through any armor. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 22:27:25]]> GMT</pubDate>
				<author><![CDATA[ lordrevege]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ I Love my boomguns. (same stats just a bit shorter range)<br /> <br /> Anything that makes space marines cry is a good thing.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 23:56:02]]> GMT</pubDate>
				<author><![CDATA[ Eos Rahh]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>Often I leave it (and my entire army) in reserve.  <br /> <br /> Similarly, mystics are always in my list as are chimera-borne melta units.  Any dread or termicide-esque unit that wishes to pop down for a juicy kill has to run a gauntlet of plasma or melta fire.</div></blockquote><br /> <br /> Sourclams hits it on the head here, though I don't bring mystics, since I don't want to get used to them just to lose them when the new codex comes out for daemonhunters. The "staying in reserve" plan is an amazing victory versus many termicide/dread lists. Sure, drop pod near my board, close to the place my melta vets will come from. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 02:28:32]]> GMT</pubDate>
				<author><![CDATA[ Mekniakal]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>lordrevege wrote:</cite><br /> I find demolisher cannons to be much more killy. They have no problem cracking open enemy tanks and will scythe through any armor. </div></blockquote><br /> <br /> If you have a problem, a Demolisher Cannon can fix it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 02:38:50]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Re:The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>lordrevege wrote:</cite>My vindicator w/ dem possesion could nerf your defiler. <br /> <br /> I find demolisher cannons to be much more killy. They have no problem cracking open enemy tanks and will scythe through any armor. </div></blockquote><br /> <br /> You find a weapon with a better stat block to be more killy? I never would have guessed =p<br /> <br /> The only thing a vindicator has going for it over a defiler is the demolisher cannon, and even that still does not make it a better choice in most cases <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  The vindicator for the points should have multiple back up weapons.  A defiler can still stomp into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> firing its flamer (firing its reaper <span class="glossaryitem" onmouseover='gp(5);'>ac</span> until it reaches <span class="glossaryitem" onmouseover='gp(19);'>cc</span>) after a weapon destroyed result.  It comes with daemonic possession free as well (and with the points added to the vindi they are nearly the same before upgrades).  The extreme range on the battlecannon also gives you the potential to shoot at least once before the vindi ever gets in range, and on larger boards that only goes up.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:51:14]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>Executioner with <span class="glossaryitem" onmouseover='gp(166);'>plas</span> sponsons is my workhorse.  In a single 3-game tourney it racked up a body count in the mid-70s against Space Wolves, Dark Eldar, and Orks.<br /> <br /> If your opponent makes even one mistake in positioning, the Executioner allows you to capitalize on it.  By the end of the day, as mental fatigue sets in, your opponents often aren't on-top-of-their-game enough to not make those few critical mistakes.<br /> <br /> And if my opponent wants to attempt to out-shoot me from the "safety" of cover, I'm more than content to let him do so.  There is no competitive <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> foot list capable of putting out enough shots to stop competitive mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.</div></blockquote><br /> <br /> not to take the thread too <span class="glossaryitem" onmouseover='gp(415);'>OT</span>, if you don't mind me asking, what else did you run in the tourney, tank wise? and what other heavy slot choices do you think complement the Executioner?]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 21:02:55]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>The BattleCannon (and equivalents)</title>
				<description><![CDATA[ My list consisted of 6 chimeras, 2 hydras, an Executioner, a plain jane Demolisher, and 3 Vendettas.  Melta squads, inquisitor plasma squads + mystics,  autocannon platoon squads, and psyker battle squad.<br /> <br /> The Hydra and the Vendetta both work very well with the Executioner.  In general they crack open transports, and the Executioner does its thing.<br /> <br /> Aside from being an offensive powerhouse, the Executioner limits the options that your opponent has.  Oftentimes I leave it in reserves or deploy it behind my Demolisher to deny any good option shooting-wise.  Thus my opponent has the option to sit in cover and try to out-gun-duel an army with more than fifty special and heavy weapons, or boldy charge forward out of cover and into the range where the Executioner reaps a bloody tally.<br /> <br /> The Executioner is a tool that a good general can just make work, almost irregardless of what your opponent's list presents you with.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 00:09:25]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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