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		<title><![CDATA[Latest posts for the thread "wolf guard terminator optimum build?"]]></title>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ havent really seen an "optimum" build for these guys. its obviously not <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, since its about 150 more points than vanilla marines, which is dumb. Im not really sure how to set up a 5 man termi squad, I imagine a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on one....some dual wolf claws, maybe some power fists, combi-meltas/plasmas? I dunno. some insight?<br /> <br /> Im planning on running them in a crusader]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 04:41:14]]> GMT</pubDate>
				<author><![CDATA[ Mafty]]></author>
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				<title>Re:wolf guard terminator optimum build?</title>
				<description><![CDATA[ Idk the best build may be <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Storm Bolter its only 43 points or the regular <span class="glossaryitem" onmouseover='gp(225);'>WG</span> termie set up power weapon and storm bolter for 33 pts is nice to. But the great thing about these guys is having alot of different weapon load outs. I use several different termies in a squad with different builds. But most bang for your points is on of those two or maybe even <span class="glossaryitem" onmouseover='gp(195);'>WC</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> its only 53 and has a 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> and the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> is best weapon to be used with a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> besides a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 04:56:00]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ Honestly, the 33 point Terminators are pretty much the best.  Give one of them a power fist, and get the Heavy Flamer.  <br /> <br /> Sadly, once you start buying all the cool wargear, they end up costing way too much.<br /> <br /> I would probably do;<br /> 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Storm Bolter<br /> 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Storm Bolter<br /> 3 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Heavy Flamer<br /> 4 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Combi-Weapon (whatever suits your army list best)<br /> 5 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Storm Bolter<br /> <br /> Ends up at 185 points, so they are actually affordable.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 05:21:42]]> GMT</pubDate>
				<author><![CDATA[ TakeABow]]></author>
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				<title>Re:wolf guard terminator optimum build?</title>
				<description><![CDATA[ It depends on what role you're going to use them for. If I assume they're going to be basic line squads, there are several things I believe:<br /> <br /> 1) Several (singular) special options greatly improve the squad<br /> <br /> 2) Cheap is good<br /> <br /> 3) Shooty is better<br /> <br /> <br /> <br /> So with that in mind I say the squad needs 1 Chain Fist (no powerfist, that's a waste of points. You want to be able to reliably kill vehicles when you need to, and <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> pen is a lot better), 1 Heavy weapon and 1 Storm Shield to take the ap2 hits. After these base considerations, I like to form the squad based on what is available in the box. So while more cheap powerweapons would be good, the box only comes with two and I won' make my life unneccisarily complicated <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So the squad I'd make would look like:<br /> <br /> Termy 1: Storm Bolter, Storm Shield<br /> Termy 2: Storm Bolter, Power Weapon<br /> Termy 3: Storm Bolter, Wolf Claw<br /> Termy 4: Storm Bolter, Chain Fist<br /> Termy 5: Heavy Weapon, Power Weapon<br /> <br /> <br /> About 205 to 230 points if I'm not mistaken, depending on the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> taken. If you have points left over in your list, you could swap out some storm bolters for combi-bolters (I personally prefer to just go with storm bolters and leave the special shots to other elements of the army) or give the storm shield guy mark of the wulfen, although this makes him quite expensive for a bulletsoak. Two or more squads like these can put out respectable firepower on the move and support each other well.<br /> <br /> I try to make my squads not too deadly in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Ideally, the enemy squad dies or runs in my opponent's turn, not my own. If the termies hit a squad and it evaporates, they're going to get mauled.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 09:06:34]]> GMT</pubDate>
				<author><![CDATA[ Devxcil]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ <blockquote><div><cite>TakeABow wrote:</cite>Honestly, the 33 point Terminators are pretty much the best.  Give one of them a power fist, and get the Heavy Flamer.  <br /> <br /> Sadly, once you start buying all the cool wargear, they end up costing way too much.<br /> <br /> I would probably do;<br /> 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Storm Bolter<br /> 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Storm Bolter<br /> 3 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Heavy Flamer<br /> 4 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Combi-Weapon (whatever suits your army list best)<br /> 5 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Storm Bolter<br /> <br /> Ends up at 185 points, so they are actually affordable.</div></blockquote><br /> <br /> I thought you couldn't give any wolfguard the same wargear as another]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 11:49:05]]> GMT</pubDate>
				<author><![CDATA[ Ed_Bodger]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ That restriction only applies to <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, not Wolf Guard Packs.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 13:39:02]]> GMT</pubDate>
				<author><![CDATA[ Littlbitz]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ the key thing about wolf guard is that they are pretty much unlimited in what you can equip them with, so gear them for the role you purchase them for.<br /> <br /> what I mean is if you are doing a loganwing you need bodies, so as many standard <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> builds as possible. <br /> <br /> If you are building a deathstar close-assault unit to drop in with Logan I recommend the Wolf Claw <span class="glossaryitem" onmouseover='gp(213);'>SB</span> build for the majority of the guys, with asscans/<span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>, at least one chainfist and at least one stormshield. Wolf Claws are a cheap upgrade and being able to select Prefered Enemy and rerolling all hits and wounds in combat is very very nice. (plus, as a terminator you already are not getting an extra attack from an extra close comabt weapon, so there is no downside to the 5 point investment.)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 14:27:05]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ what if you did non <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, and just did regular wolf guard with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>......same abilitiy as termies except its 3+/3+, and you can actually pursue in combat since your not slow and purposful. no relentless....but, you dont need it in this case. im going to work out the points on that, might be interesting. Otherwise it seems like <span class="glossaryitem" onmouseover='gp(195);'>WC</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> is a  good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> build. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 15:47:19]]> GMT</pubDate>
				<author><![CDATA[ Mafty]]></author>
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				<title>Re:wolf guard terminator optimum build?</title>
				<description><![CDATA[ Dont give <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in <span class="glossaryitem" onmouseover='gp(333);'>PA</span> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> its a waste <span class="glossaryitem" onmouseover='gp(72);'>imo</span> just use the bodies from other <span class="glossaryitem" onmouseover='gp(225);'>WG</span> to get in your hits mainly cause that <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> wielding <span class="glossaryitem" onmouseover='gp(225);'>WG</span> would cost you 68 pts. Its best to just give some a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and use the rest of the unit as extra wounds. But if you really want some <span class="glossaryitem" onmouseover='gp(221);'>SS</span> in there then just upgrade a few <span class="glossaryitem" onmouseover='gp(225);'>WG</span> to be in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> and leave them with the unit a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> cost 63 pts for a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  ]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 16:00:16]]> GMT</pubDate>
				<author><![CDATA[ FoeHammer]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ <blockquote><div><cite>Mafty wrote:</cite>what if you did non <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, and just did regular wolf guard with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>......same abilitiy as termies except its 3+/3+, and you can actually pursue in combat since your not slow and purposful. no relentless....but, you dont need it in this case. im going to work out the points on that, might be interesting. Otherwise it seems like <span class="glossaryitem" onmouseover='gp(195);'>WC</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> is a  good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> build. </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in <span class="glossaryitem" onmouseover='gp(333);'>PA</span> with a stormshield is fine for soaking up AP1/2 shots, just dont give him anything else, his purpose is to minimize losses from low-<span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting and nothing else. and I wouldnt do more than 1 of them. Ultimately though, the points are better spent elsewhere.<br /> <br /> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in <span class="glossaryitem" onmouseover='gp(333);'>PA</span> do best with Power weps and Frost Blades, if you give them Wolf Claws, Thunderhammers, or Powerfists then they lose the extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> attack.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 17:11:23]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ If you're spending 43pts per model on Wolf Guard, you might as well take Grey Knight Terminators.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 18:09:39]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
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				<title>wolf guard terminator optimum build?</title>
				<description><![CDATA[ <blockquote><div><cite>SinSygon wrote:</cite>If you're spending 43pts per model on Wolf Guard, you might as well take Grey Knight Terminators.</div></blockquote><br /> <br /> which is why you give them <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> for 33pts, or <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(195);'>WC</span> for 38pts]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2010 20:04:35]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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